I was a little disheartened by the "Why bother to make new Foundry missions" thread - because much of what was said is true. I really liked that folks turned it around and offered solutions to the problem and did some brainstorming myself to find a way to make it so all Authors and all Missions have a fair shake at seeing play.
What I came up with was a new interface incorporating ideas that have been suggested on this very Forum.
You can find it in the "Art of Star Trek Online" section, here:
http://sto-forum.perfectworld.com/showthread.php?t=943411
Let me know what you think.
Comments
Also I like that you had fun with it this is all supposed to be fun after all!
I had a similar idea for the "find random mission where you are" thing.
Instead of having it be at specific Star Systems (because really how many people are going to fly to a random star) it should be a "Hail" option in Sector space, not unlike how it works in the Tau Dewa Sector Block. You'd talk to this guy and he'll give you a set of missions that start in that Sector.
It will copy a lot of tech from Neverwinter to minimize the amount of new work needed. The only "new" thing would be figuring out what missions start in a specific Sector Block.
This is how it looks when you talk to a Harper Agent in NW - http://i.imgur.com/DgcE8Hs.png
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
And I really feel that something like this needs to be done soon. In its current state the Foundry is currently dying. If things continue as they are the damage will eventually be irreparable.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
--> To acquire and upgrade bigger weapons
I have to disagree with Zorbane about the likelihood of flying to random star systems - no, I don't visit them deliberately, but I pass close enough to one for a message to appear usually several times a flight, and that's all you need. Also, the only reason nobody visits those systems is that nothing's there - once people realised (there's the catch, of course) that there now WAS likely to be something in random star systems, they'd stop. All the same, having a sector-wide "hail" as well does sound a good idea.
http://www.youtube.com/watch?v=vgk-lA12FBk
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Why not have both?
After all, this is about opening up Foundry content in as many ways as possible.
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
It would be good too if the Exploration Zones (Delta Volanis and so on) could have their share of Foundry missions under this system, alongside the usual random and rapidly boring "Explore Unknown System" missions. That was actually suggested by the development team a while ago, causing great excitement, but doesn't seem to have come to pass.
I think it would share a lot of code which is nice. Just the filter that brings up the list or random selection of missions would be different (Missions in System vs Missions Sector Block)
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Parallels: my second mission for Fed aligned Romulans.
First, I think the interface will solve a number of major problems (no more 'weighting' system will be needed, missions will be way easier to find by type, new missions will get lots of exposure, we will be able to browse through more than 50 missions, the 'search' menu will no longer be hidden to the average player, etc.), but...
And this is something that has been brought up before....how do the missions fall into the major categories?
The "Spotlight" and "New" categories are easy as they are straight forward and use the existing system.
The problem that was nagging me as I put up the "Story" and "Combat" categories is how missions will fall/be tagged in these areas. I think these two have to be exclusive, otherwise what's the point of having two separate categories? If they aren't exclusive, for example, Bobo will still end up on the Story side because thousands of players will tick the 'story' box when they finish, because it does have some story. Whereas a story mission like "Worst of All Worlds" could end up on the Combat list, because it has heavy amounts of combat.
I think authors should initially get a say as to what category the mission will be listed under once it comes out of the review process. However, that should be overridden by player feedback if for some reason it is wrong (like, say the author to Bobo really thought he was making a story mission).
The tricky part here is how to work this.
Does the Author get one vote for the category he wants the mission in? Meaning it only takes two players to mark it as the other category to have it end up there? Does he get 50 votes, meaning it could stay on the 'wrong' list for some time (if the author intentionally tries to 'grief' the system). Should a mission be placed in a category by a simple majority of votes? (25 people tag it as a Story mission, 26 people tag it as a Combat mission - it's now on the Combat mission list). Should it be a 2/3 majority? 3/4? Should the Author get full say in which category it will be listed under? - only using the "Report" function to have Cryptic step in and change it (I can see this going very badly). Or what?
And how do we start the process? Right now all missions are a blank slate when it comes to Story or Combat categories. Giving authors the ability to at least start the category they wish their missions will be listed in will help - but what about those missions where the author no longer plays the game? Should the 'default' category be Story?
Honestly this would be easy if we had a human being go through each mission in the game and categorize them - but that isn't going to happen.
So what do you think? I know there are a lot smarter people out there than I am - I've seen your work! What ideas can you think of that will avoid the problems above? Remember, the solutions should be simple and work as part of an automated system in order for our talented Cryptic team to implement them.
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Click here for my Foundry tutorial on Creating A Custom Interior Map.
And then, you can order by the star rating. You can find high combat missions with pretty good story. Why would you exclude those from story missions?
Since the system can measure zone times and all, why not count the time spent in Red alert during the mission? Say the average playtime is 40 mins and the average red alert time is 10 mins. So the mission is a story mission with some combat.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Me too! and i am a new player
I too am thinking that this would be the only way to truly tag a mission one way or the other. If you click on one in the review box, the other one grays out.
Has anyone used this new system on Tribble?
From what I can see on the live server, it looks like people can tick as many or as few boxes as they like after finishing a mission. This means they could tag a mission as both story and combat.
About the only way for the new interface to be effective would be to have the 'story' and 'combat' review boxes work as the quote and first sentence above (mutually exclusive to each other).
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Click journal, click Foundry, click browse all, click arrow, click type, click custom, click all, click story, click outside of tags to access search, click search.
10 clicks!
New UI would do wonders? Absolutely.
the spotlights or the top 50, still clogged up with the farm BS.
Great way to devise an easy system for folks to use.....Not!!!
And again, any new authors are screwed with the "wonderful" new rating system
making them flipping invisible till eternity!
BRING BACK THE OLD RATING SYSTEM AND
SEPERATE THE FRIKKING FARM CRUD PLEASE!!!!
[SIGPIC][/SIGPIC]
by Duke-of-Rock Available on Holodeck
When I'm bored and free enough, I might do something like what capthunter1 did and write some nice pretty proposal
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
I honestly think that we need both. I believe something like this was even suggested back at the Foundry's Skype conference call, however long ago that was.
At this point the ball is really in Cryptic's court. They can either do something or not, but if they do nothing then I have doubts about the long term viability of the Foundry.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
I have my doubts about the short term.
Parallels: my second mission for Fed aligned Romulans.
When did they say that?
This isn't something that could be done in someones spare time. It would need to be an actual scheduled feature. In fairness though, if that did take this on, it would be apart of a larger misson journal overhaul. In the entire mission journal is in need of an overhaul, not just the foundry tab. (Does any one even bother to look at the Available tab?)
The plus side to this is that if they do opt to redesign the mission journal, it's an opportunity for the team to look at Foundry mission integration with the whole game.