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Shouldn`t all ships be carriers?

willamsheridanwillamsheridan Member Posts: 1,189 Arc User
Basically there are a few canon ships like the Akira that have a special Hangar for the use of fighters but ALL Ships have a Shuttlebay. And we dont have only Delta flyers and Peregrine fighters but also basic Type 8,9 and 10 shuttles and Runabouts.So why are all the other ships missing the ability to use their Shuttlebays like they did in TNG, Voyager and DS9? They should at least be able to start 1 wing of shuttles for support.
Post edited by willamsheridan on

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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    Probably because most ships only have hangar space for a minor numer of shuttles.
    While big ships like the Galaxy have some 30 shuttles or more if you count the small pods, how many does the Excelsior have for example? Given the official MSD probably somehting around 5-10 at most. And even if we count the magic Voyager shuttle tree they plucked their replacements from somehow the Intrepid probably had no more than 6 either at one time stached in its hangar bay. So either you end up with ships that have partial shuttle groups of 2-3 or you're actually going way beyond the total capacity of the entire ship in just a single launch.:)
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    lterlter Member Posts: 0 Arc User
    edited October 2013
    Well if Carriers can have infinite shuttles inside, I dont know why other ships can't.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    lter wrote: »
    Well if Carriers can have infinite shuttles inside, I dont know why other ships can't.

    Because while there are gameplay matters to take into consideration, at least the big ships have some characteristic (the large size to actually house more than a handful of shuttles) to base it on.
    Otherwise we could use this to the extreme and bring a shuttle carrier into the game...that is a shuttle that launches its own wing of shuttles.;)
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited October 2013
    Aside from the fact that the Akira is not a friggin carrier (yes, it's designer wanted it to be. It's designer wanted it to be a carrier/gunship/destroyer uber-ship; yer on-screen it was never portrayed as having anything out of the ordinary in terms of small craft launching capabilitites) you are in theory right, every ship should be able to launch shuttles.

    Then again, Star Trek also established that shuttles, while being very advanced small craft that outperform a starfighter in every concievable way, are not really feasible for combat operations. The most we see shuttles do in the shows is either functioning as decoys or engage out of desperation if they partake in direct combat.

    So every ship should have something like a built in "boarding party" with different effects rather than a hangar bay that launches combat pets.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    lterlter Member Posts: 0 Arc User
    edited October 2013
    misterde3 wrote: »
    Because while there are gameplay matters to take into consideration, at least the big ships have some characteristic (the large size to actually house more than a handful of shuttles) to base it on.
    Otherwise we could use this to the extreme and bring a shuttle carrier into the game...that is a shuttle that launches its own wing of shuttles.;)

    Well since we can put the limits, seems reasonable that any ship capable of host more than 2 or 3 ships could have an hangar bay. I currently dont understand why ships like vesta has an hangar and not the odyssey.
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    nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited October 2013
    although i own 2 carriers i wouldn't want all of them to have that function this is star trek not Battlestar galactica.
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    "It appears we have lost our sex appeal, captain."- Tuvok
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2013
    No. Because a hangar bay is not designed as a carrier bay. Carriers are designed for rapid deployment of thier fighters, a hangar bay is not.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    I've said before, the non-combat pets you get from c-store fighters and shuttles could be converted into combat pet devices. Then you could launch one at a time with long cooldown. That is about as far as canon and gameplay considerations will let us go.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    lter wrote: »
    Well since we can put the limits, seems reasonable that any ship capable of host more than 2 or 3 ships could have an hangar bay. I currently dont understand why ships like vesta has an hangar and not the odyssey.

    Because the Oddy has the potential to be fielded with its own destroyer.:)
    That's the thing: in games you sometimes split what one "hero ship" would have probably had in the shows onto several different ships.
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    lterlter Member Posts: 0 Arc User
    edited October 2013
    Meh dont get me wrong, I'd delete all fed carriers (and make recluse only kdf) in a blink of an eye if I could... I'm just saying because some of those pets (specially the mesh weavers) that for the sake of ballance, if you cant erase all the damn carrier, you can make all carriers and maybe that way people just vomits all the spam and stop using em :D
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    rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited October 2013
    I've been shouting this for ages now. But not in the way you proposed this.

