Upon completion of the zone, you get one Voth gear reward box for every zone you're tracked as capturing.
I think the boxes could also use some rare cosmetic items aside from the rare cybernetic implants. So, for example, another Voth (or Soloonae) costume set or two, split up into six or so pieces. Each piece has a chance of dropping from the boxes. Boxes are awarded at the end of a zone completion, one box per area you took. Each box having a 1% chance at containing one of the costume pieces.
Its the command credit moochers that annoy me the most. Just standing there while you capture a point then run snapping up all my pink light bulbs. What makes it worse is I solo them so its a big kick in the nuts ! And when they follow you that's insulting !
Its the command credit moochers that annoy me the most. Just standing there while you capture a point then run snapping up all my pink light bulbs. What makes it worse is I solo them so its a big kick in the nuts ! And when they follow you that's insulting !
I hate that. It happened a lot to me during last years X-mas races when I came first in the race and then someone slides in to claim my prize!!
All I know for sure is that there is some serious exploiting of the cyber implant drops from the V-rex - players are bouncing around from zone to zone not helping capture a map just going to the ones that are almost done to fight the bosses. This hurts those players that are working hard to capture the map. I don't know how the difficulty thing works but all the zone hopping I am sure does not help. Zone hopping seems to be all the rage right now.
From now on I will just avoid the place unless on a large team or when/if some changes are made. I am not going to do extra work - and it would be extra if the zone counts 20 players there and scales difficulty - but less than half are participating - it's just wrong.
For me I invest heavily in the 350 marks for 5 reputation each day until I have enough to pretty much complete the entire reputation, this allows me to spend days away from the battlezone and work on other needed marks/dilithium/EC/doff/mission/fleet grinds.
rattler2Member, Star Trek Online ModeratorPosts: 58,572Community Moderator
edited December 2013
The Command Credit thing does need some work. Just having them drop for everyone to pick up can be annoying. Especially if you work hard to take a point only to have someone rush in last minute and take some credits. Better to have a box spawn for each player like STF reward drops or just put them in the inventory automatically.
I do NOT believe that the rewards need to be nerfed or that people must participate in x number of caps. That would not really work on an open zone like this where people can enter at ANY time.
The dinosaur isn't actually called a "V-Rex" is it?
Yes, the Genetically Engineered Viriosaurus Rex is called a "V-Rex." What, you think in this era of texting and chatspeak anyone could be bothered to even type out "Viriosaurus Rex?"
I hate that. It happened a lot to me during last years X-mas races when I came first in the race and then someone slides in to claim my prize!!
It never happened to me. Mostly because I knew the race didn't end until you grabbed the flag, so you didn't come in first to begin with if someone else got the flag- they came in first.
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rattler2Member, Star Trek Online ModeratorPosts: 58,572Community Moderator
edited December 2013
Considering we got the T-Rex in RL... V-Rex makes sense.
The Command Credit thing does need some work. Just having them drop for everyone to pick up can be annoying. Especially if you work hard to take a point only to have someone rush in last minute and take some credits. Better to have a box spawn for each player like STF reward drops or just put them in the inventory automatically.
I do NOT believe that the rewards need to be nerfed or that people must participate in x number of caps. That would not really work on an open zone like this where people can enter at ANY time.
Your bold 'any' popped an idea into my head or I would have just left it - if a zone is say 80% captured or even 75% they could put a block on that zone so that no-one else can enter until it resets. That way people could not hop into an almost completed map and it would put them into maps that need them more!! If a map is already 75% captured then it does not need any new players to be added and could only be unlocked if one or more leaves that map - which is not likely with that much of the map captured but does happen due to real life and disconnects.
This will leave most of the rewards to those in that zone that got it to the 75% mark and keep the zone hoppers out and put new players onto maps that are less than 75% captured and need the help. This is a reasonable solution I think.
Command Credit issue should be gone once tribble build hits live, additionally the fleet discount should slowly start reduce the demand for credits even further.
Beside that: It's an open zone, people joining and leaving anytime is the whole point of an open zone. If you're afraid someone might unreasonably profit from your efforts, you might want to play afk-protected / private queues instead.
Command Credit issue should be gone once tribble build hits live, additionally the fleet discount should slowly start reduce the demand for credits even further.
Beside that: It's an open zone, people joining and leaving anytime is the whole point of an open zone. If you're afraid someone might unreasonably profit from your efforts, you might want to play afk-protected / private queues instead.
See my last post - it won't be fully open any more as a lock would be put on a zone past the 75% capture point - New players and zone hoppers would be diverted to other zones that actually need the help - rather than just picking up the rewards for the work the players in the zone already did. Sounds fair to me - those zones past 75% capture don't need more player help and all New players get sent to zones that do need the help.
Things I don't like about the ground zone :
- it's hard to orient there is no straight road to some point ,
- its hard to get to back the command center,
- lots of useless running,
- there is no one to help but when a point is captured the loot gets taken !
