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Sphere Is All "go Fetch" And No Gameplay

[Deleted User][Deleted User] Posts: 0 Arc User
STO still suffers from the same ground play issues as always with this new episode.

It's all "go fetch", and no gameplay.

WTF?

Every online review makes it clear ground is terrible. Why are the DEV's ignoring this?

Don't worry, I don't expect an honest answer. Exec decisions and all. Gods cant be questioned.

Instead of a new season, how about adding a 2nd way to do ground combat-

fps. it would make battle camera less of a punchline.

As always, the art in the new episode is top notch including WORF's model. Great, except for that failed abortion carrier ship. So ugly I had to decomish it ASAP. Seriously, don't let that guy design stuff anymore.

The bridge design was the only good thing about it, and once again, STO has failed to make being inside the ship relevant. How hard would it be to have a boarding party land on my bridge? I saw this idea in the PERPETUAL ENTERTAINMENT material years ago. Was a good idea.

Ground combat is so bad I cant get anyone into this game, and all my friends are trekkies that love the other games.

I bought this game on launch. When am I going to get the not-space half of this game to a point where it's worth playing and not complete torture?
Post edited by [Deleted User] on
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Comments

  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    My drones did all the killing for me.

    I skipped all the dialogue because, as always, it was irreverent and just more ugly windowdressing for the "go fetch".

    Spend some money on a programmer. please. someone who this isnt their first game.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited October 2013
    Everyone has an opinion. You however, state yours with all the skill and grace of ... never mind.

    TR/DR ~ Too Rude/Didn't Relate
  • stf65stf65 Member Posts: 0 Arc User
    edited October 2013
    Such an abundance of nerd rage that you even needed to reply to yourself.

    Take deep breaths. Tell yourself it is just a game. All will be fine tomorrow.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    garside wrote: »
    STO still suffers from the same ground play issues as always with this new episode.

    It's all "go fetch", and no gameplay.

    WTF?

    Every online review makes it clear ground is terrible. Why are the DEV's ignoring this?

    Don't worry, I don't expect an honest answer. Exec decisions and all.

    Instead of a new season, how about adding a 2nd way to do ground combat-

    fps. it would make battle camera less of a punchline.

    As always, the art in the new episode is top notch including WORF's model. Great, except for that failed abortion carrier ship. So ugly I had to decomish it ASAP. Seriously, don't let that guy design stuff anymore.

    The bridge design was the only good thing about it, and once again, STO has failed to make being inside the ship relevant. How hard would it be to have a boarding party land on my bridge? I saw this idea in the PERPETUAL ENTERTAINMENT material years ago. Was a good idea.

    Ground combat is so bad I cant get anyone into this game, and all my friends are trekkies that love the other games.

    I bought this game on launch. When am I going to get the not-space half of this game to a point where it's worth playing and not complete torture?
    stf65 wrote: »
    Such an abundance of nerd rage that you even needed to reply to yourself.

    Take deep breaths. Tell yourself it is just a game. All will be fine tomorrow.

    nerd rage. cant argue with that.

    spent money on a glitchy half game. its tomorrow now and the game is still never gonna be fixed.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2013
    I've been noticing this a lot, especially when i started doing New Romulus dailies. I call it go here and press F.

    To me the Sphere or Influence was kinda like the Temporal Ambassador. They feel like TV episodes based off of old TV episodes within that series. It's like a nostalgia special or something...you have Yar, Shon, Worf, Obisek, pretty much every major NPC in those two featured episodes. And of course a lot of go here hit F.

    Maybe i'm just hard to impress? i like Star Trek, but i dont automatically wet myself when a new episode pops up and they get some major voice work involved. I'm about to replay the Sphere for gear, but i'm going to pay attention to one part of the story that left me puzzled.

    They escaped into the gate...ran around then they opened a bunch of gates just so their handful of people could escape home? i was trying to remember if one of the NPCs made a remark before opening the gate about how thousands of gates would have been opened. To me it didnt make sense to save a few people while at the same time putting millions or billions in danger.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    stonewbie wrote: »
    I've been noticing this a lot, especially when i started doing New Romulus dailies. I call it go here and press F.

    To me the Sphere or Influence was kinda like the Temporal Ambassador. They feel like TV episodes based off of old TV episodes within that series. It's like a nostalgia special or something...you have Yar, Shon, Worf, Obisek, pretty much every major NPC in those two featured episodes. And of course a lot of go here hit F.

