There should be science powers to counter Tyken rifts, Gravity wells, and aceton assimilators. Now there are DOFF that help players drop multiple acetons, and multiple Gravity wells. I was in a match where is was stuck between 4 gavity wells where none of my engine boosting and buffs worked ,while I was taking quadruple damag from the wells and damage from the opposing team. Keep in mind once your ship stops moving you get a -15 defense rating, so everything that hits you will count.
In another time I was hit with a Tyken rift that drained me down to 0. My weapons, shields, and engine power levels were drain to 0. I became a sitting duck for those who wanted to attack. I don't think there should be powers that completely drain you down to 0 or it becomes a game breaker and the match is no longer a match, just an easy slaughter.
Once these things are fired off, there is no way I can think of to counter the effects. The devs need to come up with science powers to counter these spam or dail back the the power effects of them. If they don't want to make new powers then they need to limit the number of spam to two within proximity of eachother or they cancel out one another.
LOL! Nerf them? They've BEEN NERFED since the game opened up! They only just got a SLIGHT boost now....
Not sure how you were getting 4 at once, but as soon as I hit TR on a target it REMOVES my GW that was already there. I don't know if one cancels the other out or what.
Not to mention, GW damage absolutely sucks. Even on a super squishy Bird of Prey (some 26000 hull, if I recall) I sat still and let a fully charged GW3 eat away at me. I was in no danger at all. I also wasn't held down AT ALL, and could move freely as if there was no pull.
Not to mention, you shouldn't TRIBBLE over the rest of the game because of abuses in a totally broken gameplay construct (PvP).
LOL! Nerf them? They've BEEN NERFED since the game opened up! They only just got a SLIGHT boost now....
Not sure how you were getting 4 at once, but as soon as I hit TR on a target it REMOVES my GW that was already there. I don't know if one cancels the other out or what.
Not to mention, GW damage absolutely sucks. Even on a super squishy Bird of Prey (some 26000 hull, if I recall) I sat still and let a fully charged GW3 eat away at me. I was in no danger at all. I also wasn't held down AT ALL, and could move freely as if there was no pull.
Not to mention, you shouldn't TRIBBLE over the rest of the game because of abuses in a totally broken gameplay construct (PvP).
Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.
Once these things are fired off, there is no way I can think of to counter the effects. The devs need to come up with science powers to counter these spam or dail back the the power effects of them. If they don't want to make new powers then they need to limit the number of spam to two within proximity of eachother or they cancel out one another.
Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.
It certainly sounds like your asking for a Nerf.
If you have just 3 ranks in the Power Insulators and Inertial Dampener skills these abilities will barely effect you and that's from a Sci with 9 Ranks in Flow Capacitors, Flow Capacitor Consoles and Max Aux power.
Back before Sci Console meant universals people used to use Power Insulators and Inertial Dampeners to counter those abilities now days every aspect of a ship build is about DPS people forget the need to counter abilities and than cry for Nerfs. If anything Sci abilities need to be improved across the board.
And there are no DOFFs that effect any consoles. So Aceton Assimilators aren't being boosted by DOFFs.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
There is only one way to get 4 GWs or TRs on a field and that is to use multiple players, either 1 with a doff that procs to form 2 GWs and then another player fires off a second well with no doff or have 4 people with no doff fire it off.
Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)
Plus you really should know that Tyken's Rift is cleared completely by Hazard Emitters.....
Also, there's no such thing as a doff interacting with Aceton Assimilators.
Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.
Grav Well is simply countered by movement - having 4 Grav Wells proc is an extremely rare event - and bear in mind that a Grav Well with that strength sure didn't come from an escort - which means you just have to withstand fire from a Science vessel. Science vessels sacrifice weapons power to give themselves good Aux. They can't have very good firepower then. Yeah, so if we max out Aux, we can do plenty of damage with abilities - just as escorts can do plenty of damage with weapons if they max out Weapons power!
If there were multiple people using Grav Well on you - you very well should take a beating unless other people are healing you. Multiple attackers means multiple defenders needed.
Oh, Polarize Hull doesn't counter GW. I've tried. Stick to Aux to Dampeners and APO. But then again redistributing power to engines and using evasive should work fine.
There is only one way to get 4 GWs or TRs on a field and that is to use multiple players, either 1 with a doff that procs to form 2 GWs and then another player fires off a second well with no doff or have 4 people with no doff fire it off.
Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)
I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.
