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Extremely disappointed in D'Deridex and it's c-store consoles

knuhteb5knuhteb5 Member Posts: 1,831 Arc User
edited February 2014 in Romulan Discussion
I have a really hard time coming to terms with some of Cryptic's decisions regarding the D'deridex, and it's placement as a slow cruiser in the game. If you could please try to answer these as best as you can, I would appreciate it.

First of all, why was the D'deridex given a few extra thousand hull in exchange for losing turnate? Wouldn't it have been better for the c-store version to have 6 turn with around 41,000 hull and the fleet version's been around 6.5, with 43, 000 hull?

Second of all, the D'deridex was a former flagship while the scimitar was an outlier (reman and not Romulan, and by all accounts, the ship was never mass produced). Therefore, shouldn't the D'deridex have been released as a three pack and the scimitar as a lobi ship?

Third of all, where was the logic in deciding that I should only get +2 Turn Rate, +10 engine from the D'deridex console set when I'm giving up two console slots for a so so singularity launcher and a great defensive field, both with 3 minute long cooldowns? I could easily swap out the D'deridex console set for a much better a turn rate and hull armor console without giving up so much which makes me think that this set is gimmicky and not very useful. The singularity launcher and inverter are also very situational since I can only use them once every 3 min.

Fourth of all, the d'deridex was the mainstay of the RSE's fleets. By 2409, the Romulans would have made enough improvements to it to make it a worthy match for the dominion battleships. It's shielding would have been improved, potentially incorporating some of the Reman advancements in shielding we saw with the scimitar in Nemesis. It certainly would have more powerful armaments, and the Romulans may have even added more weapons to it which begs the question: so why where these perfectly plausible advancements not incorporated into the tier 5 d'deridex? Maybe the D'deridex should have been given 5 rear weapon slots and 4 forward ones. Maybe a D'deridex 3 pack could have given us an experimental Reman-Romulan shield.

Overall, I'm left with a sour taste in my mouth after playing the d'deridex. It's slow turning, it's consoles are unremarkable and gimmicky, and both the scimitar and the mogai outmatch it in terms of raw firepower. It's extremely frustrating to me because I've been waiting for the release of the Romulans and for a chance to fly the iconic D'deridex since STO was released. Such a sad fate for such an iconic ship is all I can say.
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Post edited by knuhteb5 on
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Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    The schimitar should've totally been a lobi/lockbox/doff pack ship. Way too bloody amazing to be a faction exclusive ship. But ce la vie.

    Sorry you don't like the double D. Something had to be the "cruiser" of the faction...DD is the only thing that has that cruiser look
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • des101des101 Member Posts: 101 Arc User
    edited December 2013
    knuhteb5 wrote: »
    stuff

    I agree with you on the Double D - It was a ship I so looked forward to jumping in to.. Boy was I wrong!

    I thought maybe the Fleet version would be better.. Again, utterly disappointed!

    Such an iconic ship & they scr*wed it up! Instead, the Scimitar (which was experimental and one of a kind), now dominates the space lanes!!

    I fear the Double D will be another ship left to rot.. so much potential but falls flat on so many levels :(
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  • genadagenada Member Posts: 0 Arc User
    edited December 2013
    Seems like every ship people love from TNG is terrible:(

    As far as for pvp I think it's not very good but for pve it can have some really good use. It's one of a few cruisers that can have both torp spread 3 and gw 1 which makes it really awesome for NWS.
  • des101des101 Member Posts: 101 Arc User
    edited December 2013
    genada wrote: »
    Seems like every ship people love from TNG is terrible:(

    Yeah, seems to be a pattern there :eek:

    Problem with the Double D is it can do thinks ok but why have ok when there's other ships out there that do the same.. just so much better and a lot cheaper as well!!

    Think if you look back to some of the original posts on the D'D, most asked for thing was to improve its turn rate. Just that little change will at least bring it up a level or two.

    Still wont be great but any improvement is an improvement :cool:
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2013
    WARNING: WALL OF TEXT ALERT

    At first glance, the double D is quite a bad ship. Big, fat, slow, turns like a bus, etc etc. But once you get over what's on paper, you realize, you have a monster hiding in the folds.

    Let's look at her strengths first. Singularity powers (Sing jump is quite powerful alone). Very high hull and a decent shield modifier. Also, a less acknowledged but incredibly powerful trait: she has a double LtCmdr. She gets good power bonuses to her weapons and and engines. She also has a battle-cloak. And her console layout is incredibly balanced, giving you good options for damage, resistance to damage, and utility.

    And now let's look at her weaknesses. There are planets turning faster than this ship. Her HUGE size makes her easy to keep in firing arcs of your enemies. She has a relatively low impulse modifier, which means she doesn't get anywhere real quick. Also she does not have access to any of the cruiser commands.

    Now what I see in this thread are players who got the iconic ship, and then never bothered to care for her, pamper her, and make her the monster she actually is. You guys seemingly only focused on her weaknesses, meanwhile completely ignoring her strengths.