That lock idea is bad, I've been in the situation of having to try and kill a rex 1-on-1 and it did not go well, I don't mind the extra help. My idea is any Character that is being actively used, including movement on the map gets the big reward for killing each of the Rexes.
That lock idea is bad, I've been in the situation of having to try and kill a rex 1-on-1 and it did not go well, I don't mind the extra help. My idea is any Character that is being actively used, including movement on the map gets the big reward for killing each of the Rexes.
Would not matter if the zone was locked - the V-rex could spawn and all 19 max other players could be at one of the other 2 silos.
If you find yourself the only one at a silo with the V-rex spawned - don't arrgo/attack him - keep your boffs and you right at the silo and kill the voth medics until support arrives - if you don't arrgo him you can kill the medics indefinitely and the rex will ignore you.
Still it seems that lots of people want to abuse this content and do zone hopping for higher rewards with less work - until enough people get fed up and stop the running around - then the maps won't get capped very much at all.
Perhaps it's best not to do any changes and just let people give up on the content. Make no mistake there are a lot of people zone hopping to take advantage of others doing the foot work. Perhaps any detractors in this thread are partaking in this behaviour.
I actually like the battlezone. Starting from the very beginning of a round and picking up all the daily missions usually caps me out on dilithium with some extra to spare.
The only really annoying thing about it (besides occasional pathing issues with my stupid boffs) is the command credits system. Having to compete with other players for them and having to run over each individual one just gets old. I would add them to the mark and dilithium reward each time the player helps capture a point/objective.
I only move onto a new instants when the timer comes up after the last T-Rex dies and then I contribute to the new instance. I don't AFK so I can collect rewards, if I have to leave before I'm done I log off.
Honestly I've seen AFKers, but I've never seen a T-Rex die as quickly as you suggest. I always get a minium of 1 or 2 Rexes.
PS you don't know me so don't accuse me of stuff. I not only don't support the AFKing and simular behavior and I don't understand it. I mean what's the point of AFKing and the like for gear hour just going to AFK with. I just don't get the point of not experincing the game, yet still playing it, it boggles the mind.
The Rexes don't die that fast, usually. I almost always get to fight two and sometimes get a piece of a third (that's getting rarer as people get better). I guess I'm a moocher, for not sitting around doing nothing when there are dinosaurs to kill. Taking dilithium out of the mouth of starving New Romulans, oh wait it's the same no matter how many people are there.
I only move onto a new instants when the timer comes up after the last T-Rex dies and then I contribute to the new instance. I don't AFK so I can collect rewards, if I have to leave before I'm done I log off.
Honestly I've seen AFKers, but I've never seen a T-Rex die as quickly as you suggest. I always get a minium of 1 or 2 Rexes.
PS you don't know me so don't accuse me of stuff. I not only don't support the AFKing and simular behavior and I don't understand it. I mean what's the point of AFKing and the like for gear hour just going to AFK with. I just don't get the point of not experincing the game, yet still playing it, it boggles the mind.
Laziness. It's the path of least resistance. All they need to do is merely wait, let everyone else do the work, kill the V-rexes, and move on.
If it wasn't the Battlezone, it'd be something else.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I'm not sure how much I am mooching or being mooched the couple times I went there since I just shoot and grab anything. The battlezone didn't seem worthwhile to me compared to doing breach elite or just blasting stuff in the contested zone for awhile until the daily finishes.
I saw my first real leach today. He was sitting with his 2 BOFFs in a corner of the Rex spawn in park. One of my teammates ran over when the rex started mortaring and got him killed.
I saw my first real leach today. He was sitting with his 2 BOFFs in a corner of the Rex spawn in park. One of my teammates ran over when the rex started mortaring and got him killed.
I do think it would be a good idea to change the reward mechanics on the V-Rex fights, so that simply running up and poping off a shot and then running off would not result in a given reward.
I do think it would be a good idea to change the reward mechanics on the V-Rex fights, so that simply running up and poping off a shot and then running off would not result in a given reward.
That could possibly cause problems if you are the one shooting at the Voth trying to steal the particles.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Laziness. It's the path of least resistance. All they need to do is merely wait, let everyone else do the work, kill the V-rexes, and move on.
If it wasn't the Battlezone, it'd be something else.
Al made a funny point in the last stoked interview - he said there will be tons of afk moochers that will literally spend dozens of hours trying to find every way possible around the New Q'd system afk rules - rather than just playing the game - boggles the mind.
The Rexes don't die that fast, usually. I almost always get to fight two and sometimes get a piece of a third (that's getting rarer as people get better). I guess I'm a moocher, for not sitting around doing nothing when there are dinosaurs to kill. Taking dilithium out of the mouth of starving New Romulans, oh wait it's the same no matter how many people are there.
I modified my suggestion so that a zone would lock at the 75% captured mark so new players and zone hoppers would be put into zones where they are needed more. That would resolve your concern about beaming down and the map almost being captured and just waiting for a reset - you don't have a problem with sending the New players and zone hoppers to maps that need the support do you?? Because after 75% capture a map does not need more players added to help spawn the V-rex bosses.
