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Cruiser Commands - Great Idea

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  • rahadamanthrahadamanth Member Posts: 0 Arc User
    edited October 2013
    PLEASE make them less colorful/ graphic intensive, maybe add in a scattering field one to add defense bonus or something, but PLEASE enough screen candy, its like a Disco in space already
  • oridjerraaoridjerraa Member Posts: 313 Arc User
    edited October 2013
    PLEASE make them less colorful/ graphic intensive, maybe add in a scattering field one to add defense bonus or something, but PLEASE enough screen candy, its like a Disco in space already

    I love cruisers, and welcome this change, but I have to agree with the above poster. Just as I liked it when plasma fire graphic was toned down, I want to see my ship and not Saturday Night Fever!

    The buff bar icons(getting stretched a bit long with elite shield spam) should be reworked. When highlighted by your mouse a medium size window should appear displaying current buffs/debuff that hides once you move your mouse away.

    Another option, and I stress the word option, is having the ship's computer voice announce when YOUR buffs have expired. This is more nerdy star trek flavor than anything useful to all but novice players. Still, having your computer warn you that your emergency power to shields has expired might be pretty cool!

    Anyways, thanks for the buff to cruisers, they needed it.
  • sophus84atsophus84at Member Posts: 404 Arc User
    edited October 2013
    woa.... one day nt here and my little topic started a war... like always when cryptic brings something new.


    people DEMANDED to boost the cruisers and engis.. and now people do complain again?


    i am a tac, and i am using cruisers. mainly a battle cruiser.

    i HATE escorts. so i love this upgrade. i do play with escorts also but i love the feeling in a big ship. has more trek to me from the feel.

    so


    how des this update again bosts only escorts?? i NEVER .. NEVER had an escort sticking to me in 5 km range. only sci ships and carriers. nothing else... no escort ever stood still near 10 km that i even could haz emit it. or anything.


    so this wont boost escorts much. but only will boost slow and big TRIBBLE ships which will stick together as a phalanx.

    it will get funny if 4 cruisers do all 4 powers at the same time. :)




    for the other part... i also have a rom toon and i compare these powers to the singularity powers...

    Roms are like the most new stuff of cryptic very powerfull, and fed were the first stuff being made and some lack of the new inpirations and new stuff cryptic added.

    so dont whine. see it as a sign that they DO care about the player base. and do listen do some of the complaints.

    and sure sci ships wil be next. as i read somewhere that in season 8 or 9 Sci might get a second deflector or anything else to make the ships more sci.

    as cryptic is trying to make each class more distinctive from each other. but this will take time,

    and this is the first step. so be glad.
    "Mei Borg is net deppat".....

    [SIGPIC][/SIGPIC]
  • redheadguyredheadguy Member Posts: 423 Arc User
    edited October 2013
    sophus84at wrote: »
    Great Idea, i love the idea and the concept and also the ships which are getting what.

    GREAT WORK Cryptic.

    Can someone please fill me in on this???? I think I missed something here. What are these "cruiser commands?
    [SIGPIC]

    [/SIGPIC]
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    redheadguy wrote: »
    Can someone please fill me in on this???? I think I missed something here. What are these "cruiser commands?

    Read this:

    http://sto.perfectworld.com/news/?p=997641

    ...and since you're already in this thread...tell us what you think.:)
  • kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    rattler2 wrote: »
    The new Cruiser Commands is a good idea. Gives people who fly cruisers, like I do on my Main, a chance to provide more support for teams as Cruisers would kinda take more of a command role in a battlegroup. Also... there's the potential benefits in non group activities, as I believe the Cruiser Commands also affect the generating Cruiser. Think of it like the Paladin Auras from WC.

    +1 to this, I like the "Command" feel for a cruiser...
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited October 2013
    This is an awesome update. Sure Escorts benefit, but doesn't a cruiser also benefit from not having to toss around heals in a team, like I do atm?

    Now all I want is an ETA for my Excelsior.
  • blackblackwyrmblackblackwyrm Member Posts: 53 Arc User
    edited October 2013
    This new mechanic really is subtly brilliant on Cryptic's part. Technically speaking, this is a way for cruisers to generate "threat" in a PvP situation. Before a big, beefy cruiser could get ignored because they could take all the damage sent their way, but they lacked the firepower and turn rate to take down faster ships reliably. Now enemy captains have to kill the cruiser because it's support ships are wiping the floor with their unbuffed ones.
  • sophus84atsophus84at Member Posts: 404 Arc User
    edited October 2013
    jus imagine a good team now with a sci in a cruiser, sci captains abilities in a sci oddy. could really help alot.

    i still say it. i love the idea.


    im eager to see what they will add also in season 8 and 9. if cryptic continues like that, the game is for me really again my fav.

    special abilities for sci ships? (even if i love the idea of a second deflector for sci ships)

    thanks again cryptic for listening to the feedback from the player base.

    cant wait to test this on tribble.
    "Mei Borg is net deppat".....

