Hello Captains,
On Sunday, October 20th, we will be interviewing Star Trek Online Lead Designer Al "CaptainGeko" Rivera for our next episode of Priority One Podcast! We would like to invite you to post questions you would like for us to try to have answered.
Did a recent Dev Blog get you thinking?... Got a question about upcoming ships?... What burning questions do you have about Season 8?
Post your questions here and we'll do our best to get them answered!
Don't forget, Captains --- You can subscribe to Priority One Podcast via iTunes or by using your favorite RSS catcher. Just visit:
feeds.priorityonepodcast.com
or
[URL="itpc://feeds.feedburner.com/trekitout/priorityone"]
iTunes[/URL]
Would you like to join the Priority One Team? If you're interested, send us an email to
incoming@priorityonepodcast.com Get involved with the STO and greater Trek Community like never before!
Thanks
-Elijah
priorityonepodcast.com
Comments
Cheers,
Brandon =/\=
Do you have any updates on the crafting update?
Will the many inconsitancies with the tailor system ever be worked out? Either a tutorial explaining how everything is supposed to work, or fixing things if they are bugs. For instance i opened the Fed temporal uniform and the shirt comes up on my captain but not the pants, which are available on my boffs. I have kdf captains who i gave winter coats to that were only showing up in the belt options, and only showed as a waist option. Why do some uniforms show up on the wheel of uniforms at the start of the tailor, but some later unlocks do not show up on that?
Any new information on the upcoming FE, will it be coming shortly after the end of the CE event?
Will you be adding in more low tier ship options for the Romulans?
Will you be giving the Romulans Omega tailor options?
Will you ever add a ground set to the Romulan reputation gear?
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
1 month ago you said that a new T5 KDF ship was completed and 50% of modelling was done, however, it had to be put back until next year(2014) due to ship artists and modellers working on the Voth ships. Ok fine.
Then out of the Blue we get the Avenger?? Not that I am complaining about the Avenger as I bought it and had a popular "Avenger is pure awesomeness thread", but it again leaves the KDF players scratching their heads as to why.
I like how you have been quite blunt when you talk about things so I am ok if you just come out and say the KDF ship was put off because we made a business decision to release the Avenger to make more money. But to leave it hanging that you were too busy to finish the First T5 KDF ship since Fed 2012 just seems like your previous statement was all fluff.
Will you be willing to commit to a hard date/estimate on when this ship will be completed and if it will be the next C-store ship released?
Thanks.
Also did the delay of the Feauted Episode, that was supposed to fill the gap until season 8, mean season 8 also has been delayed?
Will we ever get to see custom encounters (skills, powers, equipment, skripts) in the foundry?
Are the any plans to made Renagade Boffs customizable for the KD/?
Will you do a Ter'jas Mor and Gornar?
Answer: Gieco
Now onto my question, can we expect any ride-able mounts (Riding Dinosaurs, shout out to Rikterscale) or small craft ground vehicles with season 8?
Also on a less serious note: K'vort Please?
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Yes, this question.
It seemed he was basing his decision to..er...do nothing on the fact that you can see science ships flying around social hubs.
While it's lovely to know that devs are, at least occasionally, flying past social hubs perhaps a more detailed and supportable reason for his inactivity in this regard would be better.
Is there any possibility of an exploration revamp? I know STO is primarily based around space combat (and I love space combat, don't get me wrong) but in my mind any game called "Star Trek Online" should have a good exploration mechanic.
Not sure if Geko does this, but what new updates can we expect for the Foundry in the near future?
More to come, I'm sure.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
We all know where the Feds and the Roms fit in regard to the scheme of things compared to the KDF. Folks may not like it, but hey - it's understandable from a business perspective if folks were to step back and look at it (take a break from throwing flaming Tribbles and Epohhs at you guys).
So yeah, one can see where there are going to be both new Rom and new Fed ships before we see new KDF ships. One also has to acknowledge the non-faction ships that fit in there which all can fly sort of thing.
So yeah, that's understandable - going to cause grumbling - but it's understandable.
But what about doing a balance pass of the KDF ships? No need for new models - no need for new consoles - no need for starting from scratch with stats...etc, etc, etc.
You may have seen (or heard about) countless threads where folks questioned the stats of the Romulan ships vs. the KDF ships. A good example might be something like the Fleet T'varo vs. the Fleet B'rel, eh?
Yet, it kind of goes beyond that, no? Compare the Fleet Varanus to the Fleet Deep Space, eh? Why does the Varanus have a 1.32 shield mod and the Deep Space a 1.43 shield mod? Some crew, switching a Sci console for a Tac...and they're the same ship. Well, there is the issue of the Fleet Deep being a Fleet Tier 1 ship and the Fleet Varanus being a Fleet Tier 3 ship...so why the difference in shield mod?