    Maybe i'm just hard to impress? i like Star Trek, but i dont automatically wet myself when a new episode pops up and they get some major voice work involved. I'm about to replay the Sphere for gear, but i'm going to pay attention to one part of the story that left me puzzled.

    They escaped into the gate...ran around then they opened a bunch of gates just so their handful of people could escape home? i was trying to remember if one of the NPCs made a remark before opening the gate about how thousands of gates would have been opened. To me it didnt make sense to save a few people while at the same time putting millions or billions in danger.


    i get that they wanted to open the gates to open up gameplay in space somewhere else. cool, but if it puts everyone in danger? ESP AFTER WORF GOING ON ABOUT HOW DANGEROUS THESE GATES ARE? That's just funny on it's face. Way to go Worf. Derp.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    i wish the devs were more interested in making the game playable, instead of capitalizing on the fact they have good art...most of the time.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    Everyone has an opinion. You however, state yours with all the skill and grace of ... never mind.

    TR/DR ~ Too Rude/Didn't Relate

    gonna go cry myself to sleep. great job!
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited October 2013
    garside wrote: »
    Instead of a new season, how about adding a 2nd way to do ground combat-

    fps.

    You had my interest until you said "FPS". Next!
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2013
    stonewbie wrote: »

    They escaped into the gate...ran around then they opened a bunch of gates just so their handful of people could escape home? i was trying to remember if one of the NPCs made a remark before opening the gate about how thousands of gates would have been opened. To me it didnt make sense to save a few people while at the same time putting millions or billions in danger.

    No, they reset the romulan gate, which accidentally reset everything else.

    they were not doing it by choice.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited October 2013
    Admittedly, this has been a bit of letdown, in general. STO seems to be in habit of spoon-feeding us, where we are held by hand through the episodes, without any ability to actually influence what's happening... and not even an illusion of it. I'd prefer more involvement. The feeling "I am part of this", where we could influence the outcome a bit. Just a voiceover won't do the trick for me. (Especially when I ran the Temporal Ambassador, I didn't even know Star Trek series, so it completelly escaped me, that there was some supposedly famous character)

    I hate to pull the other game card here, but I enjoyed the fact that during some missions in Mass Effect you had an impact on how it ended. It'd be an extra twist imo, and generally, I feel like, it'd be much more immersive than clicking "next, next, next", without any options.

    The general feeling I got from this episode was, that it was merely an appetizer to something bigger and better.
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2013
    garside wrote: »
    Every online review makes it clear ground is terrible. Why are the DEV's ignoring this?

    A lot of those reviews were prior to certain revamps.

    But here's a few considerations:

    - If "ground is terrible" then the devs will probably keep devoting effort to ground gameplay until people no longer think that. This isn't supposed to be an entirely space game so if "ground is terrible" then ground needs love.

    - There is probably a certain amount of research about how ground is essential to courting WASD MMO players, of which there are tens of millions. So they aren't going to scrap it.

    - I think from a financial POV, Cryptic struck gold with ship sales. They didn't expect the level of ship collecting that this playerbase has latched onto. But that is a fairly mature market, especially for older players who have many ships. The growth potential is probably in getting people to spend equal amounts of money on ground C-Store items. Costumes (even though I've bought them all) haven't done that. EV suits were an attempt at that. Reputation is an indirect effort to do that some. But a key to the game's longterm financial health is developing ground as more of a co-equal market to space and that means getting people playing ground more, while figuring out what it would take to get people to buy ground bundles similar to ship bundles.

    - This new zone is a space adventure zone, to emphasize space more heavily.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    johngazman wrote: »
    You had my interest until you said "FPS". Next!

    fps is just an idea. honestly, if they converted ground combat to VIRTUAL POG that would be more worth playing.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    [QUOTE="A lot of those reviews were prior to certain revamps.

    But here's a few considerations:

    - If "ground is terrible" then the devs will probably keep devoting effort to ground gameplay until people no longer think that. This isn't supposed to be an entirely space game so if "ground is terrible" then ground needs love"
    [/QUOTE]

    its been years. nothing has changed so the reviews are still legit because they critique exactly what hasnt changed. Is it that hard to do a little innovation? this IS startrek. why not take the lead? it only takes thinking.

