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Dilithium Exchange prices: Do they ever get any better?

mvp333mvp333 Member Posts: 509 Arc User
edited November 2013 in The Academy
With Dilithium prices constantly hovering somewhere between 129 and 141 Dil per Zen, I find myself wondering if the prices ever drop. Do they? In addition, will they skyrocket when the new season and its new rep appear? Because if so, I'm going to invest all my grind time in grinding Dil, and invest all of said Dil into Zen on decent days.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2013
    The prices have stabelized between (from what I can tell 90 and 145)... Thats actually rather good considering that it can go as high as 500.

    Edit: Please note - I find the Dil Exchange a offensive part of the game, and as such don't pay too much attention to it.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • mvp333mvp333 Member Posts: 509 Arc User
    edited October 2013
    anazonda wrote: »
    The prices have stabilized between (from what I can tell) 90 and 145... That's actually rather good considering that it can go as high as 500.

    Edit: Please note - I find the Dil Exchange a offensive part of the game, and as such don't pay too much attention to it.

    Never seen anything drop below 129, let alone 100... I'd be quite happy if they dropped to below 100 DpZ. That would be more than one Zen per PvP mission - not bad at all. Also, what makes you find it "offensive"?
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited October 2013
    The Dilithium Exchange is completely player driven. Supply and Demand dictates pricing. As long as Zen continues to sell at 130-140 dil, it will remain there.

    Only players can decide what they are willing to pay for Zen/Dil. If demand dries up, prices will drop in order to attract buyers.

    Star Trek Online, Now with out the Trek....
  • mvp333mvp333 Member Posts: 509 Arc User
    edited October 2013
    The Dilithium Exchange is completely player driven. Supply and Demand dictates pricing. As long as Zen continues to sell at 130-140 dil, it will remain there.

    Only players can decide what they are willing to pay for Zen/Dil. If demand dries up, prices will drop in order to attract buyers.

    I know how that works. I'm just asking if there are any phenomena I don't know of that influence the balance one way or another at certain times.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited October 2013
    mvp333 wrote: »
    I know how that works. I'm just asking if there are any phenomena I don't know of that influence the balance one way or another at certain times.

    Well, I had expected the flood of dilithium from the CE to drop the cost slightly... but it didn't budge much, and it may have... but not by much.

    There is generally a spike at the beginning of any season (or release of a lockbox, etc). So the costs should be going up here directly in anticipation of S8.

    Star Trek Online, Now with out the Trek....
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited October 2013
    There was a low point of about 79 dil/zen a while back.

    It does fluxuate based on time of day etc.

    In general releasing new stuff that needs zen makes the cost of zen go up and more stuff that consumes dil makes the cost of zen go down. Starbases and rep were keeping it down for a while, but currently many of the biggest fleets have finished their bases and as such zen is a stronger currency so it costs more dil to buy.
  • shailatshailat Member Posts: 478 Arc User
    edited October 2013
    anazonda wrote: »
    Please note - I find the Dil Exchange a offensive part of the game, and as such don't pay too much attention to it.

    So you find it offensive that the game allows you to play the game , earn Dilithium and then convert that earned Dilithium into zen that you can go and use on the c-store and buy the nice fancy ships and stuff that you want?
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2013
    mvp333 wrote: »
    Never seen anything drop below 129, let alone 100... I'd be quite happy if they dropped to below 100 DpZ. That would be more than one Zen per PvP mission - not bad at all. Also, what makes you find it "offensive"?

    It was in the 110-90 range during this past Summer. Either you didn't pay attention or you're new.
  • starsword1989starsword1989 Member Posts: 0 Arc User
    edited October 2013
    Well, I had expected the flood of dilithium from the CE to drop the cost slightly... but it didn't budge much, and it may have... but not by much.

    There is generally a spike at the beginning of any season (or release of a lockbox, etc). So the costs should be going up here directly in anticipation of S8.

    Actually the developers timed it perfectly for the introduction of CE imo. The lobi and duty officer sales had driven prices of Zen to about 140 dpz. Then as the effects of the sales subside, the influx of dilithium from the cce actually kept it there at 135 to 138 dpz. The release of avenger did spiked it a little bit but not much. Without these Im pretty sure prices will go as low as 120 dpz.

    With the release of season 8 and the spire holding, Fleets will require tons of dilithium and players like me will start coverting their Zen to dilithium. That's when the dilithium prices will finally go down hopefully.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited October 2013
    mvp333 wrote: »
    With Dilithium prices constantly hovering somewhere between 129 and 141 Dil per Zen, I find myself wondering if the prices ever drop. Do they? In addition, will they skyrocket when the new season and its new rep appear? Because if so, I'm going to invest all my grind time in grinding Dil, and invest all of said Dil into Zen on decent days.