If you have just 3 ranks in the Power Insulators and Inertial Dampener skills these abilities will barely effect you and that's from a Sci with 9 Ranks in Flow Capacitors, Flow Capacitor Consoles and Max Aux power.
Back before Sci Console meant universals people used to use Power Insulators and Inertial Dampeners to counter those abilities now days every aspect of a ship build is about DPS people forget the need to counter abilities and than cry for Nerfs. If anything Sci abilities need to be improved across the board.
And there are no DOFFs that effect any consoles. So Aceton Assimilators aren't being boosted by DOFFs.
If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those. Carriers have very strong science powers, but I don't think it should be, now that the new fighter pets' HP is just as strong as players. The Elite fighters are not only very hard to hit but they are hard to destroy. Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.
If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those. Carriers have very strong science powers, but I don't think it should be, now that the new fighter pets' HP is just as strong as players. The Elite fighters are not only very hard to hit but they are hard to destroy. Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.
I fly an Atrox, most people seem to ignore my fighters and take me out as it wipes my fighters with me, so why are you shooting them?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
There is only one way to get 4 GWs or TRs on a field and that is to use multiple players, either 1 with a doff that procs to form 2 GWs and then another player fires off a second well with no doff or have 4 people with no doff fire it off.
Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)
Or even a deuterium burn, or EPTE and an evasive for multiple GW's. 4 Gravity wells also aren't immediately freezing a person there, theres enough time for just an evasive to pull away from them before they freeze you.
I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.
That is totally and utterly incorrect. The doff that does this is the Gravimetric Scientist. It fires one Grav Well, with a chance of repeated aftershocks.
25% chance: Create an additional Gravity Well after 12 sec
20% chance: Create an additional spatial anomaly after 14 sec
15% chance: Create an additional spatial anomaly after 16 sec
10% chance: Create an additional spatial anomaly after 18 sec
It's been around for ages. To have all 4 on you simultaneously, you'd have to be staying there for at least 16 seconds - and this only happens with probability of (0.25*0.20*0.15)=0.0075, which is a 0.75% chance! Having 4 Grav Wells at the same time from one person literally happens in less than 1 in 100 times, and you want to nerf it for that?
And you can only use 1 of those doffs, which means you can't increase the chance.
The doff that reduces Grav Well cooldown, Deflector Officers, cannot reduce the cooldown below global, which is 30 seconds - much longer than the lifetime of a Grav Well.
If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those.
Also incorrect. Only the Vesta and the Ha'nom can mount dual heavy cannons - and even then, only the Vesta can maintain high weapons damage. This is because it's not weapons type, it's weapons power. To have strong Grav Well, you need high Aux. That has to be sacrificed from somewhere - to also have strong weapons, the ship would need to be running very low Engines or Shields - making them squishy.
Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.
Also wrong. Engine and weapons power has nothing to do with Power Insulators. It's a skill spec, full stop.
If you want to ask for nerfs, get your facts right. As it is, they are wrong, and without them, you show your ignorance and you have no case.
I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.
Since the ability has a global of 30 sec i highly doubt that. You can't reduce a cooldown more then the global is. The only way to get 4 is as described above, which is does nearly never happens.
And btw. if it doesn't happen that often, who cares? As far as it is correct what you are telling (what is something i kinda doubt), you experienced it once and already crying for a nerf?
So without proof and an explanation how you can get 4 Grav Wells on a more or less regulary base, your complaint is pointless anyways.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
I fly an Atrox, most people seem to ignore my fighters and take me out as it wipes my fighters with me, so why are you shooting them?
Do you have the Elite class fighters? Most fighters can be ignored unless they hold you with tractor beams or disable your subsystems like Klingon Elite interceptors.
Or even a deuterium burn, or EPTE and an evasive for multiple GW's. 4 Gravity wells also aren't immediately freezing a person there, theres enough time for just an evasive to pull away from them before they freeze you.
Well, i had used EPE, Deuturium reserves, and evasive manuvers, yet i was still held in place by the 4 GWs , also with a subspace tearing weapon. I don't why they even have that weapon in this game. Subspace weapons were banned by the Alpha Quadrant powers in the canon show.
That is totally and utterly incorrect. The doff that does this is the Gravimetric Scientist. It fires one Grav Well, with a chance of repeated aftershocks.
