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DPS? What DPS is average/above average?

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  • akpaakpa Member Posts: 250 Arc User
    edited October 2013
    imo ISE is a good zone to test your dps, 'cuz everybody use it for this. Plus you don't need to know an exact number, you just need to have an idea about it.
    nowdays in public que you can find people with less then 1k dps and people with almost 10k, is very random and most of the time is anoying. but there are the 5 dps channels (that req invitation and an audition) plus the public elite stf channel where you can farm with people that can do over 3k dps(or something like this).
    science officers are the worst imo, the second place is for engi and the first one is for tac.
    for ships... escort, cruisers and carriers are the best, science vessels cant be compare with them(again just my opinion of what i ve read and seen). you can pull up to 10k with sience vessels but with cruisers for eq you can bring much more dps.
    personally i m a science officer and i fly the JHDC like an engineer with FAW,aux2batt and APB. my dps is over 16k, but before trying the aux2batt build i tried beams with torps or torp boat and i never could pass over 7k. maybe the builds i used were not so great...who knows?
    anyway, if you have problem doing over 5k dps you have some problems with your build and you can find a lot of tips about all kind of working builds on all kind of ships. just use the search option on the forum and use the tips an tricks.
    you don't need a c-store pack of ships to pull out 5k dps. don't need to spend real money to be good, just to play smart. EC are very easy to farm there are a few tutorials about this too on the forum. first use dilithium to buy zen for inveotry spaces and EC cap.
    for start mirror ships are good too and very cheap.
    my post's number is higher than smirk's dps
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    notapwefan wrote: »
    would be great to bombarded by subnuke, scramble sensor and energy siphon.
    The Hirogen ships are doing all that stuff now. If you want to see what that's like, do some of the Fed system patrols in and near Alpha Centauri and the Beta Quadrant you'll find them
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited October 2013
    Almost everyone here is likely figuring their DPS wrong and why their numbers are so crazy.

    The best way to figure out what your average DPS is by loading into a Foundry Space Grinder. It is a controlled environment. The environment never changes from run to run and you are alone.

    Do one Foundry Grinder that spawns one target at a time for straight DPS numbers.

    If you want to check your AoE DPS, do a Foundry Grinder that spawns multiple targets at a time.

    Running an STF is not going to give you an accurate reading, nor is challenging a buddy in a private PvP map.

    If using ACT parser, be sure to use a plugin that gives the exact same data for you and a fleet mate that is using the same plugin so you know it is accurately translating the log file. Your numbers should match after your completely an event if neither of you died and you stay in range of each other.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • lostusthornlostusthorn Member Posts: 844
    edited October 2013
    Or just do the starbase 234 mission the tau dewa. It takes a while to take down and gives you a good solid comparable target to figure out your dps in a real setting.
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited October 2013
    Or just do the starbase 234 mission the tau dewa. It takes a while to take down and gives you a good solid comparable target to figure out your dps in a real setting.

    +1

    I tell everyone that asks me if their build is any good to go kill that starbase. When they fail, I tell them their ship build sucks.. :D
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    Starbase 234 is good for testing your potential DPS, not your actual DPS in a combat setting. We really need a map specifically testing DPS against waves of ships that are all shooting back at you.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited October 2013
    Starbase 234 is good for testing your potential DPS, not your actual DPS in a combat setting. We really need a map specifically testing DPS against waves of ships that are all shooting back at you.

    There you go foundry authors...do something useful for once and design a standardised dps test map
  • erei1erei1 Member Posts: 4,081 Arc User
    edited October 2013
    burstorion wrote: »
    There you go foundry authors...do something useful for once and design a standardised dps test map
    Why don't you do that by yourself ?
    [SIGPIC][/SIGPIC]
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited October 2013
    The problems with these numbers is they seem to be all over the place. I mostly PUG but sometimes use the elite STF channel to run those. For the parser I use, average DPS for most people is around 2-3k. For any of my ships that I've specifically geared out to do good DPS, as opposed to just being set up for a fun role, I get 5-7k (8-9k on my Romulan).

    The best I've ever seen anyone average over the course of any mission (CCE, STF, Fleet Alert, etc) is 10k. Most people who do good are in the 7k range.