You guys put a lot of work into getting players started with KDF, doing the new tutorial, new start, being able to play from level 1, etc, etc, etc. Good stuff. But you leave any of those new players that took that leap to make a KDF toon hanging when they get to the endgame. For those that look at those things before starting, they wouldn't have started.
So are there any thoughts on doing some kind of balance pass on the KDF ships in that sense - to bring them in line?
Thanks.
1) With my Fleet's Starbase and Embassy at (or near) T3, I have been consuming LARGE numbers of common DOFFs to add to projects. I have a feeling the check boxes were put in place to prevent (or try to prevent) the user from sending DOFFS to projects that they may want to keep.
In my case, I have no white DOFFs at all unless I am buying/recruiting for Fleet Projects missions. Can I have a "hidden" way to select all of the white DOFFS available for a project? The recent Embassy Recruitment T3 upgrade had me clicking over 900 times. Maybe something even as a keyboard Crtl+A or something to that effect.
2) When can we see more ground missions for Fleet Marks or Choice of Marks?
3) Now that the Voth are coming, are we going to get a Dyson or Delta Tribble for Season 8 testing on the Tribble server?
4) I was kind of disappointed that the Shuttle to the Embassy was a "beam out". Is there any chance that we can actually go to the shuttle bay in our Base and then choose to take a shuttle to Embassy or Fleet Mine?
5) and final question (thankfully not a serious one). Are you still geeked out from meeting all the Star Trek Celebs at the convention?
Thank you for your time.
Find us at CovenantofHonor.com. My Twitter handle; @jmattmiracle
There have been numerous requests/threads about the doff grinder and how people would like more flexibility with it (meaning grinding large amounts of doffs all at once instead of 1 by 1), is there anything in the works to make this happen?
There has also been interest expressed with regards to the grinder being unfriendly to Romulans. As a Romulan you can use faction doffs, as a Romulan to break down doffs you literally have to run from one corner of the map to the other.
Why does it seem that the only category that's really worth anything in this system is Diplomacy?
FDC voting rights ever going to have something done with it? If not why not just remove the npc and the text regarding it from the game?
Tholian boffs? Voth boffs? Undine boffs?
Will there be a way to get qol upgrades (exchange, bank, mail, etc) done to our ship interiors? I'd pay a lot for them.
1) Will it ever be possible (like with a partnership with the new starships of star trek) to get Models of the ships we fly in game, or at least a 3d printing file? Would Love to have my Custom Carrier Escort sitting on my desk.
2) Will the feds and kdf get any two piece set bonuses like the roms do, example the point thunderchilds point defense and the counter part to it.
3) Any new custom alien pieces for creation? Wouldn't mind them being a c-store or game unlock to get. But like new skins for aliens, scales, fur, etc. Tails or different head types. Been wanting to make a full lizard man for one of my ships based on the doctor from the Titan novels.
4) Caitian carrier update? She really feels under powered and gunned by her carrier counterparts.
5) Any chance for a new stf like the Kobiyashi Maru but on the ground? I like the idea of seeing how many waves of ground forces you could live through.
Also, the KDF BoPs have lost a serious edge to the Rom ships, best example of this would be the B'rel vs the T'Varo (which technically speak was the original BoP, T'liss). What can we expect to bring these ships up to par? I mirrored my T'Varo build on my B'Rel and I can honestly say that BoP are anywhere near competitive, nor the same devastation potential the Rom's have. Not to mention how much more survivable even the weakest of the Rom Warbirds are compared to the BoP which admittedly does have a high base defense, but the Dhelan with its 2 piece and escort hull throws completely out of the window. Mogai reduced weapons cost means higher DPS, even after a BO Alpha and the universal Lt.Cmdr. makes the T'varo incredibly flexible and it has 4 tac consoles and torp buffs build in.
LTS, here since...when did this game launch again?
#2 - Any plans to make older C-Store and Fleet ships' stats more in line with all the newest additions, to make them more desirable performance-wise? It seems that each and every new ship added to the game is more and more "versatile" (not to say powerful), which kind of defeats the purpose of having so many ships to begin with, as many of them are clearly obsolete by now.
#3 (Related to #2) - Give me one solid reason to fly a Galaxy that does not revolve around the ship looks. In other words, what's the status of Galaxy and Galaxy-X revamp?
#4 - What happened with ground Kit revamp? Also, any plans of expanding the ground portion of the game in any way? Possibly by a new item type, similar to the way you've added Warp Cores to ships?
