When I logged in after Season 8's patch, I noticed some of the UI functions were showing key binds on them (need/greed/pass, for instance) where I had previously removed the key bind.
Loading my old keybind files did not fix it, so I figured I'd reset the entire key bind menu, and rebuild everything again. Wouldn't be the first time something changed that made UI display of key binds break for me.
Now, my UI is showing me some kind of frankenstein combination of my key binds and default ones... somehow it seems to think I have the same key bound to multiple functions.
Fortunately, as far as I can tell, the key binds when activated actually function correctly, so the glitch seems to be limited to the UI display of key binds in the key binds menu and the UI tray/buttons which display key binds on them.
Also, if I /bind_save_file now, it doesn't show key aliases in the file, it shows a the key codes like this:
I think this might mean that the problem is somehow related to the change made to make numpad enter and enter register as two separate keys, and the UI hasn't caught up to those changes yet.
small edit:
kind of weird, only a few key binds are displayed wrong on a character until I make a change to the keybinds then change maps or relog, once I do that, then all the keybinds start displaying incorrectly.
I am having trouble with the keybinds I've been using for months without problem. I suddenly have "t" rebinding to open the transwarp list, when yesterday I was using it to activate my tactical teams. Even though I keep clearing the keybind and reloading my file, it keeps changing it back to open the transwarp menu. My current keybind file is:
I cannot read those keys, which is not how it used to work. The game is also now breaking apart keybinds, so pressing "f" after loading my keybind file gives me [System] Unknown command "with". What happened to mess up keybinds? Please fix this!
:mad:
I have a similar issue. The same actually, just with other keys, that the OP mentioned. Seems to somehow be caused/affected by localization, since most of (maybe all) affected keys are some kinds of special characters - ?,?,? on my german keyboard for example.
Also the keys 1...0, CTRL+1...0, ALT+1...0 are reassigned to the tray 1..4 on every map change, no matter, what custom options i might have had for them.
SAME PROBLEM! All of the buttons back to the default position. If changes are not effective at changing locations are reset to default. You load a configuration file where the map changes every reset. Blank buttons themselves are assigned to CTRL and ALT. What the **** is going on here!
Keybinds keep resetting after every map change or after switching characters...
my guess is that it has something to do with "Material files reloaded"...
there's some german thread with some guys having the same issue
may i ask, what is +trayexecbytraywithbackup ? i always used +trayexecbytray
That command attempts to execute a certain tray, but if it's on cooldown or unavailable, it moves on to the alternate tray. The downside is it seems you can only have 1 of these commands in a single bind, while what you use can be chained.
That command attempts to execute a certain tray, but if it's on cooldown or unavailable, it moves on to the alternate tray. The downside is it seems you can only have 1 of these commands in a single bind, while what you use can be chained.
not true acvording my findings. I have keybinds thag use several instances of yhat command.
The command is desgned to fire two executions at first and then second intervals but it will get flubbed up someyimes on activatoon time differences and occassoonally fire first last.
Not just resetting, but seems to have screwed them up in general. I'm having to repeatedly hammer my spacebar 3-4 times just to get some basic stuff to fire off, like they added activation times or something. Its very sluggish and unresponsive, and making it rather frustrating to micromanage.
For the last year, I have been using a set of simple keybinds for running ground maps, binds that allow me to forgo using a mouse all together, as of today they keep going back to a mix of my binds and some from what i think must be default binds, this is a really frustrating little bug.
The keybinds seem to have reset and do not to apply new changes.
I am really tired of this game and company, really.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
yea i use space bar .txt from Hilbert and whats happened is the sequence has reversed from what ive figured out use to fire off 1-0 1234567890 now it going 0-1 0987654321 weird and yes i find myself pounding space bar trying to get things to fire
Now getting this issue too. Combined with the graphics glitch, this is seriously turning me off from playing the game.