    I've never seen anyone pull the numbers some people claim they do and the average they claim people should do it even higher than I've ever seen. How is it even possible to get 20k DPS? Are people claiming their highest spike period as their DPS, rather than the average over an entire mission? Do different parsers generate widely different numbers?
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited October 2013
    maarkean wrote: »
    The problems with these numbers is they seem to be all over the place. I mostly PUG but sometimes use the elite STF channel to run those. For the parser I use, average DPS for most people is around 2-3k. For any of my ships that I've specifically geared out to do good DPS, as opposed to just being set up for a fun role, I get 5-7k (8-9k on my Romulan).

    The best I've ever seen anyone average over the course of any mission (CCE, STF, Fleet Alert, etc) is 10k. Most people who do good are in the 7k range.

    I've never seen anyone pull the numbers some people claim they do and the average they claim people should do it even higher than I've ever seen. How is it even possible to get 20k DPS? Are people claiming their highest spike period as their DPS, rather than the average over an entire mission? Do different parsers generate widely different numbers?

    nope, the parsers generate pretty similar numbers. as they should. I use ACT with one of the older plugins (it details my pets), and others I know use the combatlogparser (I have most of these parsers tho :D). there is at most a 2k dps difference and when this pops up, we are talking about a full dps of 30k. so parsers are pretty close.

    and high dps is not impossible, you just need to know how and when to activate what, and you should have a good gear. also, you have to be a tac. if you are not a tac, than you are a nobody in this game as far as DPS is concerned (and yeah, that is coming from a sci player, and I havent even scratched 20k dps, only got up to 17k with my vesta)

    10k DPS Vesta threads: 1; 2
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2013
    maarkean wrote: »
    I've never seen anyone pull the numbers some people claim they do and the average they claim people should do it even higher than I've ever seen. How is it even possible to get 20k DPS? Are people claiming their highest spike period as their DPS, rather than the average over an entire mission? Do different parsers generate widely different numbers?

    No, parsers that are working correctly all produce similar results. And people really are generating 20k, 30k, or more DPS in ISE... and that's not spike damage, although once you get ISE down into the sub-2 minute you can't fully distinguish spike damage from the EncDPS.

    If you pug you won't see those players because they mostly only play with each other, and for a very good reason- if the STF lasts longer than 3-4 minutes they're going to die. It's a different sort of tanking.

    As for how it's possible:
    • Very high crit hit
    • Very high crit severity
    • Very good positioning
    • Very fast movement from target to target
    • Lots of APB
    • Teammates who can keep up and perform similarly
  • cidevantcidevant Member Posts: 0 Arc User
    edited October 2013
    My:
    Tactical FD'Deridex does ~20k
    Tactical FACR does ~15k
    Sci Fed Recluse does ~15k
    Eng Mirror Vo'quv ~9k

    In ISE using: http://hilbertguide.com/ACT.html

    My numbers are pretty consistent. I'd say the average pug is 3k.
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited October 2013
    There was a post I saw recently that to get past donatra on elite, with five people,m you need an average of 7500 DPS. I've never had any problems with killing donatra, even with the rest of us in sci-sci. The amount of DPS you can deal varies wildly depending on person, circumstances and ship, however, I would hazard a guess that each ship, while dealing damage in different ways, can reach 10k single target DPS. Thats normally the goal I shoot for.
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


    dark_dreadnaught_by_insane_randomness-d5z6ydl.jpg
  • fidelstixfidelstix Member Posts: 0 Arc User
    edited October 2013
    All of you people talking about 20k, 30k, or higher...is that sustained and continuous dps or just bursts?
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited October 2013
    fidelstix wrote: »
    All of you people talking about 20k, 30k, or higher...is that sustained and continuous dps or just bursts?

    Little of both probably. Really in most STFs there aren't enough mobs out there that if you're doing 20k to 30k that will live long enough for you to get true continuous damage. The only thing out there that'll give you a good idea of continuous is a tact cube and the gates.

    Now that said, even in STFs if you're talking average dps you have to be careful, because certain builds will pull down the average 5-man dps, but will be filling roles. Without that role present, you're dps will shrink because a lot of your time and energy will go to survivability.

    Take a tank, which is what I tend to play. I had a dps monkey start talking trash because I was on the bottom of the dps chart for the parser with average 12k dps. You know the talk, noob, learn to play, etc, etc.

    So the next STF I queue up for, low and behold look whose on my team. So I purposesly worked it so I'd dps and not steal agro too much. He watched his dps tank.. why? Because his high sustained dps got him so much agro he couldn't just sit and shoot anymore, and was pretty much constantly dying. Course he blamed me for that too, but he had TOO much dps and not enough survivablity without someone taking the agro off of him.

