test content
What is the Arc Client?
Install Arc

New leg models

frtoasterfrtoaster Member Posts: 3,352 Arc User
edited November 2013 in The Art of Star Trek Online
Here is my feedback on the new leg models introduced in Season 8. Although the new female calves look better with skirts and tight pants, the increased thickness of the thighs for tight pants makes them look unproportional in comparison to the calves. (Note that thighs for loose pants were made thicker as well.) Furthermore, the thighs for TOS skirts look thicker from the front and back than from the sides.


Tight pants

The female thighs for tight pants look overly muscular in comparison to the calves.

Andorian female: Tight pants
Front, Back, Left, Right

Similar problems can be seen with the new male thighs. The male thighs look too thick from the front and back, though they look all right from the sides. Notice how the quadriceps appear to bulge out when the character is viewed from the back.

Andorian male: Tight pants
Front, Back, Left, Right


TOS skirts

Here "TOS skirt" means the TOS Split Skirt or TOS Nurse Skirt. The thighs for TOS skirts are thinner from the sides like the thighs for other skirts, but they are the thicker from the front and back like the thighs for tight pants and loose pants. The result is that the thighs for TOS skirts look thicker from the front and back than from the sides.

Andorian female: TOS Split Skirt
Front, Back, Left, Right

Andorian female: TOS Nurse Skirt
Front, Back, Left, Right

There are a few other issues with the TOS skirts:
  • When the TOS Split Skirt is used with certain tops, there is a gap in the seam between the top and bottom of the outfit. (Cryptic is already aware of this issue.)
  • The TOS Split Skirt now has a split in front of the left leg.
  • The TOS skirts now flare outward making the fabric appear too stiff. The outward flare can be seen in this picture.


Other changes

Other changes to the lower body may affect the appearance of the legs. The following changes were introduced in Season 8:
  • wider hips and waist on females,
  • narrower hips and wider waist on males,
  • new skin textures for female legs.
Waiting for a programmer ...
qVpg1km.png
Post edited by Unknown User on
«1

Comments

  • tpalelenatpalelena Member Posts: 1 Arc User
    edited November 2013
    Actually males could use a bit wider hips as well. And females narrower hips.

    At least it is good that their legs (partially) are less thin.

    The bodybuilders with thin stick legs before was odd.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited November 2013
    tpalelena wrote: »
    Actually males could use a bit wider hips as well. And females narrower hips.

    Male hips were actually made narrower, and female hips wider.
    Waiting for a programmer ...
    qVpg1km.png
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2013
    Is this why all my female bridge crew are clipping like mad on their skirts and boots?
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited November 2013
    frtoaster wrote: »
    Male hips were actually made narrower, and female hips wider.

    I know, but they should have done the opposite.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited November 2013
    tpalelena wrote: »
    I know, but they should have done the opposite.
    What? No! The one change I like is the fact that women have wider hips :/

    Males can already have wide enough hips IMO, I honestly don't think making them bigger would be that good of an improvement.
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited November 2013
    There is a range of opinions on this, and without getting myself too entrenched, I know frtoaster has been diligent about his analysis of the characters and wanted to clarify one aspect with the legs with skirts.

    The legs with skirts unfortunately have to bee skinny from the sides so they don't clip with the skirts when walking, running, etc. They're about the same width from they side as they've always been, but from the front and back they now appear more natural.
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited November 2013
    Is this why all my female bridge crew are clipping like mad on their skirts and boots?

    Clipping at the waist is a known bug. It will be fixed soon.

    Examples of boots clipping would be much appreciated.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited November 2013
    What? No! The one change I like is the fact that women have wider hips :/

    Males can already have wide enough hips IMO, I honestly don't think making them bigger would be that good of an improvement.

    I'm sorry, but I already had to put hips to as little as possible on the previous builds.

    I'll just have to put this down to the character finding her way to an abandoned cach of chocolate....
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited November 2013
    tpalelena wrote: »
    I'm sorry, but I already had to put hips to as little as possible on the previous builds.