    I was thinking more of a build-in ability to launch shuttles, similar to the way you can launch Scorpion Fighters from "The Vault" mission. No control over what they do, huge respawn time, but it would be a good extra add-on.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    Nope.

    /Thread.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited October 2013
    rahmkota19 wrote: »
    I've been shouting this for ages now. But not in the way you proposed this.

    I was thinking more of a build-in ability to launch shuttles, similar to the way you can launch Scorpion Fighters from "The Vault" mission. No control over what they do, huge respawn time, but it would be a good extra add-on.

    I've been thinking about something similiar. I was thinking about the boarding party shuttles.
    It would be a inherent ability to every ship but with different effects and according to the ship tier ascending effectiveness.

    For example I would suggest escorts should be able to launch "decoy shuttles". Just like boarding party they would be targetable shuttles without direct control that launch and create false sensory readings that taunt enemy ships or switch targets in PvP.

    Cruisers would get the ability to launch "point defense shuttles". Up to 4 targetable shuttles that fly in formation with their cruiser and engage enemy shuttles and targetable projectiles.

    Science ships could launch shuttles equipped with advanced holo projectors. They launch from the science vessel, fly in formation a few km afar and project photonioc reinforcements in their centre (low tier ability: 2 shuttles project a light cruiser between them, high tier 4 shuttles fly in a square and project a cruiser) while they hide themselves behind a sensor shadow. They get targetable again after the photonic ship dissipated.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    No... more... pet... spam.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
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    willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited October 2013
    bitemepwe wrote: »
    No. Because a hangar bay is not designed as a carrier bay. Carriers are designed for rapid deployment of thier fighters, a hangar bay is not.

    Are not all bays called hangar bays.And the Galaxy class has even 3 Bays so they should deploy shuttles very fast. And btw wie have combat Type 8 Shuttles. Clearly that are not fighters. We also have Shield repair Drones or better Work bees, also no fighters. And even the smallest ship like the Defiant could launch a wing of 2 Type 10 or Shuttlepods. I am not saying i want all ships to be carriers but just thinking from a canon point of view they all should be. Or Ships like Intrepid, Galaxy, Nova and Sovereign should come with their deployable support craft (Waverider, Captains yacht and so on). And considering that the Avenger probably will get a hangar bay, THe Vesta has and the Armitage has too. Every faction already has their endgame carrier so whats the problem if Tier 1-4 Ships get theit lower level Carrier pets. Its not messing up gameplay or something, it is jusa a ability takein directly from the Shows.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    Okay, how often did we hear the order to "launch fighters", " launch shuttles" or any variation during a combat in 5 Star Trek series and 10 movies?
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    Okay, how often did we hear the order to "launch fighters", " launch shuttles" or any variation during a combat in 5 Star Trek series and 10 movies?

    They did it a couple of times to setup a beacon or something, thats all I remember.
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited October 2013
    Okay, how often did we hear the order to "launch fighters", " launch shuttles" or any variation during a combat in 5 Star Trek series and 10 movies?

    That arguement could be used for pretty much any new content, design, mechanic or idea that Cryptic adds to the game, so it's pretty much invalid.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    They did it a couple of times to setup a beacon or something, thats all I remember.

    During combat? The only time I remember a shuttle start then was when they abducted Locutus.
    That arguement could be used for pretty much any new content, design, mechanic or idea that Cryptic adds to the game, so it's pretty much invalid.

