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Should counter spam

alexindcobraalexindcobra Member Posts: 608
edited October 2013 in Federation Discussion
There should be science powers to counter Tyken rifts, Gravity wells, and aceton assimilators. Now there are DOFF that help players drop multiple acetons, and multiple Gravity wells. I was in a match where is was stuck between 4 gavity wells where none of my engine boosting and buffs worked ,while I was taking quadruple damag from the wells and damage from the opposing team. Keep in mind once your ship stops moving you get a -15 defense rating, so everything that hits you will count.

In another time I was hit with a Tyken rift that drained me down to 0. My weapons, shields, and engine power levels were drain to 0. I became a sitting duck for those who wanted to attack. I don't think there should be powers that completely drain you down to 0 or it becomes a game breaker and the match is no longer a match, just an easy slaughter.

Once these things are fired off, there is no way I can think of to counter the effects. The devs need to come up with science powers to counter these spam or dail back the the power effects of them. If they don't want to make new powers then they need to limit the number of spam to two within proximity of eachother or they cancel out one another.
Post edited by alexindcobra on
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Comments

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2013
    LOL! Nerf them? They've BEEN NERFED since the game opened up! They only just got a SLIGHT boost now....

    Not sure how you were getting 4 at once, but as soon as I hit TR on a target it REMOVES my GW that was already there. I don't know if one cancels the other out or what.

    Not to mention, GW damage absolutely sucks. Even on a super squishy Bird of Prey (some 26000 hull, if I recall) I sat still and let a fully charged GW3 eat away at me. I was in no danger at all. I also wasn't held down AT ALL, and could move freely as if there was no pull.


    Not to mention, you shouldn't TRIBBLE over the rest of the game because of abuses in a totally broken gameplay construct (PvP).
  • edited October 2013
    This content has been removed.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    LOL! Nerf them? They've BEEN NERFED since the game opened up! They only just got a SLIGHT boost now....

    Not sure how you were getting 4 at once, but as soon as I hit TR on a target it REMOVES my GW that was already there. I don't know if one cancels the other out or what.

    Not to mention, GW damage absolutely sucks. Even on a super squishy Bird of Prey (some 26000 hull, if I recall) I sat still and let a fully charged GW3 eat away at me. I was in no danger at all. I also wasn't held down AT ALL, and could move freely as if there was no pull.


    Not to mention, you shouldn't TRIBBLE over the rest of the game because of abuses in a totally broken gameplay construct (PvP).

    Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    The only op sci skill is snb. A mass debuff is fine, but doubling skills should not be in any game...

    As to your counters...evasive maneuvers, full power to engines, epte, ap:o. plenty of counters.

    I would love for space anomalies to have friendly fire, that could be interesting
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    There's a DOFF for AA? Missed that one.
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    Once these things are fired off, there is no way I can think of to counter the effects. The devs need to come up with science powers to counter these spam or dail back the the power effects of them. If they don't want to make new powers then they need to limit the number of spam to two within proximity of eachother or they cancel out one another.
    Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.

    It certainly sounds like your asking for a Nerf.

    If you have just 3 ranks in the Power Insulators and Inertial Dampener skills these abilities will barely effect you and that's from a Sci with 9 Ranks in Flow Capacitors, Flow Capacitor Consoles and Max Aux power.

    Back before Sci Console meant universals people used to use Power Insulators and Inertial Dampeners to counter those abilities now days every aspect of a ship build is about DPS people forget the need to counter abilities and than cry for Nerfs. If anything Sci abilities need to be improved across the board.

    And there are no DOFFs that effect any consoles. So Aceton Assimilators aren't being boosted by DOFFs.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2013
    There is only one way to get 4 GWs or TRs on a field and that is to use multiple players, either 1 with a doff that procs to form 2 GWs and then another player fires off a second well with no doff or have 4 people with no doff fire it off.

    Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    Plus you really should know that Tyken's Rift is cleared completely by Hazard Emitters.....

    Also, there's no such thing as a doff interacting with Aceton Assimilators.
    Noboday said anything about nerfed. I say there should be a limit they should have at one spot. yes, there can be four now that there are DOFFs the help you get more thant one. Plus the powere of the spam is given by the players AUX power levels. If you have a science ship and have your AUX abilities mexed out you can do alot of damage with spam.