    For starters, there are very VERY few ships in the game with a double LtCmdr. I believe this ship and the Atrox are the ONLY ones that have it. And her LtCmdrs are in Tactical (which gives you great damage options) and SCIENCE (which means you can do some wonderful things like gravity wells, tykens rift, energy siphon, etc). Don't underestimate the power of a well-timed TBR or Gravity Well. The sheer amount of utility and strength that this alone provides her more than makes up for her weaknesses.

    Secondly, the fleet D'D has 4 engineering consoles. That means you can slot two fleet neutroniums and two fleet RCS consoles for a total resistance bonus of ~65 to all resistances and a turn-rate bonus of ~125%. That will put your base turn at ~12.6. Add in the 30% you get from 7 points in impulse thrusters PLUS the 15% you get from Elite Fleet Engines, and that will put your turn at ~15 (give or take a little). That's actually very much manageable. And when you're cloaked, your turn-rate will be sitting at 25, which means you can move around quite well. All this while still maintaining good damage output due to your 3 Tactical Consoles, and decent utility/a good place to put uni consoles with her 3 Science slots.

    Thirdly bonus power to weapons and engines means she can absorb energy drain from weapons fire better, and her +5 to engines means she can move around slightly better. Don't underestimate the little nudges both of those give. And her battle-cloak? That's the godly rommie battle-cloak. You hit that and BFI and you can get away almost scott-free from ANY jam. Add in her singularity jump, and you can either 1) get even further away from a fight, or 2) catch up to a target that thought it got away from you.

    Fourth off, she has incredibly good hull. The fleet version is even tankier, sitting at oer 44k base hull. That's better than the Galaxy-R and almost at the level of the carriers in game. And you were complaining about her shields... um... 1.0 shield modifier is quite good. And if you add in skills and gear, your shields can be easily sitting at ~1.3 to 1.4. Call that crappy. I dare you. To put this into even better perspective, I have a fleet-mate who has a Fleet D'Deridex. His hull is at just over 68k and each of his shield facings are sitting at just over 18k without using a covariant shield. Yeah. That ship doesn't die. Ever.

    As for your final argument about the Scimitar and Mogai out-damaging the D'deridex... Before we go into that, let's take a look at her weapon layout. She has the 4/4 of a cruiser. That means you can either 1) build her into a beam-boat broadsider (which is actually pretty powerful with her BOff layout) or 2) build her into a heavy gunship (also pretty decent with her BOff layout).

    With a D'deridex, you can very easily cycle BFAW and APB which in PvE will absolutely MURDER most NPCs. All that requires are a few DOffs (one to reduce BFAW CD and the others to reduce APB CD, but the APB ones tend to be a mite expensive) and some tactics.

    As for her gunship mode? Again, a few DOffs and you can cycle CRF/CSV and APB, which again will demolish most NPCs.

    We especially cannot forget her LtCmdr sci here. If you use her in beam mode, you can use an Energy Siphon to help combat the weapon power drain from your beams, which will increase her damage significantly. And if you use her in cannon mode? Gravity Well to keep your targets in the limited firing arc of DHCs. The utility here really shines through. And if you have 3 embassy consoles that boost plasma damage and the full Rommie weapons set, you will have a bonus 37.9% plasma damage (which equates to another tac console, which puts her up there with the Mogai) AND rommie plasma weapons. Which basically means, she dakkas like a beast.

    Ok, I won't argue about the Scimitar. That thing is a bloody damage dealing monstrosity. If you can't deal at least 9k DPS with a Scimi, either you're asleep or you fail at the game. But if you think about it, the Scimi was built exclusively for combat. Exclusively for removing faces. So one would expect it to be dakka crazy. And it sacrifices a LOT of survivability to do this. The D'deridex will be able to out-last and out-tank the Scimitar in almost every way possible. Where you see a Scimi pop, the Double D will keep on trucking... erm Warbirding? Eh, you get what I mean.

    And the Mogai? So what if it can out-damage the D'Deridex (and not by much to be completely honest, at least if you build your Double D right). It won't out-survive her. And it most certainly does not have anywhere even NEAR the D'deridex's utility. You won't see any Gravity Wells from a Mogai. You won't see a decent level Energy Siphon or TBR. The Mogai is a destroyer. Damage and survivability with no utility/crowd control. Tbh, those are actually rather glaring weaknesses that I wouldn't want to sacrifice.

    I really am sorry you feel this way about the D'deridex. But she isn't as much of a lame duck as you falsely put her out to be. She's still a very capable warship and can still do many MANY things that would put the other warbirds to shame.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • rsciwrsciw Member Posts: 54 Arc User
    edited December 2013
    Can't say I disagree with Hereticknight, just state that my fleet D'D has 70,233 hull and 16,262 shields, and turn rate of 17,4 deg/sec ;)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2013
    hereticknight085 already covered the ship's characteristics, so I don't have to do a Wall of Text on it.

    I'll do the 2 D'Deridex Consoles themselves. For reference, the D'Deridex Console Set.

    First, the easy one, the Molecular Phase Inversion Field. Basically, it is merely another form of panic defense and escape. Very large resist bonus, immune to Kinetic, improves movement greatly, AND still allows you to apply Battle Cloak. This console can be used on other Warbirds, but for the D'Deridex, it adds another layer of escape and defense to go along with the Singularity Powers and the Romulan Battle Cloak.

