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The best Consoles. What do you equip?

tuvoksecuritytuvoksecurity Member Posts: 5 Arc User
edited October 2013 in Romulan Discussion
Which consoles help you the most? I like the Shield repair increase and the Flight turn rate increase the most.
Post edited by tuvoksecurity on

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  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Engineering: Plasmonic leech, Tachyonkinetic converter. Bio neural circuitry, assimilated module and zero point energy console,

    Science: Healing embassy consoles.

    Tactical: specific tactical console x how many tact slots
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • varnoukhvarnoukh Member Posts: 0 Arc User
    edited October 2013
    I'm also a turn rate fan and usually have one equipped in an engineering slot unless I particularly need to be more tanky. The rest I'll fill with resist stuff.

    Ditto to what dah said for tacs.

    In the science department, if I'm doing STFs in a sci ship then I normally fill up on gravs for mega gravity wells. Soloing in a sci ship I'll fill up on flow capacitors to boost energy siphon.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited October 2013
    Tactical Scimitar. 5 plasma infuser tactical consoles, to help make my ship more fair and balanced. Engineer slots go to two fleet mk 11 ultra rare RCS accelerators with 40% more turn, 10 resist all and 10 kinetic damage resist each. Still doesn't turn fast enough for my liking. :confused: Science consoles are borg module, plasmonic leech console and valdore console.

    Going to be stretched pretty darn thin when I have enough rep for the romulan console, but I need the plasma set bonus. I don't have any room at all for say a science fleet flow capacitor with bonus plasma damage. 5 tactical consoles is considered by most to be "ideal" for a dps ship in a game about a dps race. It doesn't, however, make for much flexibility in consoles. :( The only console I think I could possibly give up would be the valdore console. But the borg spheres/elite crystals and stuff hate me BAD when I do the atptn Beta/omega thing with beam fire at will every 15 seconds and the smack down gets turned into healing, which keeps me alive. The tank cruisers don't like me much either. :(
  • d3fk0nd3fk0n Member Posts: 0 Arc User
    edited October 2013
    My main Fed uses an Odyssey and I equip:


    Tactical
    -Zero Point Quantum Chamber Mk XI
    -Warhead Yield Chamber Mk XII

    Science
    -Emitter Array Mk X
    -Shield Emitter Amplifier Mk XI
    -Shield Emitter Amplifier Mk XI

    Engineering
    -Plasma Distribution Manifold Mk X
    -Field Emitter Mk XI
    -Field Emitter Mk XI
    -Assimilated Module


    Works really well for me especially with all the torpedoes I equip.
    [SIGPIC][/SIGPIC]
    Section 31
    [Joseph Steel] [Jennifer Steel] [Dredd Steel] [Kenzi Steel] [Shira Steel] [Eris Steel] [Artemis Steel] [Stardragon] [Delta] [Alexandria Rose] [Number Six] [K'emb'ah Steel] [Karnak Steel] [Kacy Steel] [Venom Steel] [Areli Steel]
  • veritech05veritech05 Member Posts: 0 Arc User
    edited October 2013
    dahminus wrote: »
    Engineering: Plasmonic leech, Tachyonkinetic converter. Bio neural circuitry, assimilated module and zero point energy console,

    Science: Healing embassy consoles.

    Tactical: specific tactical console x how many tact slots

    Did you mean Bioneural Infusion Circuits from the Silent Enemy set?
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Ya, damn it Jim, I'm a gamer, not an encyclopedia!!!!
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • iplaystarwarsiplaystarwars Member Posts: 21 Arc User
    edited October 2013
    What console or weapon allows for the multiple plasma torpedoes to be fired?
  • tuvoksecuritytuvoksecurity Member Posts: 5 Arc User
    edited October 2013
    What console or weapon allows for the multiple plasma torpedoes to be fired?

    That would be the bridge officer tactical ability called Torpedo Spread (1 or 2 or 3). Personally I have one tactical bridge officer with fire at will and torpedo in the first 2 available skill slots.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited October 2013
    What console or weapon allows for the multiple plasma torpedoes to be fired?

    Romulan Hyper plasma Torpedo from the T4 Rom Rep. The Omega Torp from T4 Rep. and what the above poster said
  • iplaystarwarsiplaystarwars Member Posts: 21 Arc User
    edited October 2013
    thanks guys
  • shinzonisbackshinzonisback Member Posts: 330
    edited October 2013
    Torpedo High Yield, if you want to fire torpedoes like in the movies :D
    (love that skill).

    my consoles:
    ENG: Neutronium Alloys and (if i got 4 or more slots) Assimilated Module and/or Romulan Rep Console.

    SCI: Field Generators

    TAC: Disruptor Induction Coils (I love Disruptors on Rom Ships).
    I don't really understand why Cryptic guys made romulan use plasma weapons.

    ALSO: if i remember well, plasma weapons are illegal in the movies.
    it has been said in Insurrection.

    However: Elite Fleet Disruptor Weapons -> pew pew -> total annihilation for the enemies of the empire *_*
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Torpedo High Yield, if you want to fire torpedoes like in the movies :D
    (love that skill).

    my consoles:
    ENG: Neutronium Alloys and (if i got 4 or more slots) Assimilated Module and/or Romulan Rep Console.

    SCI: Field Generators

    TAC: Disruptor Induction Coils (I love Disruptors on Rom Ships).
    I don't really understand why Cryptic guys made romulan use plasma weapons.

    ALSO: if i remember well, plasma weapons are illegal in the movies.
    it has been said in Insurrection.

    However: Elite Fleet Disruptor Weapons -> pew pew -> total annihilation for the enemies of the empire *_*

    I think they said "subspace" weapons are banned, not plasma.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited October 2013
    Tac: Whatever fits the weapon loadout.

    Eng: Whatever I feel needs the power level boost the most.

    Sci: Boosting the repulsors.
    <3
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    I think they said "subspace" weapons are banned, not plasma.
    IIRC it was Subspace RIFT weapons. Which no one in the game really uses.... You can use abilities that create temporary distortions but not rifts.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • shinzonisbackshinzonisback Member Posts: 330
    edited October 2013
    oops, yeah, i was wrong :p
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited October 2013
    Best Consoles in my opinion. I am looking through the lens that Cannons are obsolete in the DPS treadmill till the devs buff them.

    Plasmonic Leach: Weapons Power Levels Never Go Down
    Borg Console: Lift to Crit
    Zero Point Console: Lift to Crit
    Nukara Console: Increase to Beam Accuracy
    Tac Consoles: All the same best same weapon type
    Bioneural Console: Lift to Crit

    If you can not obtain the Bioneurals, Alternatives:

    Flow Cap Consoles from Embassy to buff Plasmonic Leach
    Valore Console to increase Survivability: Pops Shields.
    Embassey Consoles: Increases Plasma damage by 9% (I think this is the worst)
    Regular Flow Cap Console to Buff Plasmonic Leach.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Cannons are superior in nws though
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited October 2013
    amaresh1 wrote: »

    Plasmonic Leach: Weapons Power Levels Never Go Down

    Have you actually tested this? I keep my weapons power maxed at 125 to start with and figured the plasmonic leech would pad the drain, but it doesn't seem to. My weapons powr still drops to 80 or so sometimes when firing beams and cannons alike.
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited October 2013
    Your problem is probably that you are not speced in Flow Capicitors in the skills tree. You have to have at least 6 to make it work.
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