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Best Fed Ship In-Game Doesn't Look "Trek"

koves1koves1 Member Posts: 0 Arc User
So I am one of the lucky ones to be flying around in a Jem'Hadar Attack Ship. I know many of you would tell me not to complain and that I'm lucky to have one. The stats on it are great, and for my play style, the bridge loadout is perfect. But I am always just a little deflated when using it because it just doesn't look "trek" to me. I know that it is a canon ship. But that's not what I mean. I'm playing the game because I loved the Enterprise, the Defiant, Voyager. These Federation ships had a distinct look to them. I guess it would more correct to say that the best Federation ship in game doesn't look "Federation." And I know it's because it's not.

Ever since I got the Attack Ship, I've been waiting for Cryptic/PWE to release a new ship that "looks" like a Federation ship, that has a similar bridge loadout and similar (or better!) stats. Every new ship that comes out I hold my breath, and am ultimately let down.

Am I crazy for wanting to fly a Federation ship in a Star Trek game? When do we think this might happen?
Post edited by koves1 on

Comments

  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited November 2013
    I can feel your pain, but in the opposite direction. I exclusively fly the Vesta Class science vessel. It's my baby. I have screenshots of it on my phone, as my desktop background. She is my flagship. And while it is a powerful ship, and I have taken it to the max, there are several ships released since then that are more capable and powerful science vessels.

    It has been asked several times to free up the ships alittle to make it so you can fly the ship you want. However, I beleive that will cripple the ship market, which is a major source of income for the game.

    So, in other words, you can't have your cake and eat it too. :/ Either stick with the JHAS, or find a good Federation escort and max that out as best you can.
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  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited November 2013
    I absolutely agree with you. At least there should be equaly effective ships in each class for each faction.
    Cruisers ftw!
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2013
    Its not just you. All the canon federation ships are pretty weak compared to their canon counterparts from other factions (although, this was usually true in the series too). But what irks me is how every ship pwe designs themselves (the odyssey and avenger, for instance) are so much more powerful than the canon ships. And they're usually ugly as sin.
  • koves1koves1 Member Posts: 0 Arc User
    edited November 2013
    See, I'm not even asking for a canon ship to be the most powerful. I'd LOVE to fly a Defiant, but I also get the explanation that this is a future and that newer ships would, rightfully so, be more advanced. I'm just thinking that in a Star Trek game, that the most powerful, the best, the most advanced ships that one could use would "look like" a Federation ship. (And a Klingon ship for the Klinks out there.) I don't care if it's a Crystpic ship for them to make money off of. I don't care if it's another lock box ship like the Attack Ship was. I would do pretty much whatever I had to to fly a Federation-looking escort., but I just can't bring myself to give up the Bug Ship. It's just TOO good.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2013
    I would like my flying city to be improved yes. :(
  • indysharkindyshark Member Posts: 1,549 Arc User
    edited November 2013
    I have the same issue. I love my bug ship, but check out the fleet defiant. It's not as good but it's close. If you can afford it, check out the destroyer you get with a lifetime subscription. It's pretty impressive and looks like a real Federation ship
  • koves1koves1 Member Posts: 0 Arc User
    edited November 2013
    I would love the Fleet Defiant, but the Ensign Tac Seat instead of Eng kills me. If I were to switch to anything right now, it would probably be the Chimera, but I'd take a hit on shields, turn rate, and lose a console slot.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    What is your boff layout? There may be a fed ship that matches it.


    As for equal stats...probably not gonna happen
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  • koves1koves1 Member Posts: 0 Arc User
    edited November 2013
    I've got Comm Tac, Lt. Comm Tac, Lt. Sci, Lt, Eng, & Ensign Eng.

    Right now, the Chimera Heavy Destroyer could handle it, as would the Andorian Charal or Khyzon Escorts. I could altar my layout to accommodate the Mobius Temporal Destroyer or the Blockade Runner Escort Retrofit.

    It's just the three tac seats on most of the Fed ships that kills me. I don't use beams or torps and so the only ensign tac ability I can use is Tac Team. Which is absolutely essential, but three Tac officers with that are pretty pointless which makes the ensign tac a complete waste of space for me.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2013
    I agree, either we need more tactical abilities, or less tactical slots.
  • roxbadroxbad Member Posts: 695
    edited November 2013
    koves1 wrote: »
    Am I crazy for wanting to fly a Federation ship in a Star Trek game?

    No crazier than I am. I still fly the Galaxy Exploration Retrofit. Not the Fleet version, which is a bad joke.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    I agree, either we need more tactical abilities, or less tactical slots.

    Or a better use for torpedos, imo. The Omega Graviton Amplifier was a step in the right direction, but it doesn't go far enough to make torps viable when energy weapons seem to outclass them late in the game due to just how fast shields regenerate making all that kinetic damage relatively useless in comparison.

    Or a combination of all 3.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited November 2013
    Shouldn't this thread be named, "Doesn't look Federation" since the Attack ships Is a TREK ship.
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    neoakiraii wrote: »
    Shouldn't this thread be named, "Doesn't look Federation" since the Attack ships Is a TREK ship.