    Second is the Projected Singularity. One of those special, long CD attacks. Point the D'D towards a certain direction, fire it, and enemy ships that are anywhere near that flight path get dragged by the projectile. It gathers up at about 8k for a few seconds before exploding. Another way to gather nearby targets in your front arc to a convenient area. Keep in mind, Grav Well and Projected Singularity will throw the other on a short cooldown. Effectiveness is also determined by Gravity Generator and Particle Generator Skills. If you're worrying about Particle Gen Skill for certain abilities and Plasma DOTs, this Console will still benefit alot from it.

    Lastly is the full 2 piece bonus.
    +2 Turn Rate
    +10 Engine Power
    The turn rate bonus alone is great but the extra Engine Power helps things along even more. The set bonus helps alleviate one of the complaints of the ship, and the bonus sucks??? :confused:

    +2 Turn Rate as a bonus alone is significant to any ship. Hell the Bortasqu' Cruiser's console bonus brings a +0.5 Turn Rate bonus.
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  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited January 2014
    As I mentioned in the other thread complaining about the D'Deridex, unlike the Galaxy-R the problem with the D'Deridex isn't that it's a badly designed ship. Like the Bortasqu', the problem is that it's way too different from the thing that comes before it in level progression. It's an engi cruiser that comes after a heavy escort. No ****ing wonder people complain about it when they're used to the T'liss and the Mogai.

    If Cryptic had bothered to spring for a full ship lineup for the Romulans and more mighty glaciers for the KDF we'd have a lot less complaints about either of them.

    TL;DR: Either learn to ****ing fly your ship properly or get something you can fly better. Either way, quitcherbitchin. It's your own damn fault for not researching the ship before you bought it.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited January 2014
    I do agree that the D'D is not all that is could be. While I will not debate about its turn rate, I will complain that it is NOT the tank it should be.

    When it debut in "The Neutral Zone"(TNG), it was easily a match for the most advanced Federation starship of the time, namely Galaxy-class USS Enterprise-D. It should easily stand toe to toe with any Dominion capital ship. The only reason why it got mauled in "The Die is Cast" (DS9) was because Colonel Lovok was a Founder-Changeling infiltrator. Such inside information allowed the Dominion to "bushwhack the bushwhackers"; they defeated that fleet with sheer numbers(and some homefield "terrain" advantages).

    I do agree that the D'D should be given its due. My view is rather than make it turn on a dime, it should have the raw power of a dreadnaught. Its power levels, shields, and hull should allow it to serve as capably as a tank as a Negh'Var or Oddy. The ship's strength should very much be its staying power since the ship was always seen in the series as one that overwhelmed its opponents through force. The ship should NOT be an alpha striker. When one decloaks, people should think "Oh, TRIBBLE! I'm going to run out of torpedoes LONG before they run out of bodies".

    Just my opinion. Yes, I know; opinions are like butt holes, everyone has one and they all stink.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    starswordc wrote: »
    As I mentioned in the other thread complaining about the D'Deridex, unlike the Galaxy-R the problem with the D'Deridex isn't that it's a badly designed ship. Like the Bortasqu', the problem is that it's way too different from the thing that comes before it in level progression. It's an engi cruiser that comes after a heavy escort. No ****ing wonder people complain about it when they're used to the T'liss and the Mogai.

    If Cryptic had bothered to spring for a full ship lineup for the Romulans and more mighty glaciers for the KDF we'd have a lot less complaints about either of them.

    TL;DR: Either learn to ****ing fly your ship properly or get something you can fly better. Either way, quitcherbitchin. It's your own damn fault for not researching the ship before you bought it.

    I think the D'deridex under fire here is the Tier V refit/Fleet retrofit, not the Tier IV warbird.
    davidwford wrote: »
    I do agree that the D'D is not all that is could be. While I will not debate about its turn rate, I will complain that it is NOT the tank it should be.

    When it debut in "The Neutral Zone"(TNG), it was easily a match for the most advanced Federation starship of the time, namely Galaxy-class USS Enterprise-D. It should easily stand toe to toe with any Dominion capital ship. The only reason why it got mauled in "The Die is Cast" (DS9) was because Colonel Lovok was a Founder-Changeling infiltrator. Such inside information allowed the Dominion to "bushwhack the bushwhackers"; they defeated that fleet with sheer numbers(and some homefield "terrain" advantages).

    I do agree that the D'D should be given its due. My view is rather than make it turn on a dime, it should have the raw power of a dreadnaught. Its power levels, shields, and hull should allow it to serve as capably as a tank as a Negh'Var or Oddy. The ship's strength should very much be its staying power since the ship was always seen in the series as one that overwhelmed its opponents through force. The ship should NOT be an alpha striker. When one decloaks, people should think "Oh, TRIBBLE! I'm going to run out of torpedoes LONG before they run out of bodies".

    Just my opinion. Yes, I know; opinions are like butt holes, everyone has one and they all stink.

