from what I have seen and recorded:
Escort: AV ~8K, Competitive ~12K
Cruiser: AV ~4K, Competitive ~8K
Science (not counting abilities(IE grav well)): AV ~3K, Competitive ~6k
Carriers: Usually between Science and Cruisers
Might want to check your numbers, an escort should be doing more on average than a cruiser.
Its obnoxious but with certain builds, if you spend enough money, beam cruisers blasting away with a no-drain FAW can put up those kind of silly numbers. Don't know if I'd call something so mechanics-exploit based 'average' though.
If the average DPS on your team is about 3K or better, you will complete pretty much all content with ease. If people are pulling 5K or better, you will roflstomp everything. If people are pulling 20K, everything will be dead before you can finish loading the level.
For PvE if you do around 5k DPS regardless of ship class and career class you will be good enough for any PvE content.
As for average DPS per ship class that changes with each carreer. a tac in an aux2bat beam boat can get an average 20k DPS but a sci might get 6k with engi someplace in the middle.
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- DPS in a specific mission / STF / PvP?
- personal DPS or encounter DPS?
- DPS displayed by ACT (Plugin?), Combatlogreader, Combatlogparser or STOICS?
- single player or team?
Might want to check your numbers, an escort should be doing more on average than a cruiser.
Yeeeeaaaah... Those days are over, and have been for some months. The top cruisers generally out-dps the top escorts by a significant margin. Don't take my word for it. Parse it. We are talking about cruisers with 4+ Tac consoles though.
Oh yeah, and Beam Arrays/Beam Banks out-dps DHCs too.
Yeeeeaaaah... Those days are over, and have been for some months. The top cruisers generally out-dps the top escorts by a significant margin. Don't take my word for it. Parse it. We are talking about cruisers with 4+ Tac consoles though.
Oh yeah, and Beam Arrays/Beam Banks out-dps DHCs too.
Just remember that those DPS parses are counting AOE/multiple target damage.
Single target, escorts rule, flat out.
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Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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from what i've seen in most STFs, the average player pulls average of 1-4k DPS(1-2k if they're in a cruiser, 2-4k if they're in an escort) , most good escorts tend to pull average 8-9k in STFs.
science is generally laughable, and depends heavily on "which" sci ship you're talking about, unless its the vesta or the wells/korath, they all tend to be horrid.
carriers also depend on what you're flying/what pets you're using, the atrox for instance is pretty bad for DPS, but you can pull easy 8-9k+ average with a jem dread/kar'fi/vo'quv with the right build/pets.
i honestly never managed to personally see the DPS of a good cruiser myself(they're so rare), so i can't really tell you what is the average DPS for a good cruiser.
AFAIK, you need about 3K DPS to do your part in a STF.
True for everyone :
-3K "minimum"
-5K is the average player (not that good, but he is not bad). It's also the DPS you'll expect from a fresh 50 good player (with low quality gear).
Escort :
-10K DPS is what a good player will do. Usually comes with higher quality gear, but not the best.
-20K DPS is what a good player will do, usually with best quality gear.
Cruiser :
-10K DPS with a good player with good quality gear, without a2b+marion
-20-30K DPS with an a2b build, and Marion DOFF.
Sci :
Depend of the ship mostly.
-Vesta : around 10K with high quality gear and a good player
-Anything that's not a carrier : around 8K with high quality gear and a good player
That's come from my own experience mostly, number may varies, but I don't think they'll varies that much. And watch the forum, lots of people will come and say they do a really high DPS, and it's expected from everyone. That's simply not true, they will either lie (mostly), or be amongst the best players around, with the best gear available.
Average I really couldn't tell you as I have seen people doing as little as 100dps-20k depending on the scenario. I guess pug average from parser I usually find 1k-8k a good basis.
yeah 20k to 30k aoe isnt rare anymore. My own ship usually gets above 20k most of the time and thats with phasers and torps not with a super optimized beam only plasma build.