    Moral of the story is, you'll get higher dps if you can basically sit still and just shoot, but that'll require someone with slightly less dps taking the agro off of you allowing you to do so. If you have so much dps and no one taking the agro, you'll tend to draw too much attention, and that can lower your dps. Which is why you sometimes see such disparity in dps numbers. Someone may have exactly the same dps as another person, but if they don't have a good team, the dps will SEEM lower.
  • cidevantcidevant Member Posts: 0 Arc User
    edited October 2013
    fidelstix wrote: »
    All of you people talking about 20k, 30k, or higher...is that sustained and continuous dps or just bursts?

    Mine is sustained. Burst varies wildly. I can throw up 40k burst dps in my Jem'hadar Attack Ship pvp build, but it's sustained damage is around 10k. Meanwhile my FACR will do 15k sustain with a burst of about 20k. That's why I listed it instead.
    Moral of the story is, you'll get higher dps if you can basically sit still and just shoot, but that'll require someone with slightly less dps taking the agro off of you allowing you to do so. If you have so much dps and no one taking the agro, you'll tend to draw too much attention, and that can lower your dps. Which is why you sometimes see such disparity in dps numbers. Someone may have exactly the same dps as another person, but if they don't have a good team, the dps will SEEM lower.

    I don't know about that. It's been my experience that once everyone is breaking the 10k mark healing/tanking becomes a moot issue. Things just don't live long enough to kill people. The exception being plasma fire. You have to have a way to cleanse that or it will kill you.
  • tamujiintamujiin Member Posts: 321 Arc User
    edited December 2013
    I will say this, Crytpic really needs to come up with a strait forward DPS meter.

    A.C.T has to many "files" out there to get a proper reading across the board.

    There is a such a varty and usefullness of everything in this game, there isn't one correct build, nor is there any accurate way of testing DPS unless yer testing it yourself, and thats it.

    Here is what i know, the Scimitar ( with a romulan captain ), best DPS in the game,/second, Jem bug ( with a romulan captain ), hands down, if built right.

    Romulans are required for the crith superior romulan operative, on all BOFFS not just tactical, like feds and KDF can only have.

    A DPS test between a jem bug and a scimitar will yield DRASTICALLY different numbers EACH test.


    If yer testing for a private DPS testing only channel you should test the same exact team next time to see if there is any improvement, or your TRIBBLE some one over.....

    I did a few tests today with a few random teams from various channels today and i got 6k- 20k-12k-15k-30k-19k-25k the only thing i adjusted was impulse thrusters. guess where inbetween those tests.... 15k - 30k. ( the 6k was in a different ship, all tests were in ISE. )

    A flat DPS reader, would go a long way for the arguments that ensue over DPS. All yah need is an internal compiler, the game uses... not some external BS like ACT that requires a file from god knows where, and who's kid edited it.

    No ones readings are accurate. Unless EVERY one got that file from the same place, ,and have kept it updated.
  • dechala1dechala1 Member Posts: 0 Arc User
    edited December 2013
    cidevant wrote: »
    My:
    Tactical FD'Deridex does ~20k
    Tactical FACR does ~15k
    Sci Fed Recluse does ~15k
    Eng Mirror Vo'quv ~9k

    In ISE using: http://hilbertguide.com/ACT.html

    My numbers are pretty consistent. I'd say the average pug is 3k.

    What's your The Breach dps?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited December 2013
    Depends on the group, if its a slow pug your DPS will be way lower then with a fast high dps group, sometimes almost twice as much.