    Did you not read my post? At all? Allow me to eliminate your arguments.
    davidwford wrote: »
    Its power levels, shields, and hull should allow it to serve as capably as a tank as a Negh'Var or Oddy.
    Fourth off, she has incredibly good hull. The fleet version is even tankier, sitting at oer 44k base hull. That's better than the Galaxy-R and almost at the level of the carriers in game. And you were complaining about her shields... um... 1.0 shield modifier is quite good. And if you add in skills and gear, your shields can be easily sitting at ~1.3 to 1.4. Call that crappy. I dare you. To put this into even better perspective, I have a fleet-mate who has a Fleet D'Deridex. His hull is at just over 68k and each of his shield facings are sitting at just over 18k without using a covariant shield. Yeah. That ship doesn't die. Ever.
    davidwford wrote: »
    The ship's strength should very much be its staying power since the ship was always seen in the series as one that overwhelmed its opponents through force. The ship should NOT be an alpha striker. When one decloaks, people should think "Oh, TRIBBLE! I'm going to run out of torpedoes LONG before they run out of bodies".
    Secondly, the fleet D'D has 4 engineering consoles. That means you can slot two fleet neutroniums and two fleet RCS consoles for a total resistance bonus of ~65 to all resistances and a turn-rate bonus of ~125%. That will put your base turn at ~12.6. Add in the 30% you get from 7 points in impulse thrusters PLUS the 15% you get from Elite Fleet Engines, and that will put your turn at ~15 (give or take a little). That's actually very much manageable. And when you're cloaked, your turn-rate will be sitting at 25, which means you can move around quite well. All this while still maintaining good damage output due to your 3 Tactical Consoles, and decent utility/a good place to put uni consoles with her 3 Science slots...

    ...As for your final argument about the Scimitar and Mogai out-damaging the D'deridex... Before we go into that, let's take a look at her weapon layout. She has the 4/4 of a cruiser. That means you can either 1) build her into a beam-boat broadsider (which is actually pretty powerful with her BOff layout) or 2) build her into a heavy gunship (also pretty decent with her BOff layout).

    With a D'deridex, you can very easily cycle BFAW and APB which in PvE will absolutely MURDER most NPCs. All that requires are a few DOffs (one to reduce BFAW CD and the others to reduce APB CD, but the APB ones tend to be a mite expensive) and some tactics.

    As for her gunship mode? Again, a few DOffs and you can cycle CRF/CSV and APB, which again will demolish most NPCs.

    We especially cannot forget her LtCmdr sci here. If you use her in beam mode, you can use an Energy Siphon to help combat the weapon power drain from your beams, which will increase her damage significantly. And if you use her in cannon mode? Gravity Well to keep your targets in the limited firing arc of DHCs. The utility here really shines through. And if you have 3 embassy consoles that boost plasma damage and the full Rommie weapons set, you will have a bonus 37.9% plasma damage (which equates to another tac console, which puts her up there with the Mogai) AND rommie plasma weapons. Which basically means, she dakkas like a beast.

    Sooooo yeah. You CAN have huge tanking power... AND huge damage output. Not just an alpha striker. I very clearly explained how to deal sustained damage with a D'deridex, and how to have huge survivability... not sure what your argument is...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • alfamegaalfamega Member Posts: 268 Arc User
    edited January 2014
    For starters, there are very VERY few ships in the game with a double LtCmdr.
    who cares? it only means that she can do nothing really strong. between gw1 on d'd and gw3 on science ship are WORLDS.
    as well as between csv 2 on some weak turrets and 3-4 dhc with csv3.
    so look at prometheus, you got gw1 and a huge load of tac skills. no wonder its number one ship of choice for "no win scenario".
    Secondly, the fleet D'D has 4 engineering consoles.
    well, try to kill blockade runner, with 4 eng full of fleet resists AND 4 tac consoles. and a lot of tanking skills. and nimbleness of a kolibri.
    i even don't care about crystalline fragments. and can drag along 2-3 cubes around the gate on kase.
    also those 4 eng consoles got ha'apax from begin as non-fleet, so what?
    Thirdly bonus power to weapons and engines means she can absorb energy drain from weapons fire better, and her +5 to engines means she can move around slightly better. Don't underestimate the little nudges both of those give.
    +5 engines merely a pitiful compensation for slow turn and speed.
    that and bonus weapon power got nearly every warbird, its a bad argument for this discussion. its not a benefit, its a standard.
    And her battle-cloak?
    which got every other romi ship in game. but in difference d'd NEED it just to get along while other ships use cloak as tactical advantage.
    Add in her singularity jump, and you can either 1) get even further away from a fight, or 2) catch up to a target that thought it got away from you.
    which also got every romi ship. another bad argument.
    Fourth off, she has incredibly good hull. The fleet version is even tankier, sitting at oer 44k base hull. That's better than the Galaxy-R and almost at the level of the carriers in game.
    yeah, another flying brick, just as useful as failaxy or atrox.
    And you were complaining about her shields... um... 1.0 shield modifier is quite good.
    mogai got the same.
    1) build her into a beam-boat broadsider (which is actually pretty powerful with her BOff layout)
    which TRIBBLE the singularity projection as well as gravity well since those are front arc skills...
    or 2) build her into a heavy gunship (also pretty decent with her BOff layout).
    which sink even further the dps because of the falloff and bad maneuverability.
    its not "heavy", its "barely scratching" gunship.
    With a D'deridex, you can very easily cycle BFAW and APB which in PvE will absolutely MURDER most NPCs.
    hahahaha
    every a2b capable ship can do it. even mogai. with much better results.
    And if you have 3 embassy consoles that boost plasma damage
    yea, sure. that if you sacrifice eng consoles with resists and/or turn for 2-set. or loose the bonus from 2-set and became even slower.
    So one would expect it to be dakka crazy. And it sacrifices a LOT of survivability to do this.
    well, nothing survives the scimitar. offense is best defense.
    and even then get tulwar, feed it with field generators, get double ep2sh as well as tss2, resilient shield and try to kill that bird while she unleash at you full power of commander and lt. commander tactical skills like double rapid fire 2 and double torp yeld 2 backed by omega 3.
    And the Mogai? So what if it can out-damage the D'Deridex (and not by much to be completely honest, at least if you build your Double D right).
    you kidding, right?
    +1 tac console, +5 more weapon power, -25 less power drain, resist ignoring electrical beam overload.
    that +20% damage from console, +10% damage from power, up to +50% damage for every weapon after first one.
    AND a spike capable of instant gibing some of the lesser ships. i've seen numbers around of 80k and nothing in game can resist it, its "electrical" damage.
    that is in your opinion "not much"?
    you got to be trolling, right?
    I really am sorry you feel this way about the D'deridex. But she isn't as much of a lame duck as you falsely put her out to be. She's still a very capable warship and can still do many MANY things that would put the other warbirds to shame.
    i am sorry to put you rose eyeglasses down, but it is indeed a lame duck.
    she is only capable to take place on warp map blocking the way.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    alfamega wrote: »
    *snip*