I agree scimitars have huge potential. especialy as a beamboat or csv cannon build. ITs insane what those can do against mobs of npcs.
Escorts in general will always surpass cruisers in single target damage wich ive seen close to hit close to 20 for some accounts.
On average about 5000 to 10000 seams to be rather normal for alot of ships.
On top of counting damage from invincible targets with FAW.
Of which there is very little. I've tested it, and around 15% of FAW damage is wasted in ISE. That's about 7.5%-9% of the overall damage of the ship using it.
So yeah, those 30k Scimitars might be wasting almost 3k on unkillable targets. Woo hoo.
from what i've seen in most STFs, the average player pulls average of 1-4k DPS(1-2k if they're in a cruiser, 2-4k if they're in an escort) , most good escorts tend to pull average 8-9k in STFs.
science is generally laughable, and depends heavily on "which" sci ship you're talking about, unless its the vesta or the wells/korath, they all tend to be horrid.
carriers also depend on what you're flying/what pets you're using, the atrox for instance is pretty bad for DPS, but you can pull easy 8-9k+ average with a jem dread/kar'fi/vo'quv with the right build/pets.
i honestly never managed to personally see the DPS of a good cruiser myself(they're so rare), so i can't really tell you what is the average DPS for a good cruiser.
I dunno about that. A sci that knows how to play their class can compete with the team. Fly it like an escort. Nose forward and keep it on target and just pound with a combination of weapons and skills. If you count just weapons, then yes, sci sucks.
DPS can be inflated through lots of ways, intentionally and unintentionally. Simple things like, attacking both sides of ISE at the same time and cutting the overall time in half will give a 100% increase in DPS (total damage / total seconds). You dont have to even go that far to get the numbers buffed. All told, DPS is meaningless as anything except a general reference.
The only way to get actual numbers is to use a reference time window on a reference map (EG, time mark between 1:00 and 2:00 on ISE), with nobody but you on the map. Even then, people would game it by holding things like gravwell to boost damage during the reference window.
Play, have fun, ignore DPS except as general reference marker for yourself.
DPS can be inflated through lots of ways, intentionally and unintentionally. Simple things like, attacking both sides of ISE at the same time and cutting the overall time in half will give a 100% increase in DPS (total damage / total seconds). You dont have to even go that far to get the numbers buffed. All told, DPS is meaningless as anything except a general reference.
The only way to get actual numbers is to use a reference time window on a reference map (EG, time mark between 1:00 and 2:00 on ISE), with nobody but you on the map. Even then, people would game it by holding things like gravwell to boost damage during the reference window.
Play, have fun, ignore DPS except as general reference marker for yourself.
even better way to measure it is against a single pvp opponent!!! You will tend to find some difference in 90% of the cases!!!
There is also the team boost factors which are not easily measured. A ship using APB3 instead of APO3 would likely do less damage individually, but if 3 or 4 people are shooting the same targets (gateways, Tac cubes - the stuff that actually NEEDs debuffs) then the APBs team will be more effective even though the user has lower individual DPS.
As well, using extend shields instead of DEM will lose you DPS, but might allow a squishy yet high DPS escort or cruiser to survive longer and make up forit.
There are also abilities like gravity well, tyken's, scramble sensors, etc which will not grant you that much DPS but will enormously benefit the team. Gravwell every shard into the CE and watch someone fire off a torpedo spread taking everything out, instead of needing to disperse their firepower.
There are a lot of ways to help a team that don't involve direct, single or multi target damage.
A better metric might be keeping track of average team DPS compared to the average random team. The best players will have the highest overall numbers by both doing more damage themselves and using team support. Most forms of padding would even out over a large enough sample as most of the idiotic ways to farm DPS (BFAW in the middle of self-healing units) would hurt the teams due to lack of damage applied to high value targets, etc.
