Theyll shovel TRIBBLE down your throat until the servers are bare- then say it was just time to close down, never acknowledging their players, and why it actually happened.
The majority of STO's players would be up in arms if they changed it to a true FPS ground game. They're so used to tab targeting after all this time, that the game would lose far more players than gain.
ive been here since launch. its a slow death because im sticking around, like many, because of startrek withdrawl. this game satisfies a centralized st community need, and the love of ships, but honestly, ground has the worst AI ive seen.
if they skipped making a season and just made ground "tight TRIBBLE" it would be worthwhile.
i wish they spent the money from st 2013's game on improving this game, but that would require sense.
Wow, do you really think your going to get what you want by moaning on a forum? ask the Galaxy thread guys
I get that you have a valid point, but presenting it in such an aggressively negative way is not going to net you a favorable result
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Wow, do you really think your going to get what you want by moaning on a forum? ask the Galaxy thread guys
I get that you have a valid point, but presenting it in such an aggressively negative way is not going to net you a favorable result
It is the only way he/she/it knows how. He lost me at I've been here since launch blah blah blah, like that would impress anyone to Doooooom.
Personally, yeah the game has bugs, and the Devs are continuing to release material a way that has been successful in their view and all you have to do is log in and see that the game has a lot of players in it at the moment. I will assume that lockbox keys are selling substantially more than a week ago.
In all that poster's crying and whining, i have seen two suggestions and they were not very good.
ok im gonna go ahead and say it... i like the ground gameplay in this game VERY much! and i simply LOVE the obelisk carrier. if i had 800 lobi i would buy the advanced version without thinking about it!
What I don't get is that people consistently moan saying "this isn't Trek" or "too much combat and not enough story". So Cryptic gives us what I thought was a pretty good mission, with some amazing backdrops and references to prior missions and TV episodes. Not to mention sorting out your away teams, tending to your wounded and splitting up to EXPLORE this unknown complex. Only minimal ground combat but finishes off with a pretty good space battle complete with the Enterprise and Bortasqu' in attendance with hints as to what's coming in Season 8.
Seriously, talk about being hard to please?? So I guess people want STO ground combat to be first person with load of cannon fodder to shoot at? Cryptic is making do with an old engine, with code that probably resembles spaghetti junction since people have come and gone making it hard to decipher old code (hence why stuff is fixed then breaks something else - or takes ages to figure out i.e. Gal X saucer sep). The "Press F to win" only exists because it's probably what the engine can handle. If anyone has real suggestions as to how o revamp ground combat (again) I'd be all ears but we have to remember this is an MMO and they can't break the mould too much or make it too in depth because they will scare off some of the casual players who have never played an MMO in their life.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
ok im gonna go ahead and say it... i like the ground gameplay in this game VERY much! and i simply LOVE the obelisk carrier. if i had 800 lobi i would buy the advanced version without thinking about it!
I'll go on record and say i also enjoy ground content, for me though its not suposed to be like a FPS or anything, if i want a Sci Fi FPS i will go and play Halo games, the ground element of the game is to reflect the Away teams input, Which correct me if i am wrong, is not to be somekind of Warhero like in an FPS, but to explore?
Though i could do with fewer go here scan 5 things, I have no issue scanning things, but less of the scan an arbitrary number of things and more give me some reason to scan it that interests me , it seems the 5 things is just to get me moving around the map
in all the ground in STO, its not the best i have played, but i have seen worse
(i have a sneaking suspicion that some who dislike ground are simply not very good at it, not having put much skill points into ground skills or ground traits, and get enraged at their failure when faced by a dreaded captain level 3 mob)
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
the ground element of the game is to reflect the Away teams input, Which correct me if i am wrong, is not to be somekind of Warhero like in an FPS, but to explore?