    And yet another poster who only looks at the negatives. Did it ever occur to you to actually give the ship a chance, or are you just here to cause problems?

    You are just focusing on the bad, and not the good again. It's almost amusingly sad how close minded you're being.

    Try this: Instead of seeing what it cannot do, let's focus on what it can do. Because despite what you may think/what you said, it's still a very capable warship/tank/healer. It's not a pathetic lame excuse for a starship like a few others that are in game. It's a powerful fighter that does very well in PvE, which is what OP said he mostly plays.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • des101des101 Member Posts: 101 Arc User
    edited January 2014
    starswordc wrote: »
    As I mentioned in the other thread complaining about the D'Deridex, unlike the Galaxy-R the problem with the D'Deridex isn't that it's a badly designed ship. Like the Bortasqu', the problem is that it's way too different from the thing that comes before it in level progression. It's an engi cruiser that comes after a heavy escort. No ****ing wonder people complain about it when they're used to the T'liss and the Mogai.

    If Cryptic had bothered to spring for a full ship lineup for the Romulans and more mighty glaciers for the KDF we'd have a lot less complaints about either of them.


    That quote pretty much says it all.. I'd hazard a guess that most roms are rolled as tac so jumping into this ship is like a big wtf / headache moment!

    This is more the fault, as you rightly point out, of cryptic than the player. If you roll Sci, just let the player select Sci based ships, Tac, tact based ships & eng, engineer based ships.

    That alone would probably alleviate a lot of the issues and threads saying "X" ship sucks..

    **edited bit**
    My original post still stands though - the Double D is an okay ship on it's own - just falls very short compared with the alternatives out there
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    My fleet D'D retrofit is one of the best ships I own. Huge tanking depth and massive amounts of damage potential simultaneously is no joke. Turn-rate is a non-issue, either cloak and turn, or use evasives, or use EPtE. The only insurmountable "problem" with it is that it cant run 2x AtB easily.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited January 2014
    And yet another poster who only looks at the negatives. Did it ever occur to you to actually give the ship a chance, or are you just here to cause problems?
    exactly, there is nothing positives on that ship.
    chance? i got legacy pack, i am well aware of all that ships.
    and had pimped her up to the possible end with helmsman trait, con officers and fleet consoles. it still a flying useless brick.
    You are just focusing on the bad, and not the good again. It's almost amusingly sad how close minded you're being.
    close minded? may be you are fantasy-full and trying to see advantages where none of them exists?
    Try this: Instead of seeing what it cannot do, let's focus on what it can do.
    it can do nothing good or useful, that is....
    Because despite what you may think/what you said, it's still a very capable warship/tank/healer. It's not a pathetic lame excuse for a starship like a few others that are in game. It's a powerful fighter that does very well in PvE, which is what OP said he mostly plays.
    powerful? hahahahaha
    tanking? ha'apax does it better as t4 ship.
    healing? ha'nom all the way (and 1.3 shield).
    both non-fleet.
    or even haakona with interchangeable boffs, which let you adopt to the need and situation.