Of which there is very little. I've tested it, and around 15% of FAW damage is wasted in ISE. That's about 7.5%-9% of the overall damage of the ship using it.
So yeah, those 30k Scimitars might be wasting almost 3k on unkillable targets. Woo hoo.
FAW also wastes some proportion of its damage on taking down shield facings for little benefit as NPC's move and turn around and it's very rare to be able to maintain an optimal relative position to several enemies simultaneously. Meanwhile, an escort makes much smarter use of their arsenal and unloads mostly on a single shield facing.
Also, dividing your damage between several targets allows your enemies more time to regenerate in general, translating to more damage being needed to kill them.
A simple comparison of DPS is not very useful without defined applications outside making some general distinctions (such as low, mid or high) -- many ways exist to pad the numbers, and it's clear some are much more concerned with their numerized ego than actual performance and the factors relevant to it (this is an observation, not an accusation, just to be sure).
One thing BFAW is good for is spreading APB around. Even if you are not doing quite as much damage to each target, you debuff everything significantly. Even APB1 takes more the twice the disruptor proc's resist off, and stacks with it. Therefore, anything using scatter volley gets to hit all debuffed targets, not just someone focusing fire.
It also helps draw aggro to you, and most ships using BFAW can take more hits then the ships that tend to use CRF and CSV.
DPS is a tricky bird. But I also come from a world of high dps achievers. We have several channels devoted to dps.
DPS-5000 -- Most people fall into here and average 5k-10k. I think there are 400-500 people in here.
DPS-11,000 -- There are probably around 200 or so players in this channel. Most avcerage 11-16k.
DPS-20000 -- Again more rareified air. I would say there are around 80-90 people in this channel.
DPS-30000 -- This channel only has round 15-20 people in it.
To get in these channels you do a run on ISE and we parse you. That simple.
As for boats and types of officers; the Scimitar by far does the highest dps. The ship is so broken and op. But I've seen parses of 40-50k in that boat--but that was conditionally set on ISE (Recluses were spamming beta3 in support.) But it will generally fall in the 30-40k range by itself. I do 28-34k in my scimi.
On my recluse, I can gank 24-31k in it--but it is very hard to get a gdf on it with the groups i run with as it is so tanky.
I see engineers do 20+ all the time. And I see sci captains do 15-18k as well.
But, it also depends on the parser you are using. Most admins on the channels are using CombatLogParser as we feel that timed dps is the most accurate for determining dps. I have seen CombatLogREADER results and most people are using total out dps and are showing hyper inflated results--as in 3-4k higher. So the results are being skewed for fancy numbers. So when looking at parses, find out what they results are. The only acceptable ones should be ENC dps or Timed dps. Enc can be lower due to the encounter time will run longer than your personal timed encounter, thus give you slightly lower results. And by encounter, that means from the moment an event begins, not when the shooting begins.
When I do pug runs and parse I see most pugs do around 1-4k.
Its obnoxious but with certain builds, if you spend enough money, beam cruisers blasting away with a no-drain FAW can put up those kind of silly numbers. Don't know if I'd call something so mechanics-exploit based 'average' though.
Except not really. The borg conduit and nanite transfer hubs you're hitting with fire at will don't care when the generators are still up. The cube you're hitting in cure when gunning down probes isn't helping the team. Your place on the meters may be higher in the beam boat, but that doesn't necessarily mean your effective dps is superior.
Escorts = dps with focus
Cruisers = dps with sloppy here, there, everywhere dps whether it's helpful to the team or not.
Hmmm porch .. Dont know about the encounter dps thing. There is nothing in the log file for when encounter start only for the first shot
Its when the target first appears in the log, either because it shot at somebody, or because somebody shot at it. You might have been that somebody, or you might have been still turning around from the previous encounter, either way the beginning of the encounter is the common reference.
