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The case for the use of older ship

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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    feiqa wrote: »
    This is actually a better point.

    The only debatable area to it is considering the missions after the first two milk runs.
    Yes the look for a missing ship and play cruise ship for an ambassador are milk runs.
    Everything after that is war related though.
    I shall have to think further. Back after I mull. :)

    yeah i guess it is war related stuff, But i mean rather that Older ships can go fight the klingons ( same goes for low level kdf players fighting the Feds in old Birds of prey ) , while the top of the line hold the Borg threat at bay

    I see this represented in game by the way that only Level 45 and up ( so level 4 or 5 ships ) can participate in the Special Task Force Missions , and i think that borg/undine enemy content is locked until you are quite a high level also ( adding them to foundry missions certainly make the mission locked to low level players i know that )
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  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    adverbero wrote: »
    I see this represented in game by the way that only Level 45 and up ( so level 4 or 5 ships ) can participate in the Special Task Force Missions

    Level 40 gets you Access to the T5 ships

    The problem is we have 3 Tiers with in T5. the L40 basic T5 ships, the C-Store enhanced T5 ships and the Fleet T5 ships.

    All have 5 BOFFs, 12 powers and full weapon layouts.

    You can of course take T1 ships into STF which is great when you organise it with likeminded or at least willing people and a complete Troll to do to Random Matches.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    Level 40 gets you Access to the T5 ships

    The problem is we have 3 Tiers with in T5. the L40 basic T5 ships, the C-Store enhanced T5 ships and the Fleet T5 ships.

    All have 5 BOFFs, 12 powers and full weapon layouts.

    You can of course take T1 ships into STF which is great when you organise it with likeminded or at least willing people and a complete Troll to do to Random Matches.

    Level 40 ships are teir 4

    Lt =0
    Lt Cmdr =1
    Cmdr= 2
    Captain=3
    Rear Admiral = 4
    Vice Admiral =5
    ( plus theoretical 6/fleet level)
    (total is actually seven, but we discount the Level 0 and lump fleet in with 5 so we get 5 major levels )

    the whole of level 5 is pay for with no freebies , if you can get it from a promotion token, it isn't tier 5
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  • edited October 2013
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    f2pdrakron wrote: »
    Again, there are no differences of Rear Admiral and Vice Admiral ships, claiming they are is is saying the Lock Box ships are inferior because they are "T4" as they just require being Rear Admiral, that would mean the JHAS is inferior to the M/VAE since that is "T5".

    If there is no functional difference in a rear admiral ship vs. a Vice admiral ship. Why do I have to wait ten levels to get them?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    feiqa wrote: »
    If there is no functional difference in a rear admiral ship vs. a Vice admiral ship. Why do I have to wait ten levels to get them?

    indeed,
    if you doubt this , care to fight one on one, rear ad vs vice ship, all stock mkx gear and see who wins?
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    feiqa wrote: »
    If there is no functional difference in a rear admiral ship vs. a Vice admiral ship. Why do I have to wait ten levels to get them?

    Because they were added to the game at the same time the level cap was increased and originally only included the Galaxy-R, Defiant-R and Intrepid-R. So it was originally little more than a "special" rank that allowed admirals with lots of influence to get their favourite ships retrofitted for use along with their special function.
    Since then the rank has several other ships added, some of them retros some not.
    Still doesn't mean they're more powerful, only that the VA ships have some different options and in most cases some gimicky special ability.
    Originally, those were also hardwired to the VA retro ships which in turn only had 8 consoles instead of 9.
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    adverbero wrote: »
    Level 40 ships are teir 4

    Lt =0
    Lt Cmdr =1
    Cmdr= 2
    Captain=3
    Rear Admiral = 4
    Vice Admiral =5
    ( plus theoretical 6/fleet level)
    (total is actually seven, but we discount the Level 0 and lump fleet in with 5 so we get 5 major levels )

    the whole of level 5 is pay for with no freebies , if you can get it from a promotion token, it isn't tier 5

    So Level 40 ships are Tier 4, because you now start counting at 0 instead of 1? I can't see the logic of that.