    fleet ha'apax with haakona console and you get:
    5 eng consoles for tanking, resists to the cap. 44k base hull. 1.15 shield. lt.com universal boff. and on top of that vector separation, which can turn you in to a small team.
    wanna be tank? try to chew on 5 fleet resists.
    wanna be healer? woohoo on guardian mode with the same 5 resists, +5 shield and +15 aux power and 5 science skills along with extend shield 3. that with 8 weapons. every federation science captain would dream of such ship.
    wanna be damage dealer? ever seen an escort having 8 weapons and ep2weapon 3 and dem3? do you understand what that means?
    ever seen guardian pet tossing singularity jump faster than any player can do while buffing you with extend shield and debuffing stuff with beta and tractor?
    or assault pet killing some strong enemies just on its own? alpha, omega, rapid fire, shockwave. that is probably best pet in game.
    now THAT is power. all that come from a single console.
    fleet ha'apax will outperform d'd in every way you trying to argue with.

    d'd is useless clunky flying brick. get over with.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited January 2014
    I hope this isn't another "What's your beef with the Galaxy Cryptic" thread.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    alfamega wrote: »
    -Rant about D'deridex layout/turn rate-

    The D'deridex is a cruiser, you should look elsewhere if you want a fast turning vessel. Your praise for the Fleet Ha'apax Advanced Warbird while bashing the Fleet D'deridex Warbird Battle Cruiser Retrofit is quite baffling. There are two major differences between the ships; the D'deridex has Lt. Commander Science + Lt. Commander Tactical + Ensign Universal while the Ha'apax has Lt. Science + Lt. Tactical + Lt. Commander Universal. Secondly, the Ha'apax trades a 3rd Science console slot for a 5th Engineering console slot. The ships essentially have the same stats outside of these two layout differences. The crew, hull, and shield differences are too small to change performance (D'deridex has +550 hull, Ha'apax has +0.05 shields and +500 crew).

    The D'deridex is one of the most versatile cruisers in the game. The ship is capable of slotting Attack Pattern Beta II/Delta II/Omega I, or a single level three weapon enhancing ability. On the Science side, the ship is capable of using Viral Matrix I, Gravity Well I, Photonic Shockwave I, Tractor Beam Repulsors II, Transfer Shield Strength III, Hazard Emitters III, Tractor Beam III, Tykens Rift II, Science Team III, or Photonic Officer II. Additionally, the ship has a full Commander Engineering slot + Ensign Universal slot to work with on the ship.

    The Ha'apax is forced to choose between Lt. Commander Engineering, Tactical, and Science. Unlike the D'deridex, the ship is incapable of using both at the same instance and has a much more rigid console layout (5/2/3 instead of 4/3/3).
    alfamega wrote: »
    fleet ha'apax with haakona console and you get:
    5 eng consoles for tanking, resists to the cap. 44k base hull. 1.15 shield. lt.com universal boff. and on top of that vector separation, which can turn you in to a small team.
    wanna be tank? try to chew on 5 fleet resists.
    5 Fleet Neutroniums =/= great tank. The Ha'apax will tank well, but it will need to take Lt. Commander Engineering or Lt. Commander Science to function well under current conditions. The Ha'apax sacrifices a Science console slot for an extra Engineering slot over the D'deridex, which means weaker Shield healing. Good luck tanking in PvP with only two Emitter Array consoles.
    alfamega wrote: »
    wanna be healer? woohoo on guardian mode with the same 5 resists, +5 shield and +15 aux power and 5 science skills along with extend shield 3. that with 8 weapons. every federation science captain would dream of such ship.
    I happen to be a Federation Science Captain and I have no interest in the Ha'apax whatsoever. If I were going out as a healer, I'd choose the D'deridex over the Ha'apax every time. Auxiliary to Structural III + Transfer Shield Strength III + Hazard Emitters II + Extend Shields II + Attack Pattern Delta II will help much more than Auxiliary to Structural III + Extend Shields II + Transfer Shield Strength II + Hazard Emitters I + Attack Pattern Delta I. Not to mention my Shield heals on the D'deridex will be about 25% higher due to an extra Science console slot.
    alfamega wrote: »
    wanna be damage dealer? ever seen an escort having 8 weapons and ep2weapon 3 and dem3? do you understand what that means?
    Have you ever seen an Escort with 5.5 base turn rate and 30 inertia? Do you understand what that means?
    alfamega wrote: »
    ever seen guardian pet tossing singularity jump faster than any player can do while buffing you with extend shield and debuffing stuff with beta and tractor?
    or assault pet killing some strong enemies just on its own? alpha, omega, rapid fire, shockwave. that is probably best pet in game.
    now THAT is power. all that come from a single
    Those pets also have about the same hit points as a Yellowstone runabout. There is also a 3 minute respawn cooldown once destroyed.
    alfamega wrote: »
    fleet ha'apax will outperform d'd in every way you trying to argue with.
    d'd is useless clunky flying brick. get over with.
    The D'Deridex is superior in the Science department and may successfully fulfill multiple roles without pulling out of combat to change bridge officer layouts.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited January 2014
    Sooooo yeah. You CAN have huge tanking power... AND huge damage output. Not just an alpha striker. I very clearly explained how to deal sustained damage with a D'deridex, and how to have huge survivability... not sure what your argument is...