    Grav Well is simply countered by movement - having 4 Grav Wells proc is an extremely rare event - and bear in mind that a Grav Well with that strength sure didn't come from an escort - which means you just have to withstand fire from a Science vessel. Science vessels sacrifice weapons power to give themselves good Aux. They can't have very good firepower then. Yeah, so if we max out Aux, we can do plenty of damage with abilities - just as escorts can do plenty of damage with weapons if they max out Weapons power!

    If there were multiple people using Grav Well on you - you very well should take a beating unless other people are healing you. Multiple attackers means multiple defenders needed.

    Oh, Polarize Hull doesn't counter GW. I've tried. Stick to Aux to Dampeners and APO. But then again redistributing power to engines and using evasive should work fine.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    adamkafei wrote: »
    There is only one way to get 4 GWs or TRs on a field and that is to use multiple players, either 1 with a doff that procs to form 2 GWs and then another player fires off a second well with no doff or have 4 people with no doff fire it off.

    Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)

    I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    It certainly sounds like your asking for a Nerf.

    If you have just 3 ranks in the Power Insulators and Inertial Dampener skills these abilities will barely effect you and that's from a Sci with 9 Ranks in Flow Capacitors, Flow Capacitor Consoles and Max Aux power.

    Back before Sci Console meant universals people used to use Power Insulators and Inertial Dampeners to counter those abilities now days every aspect of a ship build is about DPS people forget the need to counter abilities and than cry for Nerfs. If anything Sci abilities need to be improved across the board.

    And there are no DOFFs that effect any consoles. So Aceton Assimilators aren't being boosted by DOFFs.

    If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those. Carriers have very strong science powers, but I don't think it should be, now that the new fighter pets' HP is just as strong as players. The Elite fighters are not only very hard to hit but they are hard to destroy. Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those. Carriers have very strong science powers, but I don't think it should be, now that the new fighter pets' HP is just as strong as players. The Elite fighters are not only very hard to hit but they are hard to destroy. Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.

    I fly an Atrox, most people seem to ignore my fighters and take me out as it wipes my fighters with me, so why are you shooting them?

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  • nebbiosadonzellanebbiosadonzella Member Posts: 14 Arc User
    edited October 2013
    Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it.

    Oh, my! You have to sacrifice something? How do they dare!
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    adamkafei wrote: »
    There is only one way to get 4 GWs or TRs on a field and that is to use multiple players, either 1 with a doff that procs to form 2 GWs and then another player fires off a second well with no doff or have 4 people with no doff fire it off.

    Also, 4 GWs stopping you moving? What the hell do you expect? Use APO for an escort, Aux2Damp for a cruiser or I think Polarize hull covers it science side. But you can easily fly out of a single well with evasives (unless you run an aux2damp build in which case you are just immune to the pull)

    Or even a deuterium burn, or EPTE and an evasive for multiple GW's. 4 Gravity wells also aren't immediately freezing a person there, theres enough time for just an evasive to pull away from them before they freeze you.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.

    That is totally and utterly incorrect. The doff that does this is the Gravimetric Scientist. It fires one Grav Well, with a chance of repeated aftershocks.

    25% chance: Create an additional Gravity Well after 12 sec
    20% chance: Create an additional spatial anomaly after 14 sec
    15% chance: Create an additional spatial anomaly after 16 sec
    10% chance: Create an additional spatial anomaly after 18 sec

    It's been around for ages. To have all 4 on you simultaneously, you'd have to be staying there for at least 16 seconds - and this only happens with probability of (0.25*0.20*0.15)=0.0075, which is a 0.75% chance! Having 4 Grav Wells at the same time from one person literally happens in less than 1 in 100 times, and you want to nerf it for that?

    And you can only use 1 of those doffs, which means you can't increase the chance.

    The doff that reduces Grav Well cooldown, Deflector Officers, cannot reduce the cooldown below global, which is 30 seconds - much longer than the lifetime of a Grav Well.
    If there are 4 GW's or TR's at once , then yeah nerf that. Many of the new Science ships come with cannons so don't say they can't have high DPS. They would have more dps than that of a ship with beams (I.E. a cruiser). Only the older science vessels have beams, but most people are not flying those.

    Also incorrect. Only the Vesta and the Ha'nom can mount dual heavy cannons - and even then, only the Vesta can maintain high weapons damage. This is because it's not weapons type, it's weapons power. To have strong Grav Well, you need high Aux. That has to be sacrificed from somewhere - to also have strong weapons, the ship would need to be running very low Engines or Shields - making them squishy.
    Power Insulators only guard against power drain and you have to sacrifice engine or weapon power to get enough of it. I am not flying around in an escort so my ship is not natural with high engine or weapon power.
    Also wrong. Engine and weapons power has nothing to do with Power Insulators. It's a skill spec, full stop.

