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Scimitar In ISE (I lol'd)

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    rck01rck01 Member Posts: 808 Arc User
    edited October 2013
    Actually I was referring to the ship you mentioned, but I would also be interested in yours. Always good to see ship configurations as an inspiration for my own vessels. :)

    Here's my build:

    http://www.stoacademy.com/tools/skillplanner/?build=rcktacfahcrevt_0

    Note: The above is optimized for PvP play. If I want to go full-on PvE, I'll swap out APO for APB.

    Ran this build through ISE the other day - again, in a PUG - pulled 14K DPS average across the mission. Also tanked the gate and take cube without breaking a sweat.

    And as for efficacy in PvP, just ask around Ker'rat. :)

    RCK - a.k.a. Jacob Lightener, Captain of the FAHCR U.S.S. "BFAW DEM Hacker"
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    carasucia83carasucia83 Member Posts: 568 Arc User
    edited October 2013
    Like Geko said in the recent podcasts, nerfing DPS stuff, be it escorts, scims, or anything else is gonna make a ton of people unhappy and he said that if they were gonna do something like that, then they'd have to be pretty smart about it. The new cruiser commands and recent or proposed changes to some sci stuff would seem to indicate steps in that direction, but...

    That's not really addressing the root of the problem, is it? I mean, sure, it could end up helping PvP in the long run - if everything is done or tweaked to be right eventually - and anything that does that gets my vote, but it won't really help the state of end-game pve because the net result will simply be that all classes flying all ship types will be able to roflstomp the content in equal or equivalent fashion. Essentially exacerbating the problem by extending PvE roflstompability to all. Very democratic, but not really the right move.

    While it's true that lots of NPC's use Captain and Boff powers - Mogai ApA, Mirror TBR/GW, etc, it's not nearly enough and I think one answer would be to make sure that NPC's do far more of that kind of thing, they should do more cross healing, subnuking, sensor scrambling, etc. I have been playing a long time, I have always played through the solo stuff on Elite, and I have never not ONCE been Sensor Scanned by a NPC, as one example.

    Part of the problem I think is that whenever even the tiniest of baby steps are taken in that kind of direction, the cries of NNNNNNEEERRRRRRFFFFFITTTT!!! can be heard be heard as far away as Andromeda and Cryptic pretty much does as it is told. Just look at NWS, the recent nerf to Borg Sphere EPtS and how the Tholians don't disable your subsystems quite so much - if ever -any more, if you need examples. There are a ton of other things I could mention, but I think the point is made.

    If we forget vanity stuff and foundry missions, which I think are not related to this discussion, I think they're scared to take many of the critical steps needed to keep (long-time) existing players interested in much of the end-game content. I for one am bored out of my mind with most of the PvE combat in the game, not because my ship is uber, not because I am 'oh so great at the game', but more because I have played the end-game stuff so many times, I now know what almost every NPC ship in the game is going to do 5 minutes before it does it.

    It's time to put the 'I' back into 'AI'.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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    misslithanymisslithany Member Posts: 24 Arc User
    edited October 2013
    Another problem is going to be what happens when a situtation like the one the OP described happens when the AFK penalty system goes live? Odds are the OP and everyone but the Scimitar pilot will get tagged with the AFK penalty since they failed to meet the minimum damage dealt, damage recieved, healing metric that craptic will use.
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    atalossataloss Member Posts: 563 Arc User
    edited October 2013
    That's why the Scimitar has become "the game changer". After that ship was released, it was obvious that overpowered was going to become the Norm. Why do you think the new avenger battlecruiser has a 5/3 weapon loadout like the Scimitar. It's the Federation's version of the scimitar (except smaller, slightly weaker hull and faster). Of course the KDF will be the last to receive their 5 fore/ 3 aft ship).

    Even in my JHDC, Scimitar pilots come rushing in like a bat out of hell with every possible weapon blazing. Like they said, when this AFK penalty comes in, it's going to force everyone to quickly destroy their target as quickly as possible.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    I tried to warn people to stop asking for a scimitar in the game.

    I tried.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
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    hanoverhanover Member Posts: 0 Arc User
    edited November 2013
    The Scimitar needs to be overpowered. It dominated every ship in it's path when it was first revealed. Like a Borg cube (magical Adm. Janeway torpedoes notwithstanding), almost no other single ship should be able to handle it 1v1.
    Does Arc install a root kit? Ask a Dev today!
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    kortaagkortaag Member Posts: 525
    edited November 2013
    Everything you just said!

    Thank you much. I've been petting these very same notions for.. well for ever. Honestly I have 0 confidence in cryptic's current lead. Geko is just starting to see the player as the customer instead of his/her many toons? I find that laughably ridiculous.


    Let's just say we pay him devil's advocate here and realize he's smart enough to have known that already. Why is he saying that? It was in regards to lobi. Why doesn't he have the fortitude to just be honest? Obviously it was bad design to have lobi spread out across toons if the intent is to sell (obviously) then he should stop insulting our intelligence and just say so.