#5 - Exploration revamp and reputation? Foundry reputation? Any way to mix the two, for example by allowing players to create their own patrol missions or exploration cluster missions in the Foundry? I honestly feel the game needs more random element to it, instead of repeating the same old STFs and Fleet Actions over and over. I'd like to just fly around a star cluster and play a different mission each and every time I find a new system, even if its just a different take at "scan 5 objects".
#6 - Comm Array Abilities are coming to the game soon, but not for Romulan Battle Cruisers. Why? The only ships that qualify - D'deridex and Ha'apax - could really use such bonuses, especially after the release of the Scimitar, which made them obsolete in many ways.
#7 - Any progress with contacting Trek actors for voiceover work?
Can we get a member of the Cryptic staff to go into the "What is your beef with the Galaxy Cryptic?" to settle the crowd down some? Its at 400 pages of no input from dev's on the thread and the natives are still restless.
Will the Deflector Doff bug ever be fixed? It does not apply reduction to energy siphon or tachyon beam.
Will I ever be able to loot a Computer Core Fragment again? They have not dropped since S7 release and I miss the Salvage Dispute mission. http://sto.gamepedia.com/Mission:_Salvage_Dispute_%28Repeatable%29 for details.
And for that matter will there ever be any changes made to how the team deals with bug reports? Many bugs such as the two I listed are extremely easy to reproduce with very little time investment and unless a random dev happens to read a forum post about them they never get addressed. Their really needs to be a better method of getting the information about these things infront of the correct developers so they can be dealt with.
The Gravity Well/Tyken's Rift is a perfect example as their were several threads about it being bugged over a month before the thread in the PvP forum was luckily noticed by a dev.
I am hearing a lot about dinosaurs with lasers on their foreheads coming to STO. Do you expect to run into similar problems making this happen that Dr. Evil experienced with the "frickin' sharks with laser beams on their heads"? Or is the true intent to give us just angry sea-bass that haven't been fed in a long time?
will the avenger skin be added for other fleet ships
Has Cryptic considered instituting a y=mx=b approach to Fleet missions (Starbase, Embassy, dilithium mines). The little fleets are pretty much feeling the pain from down here. Can we get any relief?
i see several improvements that would bring such a change with it: a)integration of torpedos would be more rewarding b)ships with less than 3 or 4 tac console slots would be considered competitive again. c)more option to put universal consoles onto your ship without dropping your maximum dps potential.
Is there a possibility in the near future that Cryptic would switch generic weapons consoles (+x to beam/cannon/torps) from tactical to engineering? These consoles are pretty much useless since the switch from specific energy type specialization to energy/torpedo specialization. Adding them to engineering slots would give cruisers an option to up their dps a little and give people a reason to actually use these consoles.
I am at Tier 5 for all the reputation systems and enjoy both the Adapted and MACO weapons. However, they both take up my ground weapon slots and there are MK12 and Fleet weapons I'd like to use to add flavor, personality, and playstyle to ESTF's that I play nearly exclusively. Are there any plans to introduce a third weapons slot?
Perhaps a third slot could be included in a reputation system.
As a Sci, I am experimenting with running ships on full Aux to fully utilize my Sci skills and Boff abilities. This leaves very few weapon power options (use one fore or aft energy weapon and/or use the zero power Romulan Experimental array with weapons at the lowest settings). As a result, I am now looking at and playing with various torpedo boat builds on Sci ships. Given the current game design, are there any plans to diversify and deepen non-Lobi/Zen projectile (torpedo/missile) options, and create more synergy, for Sci's/players who are using torpedo boats?
Solutions could include a console that increase torpedo damage/speed, a new DoT type, new missions that require specific damage types or increased susceptibility, a console/weapon/deflector/mechanic that increases the 135 degree of use of Sci powers, a weapons power to shields ability would also be helpful, or an ability that weakens/lowers shield resistances to torpedoes.
I absolutely love Captain Gecko interviews. he really gets into the weeds about STO developments-thank you for doing this. Will Cryptic provide transcripts of dev. interviews for hard of hearing or deaf players who cannot listen to them?
Will we see a Constellation-class ship in game? In particular the ship with nacelles above and below the saucer from Birth of the Federation was cool.
Thank for you time and effort Priority One and Cryptic.
P.S. Thank you for trying to make Tetryon weapons more viable. Penetrating Tetyons are an interesting concept and a good attempt at a work around. However, I will not use them without modifiers Acc/CtH/Dmg/CtD, also a visual queue like "Penetrated" to coincide with a proc is needed.
P.S.S. Refractive Tetryon weapons have proven to be mostly not useful. However, seeing them proc (more importantly seeing a working proc) is great and more visuals indicating procs is needed, and once, just recently, the reflected attack from the Hyper DBB destroyed a Borg Cube plasma torpedo heading towards me in CSE.
(The Captain's Table)???????