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Do Hanger Bay Pets die too easy?

tilartatilarta Member Posts: 1,801 Arc User
I know I'm going to come off as hostile for saying this, but it has to be said first so the topic doesn't degenerate into arguments about pointless topics that don't actually solve the problem.

I don't want to hear about how this hanger bay pet is better then that pet or build advice.
I just want generic solutions that can be applied to any pet or build as they are.



I've been playing with my first character to actually use a Hanger Bay.
They fly a Romulan Scimitar (Engineering).
At the moment, they're currently using a regular Hanger Bay pet (because I'm not advanced enough in Reputation to acquire the Ultra Rare version).


This is consistently what happens:

1. Launch Pets.
2. Pets die.
3. Wait for cooldown to end so I can launch replacements.
4. Dead again, go back to step 3.


Sometimes they're destroyed as soon as they're out, in the best case scenario, they last a few minutes before getting taken out.

And given that it takes me some time to launch 2 wings of the pet (due to cooldown between launch cycles), I'm not sure the effort is worth it if they're not going to stay around long enough to help out.


Is there any way to stop them dying so much?

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Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
Post edited by tilarta on
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Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2013
    Think of it like this:

    Mosquito stings a human
    Human Smacks mosquito
    Mosquito dies
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  • warpetwarpet Member Posts: 506 Arc User
    edited October 2013
    my elite scorpions do not die to often mostly when cubes explode few of them die and wing comander trait helps a lot to carrier
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2013
    On my full carrier captain (JHDC) I find that using the Wing Commander trait greatly helps with pet survivability. I'm able to get most of my fighters up to a full 5 stars and can usually keep them there for a good while. Well, until they decide they don't want to fly away from cubes as they explode, but that's a pet AI issue.

    I also have 2 purple flight deck officers that reduce the pet launch cooldown. That combined with Wing Commander makes flying a carrier much less frustrating.
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  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited October 2013
    warpet wrote: »
    my elite scorpions do not die to often mostly when cubes explode few of them die and wing comander trait helps a lot to carrier

    granted, I have not run any high end content on a carrier (played a little on an orion carrier before you could start one from level 1), but I never really found them too squishy.

    Are they somewhat squishy, yes. But that is really the point, pets are suppose to be support craft, they should never represent the main stay of your battle strategy.

    Unfortunately, since I have never really run max level content on a carrier, I can't really give you much advice. But really people need to see hangar pets as support craft. They are great for extra fire, or if your enemy likes to use targetables, like HY tops, they can help you out there too.
  • lianthelialianthelia Member Posts: 7,884 Arc User
    edited October 2013
    You're better off with the Romulan Drones...they're far less squishy and they do great damage.

    On that note I do agree fighters (Fighters only...not frigates or fed shuttles) are pretty squishy at times...especially if you're like me and do a lot of Nebula and Vault runs where the Tholians have lots of AoE.
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited October 2013
    tilarta wrote: »
    I know I'm going to come off as hostile for saying this, but it has to be said first so the topic doesn't degenerate into arguments about pointless topics that don't actually solve the problem.

    I don't want to hear about how this hanger bay pet is better then that pet or build advice.
    I just want generic solutions that can be applied to any pet or build as they are.



    I've been playing with my first character to actually use a Hanger Bay.
    They fly a Romulan Scimitar (Engineering).
    At the moment, they're currently using a regular Hanger Bay pet (because I'm not advanced enough in Reputation to acquire the Ultra Rare version).


    This is consistently what happens:

    1. Launch Pets.
    2. Pets die.
    3. Wait for cooldown to end so I can launch replacements.
    4. Dead again, go back to step 3.


    Sometimes they're destroyed as soon as they're out, in the best case scenario, they last a few minutes before getting taken out.

    And given that it takes me some time to launch 2 wings of the pet (due to cooldown between launch cycles), I'm not sure the effort is worth it if they're not going to stay around long enough to help out.


    Is there any way to stop them dying so much?