    [SIGPIC][/SIGPIC]
  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    Command ? Weapon System Efficiency:
    ?The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload.

    Sweet! weapon drain is a big problem with beam boats, but sadly my KDF in a flight deck cruiser will not get this and doesnt have a good setup for aux2bat.

    As far as escorts and my engi beam boat cruiser goes, if that escort wants to fly at full speed in cricles around the target then great I am so called helping them. but helping them make less DPS. Now multiple cruiser and sci vessels working together doing circles around the enemy could be a good advantage, when one cruisers skill ends another hits hit right away so the effect is near constant would be a big advantage.
    Join Date: Nobody cares.
    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
  • kiriseekirisee Member Posts: 446 Arc User
    edited October 2013
    I don't know about you all..but haven't seen any forum post...or dev blog really listing the actually stats of these commands...what they will ACTUALLY give to cruisers...until i do..i think you are all jumping the gun on the whole thing...not really seeing anything that will actually help a cruiser to dps...tank more yes (and tanks are not really needed)...but thats about it..imho
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • captyoung01captyoung01 Member Posts: 311 Arc User
    edited October 2013
    macronius wrote: »
    Good idea ... but Galaxy got shafted again. Damn you Cryptic!

    :rolleyes: Yeah go figure. What Cryptic should do is give us a fleet version of the Gal-X, With fleet updated stat's.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2013
    kirisee wrote: »
    I don't know about you all..but haven't seen any forum post...or dev blog really listing the actually stats of these commands...what they will ACTUALLY give to cruisers...until i do..i think you are all jumping the gun on the whole thing...not really seeing anything that will actually help a cruiser to dps...tank more yes (and tanks are not really needed)...but thats about it..imho

    http://sto.perfectworld.com/blog/?p=997641

    There you go!!! Aside from the threat one which may or may not give its damage resistance in a pvp match, the others are by far better than romulan sing abilities due to comm commands acting as passive with no mention of a cd between uses. Unlike the sing powers that need a charge and cd effecting subsystem power levels on romulan ships!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited October 2013
    heres a concept that sends a *slight* chill down my spine:

    5 cruisers all bunched within 5k of each other, broadsiding with FAW

    if like auras form multiple ships stack, the above scenario is scary as all hell


    if in the more likely scenario that they dont, you still have all 4 diff auras up on the whole group at once, which is somewhat less scary (ok ALOT less), but still scary
    Tenebris lux mea est
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    heres a concept that sends a *slight* chill down my spine:

    5 cruisers all bunched within 5k of each other, broadsiding with FAW

    if like auras form multiple ships stack, the above scenario is scary as all hell


    if in the more likely scenario that they dont, you still have all 4 diff auras up on the whole group at once, which is somewhat less scary (ok ALOT less), but still scary

    http://sto.perfectworld.com/blog/?p=997641

    "It?s important to note that the effects of these Cruiser Commands do not stack with one another. Meaning, if two or more cruiser captains have the same active Cruiser Command, the effects will not be applied multiple times."

    they don't stack.;) Keep in mind though that since other ships, like escorts also benefit from them I'm not sure that multiple cruisers alone will be more effective than a good mix of ships with some cruisers.;)
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited October 2013
    http://sto.perfectworld.com/blog/?p=997641

    There you go!!! Aside from the threat one which may or may not give its damage resistance in a pvp match, the others are by far better than romulan sing abilities due to comm commands acting as passive with no mention of a cd between uses. Unlike the sing powers that need a charge and cd effecting subsystem power levels on romulan ships!!!

    Unlike the crit hit and crit chance superior operative 4x passive stack of the rommies, the cruiser passive abilities don't stack. Don't forget that the cooldown for cloak is also much less with the way the cloak recharge reduction stacks up too. So you're scared that Feds and klings will make other ships around them a little better when your innate passives make your damage output double or triple what your Federation and kling counterparts can do? This is hardly the game breaker you make it out to be.
    aGHGQIKr41KNi.gif
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