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Let all ships use Cannons

age03age03 Member Posts: 1,664 Arc User
The Klingons,Romulans can use Duels front Cannons on any ship they have.Those that have been complaining about Fed Cruisers not having the fire power they would like let them use Duel Cannons as wel.

This includes all Fed Cruisers and Science ships.
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Post edited by age03 on
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2013
    Wow, why does everyone hate my favorite ship and want to make it even more useless? :(
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    kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited December 2013
    go buy the Avenger then, because that is as close as you will get
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2013
    How about no? Most of the ships that can't use cannons probably shouldn't use cannons even if they could. Its an anti-stupidity feature.
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    age03age03 Member Posts: 1,664 Arc User
    edited December 2013
    Tell that to those who complain about the Galaxy and possibly Sovvy.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited December 2013
    No thanks.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2013
    age03 wrote: »
    Tell that to those who complain about the Galaxy.

    I am those people.






    Jerk.
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    happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited December 2013
    age03 wrote: »
    The Klingons,Romulans can use Duels front Cannons on any ship they have.Those that have been complaining about Fed Cruisers not having the fire power they would like let them use Duel Cannons as wel.

    This includes all Fed Cruisers...

    With your standard Fed Cruiser turn rate... why? Unless the turn rate was increased significantly cannons don't particularly work.

    Beyond which, I don't think anyone wants to see nothing but cannons. You don't see it in (no pun intended) canon, and it would detract from what variety the game offers and renders a great number of items pointless. So telling everyone to use cannons... not a great solution. The solution is to make the different play styles balanced. Of course, balance (that and itemization) has never been Cryptic's strong suit.
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    age03age03 Member Posts: 1,664 Arc User
    edited December 2013
    I am those people.






    Jerk.
    Yeah here is the thread on it.

    http://sto-forum.perfectworld.com/showthread.php?t=528931
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
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    macroniusmacronius Member Posts: 2,526
    edited December 2013
    Just to give a fair chance to OP ... you could make some ships much more usable if you could equip cannons. Science vessels for one would definitely benefit with the doffs to reduce cannon CD.

    Honestly it is pretty arbitrary anyways since Vesta, Avenger, and Galaxy dreadnought all have cannons.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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    kiloacekiloace Member Posts: 488 Arc User
    edited December 2013
    Yes, I agree.



    I mean seriously, the turn rate alone should tell you what to run on your ship. I wouldn't even mind if they evened out the damage of beams vs. DHCs, buffed escort survivability and science damage, and made the gap between playstyles even smaller, like they did with the skill tree X years ago.
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    kaiserkactokaiserkacto Member Posts: 482 Arc User
    edited December 2013
    Yeah,give the weapons with the narrowest firing arc to the ships with the slowest turn rate :rolleyes:
    "In every age,
    In every place,
    The deeds of men remain the same..."
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    macroniusmacronius Member Posts: 2,526
    edited December 2013
    Yeah,give the weapons with the narrowest firing arc to the ships with the slowest turn rate :rolleyes:

    Why would you care? If you think the layout is so gimped then don't fly it. Btw, Fed Galaxy X can equip dual cannons and it has one of the lowest turn rates out there.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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    ztstrikeztstrike Member Posts: 66 Arc User
    edited December 2013
    How about no? Most of the ships that can't use cannons probably shouldn't use cannons even if they could. Its an anti-stupidity feature.
    That puts it better than what I would have said.
    -ZT Strike
    sapyroth wrote: »
    "Come play STO free-to-pay! Lag'yer TRIBBLE off and get a migrane!! Yeehaa!":eek:
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2013
    age03 wrote: »
    Let all ships use Cannons
    This falls squarely onto the "You know the game element that's overpowered because of game imbalance? Let's give it to everything instead of fix game balance" argument. It's the last thing this game or any game needs, and the devs would be terrible to even consider it.

    No no no.
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    mirrorshatnermirrorshatner Member Posts: 149 Arc User
    edited December 2013
    Well, it is curious that the "Assault Cruiser" can't use Dual Heavy Cannons, but the TOS Enterprise can. I acknowledge the limitation on the whole is a game design decision.
    [SIGPIC][/SIGPIC]
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2013
    macronius wrote: »
    Just to give a fair chance to OP ... you could make some ships much more usable if you could equip cannons. Science vessels for one would definitely benefit with the doffs to reduce cannon CD.

    Honestly it is pretty arbitrary anyways since Vesta, Avenger, and Galaxy dreadnought all have cannons.

    And most of the lockbox/lobi ships.
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    theanothernametheanothername Member Posts: 1,504 Arc User
    edited December 2013
    Some are really from yesterday...

    http://skillplanner.stoacademy.com/?build=ussdreadturner_0

    Add the helmsman trait to that.

    Its not the Turn that is the problem, its the lack of proper tac-boffskill levels.
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    abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited December 2013
    Actually not all KDF ships can use cannons, the entire Orion line is left out despite having the glaringly obvious cannon mounts.

    It sucks since I love the Orion line.
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    alexveccialexvecci Member Posts: 119 Arc User
    edited December 2013
    abaddon653 wrote: »
    Actually not all KDF ships can use cannons, the entire Orion line is left out despite having the glaringly obvious cannon mounts.

    It sucks since I love the Orion line.