    You may want to look at fligh deck doffs..... there are ones which decrease launch cooldown times, and there are ones which increase accuracy in particular modes (intercept for example) which you may want to use depending on which carrier tactics you use.

    I know you didn't ask about type of pet, but I'll also point out (since these are not bound to rep level) that you can get adv romulan drones, which are really well if you have a scimitar from the dil store.... they are just in an odd spot (under special items and boxes) for just over 30k dil.... I prefer my adv romulan drones even over the elite scorpions from the rom rep.... and if you have access to a starbase with a T5 com array you can get the elite version.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2013
    I been using the Orion Marauder from the Summer Gifts. My fighters don't die easy like how you describe. Only thing that really kills mine if they get too close to the ship exploding. By then my cool down is ready and I bring out more. Rarely the other ship kills them.
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  • lianthelialianthelia Member Posts: 7,884 Arc User
    edited October 2013
    farmallm wrote: »
    I been using the Orion Marauder from the Summer Gifts. My fighters don't die easy like how you describe. Only thing that really kills mine if they get too close to the ship exploding. By then my cool down is ready and I bring out more. Rarely the other ship kills them.

    Have you ever done Azure Nebula Rescue? :P
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  • atalossataloss Member Posts: 563 Arc User
    edited October 2013
    I'm always happy to see another JHDC pilot :D when I play the game I hardly see any (but their's Scimitar's and Avengers everywhere).

    Like mentioned earlier, I use the DOFF that increases my defense mode (I'm not sure if it's accuracy or damage). I also have a DOFF that reduces the cool down time. I also agree that the pets shouldn't be your main line of defense (they were when I was piloting my Atrox).

    What I have noticed is how quickly when you launch your pets (especially when they target what you're targeting), shields and hull starts to evaporate on your target. That alone makes me smile (especially when doing the Vortex or Conduit STF). I do wish they were immune to warp core breaches, especially since I like to heal my pets (I learned how important they are when I was piloting my Atrox), even after they reach 5 stars.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2013
    lianthelia wrote: »
    Have you ever done Azure Nebula Rescue? :P

    No, I'm sure STFs / PVP is much different. However what I do they rarely die. I don't have time to play at one sitting for group playing. Plus past games I learned how horrible it is to be in groups due to others attitudes. So if I do any group ventures. I'm very cautious on who comes along.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2013
    The "Frigates" hold up alot better, and are jam packed with weapons and abilities. They take longer to replace, however.

    The "Fighters" in the game can do alot of firepower if at full strength. But they blow up real easily. At least for them, they are quick to replace.

    The "Wing Commander" trait helps get them leveled up much more quickly and perform better.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2013
    Q: Do hanger pets die too easy?
    A: Yes.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited October 2013
    I'm already at my capacity for traits, so whatever Wing Commander is won't help me.


    I've seen some of those DOFFs for pets, but I'm uncertain about the conditions attached.

    It says something like "in intercept mode only".
    Which doesn't help if I've set them for Attack or Escort.


    Also, I should note I am discussing Starfleet or Romulan specific pets only, since the character in question has no access to KDF pets.
    They are Starfleet Aligned Romulan, if that helps.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • lianthelialianthelia Member Posts: 7,884 Arc User
    edited October 2013
    tilarta wrote: »
    I'm already at my capacity for traits, so whatever Wing Commander is won't help me.


    I've seen some of those DOFFs for pets, but I'm uncertain about the conditions attached.

    It says something like "in intercept mode only".
    Which doesn't help if I've set them for Attack or Escort.


    Also, I should note I am discussing Starfleet or Romulan specific pets only, since the character in question has no access to KDF pets.
    They are Starfleet Aligned Romulan, if that helps.

    The basic FDC doffs reduce the recharge time of hangars...you need to be careful what you're looking for if you're looking them up on the exchange.

    The Wing Commander trait is a trait that drops from the Elachi lockbox and reduces the time to level up fighters by 50%(I think)
    Can't have a honest conversation because of a white knight with power
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited October 2013
    It also gives you a retrain token so you can trade one of you traits for Wing Commander.