    When there are new pits for players to throw dilithium in, the pendulum swings very far in favor of the dilithium seller. When dilithium has little to be spent on aside from Zen, the pendulum swings far in the favor of the Zen seller.

    Currently it's somewhere in the middle. Sucks if if you're looking for the quick payout, but that's when you learn patience.
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  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    The Dilithium Exchange is completely player driven. Supply and Demand dictates pricing. As long as Zen continues to sell at 130-140 dil, it will remain there.

    Only players can decide what they are willing to pay for Zen/Dil. If demand dries up, prices will drop in order to attract buyers.

    Actually, no. Supply and demand can only exist in a system with a pershable commodity. Dil and zen are not persihable. If they dont sell for the price you want, you can sit on them until they do. Its artificial.

    Plus, you as a person dont need them to live. So if someone doesnt want to buy them and give you your price, they can wait.

    Any online economy is a false construct so regular laws of economics dont apply.
  • yiweitechyiweitech Member Posts: 122 Arc User
    edited October 2013
    it was low as the 90s a few months back, wonder if it'll ever go down again lol, need to sell my dil...
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  • keltornkeltorn Member Posts: 24 Arc User
    edited October 2013
    Actually, no. Supply and demand can only exist in a system with a pershable commodity. Dil and zen are not persihable. If they dont sell for the price you want, you can sit on them until they do. Its artificial.

    Plus, you as a person dont need them to live. So if someone doesnt want to buy them and give you your price, they can wait.

    Any online economy is a false construct so regular laws of economics dont apply.

    This is amusing but entirely wrong. Something does not need to be perishable or required to live for the laws of supply and demand to exist.
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    keltorn wrote: »
    This is amusing but entirely wrong. Something does not need to be perishable or required to live for the laws of supply and demand to exist.

    Its entirely accurate as far as this game goes. There are no costs to anything in this game. You can store items indefinately at no cost to you. If you dont get the price you want, you can just sit on the item until you do.

    This and every game economy is a artificial construct that does not use the usual laws of economics, and the laws of supply and demand do not apply at all this this construct....
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited October 2013
    I looked at CO for the first time in about 4 years. Their version of it is around 100 more. And since they have an item that is full of win in the store for free players but costs 5000 zen PER CHARACTER, I lol'ed at people bashing other games F2P models. The Ferrengi is strong with Cryptic in that game.
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  • somebobsomebob Member Posts: 556 Arc User
    edited October 2013
    I looked at CO for the first time in about 4 years. Their version of it is around 100 more. And since they have an item that is full of win in the store for free players but costs 5000 zen PER CHARACTER, I lol'ed at people bashing other games F2P models. The Ferrengi is strong with Cryptic in that game.

    No, actually what it is is an alternate reason to subscribe to CO.

    See, unlike STO, CO actually HAS a reason to subscribe - and that reason is making Freeform characters (being able to pick what powers you want instead of going along a specific 'class' like pretty much every MMO). That is the only thing that's sitting behind the subscription paywall (or go lifetime or buy a single Freeform slot for the aforementioned 5000 Zen).

    STO...has no friggin' reason to subscribe short of when you're leveling a character. And since you can level up so quickly nowadays, all you need to do is sub for a month, level up a few characters, and then cut your sub forever. Oh, and buy the 500 Zen EC cap thing (which you conveniently got (the Zen) because you subscribed for a month).

    That's it. Never give STO a dime again because you're all set.

    TLDR: CO has a reason to subscribe each and every month for as long as you're still playing. STO does not.
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  • keltornkeltorn Member Posts: 24 Arc User
    edited October 2013
    Its entirely accurate as far as this game goes. There are no costs to anything in this game. You can store items indefinately at no cost to you. If you dont get the price you want, you can just sit on the item until you do.

    This and every game economy is a artificial construct that does not use the usual laws of economics, and the laws of supply and demand do not apply at all this this construct....

    I will concede that a game economy may not mirror a real life one exactly.

    Storing items may not have a direct monetary cost but it does cost you time until you can sell for the price you want and you also risk the value going down rather than up.

    If supply and demand do not apply then what is it that determines the price of a phaser array, dilithium, or zen?
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited October 2013
    Its entirely accurate as far as this game goes. There are no costs to anything in this game. You can store items indefinately at no cost to you. If you dont get the price you want, you can just sit on the item until you do.