Though i could do with fewer go here scan 5 things, I have no issue scanning things, but less of the scan an arbitrary number of things and more give me some reason to scan it that interests me , it seems the 5 things is just to get me moving around the map
in all the ground in STO, its not the best i have played, but i have seen worse
(i have a sneaking suspicion that some who dislike ground are simply not very good at it, not having put much skill points into ground skills or ground traits, and get enraged at their failure when faced by a dreaded captain level 3 mob)
I would like the ground portion to feel a little more Trek-ish. I've played other games where i had to do some grinding. But STO and New Romulus dailies was the first time i actually said...hmm New Romulus sure does have me running around a lot and simply hitting F to interact with something. Because of that i actually did Sphere of Influence and i rate the ground portion on how interactive the...interactions are. Here is a basic rundown of the ground portion:
-get 3 numbers give to scientist
-hit F a bunch of times
-first aid (one of which has the steps outlined for you)
-hit F several times
-shoot some stuff
-hit F some more
-shoot some stuff
-hit F a couple of times
-shoot some stuff
-hit F a few times
-shoot stuff
-first aid on Shon (where the steps are laid out for you)
-go to platform area hit F some more
-shoot some more
-play simon says game
-hit F a few more times
-go to space battle
Shooting portion doesnt matter it can be hard or easy, it can just be me and an NPC or me and my regular boff away team, whatever i dont care. Dialogue is dialogue, you like it hate it or skip through it. If i had to rate it i would say that i would only say it was average. But what about the interactive portion? I'm sure the reasons the interactive isnt more in depth isnt just on the developers end but with the players. It wouldnt be smart for the devs to put in a puzzle quest or something that you actually have to use your brains for. A lot of people dont have the kind of patience for that kind of thing. SWTOR people would joke about 'spacebar commandos' because people would just skip through dialogue (spacebar through it). In STO it seems like the equivalent is to F through content.
Lots of immature one-dimensional thinking as usual.
Star Trek was always about people, with ships just as establishing shots (with maybe the occasional "space battle")
It's called "Sphere of influence" and there's no sign of the sphere yet -
It should be obvious to anyone that this is only one mission in the overall episode to come.
Just like "Mind Games" or "Spin the Wheel" is only one mission episode chain.
A lot of those reviews were prior to certain revamps.
But here's a few considerations:
- If "ground is terrible" then the devs will probably keep devoting effort to ground gameplay until people no longer think that. This isn't supposed to be an entirely space game so if "ground is terrible" then ground needs love.
Lots of immature one-dimensional thinking as usual.
Star Trek was always about people, with ships just as establishing shots (with maybe the occasional "space battle")
It's called "Sphere of influence" and there's no sign of the sphere yet -
It should be obvious to anyone that this is only one mission in the overall episode to come.
Just like "Mind Games" or "Spin the Wheel" is only one mission episode chain.
Actually, this is the entire FE - it's a single mission.
The Sphere Of Influence FE merely sets up the Iconian Gateway in the Jouret system, which will undoubtedly be used by ships to travel to the Dyson Sphere in the Delta Quadrant where the Season 8 content will be based.
You're just a machine. And machines can be broken.
Lots of immature one-dimensional thinking as usual.
Star Trek was always about people, with ships just as establishing shots (with maybe the occasional "space battle")
It's called "Sphere of influence" and there's no sign of the sphere yet -
It should be obvious to anyone that this is only one mission in the overall episode to come.
Just like "Mind Games" or "Spin the Wheel" is only one mission episode chain.
A sphere of influence doesn't necessarily mean a sphere in the physical form. A sphere, or area of influence is more likely, referring to the complex you end up in, with the gateways connecting to hundreds if not thousands of worlds. This is their "sphere" of influence, as they have the potential to control all the major races of the quadrant and also have footholds in the gamma and delta quadrants. Not to mention there was dialog indicating that they also have a gateway system active in the Andromeda galaxy.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
A sphere of influence doesn't necessarily mean a sphere in the physical form. A sphere, or area of influence is more likely, referring to the complex you end up in, with the gateways connecting to hundreds if not thousands of worlds. This is their "sphere" of influence, as they have the potential to control all the major races of the quadrant and also have footholds in the gamma and delta quadrants. Not to mention there was dialog indicating that they also have a gateway system active in the Andromeda galaxy.