    But if you not up for that concider Romulan threat + consoles, which come flavours for all sorts of builds. If ships are targeting you your ships are by difinintion less likely to be targeted.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited October 2013
    Yes, it is incredibly easy to trade one trait for another.
    But my build is geared to a specific task, so trading out traits is not possible.

    And I already draw enough enemy aggression, adding more is a recipe for disaster!
    Especially in an underpowered ship (my Scimitar is not as durable as my Sovereign).

    Plus, I've reviewed those consoles, I'm dubious as to the assertion "there is one for for all flavors of builds".

    The one I am interested in getting (when our fleet mine reaches T3 in the appropriate field) is actually from the Dil Mine.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2013
    Wait. Scimitar...underpowered?

    I would highly recommend you head down to the Romulan Flotilla forum and get some help with it. The Scimitar is one of the best ships in the entire game right now.
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  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited October 2013
    fighters, yes
    elite frigates, not that easily comparing to fighters
    Grinding for MkIV epic gear?
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    And they should die easily instead of clogging my screen with junk.


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  • t0xsick2t0xsick2 Member Posts: 0 Arc User
    edited October 2013
    notapwefan: as your name suggests... why play? for you tag? do you think anyone really cares about your connection?
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2013
    t0xsick2 wrote: »
    notapwefan: as your name suggests... why play? for you tag? do you think anyone really cares about your connection?

    I do?

    He tends to be one of the more constructive commenters on the forums... Unlike you did here.

    He has also been here alot longer than you, and just because he dosen't like PWE, dosen't mean he dosen't like STO.

    One is a company... The other is a game... There is quite a bit of difference.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • onyxheart1onyxheart1 Member Posts: 347 Arc User
    edited October 2013
    as a scimitar captain on two romulan toons i would VERY much suggest using romulan drone ships, the blue hangar you buy for ECs are good enough to start with, they do good damage (and as a personal note i love the reactions of other players when they see them as borg probes and freak out on STFs) and are pretty robust. The advanced versions are even more robust and have the added ability of being able to scramble sensors periodically.

    so to maximize survivability of your hangar pets, especially when using a scimitar, try using the drone ships, they are after all exclusive (currently) to the scimitar.

    and i know you don't want to give up a trait slot, but wing commander is by far one of the best traits you could ever have if you use hangar pets. i have it on a few of my toons, and their pets perform much better than those toons i have without the trait.
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  • angelphoenix12angelphoenix12 Member Posts: 116 Arc User
    edited October 2013
    farmallm wrote: »
    I been using the Orion Marauder from the Summer Gifts. My fighters don't die easy like how you describe. Only thing that really kills mine if they get too close to the ship exploding. By then my cool down is ready and I bring out more. Rarely the other ship kills them.

    this is also how my peregrine blues fighters are, I also have a purple and blue flight deck doffs.
  • atalossataloss Member Posts: 563 Arc User
    edited October 2013
    tilarta wrote: »
    Yes, it is incredibly easy to trade one trait for another.
    But my build is geared to a specific task, so trading out traits is not possible.

    And I already draw enough enemy aggression, adding more is a recipe for disaster!
    Especially in an underpowered ship (my Scimitar is not as durable as my Sovereign).
    ....

    woah :eek: what? I have a love/hate relationship with the Scimitar. I want one (The Falchion class), I admire one & I love the way it makes things turn to space dust so quickly. But I hate it because it makes my JHDC look patheticly weak (It's that 5/3 weapon setup + the drone ships that pushes my buttons). But "under-powered" is a word I've never seen used to describe a Scimitar

    lan451 wrote: »
    Wait. Scimitar...underpowered?

    I would highly recommend you head down to the Romulan Flotilla forum and get some help with it.
    The Scimitar is one of the best ships in the entire game right now.