    [QUOTE=
    "- There is probably a certain amount of research about how ground is essential to courting WASD MMO players, of which there are tens of millions. So they aren't going to scrap it."

    [/QUOTE]

    citation needed. i dont even care if they scrap it . i just want that half of the game to be worth playing. so much potential, but for years, its laughably ignored.

    [QUOTE=
    "- I think from a financial POV, Cryptic struck gold with ship sales. They didn't expect the level of ship collecting that this playerbase has latched onto. But that is a fairly mature market, especially for older players who have many ships. The growth potential is probably in getting people to spend equal amounts of money on ground C-Store items. Costumes (even though I've bought them all) haven't done that. EV suits were an attempt at that. Reputation is an indirect effort to do that some. But a key to the game's longterm financial health is developing ground as more of a co-equal market to space and that means getting people playing ground more, while figuring out what it would take to get people to buy ground bundles similar to ship bundles."
    [/QUOTE]

    1000% agreed.


    [QUOTE=
    - This new zone is a space adventure zone, to emphasize space more heavily.[/QUOTE]

    which is why im even bothering to play it. but getting through the ground combat in the sphere was literally torture.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2013
    No, they reset the romulan gate, which accidentally reset everything else.

    they were not doing it by choice.

    Yup i just finished redoing it and thats what i wanted to make sure of. I didnt want it to be a hindsight is 20/20 type judgement. So fiddling with the gates accidentally reset them all. If the devs had written it so that they save themselves and knowingly put everyone else in danger that would have been flat out wrong.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited October 2013
    Admittedly, this has been a bit of letdown, in general. STO seems to be in habit of spoon-feeding us, where we are held by hand through the episodes, without any ability to actually influence what's happening... and not even an illusion of it. I'd prefer more involvement. The feeling "I am part of this", where we could influence the outcome a bit. Just a voiceover won't do the trick for me. (Especially when I ran the Temporal Ambassador, I didn't even know Star Trek series, so it completelly escaped me, that there was some supposedly famous character)

    I hate to pull the other game card here, but I enjoyed the fact that during some missions in Mass Effect you had an impact on how it ended. It'd be an extra twist imo, and generally, I feel like, it'd be much more immersive than clicking "next, next, next", without any options.

    The general feeling I got from this episode was, that it was merely an appetizer to something bigger and better.

    Except any extra "twist" would still be a pointless illusion, since you cannot dramatically change the outcome of a mission in a continuing story where there's the possibility of multiple people having chosen different outcomes. The endings would all have to converge on essentially the same outcome, and any flavour added would be lost since it'd likely never be mentioned by anyone in the narrative.
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited October 2013
    garside wrote: »
    its been years. nothing has changed

    Wow, someone either is lying about having been here from the start, or has forgotten the major ground revamp they've already done.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    Admittedly, this has been a bit of letdown, in general. STO seems to be in habit of spoon-feeding us, where we are held by hand through the episodes, without any ability to actually influence what's happening... and not even an illusion of it. I'd prefer more involvement. The feeling "I am part of this", where we could influence the outcome a bit. Just a voiceover won't do the trick for me. (Especially when I ran the Temporal Ambassador, I didn't even know Star Trek series, so it completelly escaped me, that there was some supposedly famous character)

    I hate to pull the other game card here, but I enjoyed the fact that during some missions in Mass Effect you had an impact on how it ended. It'd be an extra twist imo, and generally, I feel like, it'd be much more immersive than clicking "next, next, next", without any options.

    The general feeling I got from this episode was, that it was merely an appetizer to something bigger and better.

    mass effect is a standard in rpg-ing. sto could tweak ground only a little to give us the option to play like that...to aim, even like in fallout, but that would mean doing something to improve the game, instead of adding to it's flaws.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    Wow, someone either is lying about having been here from the start, or has forgotten the major ground revamp they've already done.

    dude, ground is still the same.

    name something different in teh ground gameplay.
  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2013
    name something different in teh ground gameplay

    There's a shooter mode
    Healing, damage, and resistance mechanics were altered.
    HP/Shield scaling was altered
    Cooldowns were reduced
    Many powers were completely redone
    Same with weapons, including several types ceasing to exist and several coming into existence
    Most of the stuff on this list: http://sto.perfectworld.com/news/?name=sto-node-2512
    Plus some smaller things in season 5, since the skill revamp did have some impact on ground.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited October 2013
    garside wrote: »
    dude, ground is still the same.

    name something different in teh ground gameplay.