Comments
Escort: AV ~8K, Competitive ~12K
Cruiser: AV ~4K, Competitive ~8K
Science (not counting abilities(IE grav well)): AV ~3K, Competitive ~6k
Carriers: Usually between Science and Cruisers
DPS escort should be doing no less than 14k
lolwatissci
Might want to check your numbers, an escort should be doing more on average than a cruiser.
Although usually you get ppl doing more like 3-5k dps which seems to be the norm no matter what ship or class
Tac beam scims go up to 40k+
Its obnoxious but with certain builds, if you spend enough money, beam cruisers blasting away with a no-drain FAW can put up those kind of silly numbers. Don't know if I'd call something so mechanics-exploit based 'average' though.
That is very important.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
As for average DPS per ship class that changes with each carreer. a tac in an aux2bat beam boat can get an average 20k DPS but a sci might get 6k with engi someplace in the middle.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
And dou kind of have to exclude the scim cause its imba;)
- personal DPS or encounter DPS?
- DPS displayed by ACT (Plugin?), Combatlogreader, Combatlogparser or STOICS?
- single player or team?
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Yeeeeaaaah... Those days are over, and have been for some months. The top cruisers generally out-dps the top escorts by a significant margin. Don't take my word for it. Parse it. We are talking about cruisers with 4+ Tac consoles though.
Oh yeah, and Beam Arrays/Beam Banks out-dps DHCs too.
Just remember that those DPS parses are counting AOE/multiple target damage.
Single target, escorts rule, flat out.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Are you talking DPS? I have never heard of a scimitar doing +40k, I know a few have got close, but it's hardly an average DPS
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science is generally laughable, and depends heavily on "which" sci ship you're talking about, unless its the vesta or the wells/korath, they all tend to be horrid.
carriers also depend on what you're flying/what pets you're using, the atrox for instance is pretty bad for DPS, but you can pull easy 8-9k+ average with a jem dread/kar'fi/vo'quv with the right build/pets.
i honestly never managed to personally see the DPS of a good cruiser myself(they're so rare), so i can't really tell you what is the average DPS for a good cruiser.
True for everyone :
-3K "minimum"
-5K is the average player (not that good, but he is not bad). It's also the DPS you'll expect from a fresh 50 good player (with low quality gear).
Escort :
-10K DPS is what a good player will do. Usually comes with higher quality gear, but not the best.
-20K DPS is what a good player will do, usually with best quality gear.
Cruiser :
-10K DPS with a good player with good quality gear, without a2b+marion
-20-30K DPS with an a2b build, and Marion DOFF.
Sci :
Depend of the ship mostly.
-Vesta : around 10K with high quality gear and a good player
-Anything that's not a carrier : around 8K with high quality gear and a good player
That's come from my own experience mostly, number may varies, but I don't think they'll varies that much. And watch the forum, lots of people will come and say they do a really high DPS, and it's expected from everyone. That's simply not true, they will either lie (mostly), or be amongst the best players around, with the best gear available.
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I agree scimitars have huge potential. especialy as a beamboat or csv cannon build. ITs insane what those can do against mobs of npcs.
Escorts in general will always surpass cruisers in single target damage wich ive seen close to hit close to 20 for some accounts.
On average about 5000 to 10000 seams to be rather normal for alot of ships.
On top of counting damage from invincible targets with FAW.
Of which there is very little. I've tested it, and around 15% of FAW damage is wasted in ISE. That's about 7.5%-9% of the overall damage of the ship using it.
So yeah, those 30k Scimitars might be wasting almost 3k on unkillable targets. Woo hoo.
Highest I ever got was 43K dps in a Scimitar in CSE (50'ish against the Carrier)
A good GDF in there is a necessity for sure.
I didnt microtweak my weapons tho i was using simple Mk XII [acc]x3s
Im pretty sure 45/50K is doable somehow.
I dunno about that. A sci that knows how to play their class can compete with the team. Fly it like an escort. Nose forward and keep it on target and just pound with a combination of weapons and skills. If you count just weapons, then yes, sci sucks.
