The Klingons,Romulans can use Duels front Cannons on any ship they have.Those that have been complaining about Fed Cruisers not having the fire power they would like let them use Duel Cannons as wel.
This includes all Fed Cruisers and Science ships.
[SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer Star Trek Gamers
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
The Klingons,Romulans can use Duels front Cannons on any ship they have.Those that have been complaining about Fed Cruisers not having the fire power they would like let them use Duel Cannons as wel.
This includes all Fed Cruisers...
With your standard Fed Cruiser turn rate... why? Unless the turn rate was increased significantly cannons don't particularly work.
Beyond which, I don't think anyone wants to see nothing but cannons. You don't see it in (no pun intended) canon, and it would detract from what variety the game offers and renders a great number of items pointless. So telling everyone to use cannons... not a great solution. The solution is to make the different play styles balanced. Of course, balance (that and itemization) has never been Cryptic's strong suit.
Just to give a fair chance to OP ... you could make some ships much more usable if you could equip cannons. Science vessels for one would definitely benefit with the doffs to reduce cannon CD.
Honestly it is pretty arbitrary anyways since Vesta, Avenger, and Galaxy dreadnought all have cannons.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I mean seriously, the turn rate alone should tell you what to run on your ship. I wouldn't even mind if they evened out the damage of beams vs. DHCs, buffed escort survivability and science damage, and made the gap between playstyles even smaller, like they did with the skill tree X years ago.
Yeah,give the weapons with the narrowest firing arc to the ships with the slowest turn rate :rolleyes:
Why would you care? If you think the layout is so gimped then don't fly it. Btw, Fed Galaxy X can equip dual cannons and it has one of the lowest turn rates out there.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
This falls squarely onto the "You know the game element that's overpowered because of game imbalance? Let's give it to everything instead of fix game balance" argument. It's the last thing this game or any game needs, and the devs would be terrible to even consider it.
Well, it is curious that the "Assault Cruiser" can't use Dual Heavy Cannons, but the TOS Enterprise can. I acknowledge the limitation on the whole is a game design decision.
Just to give a fair chance to OP ... you could make some ships much more usable if you could equip cannons. Science vessels for one would definitely benefit with the doffs to reduce cannon CD.
Honestly it is pretty arbitrary anyways since Vesta, Avenger, and Galaxy dreadnought all have cannons.
Actually not all KDF ships can use cannons, the entire Orion line is left out despite having the glaringly obvious cannon mounts.
It sucks since I love the Orion line.
You forgot the Gorn vessels and all the klingon shuttles but the To'Duj.
Adding dual cannon mounting abilities too all ships is just gonna make it WORSE than the current situation....
Do you REALLY think that giving a Galaxy-R the ability to mount dual cannons is gonna fix it's current obsolency? What about the Nebula? The Gorn vessels? The LRSV and relative Fleet issue? The Ambassador? The Wells/Korath? The Bastion and the Palisade? Just no.
You don't solve poorly designed game mechanics by adding further power creep to the bunch.
Eh Careful what you wish for. Most cruiser would in no way benefit from being able to use dual cannons. They simply lack the turn necessary to use 45 degree weapons. Beyond that couple sci ships that could benefit from cannons are doing fine without them post the exotic damage buff.
Eh Careful what you wish for. Most cruiser would in no way benefit from being able to use dual cannons. They simply lack the turn necessary to use 45 degree weapons. Beyond that couple sci ships that could benefit from cannons are doing fine without them post the exotic damage buff.
I get a decent enough turn rate to use dual beams. I'm pretty sure those have a 45 degree arc.
A lot of KDF ship have the abilty to use Cannons, and never do it anyway. The Vo'quv comes to mind, if you use DHC or even cannons on this one, you either have a genius idea to make it turn, or is a real noob.
A lot of "no cannon" fed ship are slow cruisers. It wouldn't do any good.
I really dont care, sure let all be able to use cannons, but how about balancing beam arrays with cannons first. Damage is fine left as is with DHC's having more damage and beam arrays less because of the arc but power drain for beams does some serious harm to damage the more beam arrays you have while cannons do not have that issue. If DHC's are not the only choice unless you want to do some heavy power managment to negate beams drain then choosing cannons over beams would simply be a preferance. Once it is a preferance and not required for DPS without heavy power managment then fewer will want cannons and even beam array escorts could be a valid build and more build options would be available.
