test content
What is the Arc Client?
Install Arc

I am done with the battlezone - too many moochers

124»

Comments

  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2013
    Doesn't bother me. Though I can hold a V-Rex off till help arrives.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2013
    Given you get 3200 Dilithum plus 5 Implants for getting all three, it's almost guaranteed to get nerfed even if anyone didn't say anything about it.



    But I have to ask the OP, why are you mad that you are fighting the V-Rexes by yourself? Eventually the mob will come to kill it, so they get all three? Why not get out of the line of fire or only focus on the Voth whom are stealing the Omega Particles?
  • jellico1jellico1 Member Posts: 2,719
    edited December 2013
    Dude

    Go with them leave the Trex there and shoot the other two Rexes with the main group

    Then at number 3 the group kills it and moves back to the other two so eveyone gets the max reward

    your playing it wrong
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited December 2013
    I agree, this system should be changed. I find this highly annoying and I'm not saying this as an affected bystander like OP, I say it as one of the persons who does exactly what he critizises. I find it stupid to have to bother to run all around the map just to make sure I get the maximum rewards. I know it's my choice to do so but the dilithium involved is massive.
  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited December 2013
    I don't see the issue, the only attraction for spending all that time there is this, nerf it and the attraction is gone, once people get the rep done they will ignore it if its messed with.
    People calling for nerfs don't think of the big picture....its quite irritating actually. if you don't like it then go do something else.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited December 2013
    It could stand to be nerfed a bit. Maybe halve the raw dil reward from shooting a Rex from 480 to 240, maybe tweak the implant yield so it's 2/3/4 or 1/2/4 instead of 1/3/5. But don't touch anything else - dil yield from capturing zones is perfect as is and the final payout from capturing silos is fine.

    I do wish they'd make it so that shooting the Medics stealing the molecules counted towards that dil too. It's an important task, especially if you wind up at an otherwise empty Rex zone, that helps ensure everyone gets the rewards. I know, I know, it's not hard to take a potshot at the Rex to qualify for the dil, I just think it's stupid that you can help complete the mission and get shafted just because you didn't shoot the Rex.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited December 2013
    I don't see the issue, the only attraction for spending all that time there is this, nerf it and the attraction is gone, once people get the rep done they will ignore it if its messed with.
    People calling for nerfs don't think of the big picture....its quite irritating actually. if you don't like it then go do something else.


    Oh, you can bet your TRIBBLE that a big reward nerf is coming for Dyson ground.

    Dyson Space already got the nerf bat. The Battlezone is next.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited December 2013
    Probably won't get changed that much given that there's an Accolade for "killing" all three in a single Battlezone.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • looter#0963 looter Member Posts: 0 Arc User
    edited December 2013
    People calling for nerfs don't think of the big picture....its quite irritating actually. if you don't like it then go do something else.

    Thing is some of us just dont like the ground game and they nerfed the zone we liked.
    Dont worry Im not calling for a nerf to it simply cause I just dont care enough for it.
    Groundgame to me has always been lackluster so Ill stick with the other option.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2013
    I never saw that happen. And I have to admit, I'm one of those who run away. Not because I want multiple rewards but because I want the zone to end with all 3 Rexes dead. I keep an eye on the Omega levels and if it's obvious that there is a silo with no one who's at least kiilling the engineers I break off and go there.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited December 2013
    Thing is some of us just dont like the ground game and they nerfed the zone we liked.
    Dont worry Im not calling for a nerf to it simply cause I just dont care enough for it.
    Groundgame to me has always been lackluster so Ill stick with the other option.

    I hate ground play, but you can't argue with the amount of dilithium.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited December 2013
    jellico1 wrote: »
    Dude

    Go with them leave the Trex there and shoot the other two Rexes with the main group

    Then at number 3 the group kills it and moves back to the other two so eveyone gets the max reward

    your playing it wrong

    If no one stays to fend off the medics from stealing the particles, you don't get a reward. The only reason you're getting one is because someone is staying behind and fending off the medics.
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    tekehd wrote: »
    If no one stays to fend off the medics from stealing the particles, you don't get a reward. The only reason you're getting one is because someone is staying behind and fending off the medics.