25% chance: Create an additional Gravity Well after 12 sec
20% chance: Create an additional spatial anomaly after 14 sec
15% chance: Create an additional spatial anomaly after 16 sec
10% chance: Create an additional spatial anomaly after 18 sec
It's been around for ages. To have all 4 on you simultaneously, you'd have to be staying there for at least 16 seconds - and this only happens with probability of (0.25*0.20*0.15)=0.0075, which is a 0.75% chance! Having 4 Grav Wells at the same time from one person literally happens in less than 1 in 100 times, and you want to nerf it for that?
And you can only use 1 of those doffs, which means you can't increase the chance.
The doff that reduces Grav Well cooldown, Deflector Officers, cannot reduce the cooldown below global, which is 30 seconds - much longer than the lifetime of a Grav Well.
Also incorrect. Only the Vesta and the Ha'nom can mount dual heavy cannons - and even then, only the Vesta can maintain high weapons damage. This is because it's not weapons type, it's weapons power. To have strong Grav Well, you need high Aux. That has to be sacrificed from somewhere - to also have strong weapons, the ship would need to be running very low Engines or Shields - making them squishy.
Also wrong. Engine and weapons power has nothing to do with Power Insulators. It's a skill spec, full stop.
If you want to ask for nerfs, get your facts right. As it is, they are wrong, and without them, you show your ignorance and you have no case.
Well, maybe is there is a bug or something because these 4 GWs didn't take 10 seconds before the other formed. Too, bad there is no video to prove what I saw.
About the Aux, powered cannons still gives the Vesta and Ha'nom more DPS than you regular beam carrying cruiser. Plus they are carrier ships, as well. Science ships have the tankiest shields in the game so don't try to make it sound as if they are so lacking by being squishy.
Since the ability has a global of 30 sec i highly doubt that. You can't reduce a cooldown more then the global is. The only way to get 4 is as described above, which is does nearly never happens.
And btw. if it doesn't happen that often, who cares? As far as it is correct what you are telling (what is something i kinda doubt), you experienced it once and already crying for a nerf?
So without proof and an explanation how you can get 4 Grav Wells on a more or less regulary base, your complaint is pointless anyways.
Yeah, well you wasn't in this match either so you didn't see it happen. I got caught in the 4 GW's 3 times in the same match.
Well, i had used EPE, Deuturium reserves, and evasive manuvers, yet i was still held in place by the 4 GWs , also with a subspace tearing weapon. I don't why they even have that weapon in this game. Subspace weapons were banned by the Alpha Quadrant powers in the canon show.
Didn't stop the Romulans. That's why their planet got 'sploded. Treaty also didn't stop the Feds from researching cloaking tech in secret (TNG: "The Pegasus").
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
About the Aux, powered cannons still gives the Vesta and Ha'nom more DPS than you regular beam carrying cruiser. Plus they are carrier ships, as well. Science ships have the tankiest shields in the game so don't try to make it sound as if they are so lacking by being squishy.
You're incorrect about the Ha'nom - try doing any damage with weapons power set to 50. If your opponent is having trouble then, it's his own ability, not the game. The Ha'nom isn't a carrier, either.
Don't keep telling me not to make them sound lacking. They arelacking if you reduce shield power - or did you not know that reducing shield power reduces resistance and regen? And resistance is everything in PvP. That large capacity is worthless without decent resist.
To have strong Gravity wells like you said, he'd need 100 Aux. To have strong weapons fire as well, he'd need 100 weapons energy. What does that leave in shields and engines? A mere 25 each!
Not to mention you obviously don't know how much damage cruisers can do now. They're outdamaging escorts, for goodness' sake. Science ships are now the lowest on the scale where it comes to weapons damage, and they are compensating for this using abilities.
There should be science powers to counter Tyken rifts, Gravity wells, and aceton assimilators. Now there are DOFF that help players drop multiple acetons, and multiple Gravity wells. I was in a match where is was stuck between 4 gavity wells where none of my engine boosting and buffs worked ,while I was taking quadruple damag from the wells and damage from the opposing team. Keep in mind once your ship stops moving you get a -15 defense rating, so everything that hits you will count.
In another time I was hit with a Tyken rift that drained me down to 0. My weapons, shields, and engine power levels were drain to 0. I became a sitting duck for those who wanted to attack. I don't think there should be powers that completely drain you down to 0 or it becomes a game breaker and the match is no longer a match, just an easy slaughter.