Yes, I realised that "Sphere" of influence is a double entendre, since we know that the Dyson sphere is the centrepiece of the next content update, and this feature event is merely the lead in to that.
It worked for me as an adventure, and as a stroll down the memory lane. Gameplay is a broad concept. Replayability more quantifiable. If we go there, you will have to look at the time it takes, and other technicalities, leading to further derivation.
It comes down to individual reception, and then quantification. I'm fine with it in all departments, if we think of it as an individual and emotional assessment first, and a pure technical analysis as a distant second consideration. Interactivity as a hard measure, could always be improved, as linearity is a sign of our (computer) age. But in view of what we have to live with, it could be far worse. Trust me... or not! :P
So true. For example, my complaint is that I'm always having to do the jobs that my crewmen are supposed to be doing, or I have to run around a map to talk to people instead of using our communicators.
i loved it when worf asked me to contact someone and i was thinking to my self is your hand broke
what i find funny is what magical game play mechanic do these folks want.
i mean honestly beyond fetch, click, kill, question quest.
what other type of quest are there. even in real life all you're doing is fetch quest.
you're fetching something to eat, drink
you are "clicking" on your bed to go to sleep.
i mean how advanced do you need to make an mmo before it becomes so out of the ordinary nobody wants to play it.
IRL? fetching something and eat/drinking it would be STOs version of how an IRL event takes place. I go to the store compare prices, go home preheat the oven, boil the water, put the pasta in, heat up the sauce, cut up the vegetables, toast the garlic bread and at the end of it all i have a simple dish of spaghetti and garlic bread.
Click the bed to go to sleep? again STOs version, but what really happens? i take a shower, brush my teeth, get a drink of water, get my clothes for tomorrow and put it on my chair, i read a book for a few minutes, turn off the lamp and i go to sleep.
Depth...is what i want.
Look at a game like WoW and look at some of the things they had you doing in early version of daily quests and how their dailies have progressed over the years. Go to youtube and look up Shartuul event for example. Although it was buggy back in the day, it was still a neat concept. They also had aerial bombardment (vehicle type missions). Netherwing dailies, the shattered sun which was a staged progression introduction to Sunwell raid. If you've played WoW and have been playing it a long time you know might know what i'm talking about. A LOT of those quests are kill 10 boars type quests but they are also going out of their way to add new and interesting mechanics. Like there was a quest in Pandaria where a depressed panda was just laying in the grass waiting for vultures to come down and eat him. He didnt want to go to safety, so what did you do? you kicked and rolled him to safety. He even did a little projectile vomit thing as he was being rolled.
Although it is very minor STO has done a lot of things like this already. The wavelength scanning that has been here since probably the beginning. It was used to gather materials in space and from ground, and it used to be the curves. Now i see they have the square/box pattern minigame on new romulus and the rotating/in-out drill on Nukara. This is the kind of stuff i like seeing, but i want to see it on a much larger scale. I'm talking about innovation...instead of giving us the same mechanics with a differrent packaging give us something new.
The only difference between missions and MMO's is how well you get caught up in the story and forget to notice everything is the same.
You know immersion.
Exactly what i was thinking...other games can hide the repetition. But i dont know what it was, but the go here hit F just stuck out to my my first time on New Romulus. It stuck out so much that the story and action kinda got drowned out by it. Because of that, i ended up doing the Sphere mission with this in mind and the same thing happened. Also the fact that Worf was talking too much about his past during the mission kinda bugged me, but thats a minor issue.
But you know what i mean right? it's like when you are unaware of something but once it comes to your attention you cant seem to ignore it?
I haven't played STO at all since the Crystalline Entity event several weeks ago. Just got tired of doing the same two missions over and over and hopped into Neverwinter. I was hoping to come back to some new content in this featured episode, but for me it was an overall disappointment on that front.
I thought the cave, and especially the Tron/Not-a-Holodeck segment, were beautiful. But I was hoping to get to play my captain and crew and fly my ship through some actual new content. Sadly I just got to take a couple shots with my weapon and the old "spend five minutes rearranging your power trays, then shoot some easy stuff while you happen to be in our new ship." I don't really feel any need to run it on my other captains, as there won't be anything different about the experience aside from a piece or two of dialogue.