Comments
Upon completion of the zone, you get one Voth gear reward box for every zone you're tracked as capturing.
I think the boxes could also use some rare cosmetic items aside from the rare cybernetic implants. So, for example, another Voth (or Soloonae) costume set or two, split up into six or so pieces. Each piece has a chance of dropping from the boxes. Boxes are awarded at the end of a zone completion, one box per area you took. Each box having a 1% chance at containing one of the costume pieces.
Do the same as they did with STFs and CE. Spawn your reward at the point when you are when the Boss dies.
Codes already been written. It's just a case of association. (I think)
I hate that. It happened a lot to me during last years X-mas races when I came first in the race and then someone slides in to claim my prize!!
My character Tsin'xing
From now on I will just avoid the place unless on a large team or when/if some changes are made. I am not going to do extra work - and it would be extra if the zone counts 20 players there and scales difficulty - but less than half are participating - it's just wrong.
And that's all I have to say about that.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I do NOT believe that the rewards need to be nerfed or that people must participate in x number of caps. That would not really work on an open zone like this where people can enter at ANY time.
Yes, the Genetically Engineered Viriosaurus Rex is called a "V-Rex." What, you think in this era of texting and chatspeak anyone could be bothered to even type out "Viriosaurus Rex?"
It never happened to me. Mostly because I knew the race didn't end until you grabbed the flag, so you didn't come in first to begin with if someone else got the flag- they came in first.
Your bold 'any' popped an idea into my head or I would have just left it - if a zone is say 80% captured or even 75% they could put a block on that zone so that no-one else can enter until it resets. That way people could not hop into an almost completed map and it would put them into maps that need them more!! If a map is already 75% captured then it does not need any new players to be added and could only be unlocked if one or more leaves that map - which is not likely with that much of the map captured but does happen due to real life and disconnects.
This will leave most of the rewards to those in that zone that got it to the 75% mark and keep the zone hoppers out and put new players onto maps that are less than 75% captured and need the help. This is a reasonable solution I think.
Beside that: It's an open zone, people joining and leaving anytime is the whole point of an open zone. If you're afraid someone might unreasonably profit from your efforts, you might want to play afk-protected / private queues instead.
See my last post - it won't be fully open any more as a lock would be put on a zone past the 75% capture point - New players and zone hoppers would be diverted to other zones that actually need the help - rather than just picking up the rewards for the work the players in the zone already did. Sounds fair to me - those zones past 75% capture don't need more player help and all New players get sent to zones that do need the help.
- it's hard to orient there is no straight road to some point ,
- its hard to get to back the command center,
- lots of useless running,
- there is no one to help but when a point is captured the loot gets taken !
Would not matter if the zone was locked - the V-rex could spawn and all 19 max other players could be at one of the other 2 silos.
If you find yourself the only one at a silo with the V-rex spawned - don't arrgo/attack him - keep your boffs and you right at the silo and kill the voth medics until support arrives - if you don't arrgo him you can kill the medics indefinitely and the rex will ignore you.
Still it seems that lots of people want to abuse this content and do zone hopping for higher rewards with less work - until enough people get fed up and stop the running around - then the maps won't get capped very much at all.
Perhaps it's best not to do any changes and just let people give up on the content. Make no mistake there are a lot of people zone hopping to take advantage of others doing the foot work. Perhaps any detractors in this thread are partaking in this behaviour.
The only really annoying thing about it (besides occasional pathing issues with my stupid boffs) is the command credits system. Having to compete with other players for them and having to run over each individual one just gets old. I would add them to the mark and dilithium reward each time the player helps capture a point/objective.
Honestly I've seen AFKers, but I've never seen a T-Rex die as quickly as you suggest. I always get a minium of 1 or 2 Rexes.
PS you don't know me so don't accuse me of stuff. I not only don't support the AFKing and simular behavior and I don't understand it. I mean what's the point of AFKing and the like for gear hour just going to AFK with. I just don't get the point of not experincing the game, yet still playing it, it boggles the mind.
Laziness. It's the path of least resistance. All they need to do is merely wait, let everyone else do the work, kill the V-rexes, and move on.
If it wasn't the Battlezone, it'd be something else.
If you can't beat'em...let the Voth do it.
That could possibly cause problems if you are the one shooting at the Voth trying to steal the particles.
Al made a funny point in the last stoked interview - he said there will be tons of afk moochers that will literally spend dozens of hours trying to find every way possible around the New Q'd system afk rules - rather than just playing the game - boggles the mind.
I modified my suggestion so that a zone would lock at the 75% captured mark so new players and zone hoppers would be put into zones where they are needed more. That would resolve your concern about beaming down and the map almost being captured and just waiting for a reset - you don't have a problem with sending the New players and zone hoppers to maps that need the support do you?? Because after 75% capture a map does not need more players added to help spawn the V-rex bosses.