    I'll just have to put this down to the character finding her way to an abandoned cach of chocolate....

    What do you have against women who eat every so often? :P
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited November 2013
    tpalelena wrote: »
    I'm sorry, but I already had to put hips to as little as possible on the previous builds.

    I'll just have to put this down to the character finding her way to an abandoned cach of chocolate....
    Kinda agree on the hip size.. they are oversized, even when on minimum now (same like oversized TRIBBLE, when on minimum, I see a pattern there... :( ). Now, if the middle portion of torso was thicker, I'd like that more. Makes the characters look horribly anorectic with the waists as it is... <.<
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • millybunmillybun Member Posts: 232 Arc User
    edited November 2013
    tpalelena wrote: »
    I'm sorry, but I already had to put hips to as little as possible on the previous builds.

    I'll just have to put this down to the character finding her way to an abandoned cach of chocolate....


    I prefer the opposite myself, hips always felt *too* narrow to me, but I would prefer wider hips (or more narrow hips, I suppose) as an option, like part of an extended hip slider or such.

    The apparent narrowness or wideness of hips, however, will likely vary depending on your other slider settings...such as if you have a smaller torso, hips will always look a bit wider, and vice versa.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited November 2013
    There is a range of opinions on this, and without getting myself too entrenched, I know frtoaster has been diligent about his analysis of the characters and wanted to clarify one aspect with the legs with skirts.

    The legs with skirts unfortunately have to bee skinny from the sides so they don't clip with the skirts when walking, running, etc. They're about the same width from they side as they've always been, but from the front and back they now appear more natural.


    Maybe you guys should consider using cloth physics for skirts by way of PhysX?
    Seeing as how STO is built on the PhysX libraries.

    I mean that way you would be able to use proper body models without clipping issues.

    If performance is an issue, then perhaps a toggle, that automatically replaces the hard mesh skirts with cloth simulated skirt for those who have chosen to enable that option?
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2013
    Maybe you guys should consider using cloth physics for skirts by way of PhysX?
    Seeing as how STO is built on the PhysX libraries.

    I mean that way you would be able to use proper body models without clipping issues.

    If performance is an issue, then perhaps a toggle, that automatically replaces the hard mesh skirts with cloth simulated skirt for those who have chosen to enable that option?

    Some skirts do. Well... the sashes do.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2013
    Maybe you guys should consider using cloth physics for skirts by way of PhysX?
    Seeing as how STO is built on the PhysX libraries.

    I mean that way you would be able to use proper body models without clipping issues.

    If performance is an issue, then perhaps a toggle, that automatically replaces the hard mesh skirts with cloth simulated skirt for those who have chosen to enable that option?

    I think the PhysX in place has a constant wind effect or something. You see this with sashes and capes. They'd never be able to sit down or crouch without their skirt blowing up around their neck.

    Now, maybe you like that but if that's the effect you want, but if so, I'd keep lobbying for bikinis. There are women who play the game. Heck, while I go for a certain amount of eye candy with my crews, I go for a pretty balanced gender and body type mix and not every character I put in a skirt is meant to be sexy
  • meedacthunistmeedacthunist Member Posts: 3,085 Arc User1
    edited November 2013
    I like new leg thickness for females, but it needs refining with skirts and boots. But it looks partially better than old stick figure legs.

    Now, males could use it as well.

    And finally, same adjustments could be avialable for upper body. So upper part could match the lower part.

    Basically, what STO needs is more slider scales. As it is for now, it's hard to make bulky male/female with proportional body. Or curvy female. Or heavy-built male without stick arms and legs.

    But it's probably a lot of work, seeing as adjusting body sliders will cause clipping with hips/chest costumes. Romulan republic uniform jackets are already ruined by undershirt clipping through at anything but the lowest possible torso/arms bulk.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited November 2013
    The legs with skirts unfortunately have to bee skinny from the sides so they don't clip with the skirts when walking, running, etc. They're about the same width from they side as they've always been, but from the front and back they now appear more natural.