If you're going to hype a new Feature Episode for months, it had better be a gameplay experience, not just a story dump and new bling promo.
__________________ Ann Manistee Traverse - Human Science ~~ Oken Miquat - Saurian Tactical
Exin Jor - Joined Trill Engineer ~~ Vartox - Romulan Science Dn'Dok, son of Ladok - Klingon/Romulan Engineer ~~ Mosa M'ren-faa - Ferasan Tactical
Krushan Twinn - Orion Science
As a story mission I loved it. It was like playing an interactive episode, similar to how the old RPG or point and click games were.
Most episodes of trek are just walking around, talking to people and investigating things with minimal combat. This episode was about as trek as it gets which is what people have been asking for.
Now from a gameplay perspective it was pretty light. clicking on consoles and minimal combat is not for everyone and some will find it very dull. They could have made it a more combat intensive episode. Maybe cut out a little of the talking at the start but it will always come down to personal opinion. neither way is right or wrong. There are plenty of episodes where its all action. some are more chatty.
if you are going to skip the entire dialogue as the OP did then this is never going to be the episode for them. The enjoyment is in the story and the investigation, which they just bypassed completely. Point an click adventures are not for everyone either but that does not make them bad.
This mission actually felt very Trek-like; it was about discovery and exploration - granted most of it was a by-product of the circumstances we found ourselves in, but nonetheless, I found it refreshing to partake in a mission that DIDN'T involve shooting at everything in sight.
I think you've hit the nail on the head.
The complainers aren't Star Trek fans, they're just gamers and the Star Trek bits are peripheral or inconveniences.
This mission actually felt very Trek-like; it was about discovery and exploration - granted most of it was a by-product of the circumstances we found ourselves in, but nonetheless, I found it refreshing to partake in a mission that DIDN'T involve shooting at everything in sight.
As someone who is a fan of dramatic laser gun shootouts, I agree with this. We need a break from fighting to tell a story.
This mission actually felt very Trek-like; it was about discovery and exploration - granted most of it was a by-product of the circumstances we found ourselves in, but nonetheless, I found it refreshing to partake in a mission that DIDN'T involve shooting at everything in sight.
Do you remember the episode where you attack the Galor class cruiser? it was supposed to be a standard boarding then all of the sudden the Devidians showed up? remember how parts of that episode played out? you had to go to the engine room and scan for certain emissions triolic waves among them. You had to run around look at dead cardassians get a medical kit and do an exam on one? Hell any episode from that series is a good example of what i'm talking about. Going back in time to the space station and going back and forth between consoles to overload the CPU processing so that the door will open? helping Dr McCoy figure out help the people with brain drain? figuring out the right sequence to get the thingie from the console so that you dont get zapped? How about the satellite station right before the coliseum where you had to go through the systems to get it to power down so your ship could break free?
Just look at a lot of the original episodes in game. A lot of interactions arent just walk up to the item/person and hit your Y key, some of them are but not all of them. Some of the interactions may have been relatively easier then others but it was more then go here press F.
EDIT: in fact the Temporal Ambassador mission is recent, but it has a small part just like this. Towards the end when you and Tnae, Yar and Castillo are in the control room and you hand out assignments based on who is proficient at what.
I cant speak for the OP or anyone else, but thats the kind of stuff i want to see. To me that's what makes the game more 'trek-like'. If you are fine with go here press F and Worf talking about his days on the Enterprise...oh the text window just said Tachyon this and Tachyon that, then good for you. But some of us i guess just have higher expectations. I want more then story and action I want the other stuff i talked about too, stuff that will blow my mind away when i get through doing it.
EDIT: in fact the Temporal Ambassador mission is recent, but it has a small part just like this. Towards the end when you and Tnae, Yar and Castillo are in the control room and you hand out assignments based on who is proficient at what.
And guess how much difference the assignments make? I'd rather have the game railroad me into making the right choice than give me a choice which is completely meaningless.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
This mission actually felt very Trek-like; it was about discovery and exploration - granted most of it was a by-product of the circumstances we found ourselves in, but nonetheless, I found it refreshing to partake in a mission that DIDN'T involve shooting at everything in sight.