    You forgot the Gorn vessels and all the klingon shuttles but the To'Duj.



    Adding dual cannon mounting abilities too all ships is just gonna make it WORSE than the current situation....

    Do you REALLY think that giving a Galaxy-R the ability to mount dual cannons is gonna fix it's current obsolency? What about the Nebula? The Gorn vessels? The LRSV and relative Fleet issue? The Ambassador? The Wells/Korath? The Bastion and the Palisade? Just no.


    You don't solve poorly designed game mechanics by adding further power creep to the bunch.
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    roxbadroxbad Member Posts: 695
    edited December 2013
    How about no? Most of the ships that can't use cannons probably shouldn't use cannons even if they could. Its an anti-stupidity feature.

    I'll be as stupid as I like. Thank you very much.

    IAWTOP. Let the captains decide if, their ships are too sluggish for dual cannons.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2013
    Some are really from yesterday...

    http://skillplanner.stoacademy.com/?build=ussdreadturner_0

    Add the helmsman trait to that.

    Its not the Turn that is the problem, its the lack of proper tac-boffskill levels.

    That is almost my build.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2013
    roxbad wrote: »
    I'll be as stupid as I like. Thank you very much.

    IAWTOP. Let the captains decide if, their ships are too sluggish for dual cannons.

    Why does everyone hate my ship??? :(
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    roxbadroxbad Member Posts: 695
    edited December 2013
    Why does everyone hate my ship??? :(

    Not sure why you think I hate your ship.
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    maliusnightmaliusnight Member Posts: 30 Arc User
    edited December 2013
    Eh Careful what you wish for. Most cruiser would in no way benefit from being able to use dual cannons. They simply lack the turn necessary to use 45 degree weapons. Beyond that couple sci ships that could benefit from cannons are doing fine without them post the exotic damage buff.

    I think things are going fine.
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    roxbadroxbad Member Posts: 695
    edited December 2013
    Eh Careful what you wish for. Most cruiser would in no way benefit from being able to use dual cannons. They simply lack the turn necessary to use 45 degree weapons. Beyond that couple sci ships that could benefit from cannons are doing fine without them post the exotic damage buff.

    I get a decent enough turn rate to use dual beams. I'm pretty sure those have a 45 degree arc.
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    erei1erei1 Member Posts: 4,081 Arc User
    edited December 2013
    A lot of KDF ship have the abilty to use Cannons, and never do it anyway. The Vo'quv comes to mind, if you use DHC or even cannons on this one, you either have a genius idea to make it turn, or is a real noob.
    A lot of "no cannon" fed ship are slow cruisers. It wouldn't do any good.
    [SIGPIC][/SIGPIC]
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    age03age03 Member Posts: 1,664 Arc User
    edited December 2013
    I wouldn't mind it though if the Tac Oddy was able to use DC/DHC as it can use Single.the ones with a low turn rate can just sit there and shoot.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    twamtwam Member Posts: 0 Arc User
    edited December 2013
    roxbad wrote: »
    I get a decent enough turn rate to use dual beams. I'm pretty sure those have a 45 degree arc.

    DBB's have a 90 degree arc, actually.
    age03 wrote: »
    I wouldn't mind it though if the Tac Oddy was able to use DC/DHC as it can use Single.the ones with a low turn rate can just sit there and shoot.

    Hate to break to you, but all ships can use single cannons. All of them. Including shuttles.
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    age03age03 Member Posts: 1,664 Arc User
    edited December 2013
    That I do know but I ma referring to the Oddy Tac.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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    jetwtfjetwtf Member Posts: 1,207
    edited December 2013
    I really dont care, sure let all be able to use cannons, but how about balancing beam arrays with cannons first. Damage is fine left as is with DHC's having more damage and beam arrays less because of the arc but power drain for beams does some serious harm to damage the more beam arrays you have while cannons do not have that issue. If DHC's are not the only choice unless you want to do some heavy power managment to negate beams drain then choosing cannons over beams would simply be a preferance. Once it is a preferance and not required for DPS without heavy power managment then fewer will want cannons and even beam array escorts could be a valid build and more build options would be available.

    As it is now to get DHC level DPS with beam arrays I have to overcap weapon power, replenish the power rapidly, and decrease drain. If I just put beam arrays in without doing all 3 then weapon power will drop to the 50's and never get back over 100 while firing. DHC's you just put them in and fire away and rarely if ever go under 100 weapon power. This is where many players do not understand how that power drain hurts DPS and so they try beam arrays and DHC's then see the differance in damage and think the only valid choice if they want to do DPS is to use DHC's. If Beam arrays drained power the same as cannons then DHC's would not be the go to weapon for damage, having the ability to use cannons would not be desired for every ship possible.

    If beams and cannons had drain the same i would run a beam array escort. max speed and weapons on target constantly without having to do strafing runs. more turn so I could do figure eights around targets and keep shield facings rotating. And have full evasion. To me that would be better than slowing to a crawl to maximise fore targeting, having that 1 shield facing getting hit and very little evasion. then having to turn arouns and get a good distance away before starting the next run. Might lose spike damage but with weapons on target 100% of the time and fewer run and heal makes up for that. I guess thats why my tac flies a beam boat cruiser now, more constant DPS, more kills, and far less dying.
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