The only way to get actual numbers is to use a reference time window on a reference map (EG, time mark between 1:00 and 2:00 on ISE), with nobody but you on the map. Even then, people would game it by holding things like gravwell to boost damage during the reference window.
Play, have fun, ignore DPS except as general reference marker for yourself.
even better way to measure it is against a single pvp opponent!!! You will tend to find some difference in 90% of the cases!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
As well, using extend shields instead of DEM will lose you DPS, but might allow a squishy yet high DPS escort or cruiser to survive longer and make up forit.
There are also abilities like gravity well, tyken's, scramble sensors, etc which will not grant you that much DPS but will enormously benefit the team. Gravwell every shard into the CE and watch someone fire off a torpedo spread taking everything out, instead of needing to disperse their firepower.
There are a lot of ways to help a team that don't involve direct, single or multi target damage.
A better metric might be keeping track of average team DPS compared to the average random team. The best players will have the highest overall numbers by both doing more damage themselves and using team support. Most forms of padding would even out over a large enough sample as most of the idiotic ways to farm DPS (BFAW in the middle of self-healing units) would hurt the teams due to lack of damage applied to high value targets, etc.
FAW also wastes some proportion of its damage on taking down shield facings for little benefit as NPC's move and turn around and it's very rare to be able to maintain an optimal relative position to several enemies simultaneously. Meanwhile, an escort makes much smarter use of their arsenal and unloads mostly on a single shield facing.
Also, dividing your damage between several targets allows your enemies more time to regenerate in general, translating to more damage being needed to kill them.
A simple comparison of DPS is not very useful without defined applications outside making some general distinctions (such as low, mid or high) -- many ways exist to pad the numbers, and it's clear some are much more concerned with their numerized ego than actual performance and the factors relevant to it (this is an observation, not an accusation, just to be sure).
It also helps draw aggro to you, and most ships using BFAW can take more hits then the ships that tend to use CRF and CSV.
DPS-5000 -- Most people fall into here and average 5k-10k. I think there are 400-500 people in here.
DPS-11,000 -- There are probably around 200 or so players in this channel. Most avcerage 11-16k.
DPS-20000 -- Again more rareified air. I would say there are around 80-90 people in this channel.
DPS-30000 -- This channel only has round 15-20 people in it.
To get in these channels you do a run on ISE and we parse you. That simple.
As for boats and types of officers; the Scimitar by far does the highest dps. The ship is so broken and op. But I've seen parses of 40-50k in that boat--but that was conditionally set on ISE (Recluses were spamming beta3 in support.) But it will generally fall in the 30-40k range by itself. I do 28-34k in my scimi.
On my recluse, I can gank 24-31k in it--but it is very hard to get a gdf on it with the groups i run with as it is so tanky.
I see engineers do 20+ all the time. And I see sci captains do 15-18k as well.
But, it also depends on the parser you are using. Most admins on the channels are using CombatLogParser as we feel that timed dps is the most accurate for determining dps. I have seen CombatLogREADER results and most people are using total out dps and are showing hyper inflated results--as in 3-4k higher. So the results are being skewed for fancy numbers. So when looking at parses, find out what they results are. The only acceptable ones should be ENC dps or Timed dps. Enc can be lower due to the encounter time will run longer than your personal timed encounter, thus give you slightly lower results. And by encounter, that means from the moment an event begins, not when the shooting begins.
When I do pug runs and parse I see most pugs do around 1-4k.
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Except not really. The borg conduit and nanite transfer hubs you're hitting with fire at will don't care when the generators are still up. The cube you're hitting in cure when gunning down probes isn't helping the team. Your place on the meters may be higher in the beam boat, but that doesn't necessarily mean your effective dps is superior.
Escorts = dps with focus
Cruisers = dps with sloppy here, there, everywhere dps whether it's helpful to the team or not.