    Except that the shuttle hangars are no "new content". They existed throughout all of Star Trek and were never used to support the main ship in combat. If you argue like that you could also argue that the Federation should shoot torpedo casings with dead Borg drones inside to annoy Undines. Because hey, theoretically they could.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    kharonsoremankharonsoreman Member Posts: 0 Arc User
    edited October 2013
    I hate DS9 for putting fighters in Star Trek.. HATE it for that, I love the series, but really HATE they did that. They don't belong here or in any series with the Trek name. Thankfully in the novels they buried the whole concept like it belongs to be, at least as far as I have gotten into the Typhon pact so far.
    [SIGPIC][/SIGPIC]
    A wolf remains a wolf, even if it has not eaten your sheep.
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    willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited October 2013
    Just because we never saw shuttles aid the Mothership in combat doesnt mean they didnt. And we saw shuttles fighting in Voyager we saw the shuttlepod use Phasers in Enterprise and the Sovereing Captains yacht in Insurrection. So all ships have shuttlebays and Shuttles can fight. Thats more canon than Many other Stuff we have in STO

    On Intrepid Constitution, Galaxy, Sovereign (just to name a few) you cant overlook the Shuttlebays, We can enter our shuttle while we are on board so why not use it as a combat pet. and there are the Special Shuttles like the captains yacht for Galaxy and Sovereign the Waverider on the Nova and the Aeroshuttle for the Intrepid. All shutles that are standard equipment of those Classes but cant be used. Instead everyone can fly a Sovereign captains yacht that would not even Fit in or on their ships.. It is just a game i know but cant we have a bit canonicity.
    As i said above: everyone who arguments fighting shuttles are not canon the same argument goes for Nearly all weapon types except Phasers on Federation Ships, flying other races Ships, MACO, Omega, Aegis, Reman, Breen, Jem`Hadar, Borg Sets and so on with the small difference that Shuttles exist and can be used for said purposes. I am just suggesting that for example Tier 1-4 or 5 ships (if not c-store) should be able to launch 2-3 Shuttles of a certain Type depending on the Ship (Intrepid Type 9, Galaxy Type 8). Those function should come with the ships and the shuttles should not be replaceable with Stalker, Delta flyer or others but maybe scale as the player moves through the rank (not ranks because wit the next ship there is another shuttle type maybe) or via Shuttle pilot training wwhich would effect the next ship.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    I hate DS9 for putting fighters in Star Trek.. HATE it for that, I love the series, but really HATE they did that. They don't belong here or in any series with the Trek name. Thankfully in the novels they buried the whole concept like it belongs to be, at least as far as I have gotten into the Typhon pact so far.

    Amen brother.

    @ williamsheridan

    *Glances at nickname* Why do I get the feeling that you want to convert this game into Babylon 5? That was John, but still....
    Just because we never saw shuttles aid the Mothership in combat doesnt mean they didnt.

    Just because we never saw Guinan putting on a space suit climbing out on the hull and throwing bottles of Saurian brandy at enemy ships doesn't mean she didn't.
    And we saw shuttles fighting in Voyager we saw the shuttlepod use Phasers in Enterprise and the Sovereing Captains yacht in Insurrection. So all ships have shuttlebays and Shuttles can fight. Thats more canon than Many other Stuff we have in STO

    Yes, shuttles have tiny cute phasers they can fire. You know what they can do too? Explode. You know what? I'm all for making all ships carriers with a hangar bay if Cryptic implements the following. For every shuttle pet that explodes in combat you have to go into your ship interior, collect the personal things of your killed crewmembers, write a letter to their relatives and send them home. Also if you lose too many people that way Starfleet will relieve you of your command.
    On Intrepid Constitution, Galaxy, Sovereign (just to name a few) you cant overlook the Shuttlebays, We can enter our shuttle while we are on board so why not use it as a combat pet.

    Question: What do all the shuttle missions have in common?
    It is just a game i know but cant we have a bit canonicity.

    lol
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    mscowboymscowboy Member Posts: 231 Arc User
    edited October 2013
    Yes, every ship in star trek is a carrier of smaller ships.

    No, none of them should be a carrier in the sense of a military force projector.
    They're called shuttles, not fighters, for a reason.