    B'Rel BoP/Miranda has always been Tier 1.

    01 - 09 Tier 1
    10 - 19 Tier 2
    20 - 29 Tier 3
    30 - 39 Tier 4
    40 - 50 Tier 5

    Logically 50 Should be Tier 6 and Fleet Tier 6.1 but that's not how they did it. This game used to cap out at L45

    The only other evidence I can offer is go to http://sto.gamepedia.com/Playable_starship scroll down to the Klingon vessels and you will see them listed in the columns as Tier 1 through to Tier 5. Same for the Romulan Vessels.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    misterde3 wrote: »
    Because they were added to the game at the same time the level cap was increased and originally only included the Galaxy-R, Defiant-R and Intrepid-R. So it was originally little more than a "special" rank that allowed admirals with lots of influence to get their favourite ships retrofitted for use along with their special function.
    Since then the rank has several other ships added, some of them retros some not.
    Still doesn't mean they're more powerful, only that the VA ships have some different options and in most cases some gimicky special ability.
    Originally, those were also hardwired to the VA retro ships which in turn only had 8 consoles instead of 9.

    Fair enough, but why then release most late C-store ships at VA only?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2013
    I saw a TV program about the F-22 a few years ago. At one point they were talking to the pilot after he practiced against 4 F-15s. He took down 2 of them before they knew he was there and then got the other 2. He said it was scary how easy it was (he was a F-15 pilot himself). That was 20-ish years difference in technology.
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    feiqa wrote: »
    Fair enough, but why then release most late C-store ships at VA only?

    Tricks people into thinking the C-Store ships are light years ahead of the normal T5 ships. And I'll admit some are, the Avenger, Excelsior and Regent all have fantastic BOFF layouts compared to the normal T5 ships. Where as the VA Galaxy Retrofit has the worst BOFF layout of any Cruiser in the game. Worse than the Identical BOFFs of Negh'Var for some reason.
    adverbero wrote: »
    indeed,
    if you doubt this , care to fight one on one, rear ad vs vice ship, all stock mkx gear and see who wins?

    Let's explore this theory shall we, assuming two captains of the same type, same skill trees and same level of BOFFs. Who do you think would win comparing the Rear Admiral Assault Cruiser to the Vice Admiral Galaxy Retrofit?

    Or where you hoping for a RA Star Cruiser vs the VA Avenger/Excelsior/Regent. Some ships they released as VA ships have a vastly superior BOFF seating because they where designed at a later date where as other VA ships are considered to have the worst BOFF seating in the game.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    feiqa wrote: »
    Fair enough, but why then release most late C-store ships at VA only?

    Because the "criterion" for most VA ships today is that they have some gimmicky console ability, just like the old retrofits.

    Before it was moved "down" to RA-equivalent level, same was true for the Varanus as well while the Vor'cha-R was always RA and not VA because it never had any kind of console (and ended up being a free addition to the game anyway).

    It may also be a psychological thing: since it's a VA and not an RA ship buyers may think it's "more worth it" even though cold naked stats say otherwise.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    -9000 !!!!!!!!



    So a tiny shieldless NX class is supposed so be en-par with a HUGE Oddy with vastly greater mass crew power weapons etc etc etc etc etc... yea your argument is as logical as a football bat...
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    I came up with this idea in another Tier 5 Connie thread. Implement Tier Categories to the game. So the current Tier system would be reclassified as Combat Tier. Add things like Science Tier, Support Tier, and others. So a Defiant would have a Combat Tier 5 while Science Tier 1 and Support Tier 1. The Odyssey would have Tier 5 in everything. A modified Constitution could have Combat Tier 3, but Support Tier 5. The Support Tier would be stuff like transporting colonists and supplies, disaster recovery, and other stuff like that. The better a ship is at a particular Tier Category, the better they do at that particular content. So having to transport 10,000 colonists off of a doomed planet would take a couple of trips for a Support Tier 5 ship, but 20 trips for the Defiant since it is Support Tier 1. Of course, this system would require the addition of non-combat missions to accommodate the new Tier Categories.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited October 2013
    kintisho wrote: »
    -9000 !!!!!!!!