    You are technically correct. The best kind of correct.
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  • koves1koves1 Member Posts: 0 Arc User
    edited November 2013
    neoakiraii wrote: »
    Shouldn't this thread be named, "Doesn't look Federation" since the Attack ships Is a TREK ship.

    Yep. I made mention of that fact in my original post. I probably could have gone and changed the title before I published. But I left it, feeling that this way honored my original line of thinking. Call it a stylistic choice. Call it artistic integrity. Call it annoying. Whatever. Like it or leave it. lol
  • vampirialvampirial Member Posts: 92 Arc User
    edited November 2013
    Im a Stickler of sorts in terms of what I fly on which character.

    One of Four: my Liberated Borg, all of his crew are liberated Borg (some actual Borg and some are aliens I have made into Borg of various species) and he flies around in an Adapted Battle Cruiser (it looks Borg enough and the unique bridge is awesome until I get a true Borg ship if that ever happens)

    Slek: my Reman, he is on the side of the Klingons and almost operates like a pirate with his crew onboard his Scimitar.

    Aidan Bridger: my federation captain who is completely Fed and only captains fed vessels, he will eventually be flying in my Chimera as I want that Trek look but not be a ship from a series.

    who knows what my next one will be, perhaps a Romulan who captains only Romulan vessels.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    I've been seeing that a lot lately. Though I can tell you WHY lock box cross faction ships are more powerful.

    They generate more money. It's that simple. You find lock boxes, and by either shelling out cash or grinding[which will hopefully frustrate you into simply buying zen] for the keys so you can either fish for a ship hoping it will drop, or slowly accruing lobi crystals from opened boxes to eventually hit 800 lobi.

    That's why the cannon ships flatly suck, even VA Zen ships like the Gal X and the retrofit Gal, or the Oddy they gave away for free or any of the oddy variants.

    Cause guess what. This company is out to make MONEY. Just like I've told people a thousand times on other forums like WoT and BSGO.

    They don't care about making the game awesome so we don't have to lift a finger to enjoy it. They make it just addicting enough and enticing us with more stuff we either have to grind or buy to enjoy.

    Bottom line, cannon ships won't be made better, unless PWE finds a way to make a profit from it.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited November 2013
    "Best" is quite subjective and is highly reliant on intended purpose.

    Between the Vesta, Kumari, Avenger, and Chimaera, the Federation have quite potent contenders for all manner of playstyles. Not to mention their Fleet Escorts are some of the meanest, yet still quite tanky, attack ships in the game.


    The JHAS has a bit of a.. placebo stigmata attached to it. It's certainly a powerful ship(moreso than any "Frigate" has a right to be), but there ARE other sharks in the tank.
  • oldkilldareoldkilldare Member Posts: 0 Arc User
    edited November 2013
    i'll offer a solution (and it's kinda canon-y too) :

    when we get Admiral rank (and it is apparently coming) we get to pick, choose and cutomise our flagship...

    and i'll point at "Admiral" Rikers "Dreadnought" and "Admiral" Kirk basically getting continually handed the ship he wanted (ie "The Enterprise" ofc) and the NCC-1701-A Enterprise basically being "built/co-opted to order" for Kirk and his crew after the original Enterprise refit is destroyed in The Search for Spock.

    Sisko and "The Defiant" too...both of them...

    point is in the canon important officers very clearly have ways of "pulling a few strings" and getting the ship they want ;)

    basic in game implementation ?

    the adding of console and weapon slots (also possibly hull upgrades) via a system similar to enchanting in other MMOs/RPGs (with some restrictions ofc to prevent game breaking configurations).

    do that and you can have any "ship of the line" you want as your flagship (almost).

    this concept also means when we do move to Admiral we don't leave all our VA ships rusting in space dock in favour of whatever Admiral level ships cryptic pump out...

    in would also be the perfect excuse to implement some use of the canon shipyards (ie Utopia Planitia) in game.
  • diva570diva570 Member Posts: 0 Arc User
    edited November 2013
    I read this entry thread and I wasn't going to post. But, I think that the cannon ships: definite, fleet science vessel, Intrepid class c-store one, the enterprise b one fleet version to name a few are really good fed cannon ships. The definite and the grumba are matched in skill with the bug ship. But the bug ship pops a lot in pop if it's all by its self. It's nasty in pre made teams. Watch yourselves. Lol.
  • kirahitomikirahitomi Member Posts: 144 Arc User
    edited November 2013
    I think the nearest your going to get to a Fed-Like JHAS is either going to be the Chimera or the Steamrunner, leaning more toward the Steamrunner since its stats are the nearest to the JHAS. But even then its going to fall very slightly behind the JHAS but not so much that it would be considered a major loss if your that stuck on having a Fed ship that looks 100% Fed.
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    When you make a Star Trek game the main appeal is to fly iconic Star Trek ships. That's you're biggest asset. But why Cryptic chooses to squander that asset is saddening. They force players to choose between the iconic ships they love from the show and the ugly ships that are so much more powerful, you're greatly limiting your full potential to not use them.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2013
    sonnikku wrote: »
    When you make a Star Trek game the main appeal is to fly iconic Star Trek ships. That's you're biggest asset. But why Cryptic chooses to squander that asset is saddening. They force players to choose between the iconic ships they love from the show and the ugly ships that are so much more powerful, you're greatly limiting your full potential to not use them.