    If you want to ask for nerfs, get your facts right. As it is, they are wrong, and without them, you show your ignorance and you have no case.
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited October 2013
    I talk to the player that fired the 4 GW's off. He admitted being able to fire off four with the the new doff type. You know some new DOFFs allow you to stack the ability. Thats probably what's going on. What is happening is he is not fire off 4 at once but able to fire 4 GW's within seconds of eachother. Thats what the new DOFFS allow.

    Since the ability has a global of 30 sec i highly doubt that. You can't reduce a cooldown more then the global is. The only way to get 4 is as described above, which is does nearly never happens.

    And btw. if it doesn't happen that often, who cares? As far as it is correct what you are telling (what is something i kinda doubt), you experienced it once and already crying for a nerf?

    So without proof and an explanation how you can get 4 Grav Wells on a more or less regulary base, your complaint is pointless anyways.
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  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    feiqa wrote: »
    I fly an Atrox, most people seem to ignore my fighters and take me out as it wipes my fighters with me, so why are you shooting them?

    Do you have the Elite class fighters? Most fighters can be ignored unless they hold you with tractor beams or disable your subsystems like Klingon Elite interceptors.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    Or even a deuterium burn, or EPTE and an evasive for multiple GW's. 4 Gravity wells also aren't immediately freezing a person there, theres enough time for just an evasive to pull away from them before they freeze you.

    Well, i had used EPE, Deuturium reserves, and evasive manuvers, yet i was still held in place by the 4 GWs , also with a subspace tearing weapon. I don't why they even have that weapon in this game. Subspace weapons were banned by the Alpha Quadrant powers in the canon show.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    scurry5 wrote: »
    That is totally and utterly incorrect. The doff that does this is the Gravimetric Scientist. It fires one Grav Well, with a chance of repeated aftershocks.

    25% chance: Create an additional Gravity Well after 12 sec
    20% chance: Create an additional spatial anomaly after 14 sec
    15% chance: Create an additional spatial anomaly after 16 sec
    10% chance: Create an additional spatial anomaly after 18 sec

    It's been around for ages. To have all 4 on you simultaneously, you'd have to be staying there for at least 16 seconds - and this only happens with probability of (0.25*0.20*0.15)=0.0075, which is a 0.75% chance! Having 4 Grav Wells at the same time from one person literally happens in less than 1 in 100 times, and you want to nerf it for that?

    And you can only use 1 of those doffs, which means you can't increase the chance.

    The doff that reduces Grav Well cooldown, Deflector Officers, cannot reduce the cooldown below global, which is 30 seconds - much longer than the lifetime of a Grav Well.


    Also incorrect. Only the Vesta and the Ha'nom can mount dual heavy cannons - and even then, only the Vesta can maintain high weapons damage. This is because it's not weapons type, it's weapons power. To have strong Grav Well, you need high Aux. That has to be sacrificed from somewhere - to also have strong weapons, the ship would need to be running very low Engines or Shields - making them squishy.


    Also wrong. Engine and weapons power has nothing to do with Power Insulators. It's a skill spec, full stop.

    If you want to ask for nerfs, get your facts right. As it is, they are wrong, and without them, you show your ignorance and you have no case.

    Well, maybe is there is a bug or something because these 4 GWs didn't take 10 seconds before the other formed. Too, bad there is no video to prove what I saw.

    About the Aux, powered cannons still gives the Vesta and Ha'nom more DPS than you regular beam carrying cruiser. Plus they are carrier ships, as well. Science ships have the tankiest shields in the game so don't try to make it sound as if they are so lacking by being squishy.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    Since the ability has a global of 30 sec i highly doubt that. You can't reduce a cooldown more then the global is. The only way to get 4 is as described above, which is does nearly never happens.

    And btw. if it doesn't happen that often, who cares? As far as it is correct what you are telling (what is something i kinda doubt), you experienced it once and already crying for a nerf?

    So without proof and an explanation how you can get 4 Grav Wells on a more or less regulary base, your complaint is pointless anyways.

    Yeah, well you wasn't in this match either so you didn't see it happen. I got caught in the 4 GW's 3 times in the same match.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited October 2013
    Well, i had used EPE, Deuturium reserves, and evasive manuvers, yet i was still held in place by the 4 GWs , also with a subspace tearing weapon. I don't why they even have that weapon in this game. Subspace weapons were banned by the Alpha Quadrant powers in the canon show.