    So a tiny shieldless NX class is supposed so be en-par with a HUGE Oddy with vastly greater mass crew power weapons etc etc etc etc etc... yea your argument is as logical as a football bat...

    The T5 T'Varo predates its in-game T0 equivalent by 100 years.That alone throws all the 'NX is old' arguments out the window. The precedent has been set. Logic seems to have little to do with the discussion.
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    No. Your fun makes everyone else's fun wrong by default.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    starkaos wrote: »
    I came up with this idea in another Tier 5 Connie thread. Implement Tier Categories to the game. So the current Tier system would be reclassified as Combat Tier. Add things like Science Tier, Support Tier, and others. So a Defiant would have a Combat Tier 5 while Science Tier 1 and Support Tier 1. The Odyssey would have Tier 5 in everything. A modified Constitution could have Combat Tier 3, but Support Tier 5. The Support Tier would be stuff like transporting colonists and supplies, disaster recovery, and other stuff like that. The better a ship is at a particular Tier Category, the better they do at that particular content. So having to transport 10,000 colonists off of a doomed planet would take a couple of trips for a Support Tier 5 ship, but 20 trips for the Defiant since it is Support Tier 1. Of course, this system would require the addition of non-combat missions to accommodate the new Tier Categories.

    Interesting concept, makes ships a little more diverse and adds a little benifit to science and cruiser vessels, and the addition of non combat missions is a massive plus in my mind

    However would be a massive change to the status quo (perhaps?) and a lot of dev time for new missions
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    adverbero wrote: »
    Interesting concept, makes ships a little more diverse and adds a little benifit to science and cruiser vessels, and the addition of non combat missions is a massive plus in my mind

    However would be a massive change to the status quo (perhaps?) and a lot of dev time for new missions

    Yeah, this is the main problem with the concept. Technically, players would get a Tier 5 Constitution, but it would be in Support and not Combat if this system was ever implemented. The addition of these types of missions would certainly make the game feel more Star Trek IMO. Since combat only had a few minutes in each episode at the most for most episodes.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    The T5 T'Varo predates its in-game T0 equivalent by 100 years.That alone throws all the 'NX is old' arguments out the window. The precedent has been set. Logic seems to have little to do with the discussion.

    The Tier 5 T'Varo is not hundreds of years old. It was recently built by the Romulan Republic. Romulans have been in space for far longer than humans have and their ship designs have matured for centuries. So it is an old ship design that has been built with modern materials and technology. The NX is apparently the same thing so even though it is built with modern materials and technology, the ship design prevented it from being more than a Tier 1 ship.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    starkaos wrote: »
    The Tier 5 T'Varo is not hundreds of years old. It was recently built by the Romulan Republic. Romulans have been in space for far longer than humans have and their ship designs have matured for centuries. So it is an old ship design that has been built with modern materials and technology. The NX is apparently the same thing so even though it is built with modern materials and technology, the ship design prevented it from being more than a Tier 1 ship.
    Except that the 2409 NX isn't necessarily designed by humans. How do we know Vulcans weren't involved?
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    Except that the 2409 NX isn't necessarily designed by humans. How do we know Vulcans weren't involved?

    The design is still completely human or otherwise it wouldn't be called a Replica. Besides Vulcans don't have the nostalgia factor to do something completely illogical like this while it is standard human practice to do this. Vulcans might have helped, but it sounds like a completely human project.

    If a completely human team can't create a Replica of a ship over 200 years old by themselves, then there is something wrong with 25th Century humans. It is as bad as that Ancient Aliens show where they have people believing that aliens built the pyramids. If we can send a bunch of people to the Moon, then our ancestors can build a pyramid.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    kintisho wrote: »
    yea your argument is as logical as a football bat...

    And now I want an addendum to football rules so they can use bats.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    starkaos wrote: »
    The design is still completely human or otherwise it wouldn't be called a Replica. Besides Vulcans don't have the nostalgia factor to do something completely illogical like this while it is standard human practice to do this. Vulcans might have helped, but it sounds like a completely human project.