    You took the words right out of my mouth.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited October 2013
    Sadly, the whole XP level up thing is pointless for fighter craft. Frigate pets have a chance to level up and actually benefit, you also have the oportunity to heal them because they do not die instantly most of the time.


    But fighter pets... lets say STO demonstrates why fighters in star trek are a fckn stupid idea.

    The things just die too fast and its justified that they do.

    So please more frigate pets. less fighters.

    Make fighter pets "holo" ships with shorter cooldown. I mean you can summon holo battleships but not build holo fighter projectors? the heck?


    That would instantly resolve both IP and gameplay issues. you can give the holoships buffs depending on carrier aux level, perhaps they can even benefit from whatever buffs the carrier has running.....


    in turn, buff all frigates to the level of jemhadar attack ship/mesh weaver awesomeness.

    And do something about the detachable ships from the flagships... like.. being able to "repair" them after they get gunned out of action....


    And buff the sections of the multivectopr ships....



    heck, redo all pets.....
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited October 2013
    In my experience "Fighters" die rapidly and because the mechanics do not allow for them to rank up fast enough they lose a fair bit of their potency to early deaths.

    That said the Elite Scorps are still some of the kings.

    However, for a Scimitar you should forgo the Scorpions and use some Dilithium to buy some Advanced Drone Ships. Those survive a LOT better and deal some sick damage to boot.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2013
    reynoldsxd wrote: »
    heck, redo all pets.....

    I'm totally behind a full on carrier pet review. Some of them are just so completely worthless that I have to wonder why they even put them in the game to begin with.
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  • ussfuryussfury Member Posts: 142 Arc User
    edited October 2013
    All good advice.

    And for God's sake, recall your fighters!

    Nothing brings a tear to my eye like seeing 3 or 4 lone survivors of a hard fighting fighter wing buzzing about as their carrier warps off to another adventure, leaving them behind.

    So sad. :(
  • erraberrab Member Posts: 1,434 Arc User
    edited October 2013
    tilarta wrote: »
    I know I'm going to come off as hostile for saying this, but it has to be said first so the topic doesn't degenerate into arguments about pointless topics that don't actually solve the problem.

    I don't want to hear about how this hanger bay pet is better then that pet or build advice.
    I just want generic solutions that can be applied to any pet or build as they are.



    I've been playing with my first character to actually use a Hanger Bay.
    They fly a Romulan Scimitar (Engineering).
    At the moment, they're currently using a regular Hanger Bay pet (because I'm not advanced enough in Reputation to acquire the Ultra Rare version).


    This is consistently what happens:

    1. Launch Pets.
    2. Pets die.
    3. Wait for cooldown to end so I can launch replacements.
    4. Dead again, go back to step 3.


    Sometimes they're destroyed as soon as they're out, in the best case scenario, they last a few minutes before getting taken out.

    And given that it takes me some time to launch 2 wings of the pet (due to cooldown between launch cycles), I'm not sure the effort is worth it if they're not going to stay around long enough to help out.


    Is there any way to stop them dying so much?

    You should look for the lock box special Trait Wing Commander, it will greatly help your hanger support.

    I use Elite Romulan Drones with my Scimitar and they do quite well.

    A tip that I think might also help you is to deploy your hanger support early before you engage in combat because they seem to die a lot quicker if you deploy them while you're already engaged.

    If you cannot get the high level hanger support then the next best thing may be to try to speed up your launch times with Flight Deck Doffs and take the Dorito approach to them.

    "Crunch all you want we'll make more"
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  • tilartatilarta Member Posts: 1,801 Arc User
    edited October 2013
    Please stop suggesting the Wing Commander trait as a solution to this problem.
    I can't use it, so it doesn't help.
    It's not a practical idea to compromise my abilities for the sake of one minor aspect of gameplay.


    I looked into the appropriate Starfleet DOFF (to reduce hanger recharge time) on exchange and well, I'm lost for words.

    Why are they all Caitians?
    For a baseline, I checked out the KDF equivalent and they come in 3 different species.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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