The best advice is: don't believe any numbers other people are posting or claiming to have reached. There are way too many people who exaggerate, who are using different tools to measure, who are too inept to correctly read or interpret the results from those tools, who are confusing peak and average dps and then there are those who outright lie.
If you want to stay sane, take a tool of your choice and use it for personal use only to see if you're improving or getting worse, by comparing your own numbers and don't ever, ever listen or believe dps numbers that others have claimed to have reached.
Average I really couldn't tell you as I have seen people doing as little as 100dps-20k depending on the scenario. I guess pug average from parser I usually find 1k-8k a good basis.
If you're low end is at 100 dps and you think your high end is at magically 20k you're wrong. If you can do 20k, you could kill until you die in a stf and then not respawn and still have higher than 100.
As for anyone who says my numbers were wrong on the first page, this is a overall dps question, my numbers come from real parsing from myself and other good players. Simply because you cannot achieve those numbers does not mean they aren't real.
If you're low end is at 100 dps and you think your high end is at magically 20k you're wrong. If you can do 20k, you could kill until you die in a stf and then not respawn and still have higher than 100.
As for anyone who says my numbers were wrong on the first page, this is a overall dps question, my numbers come from real parsing from myself and other good players. Simply because you cannot achieve those numbers does not mean they aren't real.
You might want to reread into my post again, it says I have seen using a parser people doing as little as 100dps to as much as 20k (not me personally) so don't attack me with no real reason.
You might want to reread into my post again, it says I have seen using a parser people doing as little as 100dps to as much as 20k (not me personally) so don't attack me with no real reason.
Okay you're right, I read it wrong. You were the same person that thought SRO didn't stack and that there wasn't a good reason to cloak so can't hardly blame me for thinking you only did 100 dps.
Okay you're right, I read it wrong. You were the same person that thought SRO didn't stack and that there wasn't a good reason to cloak so can't hardly blame me for thinking you only did 100 dps.
Again never said there is no good reason to cloak, just you can't deliver any damage until you uncloak, and as for SRO it can be almost made equal with a freaking lobi console. Yes I get it that rommies can get it at no real cost, but rommies also lose out on leadership benefits unless they use other races.
...don't ever, ever listen or believe dps numbers that others have claimed to have reached.
I wouldn't quite go that far. You make it sound like everyone purposely posts inaccurate dps numbers...all the time. Some do, but most people wont do this.
Claims of extreme DPS numbers without an efficient standardized test platform give nothing to compare it against. In order to have 'standardized' dps parses, you have to standardize the situation.
For single target dps numbers, I have been using a static foundry mission (Loot-o-matic) to parse my dps and compare different builds. It provides an "ideal" time frame and plenty of targets to get a really good parse (25 specific targets that spawn sequentially in the same spot). All "Buffing" is your own build based buffs.
It's a two part single player PvE space "mission" (25 targets each), where if you are set up well enough, you may never have to move, at all, ever, and the targets spawn as fast as you can kill the last. As a consolation, you can also earn recycleable drops and the occasional rare drop for the Exchange.
I hope this can aid some of the would be dps data miners, and look forward to comparing notes if there are any takers. Also, the time to completion can also be used.
IF anyone knows an efficient, good, multi-target, single player Foundry mission for comparing dps vs. multiple targets, please post it here. I'd like to use for AOE/Multi target build testing as well.
Again never said there is no good reason to cloak, just you can't deliver any damage until you uncloak, and as for SRO it can be almost made equal with a freaking lobi console. Yes I get it that rommies can get it at no real cost, but rommies also lose out on leadership benefits unless they use other races.
Please show me this mystical lobi console that grants 10% critical chance along with 25% critical severity. Heads up you can't cause it doesn't exist.
oloolololololol both of the consoles added together critical severity wise don't even equal what 5 sro boffs equal. Not to mention tachyokinetic isn't even a 1/10 of the critical chance from sro boffs. OH and btw Romulans can use both 5 sro boffs AND those consoles u linked. how about them applez>?>!
Honestly I see these numbers and just wonder 'how' other than teams full of APB stacks and Marion and lockbox ships (and the Scimitar) and such, but then you ask 'how' and the only answers seem to be 'spend money' and 'work with a team.' How does a lone 9-console ship with a 10-million-ec cap come even close to this?
oloolololololol both of the consoles added together critical severity wise don't even equal what 5 sro boffs equal. Not to mention tachyokinetic isn't even a 1/10 of the critical chance from sro boffs. OH and btw Romulans can use both 5 sro boffs AND those consoles u linked. how about them applez>?>!
Honestly I see these numbers and just wonder 'how' other than teams full of APB stacks and Marion and lockbox ships (and the Scimitar) and such, but then you ask 'how' and the only answers seem to be 'spend money' and 'work with a team.' How does a lone 9-console ship with a 10-million-ec cap come even close to this?
A free Ha'feh or Ha'apax with a crew of superior romulan operatives could return similar numbers within a 10 million EC budget, assuming you grind the boffs and doffs needed for free.
5*5 what is that? ooooh i think it might just be 25%. Perhaps. Let me check my work and use my fingers, 5 10 15 20 25. Hmm it is 25%. 25% total critical severity from 5 stacking sro boffs, and yes they do stack in case you're still confused over that.
5*5 what is that? ooooh i think it might just be 25%. Perhaps. Let me check my work and use my fingers, 5 10 15 20 25. Hmm it is 25%. 25% total critical severity from 5 stacking sro boffs, and yes they do stack in case you're still confused over that.
Dev notes say they don't, and the wiki shows a 3.8% per trait bonus. Consoles combined equal 22.8% pretty close if someone isn't outfitted with all the mentioned boff's and consoles.
Dev notes say they don't, and the wiki shows a 3.8% per trait bonus. Consoles combined equal 22.8% pretty close if someone isn't outfitted with all the mentioned boff's and consoles.
Subterfuge is what doesn't stack anymore. 3.8% is for "Romulan Operative" we're talking about superior romulan operative. Learn to read and lrn2crit
Honestly I see these numbers and just wonder 'how' other than teams full of APB stacks and Marion and lockbox ships (and the Scimitar) and such, but then you ask 'how' and the only answers seem to be 'spend money' and 'work with a team.' How does a lone 9-console ship with a 10-million-ec cap come even close to this?
As far as DPS goes, there is almost no difference between most 9 or 10 console versions.
Most of them get an additional eng/sci console instead of a 4th or 5th tac, they don't gain additional boff or doff slots, nor do they get more bonus powers to subsystems.Your 9-console Advanced or Patrol escort or your Qin-Raptor will perform very, very close to their fleet versions dps-wise.
Subterfuge is what doesn't stack anymore. 3.8% is for "Romulan Operative" we're talking about superior romulan operative. Learn to read and lrn2crit
Ooooo woopy a 2.2% difference than in the case of 2 consoles vs boff's only! But alas rommies should get something for weaker -40 subsystem power and less efficient cores + having to build power for a sing ability. I don't see the comm commands coming with any penalties!
People need to stop complaining about the C-store ships being better. In most cases the fleet ships are equal or superior. As well, even if they are not, the most expensive C-store packs (5000 Zen) only cost about 700,000 dilithium at current exchange rates. You might think 700,000 dilithium is a lot, but when normal T5 level 40 ships cost 120,000 then you can see where they get the price point. Grinding 8k per day on your free 3 characters (It would take maybe 4 hours of daily gameplay in total considering DOFF missions, contraband exchange and a farm mission) would get you there in less then a month. Less then a month of gameplay to buy basically the most expensive ship out there, without paying a cent. Considering that half the mission you do would be part of the rep grind or story anyways I don't see a major loss. You can get 4000 dilithium a day (at least for KDF) by DOFF farming contraband, logging in maybe 3 times in a day for 10 or 15 minutes.
This game lets you buy basically anything for free. Even lobi can be obtained for EC through lockbox keys, and lockbox ships are usually for sale on the exchange. I got 11 mil EC saved just levelling a KDF toon and I know of ways to make that in a day using alts.
Nothing is out of reach for the free player - you just need to put in the time.
I have breen ship, JHAS, Bugganaught with elite JHAS pets and Krenn temp. ships, and my average DPS is max 8k using ACT plugin in eSTFs and Fleet Alerts. I am tac. Weapons are the combo of DHCs and torpedos
I don't know how it is possible to get 20k for tac. Usually I tend to score top position as ACT says, unless someone use consumables to call fleet support ships.
Might try Omega 2pcs
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
There is allot of misconceptions about BFAW and multiple targets. the only time those DPS is wasted is against gates and anything else being healed faster than you can damage them. In a large crowd of ships BFAW is not wasted DPS. The first target drops slow but each target after drops quicker until multiple targets are being destroyed with each beam. Take fleet alerts for example, 2 seperate groups warp in on diferent sides of the starbase, I have nearly cleared 1 group solo in a fleet alert while everyone else was on the other group on the opposite side of the base. All BFAW spamming beams on multiple targets while they were escorts on the other side. Nearly means they came over after clearing the side they were on and had 1.5 targets on mine or otherwise known as 3 heavily damaged ships ready to pop, the 3 highest hull carrier or cruiser ships not frigates or escorts. That has happened on every occasion I was on 1 side alone. 4 players take just a little less time to clear one side than 1 solo beam boat with BFAW is clearly no wasted DPS.
While tacs in escorts are busy turning and adjusting speed to target the next ship a BFAW beam boat is making every ship within range weaker until the last reamining ships start popping at the same time. A good tac escort captain can target and eliminate each ship in the same amount of time but thats an exceptional captain and those are few and far between.
In ISE yes BFAW within target range of the gate gets wasted DPS as well as BFAW when getting the transformers, but not killing off the spheres and gate at the end. tac cube ofcourse heals shields fast enough to waste them. What the problem is is simply bad captains using BFAW when they should be concentrating fire on single targets instead. and bad captains create the perception of wasted shots because they indeed do waste them.
Starbase 24, fleet alerts, content with many targets that are not being healed and a beam boat will out DPS an escort and clear targets faster. Cubes and gates or other large stationary targets and escorts will clear them as fast maybe a little faster. Different situations for different setups to make one or the other shine.
Also another thing, when I need EC's I do foundry farm missions. My fleet tactical escort with 4 DHC's and 3 turrets and my aux2bat beam boat fleet assault cruiser finishes in the same amount of time. Sometimes the escort is faster, sometimes the cruiser. Both are equal quality builds though the escort was far cheaper. Missions such as Japori for the Tau Dewa daily patrol the cruiser always finishes 5+ minutes faster. Escort is a tac captain and cruiser is an engi.
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to the people saying 20-30k you should at least mention thats on AoE heavy missions, no way you'll pull 20k+ on a mission without several targets to shoot at, either with a cruiser or an escort.
also i really doubt thats "average", unless you're playing no-win scenario, starbase 24, etc. there is no way you'll be pulling 30k+ average DPS in KASE for instance.
to the people saying 20-30k you should at least mention thats on AoE heavy missions, no way you'll pull 20k+ on a mission without several targets to shoot at, either with a cruiser or an escort.
also i really doubt thats "average", unless you're playing no-win scenario, starbase 24, etc. there is no way you'll be pulling 30k+ average DPS in KASE for instance.
This is the honest truth, actually.
Also, the higher DPS people are running with each other, and doing instances in like 3-4 minutes. All this does is give the impression that their maximum burst damage over about 1-2 minutes is their effective long term dps output.
Ive started to see it myself with my toons running with some of these guys. I saw my FAE hit 15k in an infected last night, but the instance was just over 3 minutes long.
My best ship does not do 15k sustained, it does about 10-11. There was no real chance for me to have a down cycle when the instance lasts for such a short duration. I was able to spam my strongest attack patterns the entire time because my Tactical Initiative hadnt even ended when we got to the second side. My 30-55k DPS alpha strike vs the 2nd side nanite spheres in a gravity well and the gateway in the background accounted for roughly 40% of my entire damage of the fight (a cone of effect, most definitely not single target). That is a poor measure of sustained DPS, when that particular sequence is normally about a 20% uptime over time.
So yes, there is inflation factoring in to some of these 20-30k claims.
1. They are not able to do this solo against a single target (in most cases it is due to massive debuff stacking from multiple teammates using APB and sensor scan vs multiple targets simultaneously)
2. Due to these measurements being taken in the shortest instances possible along with others with like setups, they can claim they did 20k dps over a three minute burst and say "i have a ship that can do 20k dps"
3. All of these setups are effectively one trick ponies that only work for the one thing they are doing. Any variation in plan would normally result in a completely neutered scenario (example being taking one into PvP and getting all those stacked buffs subnuked off, it would end the DPS machine immediately.)
4. Most of my ships at this point are in that area of 11-15k DPS in a 3-4 minute infected or cure. Whenever I run with average DPS ships, my DPS drops accordingly. I cant get over 10-11k if the fight lasts more than 6 minutes.
I am not taking anything away from these guys. They have some really solid builds and setups, but being completely blunt - you do not need more than 5-6k DPS to be a solid and effective DPSer in the PVE of this game.
However, at this point I am practically begging Cryptic for an AI upgrade. Now that I can see how easy it is to build a ship that can take advantage of every single weakness and become a damage dealing monster... I sorta want to see spheres with subnukes and cubes with scramble sensors. Hell drop a few "assimilated aceton assimilators" to ruin someones day.
Anything.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
However, at this point I am practically begging Cryptic for an AI upgrade. Now that I can see how easy it is to build a ship that can take advantage of every single weakness and become a damage dealing monster... I sorta want to see spheres with subnukes and cubes with scramble sensors. Hell drop a few "assimilated aceton assimilators" to ruin someones day.
Anything.
There's a rather large disparity between "average" and "best" in STO. Giving the Borg defenses against teams whose team DPS is 70k will make STFs impossible for 15k teams. And the former group will simply examine the changes and alter their ship builds to compensate while the latter will be helpless.
to the people saying 20-30k you should at least mention thats on AoE heavy missions, no way you'll pull 20k+ on a mission without several targets to shoot at, either with a cruiser or an escort.
also i really doubt thats "average", unless you're playing no-win scenario, starbase 24, etc. there is no way you'll be pulling 30k+ average DPS in KASE for instance.
You can put up 20K+ in ise and cse for sure, people normally don't take kse seriously due to rng.
Yeah, if you want to benchmark your dps, you should do it in three or four scenarios.
1. solo against a single High HP target like that Starbase in Tau Dewa (good example because you also have to test against shields, not just hull like a Gate)
2. as a team with (multiple damage debuffs) on a single target.
3. solo against multiple targets (Starbase 24 would be a good testing ground)
4. Team against multiple targets (this is probably the most unreliable test, as the result can be vastly different depending on team strategies.)
However, at this point I am practically begging Cryptic for an AI upgrade. Now that I can see how easy it is to build a ship that can take advantage of every single weakness and become a damage dealing monster... I sorta want to see spheres with subnukes and cubes with scramble sensors. Hell drop a few "assimilated aceton assimilators" to ruin someones day.
There's a rather large disparity between "average" and "best" in STO. Giving the Borg defenses against teams whose team DPS is 70k will make STFs impossible for 15k teams. And the former group will simply examine the changes and alter their ship builds to compensate while the latter will be helpless.
It wouldn't harm a 15k team composed of decent players I the only teams subnuking Spheres and Aceton Assimilators will harm are the FAW spam ones I must admit I'd like to see what happens when a "20k" DPS ship gets hit my a scramble sensors...
However, at this point I am practically begging Cryptic for an AI upgrade. Now that I can see how easy it is to build a ship that can take advantage of every single weakness and become a damage dealing monster... I sorta want to see spheres with subnukes and cubes with scramble sensors. Hell drop a few "assimilated aceton assimilators" to ruin someones day.
Anything.
Not exactly the same but Cryptic had Borg killer isometric charge in CSE. That made many players unhappy.
But yeah, would be great to bombarded by subnuke, scramble sensor and energy siphon. On the other hand, if every NPC could do it then whole team will be a floating duck in space
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
Comments
If you want to stay sane, take a tool of your choice and use it for personal use only to see if you're improving or getting worse, by comparing your own numbers and don't ever, ever listen or believe dps numbers that others have claimed to have reached.
If you're low end is at 100 dps and you think your high end is at magically 20k you're wrong. If you can do 20k, you could kill until you die in a stf and then not respawn and still have higher than 100.
As for anyone who says my numbers were wrong on the first page, this is a overall dps question, my numbers come from real parsing from myself and other good players. Simply because you cannot achieve those numbers does not mean they aren't real.
You might want to reread into my post again, it says I have seen using a parser people doing as little as 100dps to as much as 20k (not me personally) so don't attack me with no real reason.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Okay you're right, I read it wrong. You were the same person that thought SRO didn't stack and that there wasn't a good reason to cloak so can't hardly blame me for thinking you only did 100 dps.
Again never said there is no good reason to cloak, just you can't deliver any damage until you uncloak, and as for SRO it can be almost made equal with a freaking lobi console. Yes I get it that rommies can get it at no real cost, but rommies also lose out on leadership benefits unless they use other races.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I wouldn't quite go that far. You make it sound like everyone purposely posts inaccurate dps numbers...all the time. Some do, but most people wont do this.
For single target dps numbers, I have been using a static foundry mission (Loot-o-matic) to parse my dps and compare different builds. It provides an "ideal" time frame and plenty of targets to get a really good parse (25 specific targets that spawn sequentially in the same spot). All "Buffing" is your own build based buffs.
It's a two part single player PvE space "mission" (25 targets each), where if you are set up well enough, you may never have to move, at all, ever, and the targets spawn as fast as you can kill the last. As a consolation, you can also earn recycleable drops and the occasional rare drop for the Exchange.
I hope this can aid some of the would be dps data miners, and look forward to comparing notes if there are any takers. Also, the time to completion can also be used.
IF anyone knows an efficient, good, multi-target, single player Foundry mission for comparing dps vs. multiple targets, please post it here. I'd like to use for AOE/Multi target build testing as well.
Please show me this mystical lobi console that grants 10% critical chance along with 25% critical severity. Heads up you can't cause it doesn't exist.
http://sto.gamepedia.com/Console_-_Tachyokinetic_Converter
http://sto.gamepedia.com/Silent_Enemy_Set
These two items can match the crit severity, as for the crit chance yes the rommies get a leg up no argument there. But with the new comm commands hey fed cruisers get a nice boost to dps at no cost.
Praetor of the -RTS- Romulan Tal Shiar fleet!
oloolololololol both of the consoles added together critical severity wise don't even equal what 5 sro boffs equal. Not to mention tachyokinetic isn't even a 1/10 of the critical chance from sro boffs. OH and btw Romulans can use both 5 sro boffs AND those consoles u linked. how about them applez>?>!
I'm sorry but the crit severity of each boff is not 25%, you must have assumed wrong. The crit chance yes can be good. Oh and to back those facts http://sto.gamepedia.com/Release_notes/20130404
http://sto.gamepedia.com/Trait:_Covert_Operative
Praetor of the -RTS- Romulan Tal Shiar fleet!
A free Ha'feh or Ha'apax with a crew of superior romulan operatives could return similar numbers within a 10 million EC budget, assuming you grind the boffs and doffs needed for free.
5*5 what is that? ooooh i think it might just be 25%. Perhaps. Let me check my work and use my fingers, 5 10 15 20 25. Hmm it is 25%. 25% total critical severity from 5 stacking sro boffs, and yes they do stack in case you're still confused over that.
Dev notes say they don't, and the wiki shows a 3.8% per trait bonus. Consoles combined equal 22.8% pretty close if someone isn't outfitted with all the mentioned boff's and consoles.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Subterfuge is what doesn't stack anymore. 3.8% is for "Romulan Operative" we're talking about superior romulan operative. Learn to read and lrn2crit
As far as DPS goes, there is almost no difference between most 9 or 10 console versions.
Most of them get an additional eng/sci console instead of a 4th or 5th tac, they don't gain additional boff or doff slots, nor do they get more bonus powers to subsystems.Your 9-console Advanced or Patrol escort or your Qin-Raptor will perform very, very close to their fleet versions dps-wise.
Ooooo woopy a 2.2% difference than in the case of 2 consoles vs boff's only! But alas rommies should get something for weaker -40 subsystem power and less efficient cores + having to build power for a sing ability. I don't see the comm commands coming with any penalties!
Praetor of the -RTS- Romulan Tal Shiar fleet!
This game lets you buy basically anything for free. Even lobi can be obtained for EC through lockbox keys, and lockbox ships are usually for sale on the exchange. I got 11 mil EC saved just levelling a KDF toon and I know of ways to make that in a day using alts.
Nothing is out of reach for the free player - you just need to put in the time.
I don't know how it is possible to get 20k for tac. Usually I tend to score top position as ACT says, unless someone use consumables to call fleet support ships.
Might try Omega 2pcs
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
While tacs in escorts are busy turning and adjusting speed to target the next ship a BFAW beam boat is making every ship within range weaker until the last reamining ships start popping at the same time. A good tac escort captain can target and eliminate each ship in the same amount of time but thats an exceptional captain and those are few and far between.
In ISE yes BFAW within target range of the gate gets wasted DPS as well as BFAW when getting the transformers, but not killing off the spheres and gate at the end. tac cube ofcourse heals shields fast enough to waste them. What the problem is is simply bad captains using BFAW when they should be concentrating fire on single targets instead. and bad captains create the perception of wasted shots because they indeed do waste them.
Starbase 24, fleet alerts, content with many targets that are not being healed and a beam boat will out DPS an escort and clear targets faster. Cubes and gates or other large stationary targets and escorts will clear them as fast maybe a little faster. Different situations for different setups to make one or the other shine.
Also another thing, when I need EC's I do foundry farm missions. My fleet tactical escort with 4 DHC's and 3 turrets and my aux2bat beam boat fleet assault cruiser finishes in the same amount of time. Sometimes the escort is faster, sometimes the cruiser. Both are equal quality builds though the escort was far cheaper. Missions such as Japori for the Tau Dewa daily patrol the cruiser always finishes 5+ minutes faster. Escort is a tac captain and cruiser is an engi.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
also i really doubt thats "average", unless you're playing no-win scenario, starbase 24, etc. there is no way you'll be pulling 30k+ average DPS in KASE for instance.
This is the honest truth, actually.
Also, the higher DPS people are running with each other, and doing instances in like 3-4 minutes. All this does is give the impression that their maximum burst damage over about 1-2 minutes is their effective long term dps output.
Ive started to see it myself with my toons running with some of these guys. I saw my FAE hit 15k in an infected last night, but the instance was just over 3 minutes long.
My best ship does not do 15k sustained, it does about 10-11. There was no real chance for me to have a down cycle when the instance lasts for such a short duration. I was able to spam my strongest attack patterns the entire time because my Tactical Initiative hadnt even ended when we got to the second side. My 30-55k DPS alpha strike vs the 2nd side nanite spheres in a gravity well and the gateway in the background accounted for roughly 40% of my entire damage of the fight (a cone of effect, most definitely not single target). That is a poor measure of sustained DPS, when that particular sequence is normally about a 20% uptime over time.
So yes, there is inflation factoring in to some of these 20-30k claims.
1. They are not able to do this solo against a single target (in most cases it is due to massive debuff stacking from multiple teammates using APB and sensor scan vs multiple targets simultaneously)
2. Due to these measurements being taken in the shortest instances possible along with others with like setups, they can claim they did 20k dps over a three minute burst and say "i have a ship that can do 20k dps"
3. All of these setups are effectively one trick ponies that only work for the one thing they are doing. Any variation in plan would normally result in a completely neutered scenario (example being taking one into PvP and getting all those stacked buffs subnuked off, it would end the DPS machine immediately.)
4. Most of my ships at this point are in that area of 11-15k DPS in a 3-4 minute infected or cure. Whenever I run with average DPS ships, my DPS drops accordingly. I cant get over 10-11k if the fight lasts more than 6 minutes.
I am not taking anything away from these guys. They have some really solid builds and setups, but being completely blunt - you do not need more than 5-6k DPS to be a solid and effective DPSer in the PVE of this game.
However, at this point I am practically begging Cryptic for an AI upgrade. Now that I can see how easy it is to build a ship that can take advantage of every single weakness and become a damage dealing monster... I sorta want to see spheres with subnukes and cubes with scramble sensors. Hell drop a few "assimilated aceton assimilators" to ruin someones day.
Anything.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
There's a rather large disparity between "average" and "best" in STO. Giving the Borg defenses against teams whose team DPS is 70k will make STFs impossible for 15k teams. And the former group will simply examine the changes and alter their ship builds to compensate while the latter will be helpless.
You can put up 20K+ in ise and cse for sure, people normally don't take kse seriously due to rng.
1. solo against a single High HP target like that Starbase in Tau Dewa (good example because you also have to test against shields, not just hull like a Gate)
2. as a team with (multiple damage debuffs) on a single target.
3. solo against multiple targets (Starbase 24 would be a good testing ground)
4. Team against multiple targets (this is probably the most unreliable test, as the result can be vastly different depending on team strategies.)
I love this idea
It wouldn't harm a 15k team composed of decent players I the only teams subnuking Spheres and Aceton Assimilators will harm are the FAW spam ones I must admit I'd like to see what happens when a "20k" DPS ship gets hit my a scramble sensors...
Not exactly the same but Cryptic had Borg killer isometric charge in CSE. That made many players unhappy.
But yeah, would be great to bombarded by subnuke, scramble sensor and energy siphon. On the other hand, if every NPC could do it then whole team will be a floating duck in space
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]