    Or your getting the reward because when good taggers come around, as in me, we kill the medics before moving on to tag the next one.

    The real solution to this problem, if you think there is a problem, is to increase the rewards on the capture points. 60 dil and 10 marks is insulting for having to spend 3-5 min capturing a point. If it was more like 480 dil and 20 marks I'd take the time to capture points. If done like that the dil on the v rex could be cut down, maybe remove the individual vrex dil and just give the marks and processors to all. Would be no need for tagging all 3 and more people would participate in zone capture.

    Of course being cryptic they won't do anything of the sort, they will just nerf the dil on the vrex so noone goes to the battlezone anymore and it becomes a dead zone.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2013
    jellico1 wrote: »
    Dude

    Go with them leave the Trex there and shoot the other two Rexes with the main group

    Then at number 3 the group kills it and moves back to the other two so eveyone gets the max reward

    your playing it wrong

    I don't have an issue with this if you go back but they really need to (and probably will) make it so you have to be present at the death to get the reward.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited December 2013
    john98837 wrote: »
    Or your getting the reward because when good taggers come around, as in me, we kill the medics before moving on to tag the next one.

    The real solution to this problem, if you think there is a problem, is to increase the rewards on the capture points. 60 dil and 10 marks is insulting for having to spend 3-5 min capturing a point. If it was more like 480 dil and 20 marks I'd take the time to capture points. If done like that the dil on the v rex could be cut down, maybe remove the individual vrex dil and just give the marks and processors to all. Would be no need for tagging all 3 and more people would participate in zone capture.

    Of course being cryptic they won't do anything of the sort, they will just nerf the dil on the vrex so noone goes to the battlezone anymore and it becomes a dead zone.

    I'm not saying its a big problem.... I usually hang around to kill the medics. I think if they were to do any fixes it would be to give an extra reward for killing medics. That way people would be after the real solution to the problem... keeping medics from getting Omega particles rather than taking pot shots at the guard dog.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited December 2013
    i think you should have to be there to get the reward. if you leave too bad. on the flip side if you are the only person to capture a point, such as a relay, thre should be an accolade.
    sig.jpg
  • mikeflmikefl Member Posts: 861 Arc User
    edited December 2013
    tekehd wrote: »
    If no one stays to fend off the medics from stealing the particles, you don't get a reward. The only reason you're getting one is because someone is staying behind and fending off the medics.

    Yes and no. I stay around until someone else shows up or I see another one is done and then I run to get at least two... usually that is plenty long enough for all three to get done and for you to still get a great payout. If you stay at one the whole time you are only hurting yourself.

    Everyone is running around and all you need to do is run as well and keep an eye on your particle meters and go to the one that needs the most help. I assume this is what most people are doing as I have yet to be on a map that does not get all three silos and everyone is running between them.

    Chances are, if you leave, someone else is on there way to the one you are leaving to get there shots in or finish it off.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited December 2013
    Kill the Voth Medics to keep the blue bar up. You can go tag the other 2 and make it back before the Voth grab the omega stuff.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2013
    johngazman wrote: »
    Probably won't get changed that much given that there's an Accolade for "killing" all three in a single Battlezone.
    No there isn't. Just killing one in each area at least once, they don't have to be at the same time.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited December 2013
    jellico1 wrote: »
    Dude

    Go with them leave the Trex there and shoot the other two Rexes with the main group

    Then at number 3 the group kills it and moves back to the other two so eveyone gets the max reward