    Players should be able to easily make a zombie D'D without too much investment or trouble(and from there, it would only be a matter of boosting the damage output). Unfortunately, I have yet to see one, and I certainly can't seem to pull it off.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited January 2014
    I was once in a PVP match and there was this guy with his D'Deridex, it packed quite a punch.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited January 2014
    I think the D'deridex under fire here is the Tier V refit/Fleet retrofit, not the Tier IV warbird.

    Yeah, but the principle is the same: The double-D isn't like anything else in the arsenal so folks used to the faction's many zippier options don't readily get how to use it right.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    starswordc wrote: »
    Yeah, but the principle is the same: The double-D isn't like anything else in the arsenal so folks used to the faction's many zippier options don't readily get how to use it right.

    Point taken. Tbh if I had access to the Double D I would make her into one hell of a tank/damage dealer/healer all at once. Unlike what alfamega seems intent on saying, she doesn't suck. She can do a lot, and if I used one, I could very VERY easily turn her into a monster of a ship. Some people just don't have any faith and are too busy looking out their rears to understand how to use some ships.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Hehe, I play a D'D almost the same way I play an Oddy. There are a few differences of course, but overall it's very similar.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2014
    Point taken. Tbh if I had access to the Double D I would make her into one hell of a tank/damage dealer/healer all at once. Unlike what alfamega seems intent on saying, she doesn't suck. She can do a lot, and if I used one, I could very VERY easily turn her into a monster of a ship. Some people just don't have any faith and are too busy looking out their rears to understand how to use some ships.

    Very true. My Romulan character has her Fleet D'Deridex set up as pure team healer, and it's effective. Not on par with a Recluse, but does the job well - and it pisses off the enemy team when they can't seem to take it down either. (Thank you [Molecular Phase Inverser Console])

    The D'Deridex can be many things, but it's not an escort. :P
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2014
    I hope this isn't another "What's your beef with the Galaxy Cryptic" thread.

    It's not. Because there's actually quite a number of defenders of the D'Deridex, unlike STO's iteration of the Galaxy. Also, you can see Double-D's all over the place, clogging the space lanes up :cool:

    Compared to the likes of the Dhelan, Ha'feh, Mogai, T'Varo, it takes a very different hand to play the D'Deridex.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    the ha'apax is the joke, the d'deridex has a LTC tac and sci over it. with a battle cloak and singularity powers, haveing to use the LTC eng for AtB2 isn't that big of a sacrifice. ships that battle cloak every 12 seconds, if you use that to its fullest effect, dont even need uptime buffing that AtB provides anyway. any cruiser that can bring LTC level powers in ether tac or sci over another, is going to be more effective in dealing ether damage or CC.

    and thats what the d'deridex can do, both those things, a little bit of everything. from cloak, deal strong for a cruiser damage, and hitting with a strong control power as well. in pve, FAW or CSV with GW combined with grav torp spread 3 will absolutely annihilate npcs, ive even been quite the terror in pvp with that as well.

    theres just 1 problem though, i can do that same thing in a dhlean, its got the high end tac and sci, without that less valuable COM eng, whats that giving you, DEM3? compared to the dhlean, the d'deridex gains like the highest hitpoints of any cruiser. but the dhlean gets a COM tac, 16 turn rate, 5 tac consoles and a higher impulse mod. the d'deridex needs the hitpoints for break even survivability because it cant get away like an escort based warbird can.

    so thats the problem, any combination of tactical and sci you could pull off with a d'deridex, you could do twice as well with a dhlean. you could even run AtB on it too. how else would you use a D'deridex? a tank healer? what part of warbird did you miss, thats a pointless use of any romulan ship. you have singularity skills that let you escape, in exchange for 40 shield power. you dont tank, your at quite a tanking disadvantage at all times, you cloak. you dont sit around and throw heals, you blip, just like the rest of the warbirds. use an ody or lockbox ship if you want to stay visible and throw heals. this is why ultimatly any warbird cruiser is total, and absolute fail. id say its the most fail concept in game, if the galaxy R didnt exist. at the very least, i can use my d'deridex, and use it in such a way that its effectiveness level doesn't take away from my fun level. that cant be said at all about the galaxy class.


    no warbird should have a COM eng honestly. no warbird should have the worst turn rate a ship can have. they are pointless and a flying contradiction. i think i see now that yes, at the very least these cruiser warbirds should get the cruiser commands as well, they have no advantage worth anything over warbirds with a COM tac. well, the scimitar had the right idea. its essentially a cruiser with a COM tac. that seems to be what dreadnought means in cryptic speak, a large cruiser or carrier with a COM tac. unless its a dreadnought cruiser, then its just a crummy cruiser with only 2 cruiser commands. any more cruiser like warbird better have something serious to make up for their lack of movement capability over the smaller warbirds. the scimitar got 5 fore weapons and 5 tac consoles, the d'deridex should get raw station powers. in light of the dhlean comparison, an actually useful (fleet) d'deridex would look more like this

    COM tac
    LTC sci
    LTC eng
    LT eng

    3/3/4 consoles
    8 turn rate
    37k hull
    1.1 shield mod


    in cannon, the d'deridex was no tank, it was a first strike weapon and did extreamly poorly decloaked and in battle formation during the dominian war. they were large targets and seemed to take much more damage when hit, then the klingon or fed ships. they weren't built to be tanks, but to end a battle as soon as it began. so, this is what a battle cruiser warbird should actually look like.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited January 2014
    without that less valuable COM eng, whats that giving you, DEM3?