    Not spending fifteen minutes tab-targetting and plinking away at engineering mobs because they shield heal every three seconds and your weapons have all the raw power of squeezing a tube of toothpaste and you can't melee without a bat'leth (and there are ONLY bat'leths).

    That's fifteen minutes if you're lucky. If you're NOT lucky, your BOFFs' pathfinding has sent them to the 4 corners of the map already. and you're in it for the long haul. As in, grab a book.

    Of course, back then, we could skip ground combat entirely. Just be an engineer yourself, and you've beamed down with a team of nothing but engineers with nothing but Phaser Turrents in every slot. Lay twelve phaser turrets before every fight, because it's not like the enemy can DPS worth a damn, either. Congratulations, you've broken the game!

    Like I said, ground combat? Not great, could be a lot worse.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    hevach wrote: »
    There's a shooter mode
    Healing, damage, and resistance mechanics were altered.
    HP/Shield scaling was altered
    Cooldowns were reduced
    Many powers were completely redone
    Same with weapons, including several types ceasing to exist and several coming into existence
    Most of the stuff on this list: http://sto.perfectworld.com/news/?name=sto-node-2512
    Plus some smaller things in season 5, since the skill revamp did have some impact on ground.


    its all autoaim.

    the ai is still all herp derp.

    plays exactly the same, only with a diff camera angle.

    A for participation. F for sincerity.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    it would be nice to have attention paid to the problems in this game, instead of ignored and added to.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited October 2013
    If you go to the Tribble pages you would see how BORING the new Season 8 AKA THE RETURN OF THE GRIND really is....So sad that still on testing mode and peeps already saying how grindie this is....what happened to the "real" fixes or some loving to Ground or PvP...shouldn't be called a new season but just a 7.1 version since its more of the same...SHAME :eek:
    DUwNP.gif

  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    If you go to the Tribble pages you would see how BORING the new Season 8 AKA THE RETURN OF THE GRIND really is....So sad that still on testing mode and peeps already saying how grindie this is....what happened to the "real" fixes or some loving to Ground or PvP...shouldn't be called a new season but just a 7.1 version since its more of the same...SHAME :eek:


    everything you said.
    legit.com

    devs dont care. its why youll never catch them acknowledging, or probably even on threads like this one, or this one;

    http://sto-forum.perfectworld.com/showthread.php?p=13201901&posted=1#post13201901

    Theyll shovel TRIBBLE down your throat until the servers are bare- then say it was just time to close down, never acknowledging their players, and why it actually happened.

    this game is almost dead.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2013
    i wont be making the mistake of playing this level again. its torture.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2013
    garside wrote: »
    its all autoaim.

    the ai is still all herp derp.

    plays exactly the same, only with a diff camera angle.

    A for participation. F for sincerity.
    sure, it's all auto-aim by default, but in that new mode you have a choice to drag around the mouse yourself, and thus you can miss

    I realize it's your opinion, but I simply don't agree with anything you've said. Primarly this: ground combat isn't that bad. Best, certainly not, but not bad either

    Edit: and kill the 'game is dead' crud; people have been claiming that since the game launched, with every season, everything new, and so on and on. It means very little anymore
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited October 2013
    The majority of STO's players would be up in arms if they changed it to a true FPS ground game. They're so used to tab targeting after all this time, that the game would lose far more players than gain.
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited October 2013
    garside wrote: »
    this game is almost dead.

    The most financially successful update the game had was 3 months ago, they have enough money to hire celebrity guest stars, and the biggest part of the next season is a ground territory control map that is obviously designed to be converted to PvP after the rest of us playtest it for you.

    Clearly the game is almost dead.
  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    Reseting the gates does not necessaraly put anyone in danger but it did take the Iconian control of the gates like the New Romulas one away. Other species may discover a gate and be less shoot more diplomacy just as much as the shoot first ask questions later species.

    If you havnt done the new ground in S8, So far from what I have seen and done it looks like it will be fun to do. I agree FPS mode would be nice, We had it until LOR was released and they removed it for the horrid over the shoulder.. sorry 2 paces to the right cam.

    What will be happening in S8 when fighting dino's is people will stop, kneel and start shooting then the dinos start mortaring. kneeling players will get an insta death. This is when FPS mode with ability to strafe fire will be most welcome.
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