    your playing it wrong

    I agree with you, but not everybody have time to do this, and not everybody do this, meaning that people end up tagging and not helping :D
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • teliaravteliarav Member Posts: 14 Arc User
    edited December 2013
    I'm generally not a fan of the ground stuff in STO, but I do like the dyson ground zone. I take the time to capture points then when the Rex pops I take a few shots at 2 Rex's then stay on the 3rd Rex, medics etc. I'm sure a lot of people do this. I feel that this is an acceptable tactic, however I don't agree with landing 1 shot on each Rex than just sitting in the command center waiting for everyone else to win it for you. I'm sure the Dil reward is what keeps me coming back again and again to play this ground zone. So if they did nerf it too much I would probably move on after I hit Tier 5. As it stands it has made STO a better game for me because I'm doing something different that I wouldn't normally do.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited December 2013
    I am in the process of grinding out all the Dyson Reputation space and ground gear.
    Thats 4500 Dyson marks for the space and ground sets. Not including the 3 piece set of Console, Torp, Exp proton wep.
    It think that makes it 6000 marks total. When the spire 1st opened you would do the daily space spire mission then the contested zone once then go to the BZ and do all the Daily missions there and walk out with almost 500 marks.
    Then came the patch that took away the Daily space mission and added some changes to the summon support mission, now after I run through the dailys I am lucky to have 200 marks.
    I didnt remember seeing patch notes that marks were going to get nerfed. I did see that the requirements went from 900 to 750 for some gear but thats it.
    There are so many ways to make 8000 dil per day I can understand a DIl reward nerf but why nerf the mark rewards? All these 10 mark reward missions should be raised to 25 at least.
    At least I have the Christmas Ehohs to compensate for now but I could live with a Dil nerf-mark buff
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited December 2013
    I am in the process of grinding out all the Dyson Reputation space and ground gear.
    Thats 4500 Dyson marks for the space and ground sets. Not including the 3 piece set of Console, Torp, Exp proton wep.
    It think that makes it 6000 marks total. When the spire 1st opened you would do the daily space spire mission then the contested zone once then go to the BZ and do all the Daily missions there and walk out with almost 500 marks.
    Then came the patch that took away the Daily space mission and added some changes to the summon support mission, now after I run through the dailys I am lucky to have 200 marks.
    I didnt remember seeing patch notes that marks were going to get nerfed. I did see that the requirements went from 900 to 750 for some gear but thats it.
    There are so many ways to make 8000 dil per day I can understand a DIl reward nerf but why nerf the mark rewards? All these 10 mark reward missions should be raised to 25 at least.
    At least I have the Christmas Ehohs to compensate for now but I could live with a Dil nerf-mark buff

    Yep, grinding for the gear myself, I will complete T5 dyson rep tomorrow, and currently have 160 implants and around 7,800 marks. Mostly just want the ground set, will be able to queue the armor after I level tomorrow, and then get the costume unlock. May get the space set, not sure if I'll use it though.
  • mikeflmikefl Member Posts: 861 Arc User
    edited December 2013
    teliarav wrote: »
    I'm generally not a fan of the ground stuff in STO, but I do like the dyson ground zone. I take the time to capture points then when the Rex pops I take a few shots at 2 Rex's then stay on the 3rd Rex, medics etc. I'm sure a lot of people do this. I feel that this is an acceptable tactic, however I don't agree with landing 1 shot on each Rex than just sitting in the command center waiting for everyone else to win it for you. I'm sure the Dil reward is what keeps me coming back again and again to play this ground zone. So if they did nerf it too much I would probably move on after I hit Tier 5. As it stands it has made STO a better game for me because I'm doing something different that I wouldn't normally do.

    Sadly there are people that do this but if you don't fight and just tag and go sit in the command center you get a reduced amount in the end. I fear if they made you be present at the kill to get credit then people will stay where they are and lesser populated rex's will fail and you wont get all three and thus a smaller reward.

    I always say be careful what you wish for when asking for a nerf to anything. Cryptic has always had a tendency to overreact to anything they change when it comes to a nerf. Most of my 14 peeps are tier 5 already and I only do it for the fun and dilithium. If the reward ratio changes so will my playtime and where I spend it.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • maristonmariston Member Posts: 31 Arc User
    edited December 2013
    I don't have an issue with this if you go back but they really need to (and probably will) make it so you have to be present at the death to get the reward.

    I agree something needs to be done; however, this isn't the solution. If you die and respawn, then you might miss the rewards before you can get back.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited December 2013
    anazonda wrote: »
    Meh... should be "simple enough"... Just make presence in the area required for getting the rewards...

    I'm surprised that isn't how they do it in the first place. They probably thought that AFKers would just sit there and get rewards for being there. But just having to shoot the V-Rex once and then being able to leave the zone is silly too. Cryptic really needs to think it through, assuming they care at all in the first place.
    Sometimes I think I play STO just to have something to complain about on the forums.
Sign In or Register to comment.