As it is now to get DHC level DPS with beam arrays I have to overcap weapon power, replenish the power rapidly, and decrease drain. If I just put beam arrays in without doing all 3 then weapon power will drop to the 50's and never get back over 100 while firing. DHC's you just put them in and fire away and rarely if ever go under 100 weapon power. This is where many players do not understand how that power drain hurts DPS and so they try beam arrays and DHC's then see the differance in damage and think the only valid choice if they want to do DPS is to use DHC's. If Beam arrays drained power the same as cannons then DHC's would not be the go to weapon for damage, having the ability to use cannons would not be desired for every ship possible.
If beams and cannons had drain the same i would run a beam array escort. max speed and weapons on target constantly without having to do strafing runs. more turn so I could do figure eights around targets and keep shield facings rotating. And have full evasion. To me that would be better than slowing to a crawl to maximise fore targeting, having that 1 shield facing getting hit and very little evasion. then having to turn arouns and get a good distance away before starting the next run. Might lose spike damage but with weapons on target 100% of the time and fewer run and heal makes up for that. I guess thats why my tac flies a beam boat cruiser now, more constant DPS, more kills, and far less dying.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Comments
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
I am those people.
Jerk.
With your standard Fed Cruiser turn rate... why? Unless the turn rate was increased significantly cannons don't particularly work.
Beyond which, I don't think anyone wants to see nothing but cannons. You don't see it in (no pun intended) canon, and it would detract from what variety the game offers and renders a great number of items pointless. So telling everyone to use cannons... not a great solution. The solution is to make the different play styles balanced. Of course, balance (that and itemization) has never been Cryptic's strong suit.
http://sto-forum.perfectworld.com/showthread.php?t=528931
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Honestly it is pretty arbitrary anyways since Vesta, Avenger, and Galaxy dreadnought all have cannons.
- Judge Aaron Satie
I mean seriously, the turn rate alone should tell you what to run on your ship. I wouldn't even mind if they evened out the damage of beams vs. DHCs, buffed escort survivability and science damage, and made the gap between playstyles even smaller, like they did with the skill tree X years ago.
In every place,
The deeds of men remain the same..."
Why would you care? If you think the layout is so gimped then don't fly it. Btw, Fed Galaxy X can equip dual cannons and it has one of the lowest turn rates out there.
- Judge Aaron Satie
No no no.
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And most of the lockbox/lobi ships.
http://skillplanner.stoacademy.com/?build=ussdreadturner_0
Add the helmsman trait to that.
Its not the Turn that is the problem, its the lack of proper tac-boffskill levels.
It sucks since I love the Orion line.
You forgot the Gorn vessels and all the klingon shuttles but the To'Duj.
Adding dual cannon mounting abilities too all ships is just gonna make it WORSE than the current situation....
Do you REALLY think that giving a Galaxy-R the ability to mount dual cannons is gonna fix it's current obsolency? What about the Nebula? The Gorn vessels? The LRSV and relative Fleet issue? The Ambassador? The Wells/Korath? The Bastion and the Palisade? Just no.
You don't solve poorly designed game mechanics by adding further power creep to the bunch.
I'll be as stupid as I like. Thank you very much.
IAWTOP. Let the captains decide if, their ships are too sluggish for dual cannons.
That is almost my build.
Why does everyone hate my ship???
Not sure why you think I hate your ship.
I think things are going fine.
I get a decent enough turn rate to use dual beams. I'm pretty sure those have a 45 degree arc.
A lot of "no cannon" fed ship are slow cruisers. It wouldn't do any good.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
DBB's have a 90 degree arc, actually.
Hate to break to you, but all ships can use single cannons. All of them. Including shuttles.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
As it is now to get DHC level DPS with beam arrays I have to overcap weapon power, replenish the power rapidly, and decrease drain. If I just put beam arrays in without doing all 3 then weapon power will drop to the 50's and never get back over 100 while firing. DHC's you just put them in and fire away and rarely if ever go under 100 weapon power. This is where many players do not understand how that power drain hurts DPS and so they try beam arrays and DHC's then see the differance in damage and think the only valid choice if they want to do DPS is to use DHC's. If Beam arrays drained power the same as cannons then DHC's would not be the go to weapon for damage, having the ability to use cannons would not be desired for every ship possible.
If beams and cannons had drain the same i would run a beam array escort. max speed and weapons on target constantly without having to do strafing runs. more turn so I could do figure eights around targets and keep shield facings rotating. And have full evasion. To me that would be better than slowing to a crawl to maximise fore targeting, having that 1 shield facing getting hit and very little evasion. then having to turn arouns and get a good distance away before starting the next run. Might lose spike damage but with weapons on target 100% of the time and fewer run and heal makes up for that. I guess thats why my tac flies a beam boat cruiser now, more constant DPS, more kills, and far less dying.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek: