I'm also a turn rate fan and usually have one equipped in an engineering slot unless I particularly need to be more tanky. The rest I'll fill with resist stuff.
Ditto to what dah said for tacs.
In the science department, if I'm doing STFs in a sci ship then I normally fill up on gravs for mega gravity wells. Soloing in a sci ship I'll fill up on flow capacitors to boost energy siphon.
Tactical Scimitar. 5 plasma infuser tactical consoles, to help make my ship more fair and balanced. Engineer slots go to two fleet mk 11 ultra rare RCS accelerators with 40% more turn, 10 resist all and 10 kinetic damage resist each. Still doesn't turn fast enough for my liking. Science consoles are borg module, plasmonic leech console and valdore console.
Going to be stretched pretty darn thin when I have enough rep for the romulan console, but I need the plasma set bonus. I don't have any room at all for say a science fleet flow capacitor with bonus plasma damage. 5 tactical consoles is considered by most to be "ideal" for a dps ship in a game about a dps race. It doesn't, however, make for much flexibility in consoles. The only console I think I could possibly give up would be the valdore console. But the borg spheres/elite crystals and stuff hate me BAD when I do the atptn Beta/omega thing with beam fire at will every 15 seconds and the smack down gets turned into healing, which keeps me alive. The tank cruisers don't like me much either.
What console or weapon allows for the multiple plasma torpedoes to be fired?
That would be the bridge officer tactical ability called Torpedo Spread (1 or 2 or 3). Personally I have one tactical bridge officer with fire at will and torpedo in the first 2 available skill slots.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Best Consoles in my opinion. I am looking through the lens that Cannons are obsolete in the DPS treadmill till the devs buff them.
Plasmonic Leach: Weapons Power Levels Never Go Down
Borg Console: Lift to Crit
Zero Point Console: Lift to Crit
Nukara Console: Increase to Beam Accuracy
Tac Consoles: All the same best same weapon type
Bioneural Console: Lift to Crit
If you can not obtain the Bioneurals, Alternatives:
Flow Cap Consoles from Embassy to buff Plasmonic Leach
Valore Console to increase Survivability: Pops Shields.
Embassey Consoles: Increases Plasma damage by 9% (I think this is the worst)
Regular Flow Cap Console to Buff Plasmonic Leach.
Plasmonic Leach: Weapons Power Levels Never Go Down
Have you actually tested this? I keep my weapons power maxed at 125 to start with and figured the plasmonic leech would pad the drain, but it doesn't seem to. My weapons powr still drops to 80 or so sometimes when firing beams and cannons alike.
Comments
Science: Healing embassy consoles.
Tactical: specific tactical console x how many tact slots
My PvE/PvP hybrid skill tree
Ditto to what dah said for tacs.
In the science department, if I'm doing STFs in a sci ship then I normally fill up on gravs for mega gravity wells. Soloing in a sci ship I'll fill up on flow capacitors to boost energy siphon.
Going to be stretched pretty darn thin when I have enough rep for the romulan console, but I need the plasma set bonus. I don't have any room at all for say a science fleet flow capacitor with bonus plasma damage. 5 tactical consoles is considered by most to be "ideal" for a dps ship in a game about a dps race. It doesn't, however, make for much flexibility in consoles. The only console I think I could possibly give up would be the valdore console. But the borg spheres/elite crystals and stuff hate me BAD when I do the atptn Beta/omega thing with beam fire at will every 15 seconds and the smack down gets turned into healing, which keeps me alive. The tank cruisers don't like me much either.
Tactical
-Zero Point Quantum Chamber Mk XI
-Warhead Yield Chamber Mk XII
Science
-Emitter Array Mk X
-Shield Emitter Amplifier Mk XI
-Shield Emitter Amplifier Mk XI
Engineering
-Plasma Distribution Manifold Mk X
-Field Emitter Mk XI
-Field Emitter Mk XI
-Assimilated Module
Works really well for me especially with all the torpedoes I equip.
Section 31
[Joseph Steel] [Jennifer Steel] [Dredd Steel] [Kenzi Steel] [Shira Steel] [Eris Steel] [Artemis Steel] [Stardragon] [Delta] [Alexandria Rose] [Number Six] [K'emb'ah Steel] [Karnak Steel] [Kacy Steel] [Venom Steel] [Areli Steel]
Did you mean Bioneural Infusion Circuits from the Silent Enemy set?
My PvE/PvP hybrid skill tree
http://www.RenegadeCity.com
That would be the bridge officer tactical ability called Torpedo Spread (1 or 2 or 3). Personally I have one tactical bridge officer with fire at will and torpedo in the first 2 available skill slots.
Romulan Hyper plasma Torpedo from the T4 Rom Rep. The Omega Torp from T4 Rep. and what the above poster said
http://www.RenegadeCity.com
(love that skill).
my consoles:
ENG: Neutronium Alloys and (if i got 4 or more slots) Assimilated Module and/or Romulan Rep Console.
SCI: Field Generators
TAC: Disruptor Induction Coils (I love Disruptors on Rom Ships).
I don't really understand why Cryptic guys made romulan use plasma weapons.
ALSO: if i remember well, plasma weapons are illegal in the movies.
it has been said in Insurrection.
However: Elite Fleet Disruptor Weapons -> pew pew -> total annihilation for the enemies of the empire *_*
[SIGPIC][/SIGPIC]
I think they said "subspace" weapons are banned, not plasma.
Eng: Whatever I feel needs the power level boost the most.
Sci: Boosting the repulsors.
My character Tsin'xing
[SIGPIC][/SIGPIC]
Plasmonic Leach: Weapons Power Levels Never Go Down
Borg Console: Lift to Crit
Zero Point Console: Lift to Crit
Nukara Console: Increase to Beam Accuracy
Tac Consoles: All the same best same weapon type
Bioneural Console: Lift to Crit
If you can not obtain the Bioneurals, Alternatives:
Flow Cap Consoles from Embassy to buff Plasmonic Leach
Valore Console to increase Survivability: Pops Shields.
Embassey Consoles: Increases Plasma damage by 9% (I think this is the worst)
Regular Flow Cap Console to Buff Plasmonic Leach.
My PvE/PvP hybrid skill tree
Have you actually tested this? I keep my weapons power maxed at 125 to start with and figured the plasmonic leech would pad the drain, but it doesn't seem to. My weapons powr still drops to 80 or so sometimes when firing beams and cannons alike.