It's as I pointed out last week on a different thread (and mirrorshatner did a few posts above) - any IP-based MMO is bound to have this very sort of problem with trying to serve two masters. What pre-existing fans of the IP want/expect out of such a game is often going to be in direct, intractable conflict with what IP-agnostic gamers want/expect out of the same game.
Comments
ive been here since launch. its a slow death because im sticking around, like many, because of startrek withdrawl. this game satisfies a centralized st community need, and the love of ships, but honestly, ground has the worst AI ive seen.
if they skipped making a season and just made ground "tight TRIBBLE" it would be worthwhile.
i wish they spent the money from st 2013's game on improving this game, but that would require sense.
And for them to have been made by the same company.
I get that you have a valid point, but presenting it in such an aggressively negative way is not going to net you a favorable result
It is the only way he/she/it knows how. He lost me at I've been here since launch blah blah blah, like that would impress anyone to Doooooom.
Personally, yeah the game has bugs, and the Devs are continuing to release material a way that has been successful in their view and all you have to do is log in and see that the game has a lot of players in it at the moment. I will assume that lockbox keys are selling substantially more than a week ago.
In all that poster's crying and whining, i have seen two suggestions and they were not very good.
st2013 is about as painful to play as sto ground play.
st games just need to stop being stingy on programmers. art is good, but quality of gameplay keeps players.
If you think STO is all auto-aim, you have no idea what auto-aim actually is.
I don't mind ground gameplay. As some have said, it's not the best. But it's certainly not bad and it's definitely not as bad as it used to be.
Seriously, talk about being hard to please?? So I guess people want STO ground combat to be first person with load of cannon fodder to shoot at? Cryptic is making do with an old engine, with code that probably resembles spaghetti junction since people have come and gone making it hard to decipher old code (hence why stuff is fixed then breaks something else - or takes ages to figure out i.e. Gal X saucer sep). The "Press F to win" only exists because it's probably what the engine can handle. If anyone has real suggestions as to how o revamp ground combat (again) I'd be all ears but we have to remember this is an MMO and they can't break the mould too much or make it too in depth because they will scare off some of the casual players who have never played an MMO in their life.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
I'll go on record and say i also enjoy ground content, for me though its not suposed to be like a FPS or anything, if i want a Sci Fi FPS i will go and play Halo games, the ground element of the game is to reflect the Away teams input, Which correct me if i am wrong, is not to be somekind of Warhero like in an FPS, but to explore?
Though i could do with fewer go here scan 5 things, I have no issue scanning things, but less of the scan an arbitrary number of things and more give me some reason to scan it that interests me , it seems the 5 things is just to get me moving around the map
in all the ground in STO, its not the best i have played, but i have seen worse
(i have a sneaking suspicion that some who dislike ground are simply not very good at it, not having put much skill points into ground skills or ground traits, and get enraged at their failure when faced by a dreaded captain level 3 mob)
I would like the ground portion to feel a little more Trek-ish. I've played other games where i had to do some grinding. But STO and New Romulus dailies was the first time i actually said...hmm New Romulus sure does have me running around a lot and simply hitting F to interact with something. Because of that i actually did Sphere of Influence and i rate the ground portion on how interactive the...interactions are. Here is a basic rundown of the ground portion:
-get 3 numbers give to scientist
-hit F a bunch of times
-first aid (one of which has the steps outlined for you)
-hit F several times
-shoot some stuff
-hit F some more
-shoot some stuff
-hit F a couple of times
-shoot some stuff
-hit F a few times
-shoot stuff
-first aid on Shon (where the steps are laid out for you)
-go to platform area hit F some more
-shoot some more
-play simon says game
-hit F a few more times
-go to space battle
Shooting portion doesnt matter it can be hard or easy, it can just be me and an NPC or me and my regular boff away team, whatever i dont care. Dialogue is dialogue, you like it hate it or skip through it. If i had to rate it i would say that i would only say it was average. But what about the interactive portion? I'm sure the reasons the interactive isnt more in depth isnt just on the developers end but with the players. It wouldnt be smart for the devs to put in a puzzle quest or something that you actually have to use your brains for. A lot of people dont have the kind of patience for that kind of thing. SWTOR people would joke about 'spacebar commandos' because people would just skip through dialogue (spacebar through it). In STO it seems like the equivalent is to F through content.