    Your guess is as good as mine.
  • oldkilldareoldkilldare Member Posts: 0 Arc User
    edited November 2013
    sonnikku wrote: »
    When you make a Star Trek game the main appeal is to fly iconic Star Trek ships. That's you're biggest asset. But why Cryptic chooses to squander that asset is saddening. They force players to choose between the iconic ships they love from the show and the ugly ships that are so much more powerful, you're greatly limiting your full potential to not use them.
    that's not exactly fair...originally the plot/time period/licensing of the game didn't really seem to accommodate canon ships.

    the ones you can get at VA now ("refits","retrofits" and compatible skins you can throw on newer ship classes etc) have been added since as Cryptic under Stahl has sought to gain approval to put more and more canon "trekyness" in over time due to unrelenting fan demand for exactly that.

    the new (and it is new) "classic" Earth Spacedock is emblematic of this "canon treky-fication" process.

    it's not the one that was in the game originally.

    the one that was originally in game was a "2409" Cryptic designed version as per the games original brief/licensing arrangements.

    likewise the ships on offer at launch were very different from what you can fly about in now...you left classic ships behind in the lower levels at launch...the implication being they were old out of date vessels only being used as officer "trainers"...there were no "refits","retrofits" or fleet versions...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    that's not exactly fair...originally the plot/time period/licensing of the game didn't really seem to accommodate canon ships.

    the ones you can get at VA now ("refits","retrofits" and compatible skins you can throw on newer ship classes etc) have been added since as Cryptic under Stahl has sought to gain approval to put more and more canon "trekyness" in over time due to unrelenting fan demand for exactly that.

    the new (and it is new) "classic" Earth Spacedock is emblematic of this "canon treky-fication" process.

    it's not the one that was in the game originally.

    the one that was originally in game was a "2409" Cryptic designed version as per the games original brief/licensing arrangements.

    likewise the ships on offer at launch were very different from what you can fly about in now...you left classic ships behind in the lower levels at launch...the implication being they were old out of date vessels only being used as officer "trainers"...there were no "refits","retrofits" or fleet versions...
    Yup... people apparently hate the Star Cruiser with a passion. Why? no clue.... I had fun making mine look as much like an alligator as I could.
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  • kaarruukaarruu Member Posts: 133 Arc User
    edited November 2013
    This is why I'm not interested in (or bothered by) lockbox ships.

    My Federation captains fly Starfleet vessels and Starfleet vessels only. I have a Tac alternating between Fleet Defiant, FHEC and Avenger, as well as a Sci in Vesta (show me another ship where I can have 135 Aux power that also powers its cannons).

    As KDF-Rom, it feels more natural to stick to warbirds. Between the T'varo and the Scimitar, there isn't much else I'd want.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    kaarruu wrote: »
    This is why I'm not interested in (or bothered by) lockbox ships.

    My Federation captains fly Starfleet vessels and Starfleet vessels only. I have a Tac alternating between Fleet Defiant, FHEC and Avenger, as well as a Sci in Vesta (show me another ship where I can have 135 Aux power that also powers its cannons).

    As KDF-Rom, it feels more natural to stick to warbirds. Between the T'varo and the Scimitar, there isn't much else I'd want.

    Few things about the vesta's flaws that would make me really question whoever the designer was....

    #1 Only phasers

    #2 No other aux powered weapons besides dual heavy cannon

    #3 obelisk core gets you to 135 aux but you cant take advantage of the AP bonus and a fleet elite core with amp will get you to 130 aux and 12% extra damage due to amp plus a X to Y extra power

    Just too many flaws that really shouldnt be there
    Chive on and prosper, eh?

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  • newromulan1newromulan1 Member Posts: 2,229
    edited November 2013
    kyeto13 wrote: »
    I can feel your pain, but in the opposite direction. I exclusively fly the Vesta Class science vessel. It's my baby. I have screenshots of it on my phone, as my desktop background. She is my flagship. And while it is a powerful ship, and I have taken it to the max, there are several ships released since then that are more capable and powerful science vessels.

    It has been asked several times to free up the ships alittle to make it so you can fly the ship you want. However, I beleive that will cripple the ship market, which is a major source of income for the game.

    So, in other words, you can't have your cake and eat it too. :/ Either stick with the JHAS, or find a good Federation escort and max that out as best you can.

    As someone who still uses a fleet nebula!! Daily!! I have to laugh at this - I can only imagine how much better the vesta class is over the nebula. Just what c-store science ships have been released after the vesta that are more 'capable and powerful' because I can't think of any.
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