    Just like he claimed that players take the path of least resistance. Well that is obviously always the case in any game. He made it sound as though they just discovered that concept in regards to their PVE.. But it's so much more than that.


    It's like, once a player knows they can build the steamroller scimi they have 2 choices.. They can build it to the most useful of spec or they could ignore it. In one hand, the decision weighs more heavily than the other if they got the scimitar.


    So let's stop with the devil's advocate and confront the issue. If he's just NOW starting to understand mundane run of the mill and colloquial online gaming community knowledge.. Is this really the right guy to lead us back onto the path of a better game?


    Unfortunately my confidence has been shaken more times than a fracked Californian shale plate.
    May good management be with you.
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    atalossataloss Member Posts: 563 Arc User
    edited November 2013
    hanover2 wrote: »
    The Scimitar needs to be overpowered. It dominated every ship in it's path when it was first revealed. Like a Borg cube (magical Adm. Janeway torpedoes notwithstanding), almost no other single ship should be able to handle it 1v1.


    It's almost as if the Scimitar is a gift and a curse. It's a gift in the sense that males whom own it grow 3 inches on their e-peen (and 2 bra sizes for our female STO player :D) instantly. But it's a curse because now every ship is going to pale in comparison as far as DPS. Hence why they HAD TO release the Avenger (which also has a 5 fore/ 3 aft weapon setup). Hence why the KDF is demanding their 5 fore/ 3 aft ship.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    orondisorondis Member Posts: 1,447 Arc User
    edited November 2013
    Well the Scimitar is probably the best ship in the game, tied with the JHAS.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    macroniusmacronius Member Posts: 2,526
    edited November 2013
    ataloss wrote: »
    It's almost as if the Scimitar is a gift and a curse. It's a gift in the sense that males whom own it grow 3 inches on their e-peen (and 2 bra sizes for our female STO player :D) instantly. But it's a curse because now every ship is going to pale in comparison as far as DPS. Hence why they HAD TO release the Avenger (which also has a 5 fore/ 3 aft weapon setup). Hence why the KDF is demanding their 5 fore/ 3 aft ship.

    Arms race. It never ends which is why nightmare mode is coming sooner rather than later.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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    bpharmabpharma Member Posts: 2,022
    edited November 2013
    macronius wrote: »
    Arms race. It never ends which is why nightmare mode is coming sooner rather than later.

    Yay more people entering a difficulty level they are not prepared for and leeching off the team.

    Infinitely glad I run private matches now.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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    twamtwam Member Posts: 0 Arc User
    edited November 2013
    What is this talk of 5/3 weapon layouts? 4/2 all the way!
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2013
    A Scimitar-class dreadnought manhandling the Borg? I dunno, sounds pretty canon to me.
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    squitosquito Member Posts: 0 Arc User
    edited November 2013
    Maybe elite STFs should be actually ELITE! Make it harder! Also limit entry to eSTFs, force ppl to do X amount of normal STFs (all characters alltogether), before being able to enter elite. Seriously it freakin drives me nuts when I see ppl asking things like 'what's that green thing over there' in an elite STF. Dude that's the freakin BORG! It's okay, not everyone is from the world of Star Trek, but come ooon, just because someone reached lvl 50 that does not mean they should be allowed to do elite STFs only because of that!
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited November 2013
    bpharma wrote: »
    Yay more people entering a difficulty level they are not prepared for and leeching off the team.

    Infinitely glad I run private matches now.

    It wont ever end. People think they know best about what they are doing, no matter how clueless they are. This is why large groups of people are referred to as "Sheep" "Lemmings" and "Sheeple"

    If you told people they cant play something, they cry until they can play it. No effort. No fuss. Just hang out at spawn while someone else carries you across the finish line.

    I just report people for "Unsportsman-like Conduct" which it is.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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    bpharmabpharma Member Posts: 2,022
    edited November 2013
    squito wrote: »
    Maybe elite STFs should be actually ELITE! Make it harder! Also limit entry to eSTFs, force ppl to do X amount of normal STFs (all characters alltogether), before being able to enter elite. Seriously it freakin drives me nuts when I see ppl asking things like 'what's that green thing over there' in an elite STF. Dude that's the freakin BORG! It's okay, not everyone is from the world of Star Trek, but come ooon, just because someone reached lvl 50 that does not mean they should be allowed to do elite STFs only because of that!

    Which is why you can do normal STF at 45.

    Though in reality they should make normal as level 40 thing, you can do normal STFs in shuttles and T1 ships so the difficulty isn't exactly there.

    Then make a tour of duty mission where to enter elite queues you must do these missions that explain what you do. Kind of like the tutorial, it won't go into tactics but it will say, "Hey look, see those guys shooting at us? Yeah they drown puppies for fun, have at em"

    It will explain about destroying the probes underneath cubes in CSE and how when a cube pops it spawns harder enemies from the other cubes.

    It will explain that when a generator is blown up in ISE Borg spawn to come and help repair and must be killed for optional.

    Also have it for the other elite content explaining the difference between normal, elite and how they are accomplished and failed.