Once these things are fired off, there is no way I can think of to counter the effects. The devs need to come up with science powers to counter these spam or dail back the the power effects of them. If they don't want to make new powers then they need to limit the number of spam to two within proximity of eachother or they cancel out one another.
actually, you DID ask for a nerf. and no. if ANYTHING in this game needs to be nerfed it's the survivability of the escort classes
Do you have the Elite class fighters? Most fighters can be ignored unless they hold you with tractor beams or disable your subsystems like Klingon Elite interceptors.
Elite scorpions and delta flyers.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Oh and I run two science stations with GW1 & 2. Pop one fifteen later pop the second. I use it to control probes and attackers in stf's. Most players break them as a matter of course.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
The OP is a player who thinks the game should be adapted to him, because he won't adapt to the game.
To the OP, unless you can tell us how to get 4 Gravity Wells than we're not going to believe you.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Keep playing till you see it. Until you see it unless the Dves changed the stack ability of the Doffs in recent patch.
I read all your post, and it seems all of your knowledge is second hand information. Have you ever flown a science ship?
I've flown many science ships since launch and still do on many of my toons. I've never seen 4 GW spawn at the same time from just mine. I know it states it in the doff info, but I've never seen it myself.
Honest opinion
You built a pure DPS ship with no resistances..
You did great in PvE, thought your DPS would melt things in PvP
Then you met a drain build in PvP......
Welcome to the power of Science my friend, it's been like this for years. You're not the first one trick pony that got rode into the sunset by a science ship.
Comments
Not sure how you were getting 4 at once, but as soon as I hit TR on a target it REMOVES my GW that was already there. I don't know if one cancels the other out or what.
Not to mention, GW damage absolutely sucks. Even on a super squishy Bird of Prey (some 26000 hull, if I recall) I sat still and let a fully charged GW3 eat away at me. I was in no danger at all. I also wasn't held down AT ALL, and could move freely as if there was no pull.
Not to mention, you shouldn't TRIBBLE over the rest of the game because of abuses in a totally broken gameplay construct (PvP).
Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.
As to your counters...evasive maneuvers, full power to engines, epte, ap:o. plenty of counters.
I would love for space anomalies to have friendly fire, that could be interesting
My PvE/PvP hybrid skill tree
It certainly sounds like your asking for a Nerf.
If you have just 3 ranks in the Power Insulators and Inertial Dampener skills these abilities will barely effect you and that's from a Sci with 9 Ranks in Flow Capacitors, Flow Capacitor Consoles and Max Aux power.
Back before Sci Console meant universals people used to use Power Insulators and Inertial Dampeners to counter those abilities now days every aspect of a ship build is about DPS people forget the need to counter abilities and than cry for Nerfs. If anything Sci abilities need to be improved across the board.
And there are no DOFFs that effect any consoles. So Aceton Assimilators aren't being boosted by DOFFs.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)
Also, there's no such thing as a doff interacting with Aceton Assimilators.
Grav Well is simply countered by movement - having 4 Grav Wells proc is an extremely rare event - and bear in mind that a Grav Well with that strength sure didn't come from an escort - which means you just have to withstand fire from a Science vessel. Science vessels sacrifice weapons power to give themselves good Aux. They can't have very good firepower then. Yeah, so if we max out Aux, we can do plenty of damage with abilities - just as escorts can do plenty of damage with weapons if they max out Weapons power!
If there were multiple people using Grav Well on you - you very well should take a beating unless other people are healing you. Multiple attackers means multiple defenders needed.
Oh, Polarize Hull doesn't counter GW. I've tried. Stick to Aux to Dampeners and APO. But then again redistributing power to engines and using evasive should work fine.
I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.
If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those. Carriers have very strong science powers, but I don't think it should be, now that the new fighter pets' HP is just as strong as players. The Elite fighters are not only very hard to hit but they are hard to destroy. Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.
I fly an Atrox, most people seem to ignore my fighters and take me out as it wipes my fighters with me, so why are you shooting them?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Oh, my! You have to sacrifice something? How do they dare!
Or even a deuterium burn, or EPTE and an evasive for multiple GW's. 4 Gravity wells also aren't immediately freezing a person there, theres enough time for just an evasive to pull away from them before they freeze you.
That is totally and utterly incorrect. The doff that does this is the Gravimetric Scientist. It fires one Grav Well, with a chance of repeated aftershocks.