    This and every game economy is a artificial construct that does not use the usual laws of economics, and the laws of supply and demand do not apply at all this this construct....

    However, you're forgetting one very important aspect, that tends to drive almost ANY market. The "I gotta have it NOW!!!!" Syndrome. And of course, some of those people that buy zen, are people that don't want to spend their time getting dilithium. So, combine the two, and if their zen isn't selling for the price they want, they WILL start dropping. However, those who have lots of patience, will do as you said, and sit on it. Just as those with dilithium, but no patience, will buy at whatever price they can get, whereas those with plenty of patience, will sit on their dilithium til they find a price they can bear.
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  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    However, you're forgetting one very important aspect, that tends to drive almost ANY market. The "I gotta have it NOW!!!!" Syndrome. And of course, some of those people that buy zen, are people that don't want to spend their time getting dilithium. So, combine the two, and if their zen isn't selling for the price they want, they WILL start dropping. However, those who have lots of patience, will do as you said, and sit on it. Just as those with dilithium, but no patience, will buy at whatever price they can get, whereas those with plenty of patience, will sit on their dilithium til they find a price they can bear.

    Their lack of patience has no bearing on the economy at all. They done HAVE to buy anything, they can wait for the price they want for their zen. In a real economy, you have to eat, you have to drink, you have to have power, you have to have a car to get to work (except some big cities) etc.....

    A game economy is a entity of its own that does not correspond to any laws that a real economy conforms to. Thus to speak of balancing such a construct is silly at best.
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    keltorn wrote: »
    I will concede that a game economy may not mirror a real life one exactly.

    Storing items may not have a direct monetary cost but it does cost you time until you can sell for the price you want and you also risk the value going down rather than up.

    If supply and demand do not apply then what is it that determines the price of a phaser array, dilithium, or zen?

    what drives the price of those items is whim of the seller, while buyers can buy them or not. The seller will just put them back on the market if they dont sell until someone comes along and wants to buy them. There is no overhead cost to having those items in storage, so there is no pressure to move them at a price reasonable to other players.
  • generalmocogeneralmoco Member Posts: 1,634
    edited October 2013
    Ah!!! I remember the good old days, when a CC value was around 300 Dilithium!!!!


    Yes...

    1 ZEN - 300 Dtm
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited October 2013
    Their lack of patience has no bearing on the economy at all. They done HAVE to buy anything, they can wait for the price they want for their zen. In a real economy, you have to eat, you have to drink, you have to have power, you have to have a car to get to work (except some big cities) etc.....

    A game economy is a entity of its own that does not correspond to any laws that a real economy conforms to. Thus to speak of balancing such a construct is silly at best.

    Sorry, just can't agree with you here. The game is a Pseudo-Economy to be sure (does not reflect/effect the real world economy in any way)... but the "must have now" absolutely effects the in game economy. This is why VR Mk XII paser/disruptor/plasma consoles sell for 30+ Million, or the Bug ship sells for 400+ Million on the exchange. This is supply and demand theory at its finest. Low supply of these items, high demand for them. There are those who would give their left ******** for one.

    You are correct, that you do not HAVE to purchase anything (in real world dollars or in game currencies), however... refusal to participate in the economy is not an indication the economy does not exist. At the very minimum, you are paying... with time.

    You comment regarding a car is the most telling... What type of car? You have to have a street legal car... now those come in many flavors, and at a wide range of costs. Some are more rare than others, and therefore go for a premium price.

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  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited October 2013
    what drives the price of those items is whim of the seller, while buyers can buy them or not. The seller will just put them back on the market if they dont sell until someone comes along and wants to buy them. There is no overhead cost to having those items in storage, so there is no pressure to move them at a price reasonable to other players.

    Well... again, talking about in game currencies or costs, there is technically overhead. Take console missions... there is an in game cost of time, and materials to craft a specific console. Not to mention risk of spending in game currencies + time to be rewarded with a failed product (Green Sensor Probes anyone?).

    Now, there are different trade off's you as a producer can make... you can choose to purchase the required materials from the exchange, other players, etc.. for other currency (Energy Credits). Or you can invest the time to farm these things for yourself.

    At which point, some may go as far to look at what they spent to create it, and price the result no less than that amount.

    But make no mistake, although it is a pseudo-economy... it is an economy.

    Star Trek Online, Now with out the Trek....
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Well... again, talking about in game currencies or costs, there is technically overhead. Take console missions... there is an in game cost of time, and materials to craft a specific console. Not to mention risk of spending in game currencies + time to be rewarded with a failed product (Green Sensor Probes anyone?).