    If a completely human team can't create a Replica of a ship over 200 years old by themselves, then there is something wrong with 25th Century humans. It is as bad as that Ancient Aliens show where they have people believing that aliens built the pyramids. If we can send a bunch of people to the Moon, then our ancestors can build a pyramid.

    You realize that most people that believe the pyramids were made by aliens also think the moon landing was done on a sound stage?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited October 2013
    Actually, the argument that the best the NX replica could be is T1. That would be the "Standard" replica. If they can make a T1 sci or escort ship into a fleet retrofit, they can certainly make fleet refit/retrofit NX's, Constitutions, Mirandas, Enterprise class, etc etc. And saying "they are too small" like some have, doesn't hold water either. If you follow the BoP's for example, the T4 and fleet BoP's aren't a whole heck of a lot bigger than their T1/2 cousins. So you make the old ships that are getting redesigned/retrofitted a tad larger, than their predecessor. Also, for Fed, the existing fleet versions of current T1/2 ships that are in-game already, are either no bigger, or not a lot bigger, than the originals. So again, that pokes a hole in the "size=how current it could be made". Another thing, if these shops are so "incapable" of handling modern equipment, how can you stuff Mk XII very rare/ultra-rare level stuff on 'em? Yet another hole, most T4/5/fleet escorts are no or little bigger than Mirandas and Connies. Yet they can hold 4/3, and in some cases 5/2 or 5/3? So if something that size can have that many weapon slots, an "old/ancient" ship can certainly be redesigned, with the SAME look, but modern materials and spacing specs, to accommodate more weaponry & consoles. And bridge seating, to me, has ALWAYS seemed arbitrary anyway, that's just a person, or a small group deciding "This ship gets to have this level of functionality within each skill tree setup". Personally, as a side argument, I'd like to see ALL ships get universal bridge officer seating, for example, my fleet Excel could get one Cmdr lvl slot, 2 Lt Cmdrs, 2 Lt's, and 1 Ensign. That keeps the same levels as current, but let's me decide the focus of this ship. Do I want my officers focussing on assault, ie damage enhancers? Or maneuverability and speed? Or repair abilities? Or "gimmicky sci stuff? As another side note to it, that would really keep others guessing, "How did this guy put this thing together and what is his/her focus?: Til they see you in action, they can't necessarily know, "Oh, it's THIS kind of ship, with this layout, so it's likely to have these skills on it."
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited October 2013
    IInstead they compare the NX-class to an old paper plan like the Wright Brothers plan

    Yes, I hate this too. Especially when it comes to car metaphors.

    HEY LET'S COMPARE STARSHIPS MADE WITH MAGICAL SPACE FUTURE TECHNOLOGY TO MY CAR!

    I don't think I've ever heard a good car metaphor for anything. It's like the go-to comparison for people who make bad comparisons.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    feiqa wrote: »
    You realize that most people that believe the pyramids were made by aliens also think the moon landing was done on a sound stage?

    Not necessarily. Sure there are some people that believe the pyramids were created by aliens and the moon landing was faked, but believing in one stupid theory doesn't mean that they believe in other stupid theories. We can prove that the moon landing is real due to all the junk on the moon left by humans, but we can't prove that the pyramids were made by aliens except from the obvious fact that humans are far more intelligent and stupid than we like to give credit. After all, dropping the nuclear bomb on Hiroshima certainly proves this paradox. Utilizing the power of the atom requires very intelligent people to accomplish this, but dropping the bomb requires lots of stupidity. Sure it stopped a war, but thousands of civilians were killed due to it. It is amazing that we are still around.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited October 2013
    starkaos wrote: »
    Not necessarily. Sure there are some people that believe the pyramids were created by aliens and the moon landing was faked, but believing in one stupid theory doesn't mean that they believe in other stupid theories.