25% chance: Create an additional Gravity Well after 12 sec
20% chance: Create an additional spatial anomaly after 14 sec
15% chance: Create an additional spatial anomaly after 16 sec
10% chance: Create an additional spatial anomaly after 18 sec
It's been around for ages. To have all 4 on you simultaneously, you'd have to be staying there for at least 16 seconds - and this only happens with probability of (0.25*0.20*0.15)=0.0075, which is a 0.75% chance! Having 4 Grav Wells at the same time from one person literally happens in less than 1 in 100 times, and you want to nerf it for that?
And you can only use 1 of those doffs, which means you can't increase the chance.
The doff that reduces Grav Well cooldown, Deflector Officers, cannot reduce the cooldown below global, which is 30 seconds - much longer than the lifetime of a Grav Well.
Also incorrect. Only the Vesta and the Ha'nom can mount dual heavy cannons - and even then, only the Vesta can maintain high weapons damage. This is because it's not weapons type, it's weapons power. To have strong Grav Well, you need high Aux. That has to be sacrificed from somewhere - to also have strong weapons, the ship would need to be running very low Engines or Shields - making them squishy.
Also wrong. Engine and weapons power has nothing to do with Power Insulators. It's a skill spec, full stop.
If you want to ask for nerfs, get your facts right. As it is, they are wrong, and without them, you show your ignorance and you have no case.
Since the ability has a global of 30 sec i highly doubt that. You can't reduce a cooldown more then the global is. The only way to get 4 is as described above, which is does nearly never happens.
And btw. if it doesn't happen that often, who cares? As far as it is correct what you are telling (what is something i kinda doubt), you experienced it once and already crying for a nerf?
So without proof and an explanation how you can get 4 Grav Wells on a more or less regulary base, your complaint is pointless anyways.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Do you have the Elite class fighters? Most fighters can be ignored unless they hold you with tractor beams or disable your subsystems like Klingon Elite interceptors.
Well, i had used EPE, Deuturium reserves, and evasive manuvers, yet i was still held in place by the 4 GWs , also with a subspace tearing weapon. I don't why they even have that weapon in this game. Subspace weapons were banned by the Alpha Quadrant powers in the canon show.
Well, maybe is there is a bug or something because these 4 GWs didn't take 10 seconds before the other formed. Too, bad there is no video to prove what I saw.
About the Aux, powered cannons still gives the Vesta and Ha'nom more DPS than you regular beam carrying cruiser. Plus they are carrier ships, as well. Science ships have the tankiest shields in the game so don't try to make it sound as if they are so lacking by being squishy.
Yeah, well you wasn't in this match either so you didn't see it happen. I got caught in the 4 GW's 3 times in the same match.
Didn't stop the Romulans. That's why their planet got 'sploded. Treaty also didn't stop the Feds from researching cloaking tech in secret (TNG: "The Pegasus").
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
You're incorrect about the Ha'nom - try doing any damage with weapons power set to 50. If your opponent is having trouble then, it's his own ability, not the game. The Ha'nom isn't a carrier, either.
Don't keep telling me not to make them sound lacking. They arelacking if you reduce shield power - or did you not know that reducing shield power reduces resistance and regen? And resistance is everything in PvP. That large capacity is worthless without decent resist.
To have strong Gravity wells like you said, he'd need 100 Aux. To have strong weapons fire as well, he'd need 100 weapons energy. What does that leave in shields and engines? A mere 25 each!
Not to mention you obviously don't know how much damage cruisers can do now. They're outdamaging escorts, for goodness' sake. Science ships are now the lowest on the scale where it comes to weapons damage, and they are compensating for this using abilities.
actually, you DID ask for a nerf. and no. if ANYTHING in this game needs to be nerfed it's the survivability of the escort classes
Elite scorpions and delta flyers.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
If you had the Elite Runabouts or Elite interceptors then your fighters would be a pain in the neck for your opponants.
The OP is a player who thinks the game should be adapted to him, because he won't adapt to the game.
To the OP, unless you can tell us how to get 4 Gravity Wells than we're not going to believe you.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Keep playing till you see it. Until you see it unless the Dves changed the stack ability of the Doffs in recent patch.
I read all your post, and it seems all of your knowledge is second hand information. Have you ever flown a science ship?
I've flown many science ships since launch and still do on many of my toons. I've never seen 4 GW spawn at the same time from just mine. I know it states it in the doff info, but I've never seen it myself.
Honest opinion
You built a pure DPS ship with no resistances..
You did great in PvE, thought your DPS would melt things in PvP
Then you met a drain build in PvP......
Welcome to the power of Science my friend, it's been like this for years. You're not the first one trick pony that got rode into the sunset by a science ship.