I didn't want to believe all the hate people were throwing at Cryptic about new seasons meaning a bunch of bugs, but... they weren't kidding. This is getting out of hand.
When I look at the exported "new" bind file on it OP the codes listed for keys look a lot like keyboard scan codes (example of scan code table in the link below)
for instance key "F" has hex 21 scan code (0x21) thus the game would likely give out error for the "with" word in the begin of the line associated to that key (the example OP described).
Maybe they have started to use scan codes in the bind system?
for instance key "F" has hex 21 scan code (0x21) thus the game would likely give out error for the "with" word in the begin of the line associated to that key (the example OP described).
I only get that problem if I load my bindfile again. I have no binds in it for F, and keep that button as the game's default. However, loading my bindfile results in the F key giving me that error. Looking at keybinds in my options, F is still set as the Interact button, but I get that error unless I put in F again for Interact. How does my bindfile suddenly bind things that aren't even in it?
After S8 i noticed that certain keys stopped working for me.. namely
My old bind file says:
Z "GenSendMessage Inventory_Root SwitchActiveWeapon"
E "UseTraySlot1 1"
] "InteractWindow"
loading that had no effect, the keys wouldn't work anymore. I had to reassign the keys in the UI again, the UI also shows default stuff.. stuff thats totally not bound that way at all.. means i can load what i want the UI will show wrong stuff.
Yet changing the key in the ui worked oddly.. saving the file however produces this for those 3 keys:
So something is definitely wrong with whats saved and loaded from the bindfile since S8.
Reassigning keys manually on each toon is a pain, especially for people with many alts..
I don't have an issue with my custom keybind files, but ever since Season 8 went live, the default keybind for ship right turn turns itself off. The keybind tab in options shows D key still registered as right turn, but the ship wont turn right. I have to manually reset it every time but it turns itself off again soon after.:mad:
I don't have an issue with my custom keybind files, but ever since Season 8 went live, the default keybind for ship right turn turns itself off. The keybind tab in options shows D key still registered as right turn, but the ship wont turn right. I have to manually reset it every time but it turns itself off again soon after.:mad:
I have a similar issue, but it is E and throttle up for me, rather than D; The thing is, some keys seem to exist multiple times - you can observe this via the "Show Keyboard" button - in my screenshot you see multiple S, E, and A's for example (there are others as well). Note how 3 instances of S are triggered in the shot.
For me the real E Key and the E key at the right side near the Backspace (= actually) are both showing up as E, and both triggering when i push E. They have however different functions bound to them, and the fake E is overriding the desired functionality. Manually unbinding the wrong instance of the Key solves the problem for me.
There is of course still the issue with mapchange, when the keybind-reset BS happens.... :mad::mad::mad:
I have a similar issue, but it is E and throttle up for me, rather than D; The thing is, some keys seem to exist multiple times - you can observe this via the "Show Keyboard" button - in my screenshot you see multiple S, E, and A's for example (there are others as well). Note how 3 instances of S are triggered in the shot.
For me the real E Key and the E key at the right side near the Backspace (= actually) are both showing up as E, and both triggering when i push E. They have however different functions bound to them, and the fake E is overriding the desired functionality. Manually unbinding the wrong instance of the Key solves the problem for me.
There is of course still the issue with mapchange, when the keybind-reset BS happens.... :mad::mad::mad:
Wow, that is crazy. I checked mine, but it seems D doesn't trigger any other buttons. and so far, none of my other keys have that issue either. There must be a faulty EPS relay somewhere on my ship. lol
Well now, I think I fixed my default D key right turn issue. I noticed that it stopped working when I hit the space bar at least once, then will work again if I press the bar and the D key together. I have that Hilbert guide bind set up, where shields are redistributed and a whole row on the tray activates with the press of the space bar, though slightly modified via the STO keybinds Application that generates a file to set up keybinds.
I feel very dumb for not having noticed this part the other day, but I looked at the space bar in show keyboard options and noticed it said before the intended keybinds:
Space
Bound to /bind_load_file STO_i_07882__C_space_1.txt$$...