    I actually read a very interesting paper in a scientific journal, which proved that if you believe one dumb conspiracy theory, you're far more likely to believe others, even if they contradict. People who believed that Osama bin Laden died in the early 2000s were found to be more likely to believe that he was still alive.
  • mirrorshatnermirrorshatner Member Posts: 149 Arc User
    edited October 2013
    Actually, the argument that the best the NX replica could be is T1. That would be the "Standard" replica. If they can make a T1 sci or escort ship into a fleet retrofit, they can certainly make fleet refit/retrofit NX's, Constitutions, Mirandas, Enterprise class, etc etc. And saying "they are too small" like some have, doesn't hold water either.

    Exactly - if the Miranda is too small, then so is the DS9 Defiant.
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  • mirrorshatnermirrorshatner Member Posts: 149 Arc User
    edited October 2013
    starkaos wrote: »
    Yeah, this is the main problem with the concept. Technically, players would get a Tier 5 Constitution, but it would be in Support and not Combat if this system was ever implemented. The addition of these types of missions would certainly make the game feel more Star Trek IMO. Since combat only had a few minutes in each episode at the most for most episodes.

    Well, I would like to be just able to run the Explore Strange New Worlds at least in the TOS 1966 Constitution or Enterprise A/Refit.

    I tried it in the TOS 1966 and a Mirror Sovereign blew me away. Ensign-only slots and no hull doesn't help.
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    Actually, the argument that the best the NX replica could be is T1. That would be the "Standard" replica. If they can make a T1 sci or escort ship into a fleet retrofit, they can certainly make fleet refit/retrofit NX's, Constitutions, Mirandas, Enterprise class, etc etc. And saying "they are too small" like some have, doesn't hold water either. If you follow the BoP's for example, the T4 and fleet BoP's aren't a whole heck of a lot bigger than their T1/2 cousins. So you make the old ships that are getting redesigned/retrofitted a tad larger, than their predecessor. Also, for Fed, the existing fleet versions of current T1/2 ships that are in-game already, are either no bigger, or not a lot bigger, than the originals. So again, that pokes a hole in the "size=how current it could be made". Another thing, if these shops are so "incapable" of handling modern equipment, how can you stuff Mk XII very rare/ultra-rare level stuff on 'em? Yet another hole, most T4/5/fleet escorts are no or little bigger than Mirandas and Connies. Yet they can hold 4/3, and in some cases 5/2 or 5/3? So if something that size can have that many weapon slots, an "old/ancient" ship can certainly be redesigned, with the SAME look, but modern materials and spacing specs, to accommodate more weaponry & consoles. And bridge seating, to me, has ALWAYS seemed arbitrary anyway, that's just a person, or a small group deciding "This ship gets to have this level of functionality within each skill tree setup". Personally, as a side argument, I'd like to see ALL ships get universal bridge officer seating, for example, my fleet Excel could get one Cmdr lvl slot, 2 Lt Cmdrs, 2 Lt's, and 1 Ensign. That keeps the same levels as current, but let's me decide the focus of this ship. Do I want my officers focussing on assault, ie damage enhancers? Or maneuverability and speed? Or repair abilities? Or "gimmicky sci stuff? As another side note to it, that would really keep others guessing, "How did this guy put this thing together and what is his/her focus?: Til they see you in action, they can't necessarily know, "Oh, it's THIS kind of ship, with this layout, so it's likely to have these skills on it."

    While i would agree that Bridge officer stations should be more flexible for realism, The purpose is to make certain ships more unique to play in game , The powers a ship has access to defines its play style and intentionally gives your opponent a way to identify his or her target by intentional design, they are unlikely to change this feature


    On the size thing, yeah theres a bit of a paradox here, Since the Nova class is pretty damn small, yet you can get it in T5 fully upgraded form

    Though i still feel the T5 Constitution would feel completely out of place alongside Thunderchilds, Avengers, and Regents, its just so outdated a look compared to the 2409 visuals that it wouldn't work ( purely from a how does the game look kind of way)

    Its like building an old thatched roof cottage in the middle of a cluster of Sky scrapers, It just doesn't look right, not in keeping with the aesthetic at all
    ( that said The excelsior, and all the Lockbox ships also feel out of place too, thankfully these are few in number)
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    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • tallanvortallanvor Member Posts: 0 Arc User
    edited October 2013
    If you can't say something useful, don't say anything at all
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