    Didn't stop the Romulans. That's why their planet got 'sploded. Treaty also didn't stop the Feds from researching cloaking tech in secret (TNG: "The Pegasus").
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    About the Aux, powered cannons still gives the Vesta and Ha'nom more DPS than you regular beam carrying cruiser. Plus they are carrier ships, as well. Science ships have the tankiest shields in the game so don't try to make it sound as if they are so lacking by being squishy.

    You're incorrect about the Ha'nom - try doing any damage with weapons power set to 50. If your opponent is having trouble then, it's his own ability, not the game. The Ha'nom isn't a carrier, either.

    Don't keep telling me not to make them sound lacking. They arelacking if you reduce shield power - or did you not know that reducing shield power reduces resistance and regen? And resistance is everything in PvP. That large capacity is worthless without decent resist.

    To have strong Gravity wells like you said, he'd need 100 Aux. To have strong weapons fire as well, he'd need 100 weapons energy. What does that leave in shields and engines? A mere 25 each!

    Not to mention you obviously don't know how much damage cruisers can do now. They're outdamaging escorts, for goodness' sake. Science ships are now the lowest on the scale where it comes to weapons damage, and they are compensating for this using abilities.
  • vetteguy904vetteguy904 Member Posts: 3,941 Arc User
    edited October 2013
    There should be science powers to counter Tyken rifts, Gravity wells, and aceton assimilators. Now there are DOFF that help players drop multiple acetons, and multiple Gravity wells. I was in a match where is was stuck between 4 gavity wells where none of my engine boosting and buffs worked ,while I was taking quadruple damag from the wells and damage from the opposing team. Keep in mind once your ship stops moving you get a -15 defense rating, so everything that hits you will count.

    In another time I was hit with a Tyken rift that drained me down to 0. My weapons, shields, and engine power levels were drain to 0. I became a sitting duck for those who wanted to attack. I don't think there should be powers that completely drain you down to 0 or it becomes a game breaker and the match is no longer a match, just an easy slaughter.

    Once these things are fired off, there is no way I can think of to counter the effects. The devs need to come up with science powers to counter these spam or dail back the the power effects of them. If they don't want to make new powers then they need to limit the number of spam to two within proximity of eachother or they cancel out one another.

    actually, you DID ask for a nerf. and no. if ANYTHING in this game needs to be nerfed it's the survivability of the escort classes
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    Do you have the Elite class fighters? Most fighters can be ignored unless they hold you with tractor beams or disable your subsystems like Klingon Elite interceptors.

    Elite scorpions and delta flyers.

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    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    Oh and I run two science stations with GW1 & 2. Pop one fifteen later pop the second. I use it to control probes and attackers in stf's. Most players break them as a matter of course.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    feiqa wrote: »
    Elite scorpions and delta flyers.

    If you had the Elite Runabouts or Elite interceptors then your fighters would be a pain in the neck for your opponants.
  • lake1771lake1771 Member Posts: 0 Arc User
    edited October 2013
    so much derp in one thread
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    lake1771 wrote: »
    so much derp in one thread

    The OP is a player who thinks the game should be adapted to him, because he won't adapt to the game.

    To the OP, unless you can tell us how to get 4 Gravity Wells than we're not going to believe you.
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  • alexindcobraalexindcobra Member Posts: 608
    edited October 2013
    The OP is a player who thinks the game should be adapted to him, because he won't adapt to the game.

    To the OP, unless you can tell us how to get 4 Gravity Wells than we're not going to believe you.

    Keep playing till you see it. Until you see it unless the Dves changed the stack ability of the Doffs in recent patch.
  • jrwithjrwith Member Posts: 154 Arc User
    edited October 2013
    aceton assimilators have an effective range and you can get within weapons range and take them out without suffering anything
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited October 2013
    Keep playing till you see it. Until you see it unless the Dves changed the stack ability of the Doffs in recent patch.

    I read all your post, and it seems all of your knowledge is second hand information. Have you ever flown a science ship?

    I've flown many science ships since launch and still do on many of my toons. I've never seen 4 GW spawn at the same time from just mine. I know it states it in the doff info, but I've never seen it myself.

    Honest opinion

    You built a pure DPS ship with no resistances..

    You did great in PvE, thought your DPS would melt things in PvP

    Then you met a drain build in PvP......

    Welcome to the power of Science my friend, it's been like this for years. You're not the first one trick pony that got rode into the sunset by a science ship.
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