    With a fast group and a beam FAW ship its not too hard to get 30k or more, but it might be under 20k if its a slow pug.
    Tala -KDF Tac- House of Beautiful Orions
  • momawmomaw Member Posts: 0 Arc User
    edited December 2013
    I use DPS as a means to compare specific weapons and tactics on my own ship, and to have friendly rivalry with my friends. I have a sinking feeling that some people take DPS way more seriously than there is any need to. As long as all members of a team know what to do and have a basic working knowledge of the game, you can do the mission. Frankly the game is more fun when there are no players pushing out 20K mission DPS on your team by exploiting design oversights, because they completely trivialize everybody else and heavily underscore the fact that for them STO is pure grind to be gotten through as quickly as possible. I like having a team of people who are capable but not flying completely broken ships because the mission ends feeling like a minor accomplishment instead of just running behind somebody else picking up the pieces.
  • totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    I have seen peope do over 40k encounter DPS during ISE runs consistently.
  • totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    momaw wrote: »
    I use DPS as a means to compare specific weapons and tactics on my own ship, and to have friendly rivalry with my friends. I have a sinking feeling that some people take DPS way more seriously than there is any need to. As long as all members of a team know what to do and have a basic working knowledge of the game, you can do the mission. Frankly the game is more fun when there are no players pushing out 20K mission DPS on your team by exploiting design oversights, because they completely trivialize everybody else and heavily underscore the fact that for them STO is pure grind to be gotten through as quickly as possible. I like having a team of people who are capable but not flying completely broken ships because the mission ends feeling like a minor accomplishment instead of just running behind somebody else picking up the pieces.
    Don't worry people doing over 20k DPS mostly don't PUG. They have their own channels.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2013
    If you're speaking about average, overall dps calculated in ISE:

    [60% 3-6K dps] In-game average dps is in the range of 3-6K dps for the vast majority of players. This is by no means a limit, however if you can manage 5K you will have no problem in all STF's save the No Win Scenario.

    [15% 10-12K dps] For players who discuss, read and independently improve their ship designs you can find a range of DPS up to 10-12K dps. This includes all manner of ship captains and ship types. A sci captain with a chel and a little effort could have 14K dps. One other feature of players at this level is they work as a team.

    This level of player 'could' succeed at NWS (No Win Scenario).

    [1% in excess of 20K] There is a small group who exceed these numbers, and the congregate in private channels where they help each other get better. DPS numbers in excess of 20K are possible.


    For the really BIG numbers:

    1.) it's not just about the ship, it's the pilot.
    2.) both beam boats and cannon boats can achieve this level.
    3.) 4 to 5 VR XII tac consoles - or 120-200 million ec
    4.) High DMG weaponry (Antiproton, KDF Disrupters seem to be popular favourites).


    [23% or 1 in 4 players] Struggle to get 2K dps. They just don't get it.


    As for the negative perception of high DPS players: Most are decent helpful people who will go out of their way to answer questions about your builds. They choose to use private channels primarily to work with like minded people.
  • agresiel2agresiel2 Member Posts: 99 Arc User
    edited December 2013
    ddesjardins is mostly correct

    however, i would say its more like this
    <1k = 1%
    2-5k=20%
    5-10k=53%
    10-20k=20%
    20k-35k=5%
    35k+ = 1%

    at the moment, but i guess its all about perspective and where you play often.

    in all honestly tho getting 10k dps is very easy and doable in any class and any ship these days
    WITHOUT paying money

    simple rules:
    1)pick ONE weapon type and stick to it, eg all beam arrays/all DBB/all cannons
    2)use auto fire and get close to your target
    3)use only one type of tac console and make sure its the same as your weapons
    4)cycle 2 copys of appropriate tac skill eg CRF or BFAW
    5)USE your captian abilitys when ever you can
    6)stay alive

    thats it all very very simple and 10k is almost assured with the free gear thats out there these days
    MY SPEED RECORDS KASE: 13:38 CSE: 13:52 ISE: 13:51 HSE: 2:58 NWS: 6:35

    Solo STF's With Optional ISE: 3:34
    i have all logs saved of these so if you would like to view them send me a pm and it can be arranged :)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2013
    As for the negative perception of high DPS players: Most are decent helpful people who will go out of their way to answer questions about your builds.

    Except there are hundreds of threads all over this forum of people asking for help and getting like two genuine responses, most of which amount to 'buy X, buy Y, buy Z.' Lots of talk about stuff like 'a sci getting 14k 'with just a little effort,' but never backed up with How. Instead you go pick up a group from like PublicEliteSTF or something and if ANYONE (other than a Scimitar) breaks 10k its a good run, let alone EVERYONE. The appearance is people who just pop in to remind everyone else how people who don't meet their standards are inferior but don't seem to actually try and help anyone.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited December 2013
    Except there are hundreds of threads all over this forum of people asking for help and getting like two genuine responses, most of which amount to 'buy X, buy Y, buy Z.' Lots of talk about stuff like 'a sci getting 14k 'with just a little effort,' but never backed up with How. Instead you go pick up a group from like PublicEliteSTF or something and if ANYONE (other than a Scimitar) breaks 10k its a good run, let alone EVERYONE. The appearance is people who just pop in to remind everyone else how people who don't meet their standards are inferior but don't seem to actually try and help anyone.