    Then we as the player base need to be less douchey to those who are new and when they get their knickers in a twist over something, be considerate, help them and maybe explain it's not a huge priority if done like *tactic*.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2013
    Yep. Even worse is when you see them kill the Transformers or CSE cubes despite the healing-structures still being active.

    :O oh my good lord, seriously ?????
    [img][/img]OD5urLn.jpg
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    :O oh my good lord, seriously ?????

    my scim has done it a few times, sadly. they are pretty silly powerful and thats why I play it very rarely now, and usually only with the fleet or the DPS channels. Taking it into a pug makes me feel really bad, like im showing off or something.

    Despite owning one and having geared it to the teeth, they really need a hard nerf. My elite drone pets out DPS most pugs. Its sick.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited November 2013
    reyan01 wrote: »
    Well - all I can say is that I really hope you 'DPS kings' stay away from PuGs, because the 'over in four mintues' instances you describe sound like the epitome of boredom to me. No challenge. No sense of accomplishment. No teamplay (because everyone is too busy trying to kill stuff faster than anyone else) No fun. Just 'LOLDPS' and YET AGAIN proving what everyone already knows (namely that it can be done in a few minutes). B o r i n g.

    you kinda make me feel for having high dps. it is not high dps players' fault that the game has so little to offer in terms of challange, that high DPS became its own metagame.
    I only met 1 person who did not like to play with high dps players because it was not fun, and back then I was dealing only 8k, lol. most pugs if you finish with them under 5 mins, are just amazed how good they are, and have loads of fun (ignorance is bliss I guess, but I would like to stress, that I never heard a complaint from a pug because a game was fast and easy).
    :O oh my good lord, seriously ?????

    this has been possible since... ever. this was a big thing before the tric mine nerf :) it was funny tho ^^

    10k DPS Vesta threads: 1; 2
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    squitosquito Member Posts: 0 Arc User
    edited November 2013
    New rule: if you bought a ship for zen you are forbidden to join public STF queues, so you won't make less well equipped players bored.
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    bpharmabpharma Member Posts: 2,022
    edited November 2013
    Yeah I was in CSE the other day with my recluse, not a max dps team (only 2 or 3) but I did have to ask the question whether we killed the probes at the same time the cubes popped or after.

    Not that it made much of a difference, everything dies so fast now you'd think the Borg would adapt to it and just hand over their bio neural processors and dilitihum at the start and save the loss of Borg.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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    xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited December 2013
    squito wrote: »
    so you won't make less well equipped players bored.

    How well equipped other players are has nothing to do with it. In fact, I can't imagine anything more boring than 5 of these Scimis in one match. Queue>load>brief flash of light>GG!
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    baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    :O oh my good lord, seriously ?????

    pretty sure a pimped out guramba can do it too...cube needs some major debuffs though!
    Go pro or go home
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited December 2013
    I stopped doing STFs for the story, like, after the first time through them. Now I'm happy to get the mission out of the way and get my OMarks as quickly as possible.
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    cerealplayercerealplayer Member Posts: 214 Arc User
    edited December 2013
    Yep. Even worse is when you see them kill the Transformers or CSE cubes despite the healing-structures still being active.

    Oh, gawd, people, stop spreading misleading information. This is a bug. SOMETIMES, the transformers bug and don't actually heal.

    Look, the Scimitar is powerful. Arguably the most powerful ship in the game (for PvE at least). But it's not THAT powerful.
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    drake122svkdrake122svk Member Posts: 731 Arc User
    edited December 2013
    Oh, gawd, people, stop spreading misleading information. This is a bug. SOMETIMES, the transformers bug and don't actually heal.

    Look, the Scimitar is powerful. Arguably the most powerful ship in the game (for PvE at least). But it's not THAT powerful.

    You are correct in that perhaps one scimitar alone can't do it, but with a good team it is very possible - without any bugs.
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    cerealplayercerealplayer Member Posts: 214 Arc User
    edited December 2013
    reyan01 wrote: »
    To elaborate, I primarily play as sci - in instances such as those described, this makes me absolutely redundant because everything is dead before I can do anything useful. No-one requires healing as they were never under any threat. Crowd control is not necessary as, again, everything is dead before crowd control can do anything useful, and unless I use an escort, which I don't wish to, I am - as was stated earlier - "dead weight". Not a nice feeling.

    So yes, from MY perspective, these instances are boring.

    Grav well is amazingly useful, specially GW III doffed. Most 20k dps builds don't include a grav well.
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    bpharmabpharma Member Posts: 2,022
    edited December 2013
    Grav well is amazingly useful, specially GW III doffed. Most 20k dps builds don't include a grav well.

    Because they don't need it.

    Also it is true, you can kill the cube before the probes with high dps now. Though it is more efficient to split the team at that point as you waste less time on abilities and such.

    So you would say have 2 scimitars going left, recluse and scimitar right, scimitar takes out mid bops then hangs left to assist on left cube, all meet in centre for measuring what's in your pants and pats on the back all round.

    Course the probes also die so quick it can be hard to define which died first, the cubes or the probes but it is certainly possible.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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