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Request: Suggestions for Foundry Missions for RSE characters

gawainviiigawainviii Member Posts: 328 Arc User
I'm working on a series of Romulan missions, as an alternative, for people who want to RP as RSE officers, rather than the default Republic story-line.

I'm starting by mimicking the RRF tutorial: civilian gets thrust into the middle of things and ends up with an officer's commission and his/her own command. You begin as a civilian, working as a supervisor at a supply depot in the Imperial capital of Nova Roma on Rator III. A last-minute supply run in preparation for the Khitomer Conference (Turning Point) uncovers a joint Section 31/Republic Intelligence plot to sabotage the conference and frame Sela/Hakeev, thereby guaranteeing the Republic's alliance with both UFP and KDF. The player is unable to prevent the sabotage, but his actions ensure that the Empress is not directly implicated (laying the brunt of the blame on the Tal Shiar)...

Beyond that... I'm not sure where to go with the story. Please, if you have any ideas that might make a good mission to follow this story, feel free to post.
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    gawainviiigawainviii Member Posts: 328 Arc User
    Addendum: I do know that I want the head of the Romulan Imperial Navy, Fleet Admiral Velal (formerly General Velal, from DS9: "Inter Arma Enim Silent Leges") to play a prominent part, not unlike Temer or Kererek; also, Subcommander Khimek, who turns out to be a double-agent.
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    tolmariustolmarius Member Posts: 400 Arc User
    Khimek can't be a double agent. He's the one sabotaging Sela's freighter in Uneasy Allies. Unless...he's a triple agent. :p
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    chipg7chipg7 Member Posts: 1,577 Arc User
    My suggestion would be to work on a storyline that doesn't include revisions to the main story. Unless you're having the RSE character be tricked into thinking that a Section 31 / Republic plot is in the works.

    There's a lot we haven't seen on Rator for instance, so that's a good starting point. But changing the in-game STO canon isn't going to get you a lot of playthroughs.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Instead of a Civilian, I'd suggest an Imperial Navy Cadet. With the loss of the Romulus system Im sure academy facilities are in short supply, but there's a desperate need for more personnel. I can see a sort of apprenticeship system with on job training. Kinda like pairing an experienced naval officer with 3 or 4 cadets on a freighter/frigate doing low risk missions. This frees up the 2/3(or 3/4) of the experienced crew to staff Warbirds in more important areas.

    I wouldnt suggest trying to portray the concept of the Tal Shiar being anything other than the completely corrupt, moustachio twirling, brainwashed drone villains, as EVERYTHING else STO has them as just that. Similarly I'd avoid an immediate connection to the nascent RR, perhaps the plot is Klingon Intelligence's instead. The Klingon Empire did invade the Star Empire so showing the Romulans as dishonorable to'ba trying to sabotage the conference would work for the Klinks, giving them reason to expand further into RSE space. Remember, its not really until nearly the end of the RR plot that D'Twerp's minions are genuinely organized and effectual. Prior to that the Player is the nearly singular reason for their successes.

    As for developing the plot more, perhaps begin gathering evidence of the Tal Shiar's involvement with the Elachi and uncovering the truth that they are selling out Romulan colonies to these aliens as food and breedstock. Toss in some efforts to counter the new Republic's recruiting among stations and worlds in the Dewa Sector. Perhaps have the PC broker the privateer contract with the True Way for them to hunt Republican vessels and turn them over to the Imperial Navy.

    A good RSE plot, imo, would involve a lot less "go here blow that up" and more skulking, politics, investigation, and even purging of corruption. I'd also leave Sela very tangential to the majority of your plot. Likely most Imperialists will be loyal to the Empire not the incompetant half-breed emo, and seeking to restore integrity, pride, and strength unto it. This also allows you to craft your arc to function easier after Sela is kidnapped.
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    gawainviiigawainviii Member Posts: 328 Arc User
    edited November 2015
    Instead of a Civilian, I'd suggest an Imperial Navy Cadet. With the loss of the Romulus system Im sure academy facilities are in short supply, but there's a desperate need for more personnel. I can see a sort of apprenticeship system with on job training. Kinda like pairing an experienced naval officer with 3 or 4 cadets on a freighter/frigate doing low risk missions. This frees up the 2/3(or 3/4) of the experienced crew to staff Warbirds in more important areas.