    Everyone I've ever talked to in dps channels share information freely and whatnot. Threads have been made on dps builds on budgets as well. There are tons of ships that can break 10k without a sweat, maybe if you had used 20-25k as a benchmark that would be different.

    Free VA ships can break 10k, I did it easily enough in the Hafeh - dhcs/turrets cycling crfs tts, good skillpoints, etc.

    When you add fleet ships/cstore ships/box ships into the equation dps should only go up.

    The people who I see in game and on forums from the dps channels are very respectful and helpful. I have not once seen one of them be condescending to a player that seeks advice/knowledge.

    Some people are under the impression that dps channels are for elitist *******s that sit on a high throne, that impression is entirely incorrect. Good people in them that go out of their way to help others.
    pvp = small package
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    would also add that a tac captain will allways do much more dps, no matter what ship class.
    If you can do 10k dps with your engi in a cruiser in ISE you are somewhere at 15k or even much more with a tac...normaly.
    idk how sci preforms exactly in that regard...but probably not much higher than an engi.
    Go pro or go home
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2013
    Except there are hundreds of threads all over this forum of people asking for help and getting like two genuine responses, most of which amount to 'buy X, buy Y, buy Z.' Lots of talk about stuff like 'a sci getting 14k 'with just a little effort,' but never backed up with How. Instead you go pick up a group from like PublicEliteSTF or something and if ANYONE (other than a Scimitar) breaks 10k its a good run, let alone EVERYONE. The appearance is people who just pop in to remind everyone else how people who don't meet their standards are inferior but don't seem to actually try and help anyone.

    very true - but my comments were targeted at in-game help. The crew from DPS5K have always been helpful, taking members and non-members alike aside for help.

    I have been very leary of offering build suggestions here because of that reason. In-game, without the distractions from those who really don't know what they are talking about, proves much more effective.

    My dps has improved BECAUSE of help in dps5k, dps8k and the like.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited December 2013
    To the OP.

    The problem with any talk of an average DPs, is that the only people who actually know their DPS are a relative minority.

    This means that we have a somewhat skewed sample set of data. We have more reliable data about players who care enough about their DPs to measure it with a third party program, and very patchy data about those who don't.

    Obviously those parsing programs do capture the stats of those who dont use them, but not in any systematic way.

    I don't use a parser, but just once I did find out my DPS.

    A bunch of us running Conduit Space from a PUG.

    At the end of what was a perfectly normal succesful run, one player (whose name, to my shame, i cant remember) posted in chat a breakdown of our DPS for the match.

    The parser ran something like 12-15k.

    I headed up the pack with around 6.5, two other guys were solidly above 5 and one chap around 3.5.

    There was a brief discussion, much thankyous and that was interestings and off we all went.

    Now, if recording DPS was a native function of the game, accessible to any player who wanted to press a button on the UI and look at some numbers, then I think you'd see a lot more interest in DPS and the methods of improving it.

    However, without it, the only thing we can be really sure of is, that if you care enough about your DPS to record it, it wont be a small number for very long.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2013
    rinkster wrote: »

    Now, if recording DPS was a native function of the game, accessible to any player who wanted to press a button on the UI and look at some numbers, then I think you'd see a lot more interest in DPS and the methods of improving it.

    However, without it, the only thing we can be really sure of is, that if you care enough about your DPS to record it, it wont be a small number for very long.

    This is quite correct. Without a standardized means of calculating your DPS over a variety of challenges, the current methodology is neither accurate or comprehensive. The fact that some people use ACT (somewhat approved), while others use questionable software from 3rd parties unaffiliated with STO means ANY valuation of DPS is highly dubious.

    In fact - if you have 5 players all spamming APB3 in succession, the overall DPS will be higher for each of them in comparison to one person using APB3. So it's no wonder a relative few have such high DPS; they play together.

    Another issue is when people don't know how to use the combat logs software start reporting their numbers.

    OMG I have 78K dps against donatra. I am LEET.

    I understand why STO doesn't; DPS is about comparing your gun size, something which is in opposition to the Star Trek IP. It's not about the size of your dps, it's how you use your brain and skills to resolve issues.

    If there was a way of calculating a players skills by classification - Ranks A for Science Captains for example, there might be a place for this characterization within the game. Until then, we'll have to stick with accolades.
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