Star Trek was always about people, with ships just as establishing shots (with maybe the occasional "space battle")
It's called "Sphere of influence" and there's no sign of the sphere yet -
It should be obvious to anyone that this is only one mission in the overall episode to come.
Just like "Mind Games" or "Spin the Wheel" is only one mission episode chain.
Too bad we can't make the same argument with PvP.
Actually, this is the entire FE - it's a single mission.
The Sphere Of Influence FE merely sets up the Iconian Gateway in the Jouret system, which will undoubtedly be used by ships to travel to the Dyson Sphere in the Delta Quadrant where the Season 8 content will be based.
A sphere of influence doesn't necessarily mean a sphere in the physical form. A sphere, or area of influence is more likely, referring to the complex you end up in, with the gateways connecting to hundreds if not thousands of worlds. This is their "sphere" of influence, as they have the potential to control all the major races of the quadrant and also have footholds in the gamma and delta quadrants. Not to mention there was dialog indicating that they also have a gateway system active in the Andromeda galaxy.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
i mean honestly beyond fetch, click, kill, question quest.
what other type of quest are there. even in real life all you're doing is fetch quest.
you're fetching something to eat, drink
you are "clicking" on your bed to go to sleep.
i mean how advanced do you need to make an mmo before it becomes so out of the ordinary nobody wants to play it.
Yes, I realised that "Sphere" of influence is a double entendre, since we know that the Dyson sphere is the centrepiece of the next content update, and this feature event is merely the lead in to that.
It comes down to individual reception, and then quantification. I'm fine with it in all departments, if we think of it as an individual and emotional assessment first, and a pure technical analysis as a distant second consideration. Interactivity as a hard measure, could always be improved, as linearity is a sign of our (computer) age. But in view of what we have to live with, it could be far worse. Trust me... or not! :P
---
i loved it when worf asked me to contact someone and i was thinking to my self is your hand broke
system Lord Baal is dead
IRL? fetching something and eat/drinking it would be STOs version of how an IRL event takes place. I go to the store compare prices, go home preheat the oven, boil the water, put the pasta in, heat up the sauce, cut up the vegetables, toast the garlic bread and at the end of it all i have a simple dish of spaghetti and garlic bread.
Click the bed to go to sleep? again STOs version, but what really happens? i take a shower, brush my teeth, get a drink of water, get my clothes for tomorrow and put it on my chair, i read a book for a few minutes, turn off the lamp and i go to sleep.
Depth...is what i want.
Look at a game like WoW and look at some of the things they had you doing in early version of daily quests and how their dailies have progressed over the years. Go to youtube and look up Shartuul event for example. Although it was buggy back in the day, it was still a neat concept. They also had aerial bombardment (vehicle type missions). Netherwing dailies, the shattered sun which was a staged progression introduction to Sunwell raid. If you've played WoW and have been playing it a long time you know might know what i'm talking about. A LOT of those quests are kill 10 boars type quests but they are also going out of their way to add new and interesting mechanics. Like there was a quest in Pandaria where a depressed panda was just laying in the grass waiting for vultures to come down and eat him. He didnt want to go to safety, so what did you do? you kicked and rolled him to safety. He even did a little projectile vomit thing as he was being rolled.
Although it is very minor STO has done a lot of things like this already. The wavelength scanning that has been here since probably the beginning. It was used to gather materials in space and from ground, and it used to be the curves. Now i see they have the square/box pattern minigame on new romulus and the rotating/in-out drill on Nukara. This is the kind of stuff i like seeing, but i want to see it on a much larger scale. I'm talking about innovation...instead of giving us the same mechanics with a differrent packaging give us something new.