    I wouldnt suggest trying to portray the concept of the Tal Shiar being anything other than the completely corrupt, moustachio twirling, brainwashed drone villains, as EVERYTHING else STO has them as just that. Similarly I'd avoid an immediate connection to the nascent RR, perhaps the plot is Klingon Intelligence's instead. The Klingon Empire did invade the Star Empire so showing the Romulans as dishonorable to'ba trying to sabotage the conference would work for the Klinks, giving them reason to expand further into RSE space. Remember, its not really until nearly the end of the RR plot that D'Twerp's minions are genuinely organized and effectual. Prior to that the Player is the nearly singular reason for their successes.

    As for developing the plot more, perhaps begin gathering evidence of the Tal Shiar's involvement with the Elachi and uncovering the truth that they are selling out Romulan colonies to these aliens as food and breedstock. Toss in some efforts to counter the new Republic's recruiting among stations and worlds in the Dewa Sector. Perhaps have the PC broker the privateer contract with the True Way for them to hunt Republican vessels and turn them over to the Imperial Navy.

    A good RSE plot, imo, would involve a lot less "go here blow that up" and more skulking, politics, investigation, and even purging of corruption. I'd also leave Sela very tangential to the majority of your plot. Likely most Imperialists will be loyal to the Empire not the incompetant half-breed emo, and seeking to restore integrity, pride, and strength unto it. This also allows you to craft your arc to function easier after Sela is kidnapped.

    Good feedback. Thank you!

    Regarding Civilian vs Cadet: I wanted to mirror the Republic tutorial (more of an Easter Egg, really; it won't be a copy-paste job) to illustrate that there are "normal" imperials too, they're not all military drones. Also, while you definitely make a good supporting argument, I hate the JJ-inspired, hand-wave super-promotion. A merit-based commission, not unlike historical Roman appointments, feels more realistic to me (which is why the PC will be identified as a manager/supervisor in his pre-military life, to justify an immediate command assignment).

    RE: Tal Shiar. Yes, definitely. I'm thinking an IA-like assignment where you have to cut through the red tape just to get the run around. I do want to keep Section-31 involved because, well... 31 is pretty friggin' shady. Of course they'd want to make Sela look like the bad guy, because it'll give them a puppet Romulan to fill the void... and if they didn't, the Klingons would likely have remained neutral (if not outright support the Star Empire--J'mpok does have ties to Duras and through them, Sela, after all; for all we know Sela arranged for J'mpok's ascension). But you do make a compelling argument for leaving RR out of the plot. I'll consider it.

    About Sela, I agree. She'll likely have a cameo, at best (we have the Foundry model for her, so why not use it?), but the commander of the Romulan Imperial Navy, Fleet Admiral Velal, will be the PC's primary mentor/mover-and-shaker.

    Your mission ideas are golden! Consider them stolen.

    My primary goal (after creating an entertaining story) is to play devil's advocate: the "official" point-of-view is not the only point-of-view. So much more is happening than the default-story-PC ever sees. I'm not trying to re-write the story--just tell the other side of the same story.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    gawainviii wrote: »
    My primary goal (after creating an entertaining story) is to play devil's advocate: the "official" point-of-view is not the only point-of-view. So much more is happening than the default-story-PC ever sees. I'm not trying to re-write the story--just tell the other side of the same story.
    As you might have guessed, I've had similar ideas before about making an Imperial plot. I just find the foundry far too damned crippleware to do what I envision most the time. The big thing is, unless you diverge from the established STO plot, once Sela is abducted, the Imperial Remnant goes to TRIBBLE fast and trying to tell a plot in that chaotic mess will require damned fine writing and balancing of issues.
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    gawainviiigawainviii Member Posts: 328 Arc User
    edited November 2015
    As you might have guessed, I've had similar ideas before about making an Imperial plot. I just find the foundry far too damned crippleware to do what I envision most the time. The big thing is, unless you diverge from the established STO plot, once Sela is abducted, the Imperial Remnant goes to TRIBBLE fast and trying to tell a plot in that chaotic mess will require damned fine writing and balancing of issues.
    I will attempt to utilize my veritable plethora of excess verbosity with the greatest degree of competence.