    Now, there are different trade off's you as a producer can make... you can choose to purchase the required materials from the exchange, other players, etc.. for other currency (Energy Credits). Or you can invest the time to farm these things for yourself.

    At which point, some may go as far to look at what they spent to create it, and price the result no less than that amount.

    But make no mistake, although it is a pseudo-economy... it is an economy.

    Its not a real cost because would be doing those things anyway. And there is no overhead at all, you just store them for however long it takes you to get your price.

    its might be an economy, but its not an important one, they could put a 5 mil price limit on any item and it would make no real change to the economy except add to the ability of more people to buy things.
  • keltornkeltorn Member Posts: 24 Arc User
    edited October 2013
    what drives the price of those items is whim of the seller, while buyers can buy them or not. The seller will just put them back on the market if they dont sell until someone comes along and wants to buy them. There is no overhead cost to having those items in storage, so there is no pressure to move them at a price reasonable to other players.

    ZEN/Dilithium I will somewhat agree. If someone has an abundance of both then there is no pressure to sell at a reasonable price. If you only have one of those and desire the other then you might be inclined to buy/sell at the current price even if it is not the price you like.
    I also can't remember if there is a cap on the amount you can have of either of those but if so that could also be a factor.

    In-Game Items are another story. There is a limit to how many items you can store. It's pretty high if you are creative but the limit is still there. Every item you hold onto does COST you space that could be used to store something else as well as potential earnings over time just like in the real world.

    Think about how much loot you would lose if you played for a month with a full inventory.
  • smoovioussmoovious Member Posts: 264 Arc User
    edited October 2013
    Its entirely accurate as far as this game goes. There are no costs to anything in this game. You can store items indefinately at no cost to you. If you dont get the price you want, you can just sit on the item until you do.

    This and every game economy is a artificial construct that does not use the usual laws of economics, and the laws of supply and demand do not apply at all this this construct....
    ...and the act of sitting on them, instead of putting them up for trade, reduces supply, while those who are looking for them at the price that is favorable to them (while unfavorable to you), increases demand.

    Supply and demand are in full effect.

    A better comparison would be diamonds, instead of perishable goods.

    There are a LOT of diamonds in existence, but a whole crapload of them are held off the market to keep supply low and prices high.

    The same goes with dilithium and zen.

    Supply and demand isn't about how many exist, but how many are available for trade.

    When you sit on them, you are taking yours out of the supply available for trade.

    -- Smoov

    edit: changed "majority" to "whole crapload" as I'm not sure if it actually is a majority, but it is a HUGE amount.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited October 2013
    keltorn wrote: »
    ZEN/Dilithium I will somewhat agree. If someone has an abundance of both then there is no pressure to sell at a reasonable price. If you only have one of those and desire the other then you might be inclined to buy/sell at the current price even if it is not the price you like.
    I also can't remember if there is a cap on the amount you can have of either of those but if so that could also be a factor.

    In-Game Items are another story. There is a limit to how many items you can store. It's pretty high if you are creative but the limit is still there. Every item you hold onto does COST you space that could be used to store something else as well as potential earnings over time just like in the real world.

    Think about how much loot you would lose if you played for a month with a full inventory.
    The limit is 10billion dil per character according to one of the in-game tool tips. EC is far lower and I don't know of any zen limit.
  • smoovioussmoovious Member Posts: 264 Arc User
    edited October 2013
    The limit is 10billion dil per character according to one of the in-game tool tips. EC is far lower and I don't know of any zen limit.
    That would be when you withdraw the dilith out of the trading account (common to all of your chars) right?

    Any idea if there is a dilith limit for the trading bank itself? (and if it will prevent you from placing a trade, if executing it would put you over the limit?)

    -- Smoov
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited October 2013
    smoovious wrote: »
    That would be when you withdraw the dilith out of the trading account (common to all of your chars) right?

    Any idea if there is a dilith limit for the trading bank itself? (and if it will prevent you from placing a trade, if executing it would put you over the limit?)

    -- Smoov

    I have not seen any such limit, but the most I've dropped is 340k dil on the exchange in one go.
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited October 2013
    smoovious wrote: »
    ....
    Any idea if there is a dilith limit for the trading bank itself? (and if it will prevent you from placing a trade, if executing it would put you over the limit?)

    -- Smoov

    I haven't heard of a Dilithium Exchange limit, but there is a character cap of 10 Million Dilithium, not that the normal STO player is going to run into this...
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