    The point I was trying to make about the TOS skirts is that they have different thighs than the other skirts. From the sides, the thighs of TOS skirts are thin like those of other skirts, but from the front and back, they are thick like those of tight pants. You can see this in the screenshots below.

    Andorian female: TOS Nurse Skirt
    Front, Back, Left, Right

    Andorian female: Antares Skirt
    Front, Back, Left, Right

    Andorian female: Tight pants
    Front, Back, Left, Right

    It seems to me that you have two thigh models: one for tight pants and one for regular skirts. For each of these models, the front, back, and sides of the thighs seem to be designed to go together. But the thigh model for TOS skirts seems to be a weird mix of the two. To me, this looks like a mistake or a bug.
    Waiting for a programmer ...
    qVpg1km.png
  • raiijiraiiji Member Posts: 15 Arc User
    edited November 2013
    Why was this change implemented in the first place? No offense but it seems like devs were fixing something that wasn't broken, and now you guys have created more work for yourselves by having to fix all the issues that have followed.
  • colson15colson15 Member Posts: 2 Arc User
    edited November 2013
    raiiji wrote: »
    Why was this change implemented in the first place? No offense but it seems like devs were fixing something that wasn't broken, and now you guys have created more work for yourselves by having to fix all the issues that have followed.
    +1

    This. Plus the facial texture changes...so unneccessary. Truly.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited November 2013
    colson15 wrote: »
    +1

    This. Plus the facial texture changes...so unneccessary. Truly.

    they did because of this(the legs that is, the facial texture looking bad is a bug).
    I picture is better than 1000 words:
    Old Holodeck leg model:
    http://i1189.photobucket.com/albums/z432/cerritouru/screenshot_2013-10-03-20-56-11.jpg

    Current Holodeck leg model:
    http://i1189.photobucket.com/albums/z432/cerritouru/screenshot_2013-10-03-20-57-11.jpg

    The current one is not perfect (expecialy the hip width that is going to be fixed) but the legs are much better NOW.

    Lets wait that crypticjoejing gives us the fix, and then we decide if we want to go back to thouse horrible legs.

    Sorry for bad english.

    and they're right, crypticjoejing even acknowledged it
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited November 2013
    frtoaster wrote: »

    It seems to me that you have two thigh models: one for tight pants and one for regular skirts. For each of these models, the front, back, and sides of the thighs seem to be designed to go together. But the thigh model for TOS skirts seems to be a weird mix of the two. To me, this looks like a mistake or a bug.

    Really there are essentially three leg models for bare legs. 1. completely normal seamless set mainly for Orion females wearing loin cloths instead of skirts. 2. One set of legs for *very* short skirts or split front and back skirts. These are almost normal as they don't have to fight with the skirts much, but they still have adjustments to minimize clipping. 3. One set for longer skirts. These are still the most dramatically altered - most noticeably from the sides and the front, the further up the thigh.

    It's often a bit of a compromise to give you guys lots of interchangeable options,
    minimize clipping, and still look decent. And sometimes we reach a point where it's one or the other.

    senatorvreenak - Other physics or cloth sims aren't that practical at this stage for STO. That's talking hella major rework for all of the existing assets. Not to mention it doesn't quite just plug in and work. *Lots* of R&D - in fact we went through it for Neverwinter and after all the effort ended up with only a moderately improved system.

    That said, we're always looking to improve things, tho we have to pick and choose the battles and decide when and what to hit next.

    And thanks phoenicius for reposting why we took this on.
  • colson15colson15 Member Posts: 2 Arc User
    edited November 2013
    Crypticjoejing, is this new midriff bug caused by the new legs? I am seeing more and more combinations of clothing having issues since S8

    Split midriff on All Good Things Top + Split Skirt

    http://sdrv.ms/173cf3d

    I hope this will be fixed as it was before.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2013
    On the compromise front, I'd take a leg that looks good standing still but clips slightly during movement.