Deleting that part and reloading my bind fixed my problem.
Comments
If I have the game save my binds in a new file, I get:
I cannot read those keys, which is not how it used to work. The game is also now breaking apart keybinds, so pressing "f" after loading my keybind file gives me [System] Unknown command "with". What happened to mess up keybinds? Please fix this!
:mad:
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
Also the keys 1...0, CTRL+1...0, ALT+1...0 are reassigned to the tray 1..4 on every map change, no matter, what custom options i might have had for them.
my guess is that it has something to do with "Material files reloaded"...
there's some german thread with some guys having the same issue
german thread about resetting keybinds
i thought this issue has top priority and made a thread in the gameplay bug reports section
i'd suggest to merge or delete this thread here then but the more attention it gets the faster it's fixed
keybinds keep also resetting after every map change/char switch
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
That command attempts to execute a certain tray, but if it's on cooldown or unavailable, it moves on to the alternate tray. The downside is it seems you can only have 1 of these commands in a single bind, while what you use can be chained.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
not true acvording my findings. I have keybinds thag use several instances of yhat command.
The command is desgned to fire two executions at first and then second intervals but it will get flubbed up someyimes on activatoon time differences and occassoonally fire first last.
R.I.P
For the last year, I have been using a set of simple keybinds for running ground maps, binds that allow me to forgo using a mouse all together, as of today they keep going back to a mix of my binds and some from what i think must be default binds, this is a really frustrating little bug.
The keybinds seem to have reset and do not to apply new changes.
I am really tired of this game and company, really.
I didn't want to believe all the hate people were throwing at Cryptic about new seasons meaning a bunch of bugs, but... they weren't kidding. This is getting out of hand.
I hope they get fixed soon...
http://www.ee.bgu.ac.il/~microlab/MicroLab/Labs/ScanCodes.htm
for instance key "F" has hex 21 scan code (0x21) thus the game would likely give out error for the "with" word in the begin of the line associated to that key (the example OP described).
Maybe they have started to use scan codes in the bind system?
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
My old bind file says:
Z "GenSendMessage Inventory_Root SwitchActiveWeapon"
E "UseTraySlot1 1"
] "InteractWindow"
loading that had no effect, the keys wouldn't work anymore. I had to reassign the keys in the UI again, the UI also shows default stuff.. stuff thats totally not bound that way at all.. means i can load what i want the UI will show wrong stuff.
Yet changing the key in the ui worked oddly.. saving the file however produces this for those 3 keys:
0x15 "(null)"
0x12 "+STOTrayExecByTray 1 1"
0x1b "InteractWindow"
So something is definitely wrong with whats saved and loaded from the bindfile since S8.
Reassigning keys manually on each toon is a pain, especially for people with many alts..
I have a similar issue, but it is E and throttle up for me, rather than D; The thing is, some keys seem to exist multiple times - you can observe this via the "Show Keyboard" button - in my screenshot you see multiple S, E, and A's for example (there are others as well). Note how 3 instances of S are triggered in the shot.
(The Screenshot)
For me the real E Key and the E key at the right side near the Backspace (= actually) are both showing up as E, and both triggering when i push E. They have however different functions bound to them, and the fake E is overriding the desired functionality. Manually unbinding the wrong instance of the Key solves the problem for me.
There is of course still the issue with mapchange, when the keybind-reset BS happens.... :mad::mad::mad:
Wow, that is crazy. I checked mine, but it seems D doesn't trigger any other buttons. and so far, none of my other keys have that issue either. There must be a faulty EPS relay somewhere on my ship. lol
I feel very dumb for not having noticed this part the other day, but I looked at the space bar in show keyboard options and noticed it said before the intended keybinds:
Space
Bound to /bind_load_file STO_i_07882__C_space_1.txt$$...
Deleting that part and reloading my bind fixed my problem.