    As far as post-abduction Remnant... Yes, there will be internal political intrigue and inter-faction squabbling with a half dozen self-declared Praetors and Proconsuls, eventually ending in some manner of cooperative compromise facilitated by Velal and his star pupil, the PC. But in reality the chaos won't be quite as bad as the Fed-Rep alliance intelligence agencies think it is.
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    vorwodavorwoda Member Posts: 694 Arc User
    Kudos to you for even considering this!

    My main is an RSE Star Navy character. His main motivation for not defecting to the RR is duty. Not to Sela or the Tal Shiar, but to the forgotten people on the colonies of the Star Empire. They still need protection/supplies etc., and between the external enemies like the Klingons, Elachi and Borg preying on them, and the Tal Shiar preying on them, they need all the help they can get. Loyal officers of the Star Navy are virtually the only hope they have.

    So my suggestion (after you get things started) would be to consider some missions of that ilk - protecting/supplying/investigating-weird-happenings-at Romulan colony worlds within the Empire. Of course, political games in Nova Roma would be great, too.

    Again, many thanks for doing this! I sincerely look forward to playing your missions.
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    rllaillieurllaillieu Member Posts: 351 Arc User
    Is this a thing? I would love to play these missions. I've been looking for good Romulan-faction missions for a while and haven't found much.
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    willdojinnwilldojinn Member Posts: 57 Arc User
    edited January 2016
    Honestly sounds awesome. See this is what i was hoping for out of a star trek game, more having to sift through, scan things, dig and prod and try finding a solution that doesn't boil down to pull your guns out and start shooting. Besides, the romulans were political spymasters and dealers in subtle shades of grey long before the cardassians ever thought to throw their hat in the ring. Even in their vastly diminished capacity there should be grave reason to fear what a motivated romulan can accomplish if provoked.

    Don't get me wrong, I love the republic as stark contrast to the political skullduggery, but the Republic is... well... an idealized version of rome pre-Ceaser. A power that has its pride and honor and has been bloodied enough that it understands the value of speaking plain. However the Empire should still exist. I don't want this to be ascension to the throne, but more showing that in spite of the politics, sela's wedding the Empire to the Tal Shiar under Hakeeve, there are still people on the line that haven't bought D'tan's concept but feel bone deep it is their duty to the romulan people to go out there and defend what can be, and avenge what cannot.

    Advice i have is to not outright put the Republic as 'bad' as a faction so much as it feeling like Section 31 is at play here to try getting Romulan technology, and a power that will supplant the Empire, thus nullifying the Khitomer accord that forbade development of cloaking technology amongst other things. I'm very much of the mind of 'the boots on the ground are just defending their home' type. Republic? Empire? Romulan is Romulan. So any implication of a Republic manipulation should feel very much like a select ew inside, and even then it should come as a surprise that Tamar took a bomb blast. After all he was their highest ranking navy officer so they wouldn't throw him away lightly.