    Speaking of changes, the Split Skirt (I think it's called) now has a huge split in it.
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited November 2013
    Really there are essentially three leg models for bare legs. 1. completely normal seamless set mainly for Orion females wearing loin cloths instead of skirts. 2. One set of legs for *very* short skirts or split front and back skirts. These are almost normal as they don't have to fight with the skirts much, but they still have adjustments to minimize clipping. 3. One set for longer skirts. These are still the most dramatically altered - most noticeably from the sides and the front, the further up the thigh.

    [...]

    Kudos for the explaining part. I always appreciate it when stuff like this gets an elaboration.
    Ceterum censeo Otha supplendum in praemiis.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited November 2013
    What's the problem? You don't like women to have man legs??? ;)
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited November 2013
    colson15 wrote: »
    Crypticjoejing, is this new midriff bug caused by the new legs?...
    I hope this will be fixed as it was before.

    Yup...and yup.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited November 2013
    Really there are essentially three leg models for bare legs. 1. completely normal seamless set mainly for Orion females wearing loin cloths instead of skirts. 2. One set of legs for *very* short skirts or split front and back skirts. These are almost normal as they don't have to fight with the skirts much, but they still have adjustments to minimize clipping. 3. One set for longer skirts. These are still the most dramatically altered - most noticeably from the sides and the front, the further up the thigh.

    Ah, that is interesting. I take it that the TOS Nurse Skirt and TOS Split Skirt, as very short skirts, belong to category 2. I'm curious what is meant by "split front and back skirts" though.

    I do think the thighs for TOS skirts could use another pass, after you've dealt with more pressing concerns like the clipping and reversions. I find it a bit odd for thighs to be thicker from the front and back than from the sides.
    Waiting for a programmer ...
    qVpg1km.png
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2013
    Yup...and yup.

    I look forward to this fix, then I shall be able to make more than tolerance edits to my character.
    ZiOfChe.png?1
  • colson15colson15 Member Posts: 2 Arc User
    edited November 2013
    Yup...and yup.
    '

    He's a real people-pleaser! :) I dare say it blends even better than before!
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited November 2013
    frtoaster wrote: »
    I'm curious what is meant by "split front and back skirts" though.
    Longer skirts get mapped as two individual parts, one to each leg like a pair of pants. Then, a UV or texture gets mapped to the space in between, and is designed to always fill the void as the two individually mapped parts move around each other. The result is a skirt-like appearance, but with some goofiness in how it behaves vs. real-life.

    This is the route usually taken because it avoids things like plastic skirts (rigid frames that have to flare outwards to prevent clipping), full cloth physics (expensive to calculate, which raises the minimum standard - undesirable in an MMO setting), or UV/texture maps on side splits instead of front & back splits (a LOT more noticable).
    [SIGPIC][/SIGPIC]
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited November 2013
    frtoaster wrote: »
    I'm curious what is meant by "split front and back skirts" though.
    .

    The biggest problem area of skirts is the area between the legs.

    I described it in another post, but quick summary, legs are separate solid entities for the most part. But a skirt usually wraps around and has to stretch when the legs take a wide stance or stride while walking and running. It is *extremely* difficult to avoid clipping, especially the longer the skirt is.

    Something that hasn't been leveraged as much in STO, due to matching IP uniforms, is split front skirts along these lines: http://images.asos-media.com/inv/media/2/5/3/4/2674352/image4xl.jpg

    And basically if the split up the middle is high enough, it makes "skinning" the skirt *much* easier as you don't have to worry about the middle stretching and clipping as the legs animate.

    We used them more on Neverwinter. But again, we weren't trying to match costumes exactly from an established show or movie.

    That leg geo we're referring to is good for short skirts and split skirts.
Sign In or Register to comment.