    Try Aux2SIF 3.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    starswordc wrote: »
    Try Aux2SIF 3.

    not on an AtB build. but you apparently missed the point of everything i said if your telling me that using a hull resist and heal on a warbird is the answer.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited January 2014
    The D'deridex is a cruiser,
    no, its not. cruiser got better turn and speed and got cruiser area buffs.
    The D'deridex is one of the most versatile cruisers in the game.
    no, its not. there are lot of ships with lt.com. or commander universal, interchangeable battle modes and so on.
    The Ha'apax is forced to choose between Lt. Commander Engineering, Tactical, and Science. Unlike the D'deridex, the ship is incapable of using both at the same instance and has a much more rigid console layout (5/2/3 instead of 4/3/3).
    well, i can "use" miranda to do borg elite stf. its "useful" for a challenge :D

    man, its about fulfilling the role, to specialize the ship in one way or another. and in every specified role ha'apax WILL outperform the d'd.
    for example on damage dealer mode d'd got 5 attack abilities, on contrary ha'apax got 6 as well as "heavy destroyer" assault mode with more power, turn, speed and support from guardian.
    and so on in every possible way.
    5 Fleet Neutroniums =/= great tank.
    nonsense. its literally means greater that your hull can soak much more. in situation where 4 eng ship will die, the ha'apax will survive with 20-30% hull "to fight another day".
    The Ha'apax sacrifices a Science console slot for an extra Engineering slot over the D'deridex, which means weaker Shield healing. Good luck tanking in PvP with only two Emitter Array consoles.
    hahaha. you still didn't realized it, do you? you worry about your shield down? on ha'apax you start with bigger shields.
    then with enough resists on hull and some skills you will soak damage up to the point where beam overload will barely scratch you.

    then also you have to waste 2 console slots for 2-set to overcome the sluggishness.
    for example on ha'apax you can sacrifice 1 of eng slots for vector separation.
    so while having on both ships 4 slots for resist to get them in to comparable line on shield tanking:
    d'd base 1.1, ha'apax 1.15 + guardian mode 10%.
    d'd have to waste 2 sci slots for 2-set ends up with 1 field gens, ha'apax with 2 gens.
    you end up having on ha'apax more speed (hello speed defense bonus), better turn and more shields then d'd.
    I happen to be a Federation Science Captain and I have no interest in the Ha'apax whatsoever. If I were going out as a healer, I'd choose the D'deridex over the Ha'apax every time. Auxiliary to Structural III + Transfer Shield Strength III + Hazard Emitters II + Extend Shields II + Attack Pattern Delta II will help much more than Auxiliary to Structural III + Extend Shields II + Transfer Shield Strength II + Hazard Emitters I + Attack Pattern Delta I. Not to mention my Shield heals on the D'deridex will be about 25% higher due to an extra Science console slot.
    hahaha.
    you mean "not to mention guardian +5 shield +15 aux power"?
    you mean "not to mention 5 science skills ha'apax can take in to battle"?
    you mean "not to mention 8 weapons and 3 tac consoles which no science ship have"?
    Have you ever seen an Escort with 5.5 base turn rate and 30 inertia? Do you understand what that means?
    have you ever read what vector separation can do? no you don't....
    Those pets also have about the same hit points as a Yellowstone runabout. There is also a 3 minute respawn cooldown once destroyed.
    well, even the yellowstones happen to survive to 5 star rank. ;)
    The D'Deridex is superior in the Science department and may successfully fulfill multiple roles without pulling out of combat to change bridge officer layouts.
    really? you was worrying about tss3 and gravity well. can you change those without disengaging?
    ha'apax can bear 2 tss2, 2 hazards AND gw1 at the same time WITHOUT disengaging.
    and both tss as well as gw will do more with additional +15 aux power.

    those "multiple roles" only means "none of them really god". thats it.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited January 2014
    Having the option to tank something, rather then my only option being to cloak and run, is not a disadvantage, no matter how many words you use trying to make it so.

    Edit: As somebody who quite often flies a heals/tank in PvP, I can't begin to count how many times Quantum Singularity Manipulation has made me immortal. You think you finally have me, and *BAMF*, I'm gone, turned around behind you, healed to full, and back into the fray again I go.

    If I had a battle cloak and singularity powers as well... I would never die.
    I once again match my character. Behold the power of PINK!
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited January 2014
    So to sum this thread up:
    the people who can't get this ship to work right are the smart ones while the people who have manged to get a good build and use it at least as well as their other ships are the dumb ones.

    ...same reverse logic that makes an austrich a better flier than a condor.
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