    Fighters in star trek are a stupid idea. Fighters in any space setting that isn't painstakingly tailored specifically to allow fighters to exist, are a stupid idea. But they are particularly stupid in star trek. At least in settings that use projectile munitions with accuracy issues and clearly defined destructive power, agile fighters could make some sense. But in star trek we have nadion particles, designed to cut out all the annoying kinetic damage and radiation of normal beam weapons and reduce combat to a DBZ-like comparison of numerical power levels, magical energy weapons and shielding that scale from zero to infinity limited only by a ships power output, fired in fast beams that realistically would never miss a non-relativistic object of any size while controlled by 24th century computers. A cruiser, with its full sized warp core pumping power into weapons and shields, would vaporize a smaller craft in moments, every single time.
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    willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited October 2013
    My armitage does not depend on the fighters. I want them to go boom and draw the fire of my enemy while i escape and recharge. It was just a suggestion since there is no way to make use of shuttles. Maybe they could bei used differently for science or engineering, exploring or other purposes. I just would love a shuttle feature not just in combat or while i am flying the shuttle. (btw when i command a shuttle its not a pet anymore so doesnt count as combat pet)
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited October 2013
    "sighs"

    Why do people want a hangar on every ship? If you want a carrier fly a bloody carrier instead of whining for your ship to get one. I suppose in your little world where every ship gets a hanger, ones with existing hangars will get another?
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2013
    I support this thread entirely.

    The Defiant screams having 2 hangars.

    Cryptic! Make it so!
    XzRTofz.gif
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    willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited October 2013
    lianthelia in my little world STO is about star trek and in Star Trek all ships have hangars. No matter if you call them Hangars, Shuttle bays or whatever hey have the means to launch shutttles for every kind of purpose. I dont WANT all ships to be carriers. i was quite happy with my Hermes Escort and i still fly it very often wihtout any need for shuttles. I was just thinking about a feature that allows us to use shuttles not necessarily in combat but maybe even in sector space for exploration or whatever. And i would like to see my Sovereign launch (with actual animation ) the captains yacht. So dont focus on the word "Carrier". Let me rephrase that into: Shouldn?t all ships be able to make use of their shuttlebays. I would love to have some kind of Ship and Shuttle feature.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    lianthelia in my little world STO is about star trek and in Star Trek all ships have hangars. No matter if you call them Hangars, Shuttle bays or whatever hey have the means to launch shutttles for every kind of purpose. I dont WANT all ships to be carriers. i was quite happy with my Hermes Escort and i still fly it very often wihtout any need for shuttles. I was just thinking about a feature that allows us to use shuttles not necessarily in combat but maybe even in sector space for exploration or whatever. And i would like to see my Sovereign launch (with actual animation ) the captains yacht. So dont focus on the word "Carrier". Let me rephrase that into: Shouldn?t all ships be able to make use of their shuttlebays. I would love to have some kind of Ship and Shuttle feature.

    Now you're talking sense. I would love to have shuttles as part of the doff system.:D
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2013
    lianthelia in my little world STO is about star trek and in Star Trek all ships have hangars. No matter if you call them Hangars, Shuttle bays or whatever hey have the means to launch shutttles for every kind of purpose. I dont WANT all ships to be carriers. i was quite happy with my Hermes Escort and i still fly it very often wihtout any need for shuttles. I was just thinking about a feature that allows us to use shuttles not necessarily in combat but maybe even in sector space for exploration or whatever. And i would like to see my Sovereign launch (with actual animation ) the captains yacht. So dont focus on the word "Carrier". Let me rephrase that into: Shouldn?t all ships be able to make use of their shuttlebays. I would love to have some kind of Ship and Shuttle feature.

    We already have than: in "Diplomatic Orders" our ship launches a shuttle to pick up the ambassador and on our ships we can also select what kind of shuttle to use on various missions like "Best Defense".
    It's just all non-combat shuttle operations.
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