    Idea I have is up until the point were Sela washes her hands of the Tal Shiar they're tolerated, but only barely, and there's this nagging fear you recognize many of the rank and file but can't quite pin down why. Then after Sela washes her hands of Hakeeve there should be a sense of 'FINALLY, we can wash ourselves of this infection and maybe gain ground their meddling has lost us.'​​
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    rllaillieurllaillieu Member Posts: 351 Arc User
    So, was doing some thinking and had a wierd idea. What if the missions had a branching system of progression? Like, you've got your tutorial mission where you get to know what happens, what path you choose, blah blah blah, more basics. And then, you've got, say, two or three options that the player can choose at the end of the mission. After that, you can create two or three different branches of missions all within the RSE playing field, but they can be branches for the military, maybe civilian, or maybe even the rare few that would choose to be Tal Shiar. Some missions maybe cross into another branch, some may cross into all three (like the Iconians). You could create an entirely new faction, all within the confines of the Foundry and your own imagination. Like I said, wierd idea. Most likely not plausible, as I've not had the opportunity to toy with the Foundry overmuch, as it never loads on my computer.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    STO doesn't really allow for branching paths... each choice would have to end the mission, telling you which new mission to load, which would end at a choice telling you which mission to load next
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    gawainviiigawainviii Member Posts: 328 Arc User
    rllaillieu wrote: »
    Is this a thing? I would love to play these missions. I've been looking for good Romulan-faction missions for a while and haven't found much.
    Yes, this is a thing. I'm still working on it. RL has held a monopoly on my time, so I haven't gotten very far, but it's still on my plate--I haven't given up.

    That said... if anyone has some ideas of their own, feel free to make your own missions to accompany the ones I'm working on. I only ask that, if you do, you follow a few details to keep things in-line with what I'm doing:
    * Prefix the mission title with [RSE] tag
    * Build your missions as Klingon-allied (reserving Rom-Fed missions for Republic PCs)
    * The PC is a Romulan Star Navy officer--NOT Tal Shiar
    * In your mission intro/description, specify to the player that this series is for RSE officers, and suggest that characters use ships with the IRW prefix to maximize player immersion into the story.

    Once I've finalized my Rator III Capital City map, I'll post a spreadsheet detailing props & coordinates, so that others can use the same map and maintain continuity between missions.
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    guljarolguljarol Member Posts: 979 Arc User
    gawainviii wrote: »
    rllaillieu wrote: »
    Is this a thing? I would love to play these missions. I've been looking for good Romulan-faction missions for a while and haven't found much.
    Yes, this is a thing. I'm still working on it. RL has held a monopoly on my time, so I haven't gotten very far, but it's still on my plate--I haven't given up.

    That said... if anyone has some ideas of their own, feel free to make your own missions to accompany the ones I'm working on. I only ask that, if you do, you follow a few details to keep things in-line with what I'm doing:
    * Prefix the mission title with [RSE] tag
    * Build your missions as Klingon-allied (reserving Rom-Fed missions for Republic PCs)
    * The PC is a Romulan Star Navy officer--NOT Tal Shiar
    * In your mission intro/description, specify to the player that this series is for RSE officers, and suggest that characters use ships with the IRW prefix to maximize player immersion into the story.

    Once I've finalized my Rator III Capital City map, I'll post a spreadsheet detailing props & coordinates, so that others can use the same map and maintain continuity between missions.

    Emphatic NO to "RSE are all KDF, RRF are all Fed". My Roms are not.

    What I do is making a mission and copying it to the other side, so regardless of the Romulan toons affiliation, they can play it. The downside is that it takes a mission slot.

    I'd also avoid telling players what they should do. Not only many ships do not offer the IRW prefix, many players (me included :P) do not like to be dictated how to play. You're taking me for a ride, or bossing me around, mm? ;) If someone wants to have IRW, they already do. If the don't, you shouldn't force them.



    As for branching paths, there are some tricks that can be used, but I don't know how far they could go. I played a mission that had two alternate endings, depending on the player's choice, but doing that can be tricky and many things can go wrong. Foundry isn't built for that kind of complexity.​​
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    rllaillieurllaillieu Member Posts: 351 Arc User
    Not necessarily even branching paths... Sorry, I'm pretty bad at explaining things. More like the way missions are now, with there being a set mission with a set path of choices, but different responses for different characters/factions. In this case, it could be that there are different mission paths. Like, this set of Foundry episodes is for this type of character, this set for that one, and oh yeah, this mission overlaps. That kinda deal, y'know? And also, I agree, RSE is all Rom characters, regardless of whether they are KDF or FED aligned. And that IRW/RRW thing is the player's choice. I do like that you put "suggest", but still.
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