Exactly what i was thinking...other games can hide the repetition. But i dont know what it was, but the go here hit F just stuck out to my my first time on New Romulus. It stuck out so much that the story and action kinda got drowned out by it. Because of that, i ended up doing the Sphere mission with this in mind and the same thing happened. Also the fact that Worf was talking too much about his past during the mission kinda bugged me, but thats a minor issue.
But you know what i mean right? it's like when you are unaware of something but once it comes to your attention you cant seem to ignore it?
I thought the cave, and especially the Tron/Not-a-Holodeck segment, were beautiful. But I was hoping to get to play my captain and crew and fly my ship through some actual new content. Sadly I just got to take a couple shots with my weapon and the old "spend five minutes rearranging your power trays, then shoot some easy stuff while you happen to be in our new ship." I don't really feel any need to run it on my other captains, as there won't be anything different about the experience aside from a piece or two of dialogue.
If you're going to hype a new Feature Episode for months, it had better be a gameplay experience, not just a story dump and new bling promo.
Ann Manistee Traverse - Human Science ~~ Oken Miquat - Saurian Tactical
Exin Jor - Joined Trill Engineer ~~ Vartox - Romulan Science
Dn'Dok, son of Ladok - Klingon/Romulan Engineer ~~ Mosa M'ren-faa - Ferasan Tactical
Krushan Twinn - Orion Science
Most episodes of trek are just walking around, talking to people and investigating things with minimal combat. This episode was about as trek as it gets which is what people have been asking for.
Now from a gameplay perspective it was pretty light. clicking on consoles and minimal combat is not for everyone and some will find it very dull. They could have made it a more combat intensive episode. Maybe cut out a little of the talking at the start but it will always come down to personal opinion. neither way is right or wrong. There are plenty of episodes where its all action. some are more chatty.
if you are going to skip the entire dialogue as the OP did then this is never going to be the episode for them. The enjoyment is in the story and the investigation, which they just bypassed completely. Point an click adventures are not for everyone either but that does not make them bad.
I think you've hit the nail on the head.
The complainers aren't Star Trek fans, they're just gamers and the Star Trek bits are peripheral or inconveniences.
As someone who is a fan of dramatic laser gun shootouts, I agree with this. We need a break from fighting to tell a story.
Do you remember the episode where you attack the Galor class cruiser? it was supposed to be a standard boarding then all of the sudden the Devidians showed up? remember how parts of that episode played out? you had to go to the engine room and scan for certain emissions triolic waves among them. You had to run around look at dead cardassians get a medical kit and do an exam on one? Hell any episode from that series is a good example of what i'm talking about. Going back in time to the space station and going back and forth between consoles to overload the CPU processing so that the door will open? helping Dr McCoy figure out help the people with brain drain? figuring out the right sequence to get the thingie from the console so that you dont get zapped? How about the satellite station right before the coliseum where you had to go through the systems to get it to power down so your ship could break free?
Just look at a lot of the original episodes in game. A lot of interactions arent just walk up to the item/person and hit your Y key, some of them are but not all of them. Some of the interactions may have been relatively easier then others but it was more then go here press F.
EDIT: in fact the Temporal Ambassador mission is recent, but it has a small part just like this. Towards the end when you and Tnae, Yar and Castillo are in the control room and you hand out assignments based on who is proficient at what.
I cant speak for the OP or anyone else, but thats the kind of stuff i want to see. To me that's what makes the game more 'trek-like'. If you are fine with go here press F and Worf talking about his days on the Enterprise...oh the text window just said Tachyon this and Tachyon that, then good for you. But some of us i guess just have higher expectations. I want more then story and action I want the other stuff i talked about too, stuff that will blow my mind away when i get through doing it.
And guess how much difference the assignments make? I'd rather have the game railroad me into making the right choice than give me a choice which is completely meaningless.
It's as I pointed out last week on a different thread (and mirrorshatner did a few posts above) - any IP-based MMO is bound to have this very sort of problem with trying to serve two masters. What pre-existing fans of the IP want/expect out of such a game is often going to be in direct, intractable conflict with what IP-agnostic gamers want/expect out of the same game.
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