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Purchase rank 50 from C-store option?

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  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    So at first glance, my reaction to this thread was lolno

    Then after reading some of the posts in it, my reaction has become lolhellno

    Then after thinking about the thread....

    for 500,000 zen in the store, lets just give out full capped maxed out toons with absolutely everything on them, and just stop playing the game entirely.

    >_>

    This. When does it stop?

    I don't want to level ... 2000 zen to 50
    I don't want to grind reps ... 2000 zen to Tier V per rep
    I don't want to grind gear ... lockbox ships, gear and weapons

    I guess we already have the 3rd one. Like I said, I don't mind convenience for cash but skipping the game completely. What are you going to do? Grind PvE for the fun of it? LOL, you paid to skip it.

    Straight to PvP and rofl stomping noobs or fresh 50. I think it is the latter.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • lterlter Member Posts: 0 Arc User
    edited October 2013
    macronius wrote: »
    This. When does it stop?

    I don't want to level ... 2000 zen to 50
    I don't want to grind reps ... 2000 zen to Tier V per rep
    I don't want to grind gear ... lockbox ships, gear and weapons

    I guess we already have the 3rd one. Like I said, I don't mind convenience for cash but skipping the game completely. What are you going to do? Grind PvE for the fun of it? LOL, you paid to skip it.

    Straight to PvP and rofl stomping noobs or fresh 50. I think it is the latter.

    What does takes away from you other people purchasing ALTS (again, after you've done all the TRIBBLE with your main). Please be a little more tolerant with things that doesn't affect of force you in any way.


    As for stomping noobs in pvp, that can be already done with main characters, having alts only allows players to focus in its hobby trying another builds, classes, etc. About gear and weapons, nobody has spoken about it, although I personally think in pvp-arenas gear should be equalized (but that's another discussion...)


    And lockbox ships? Dunno why you even mention then, they're not like preciselly given after doing some leveling or completing any rep-grind :confused:
  • cookiecrookcookiecrook Member Posts: 4,545 Arc User
    edited October 2013
    I think this is a good idea and one I would pay for. When you run the Fed side, everything is the same story wise and choice wise regardless of your career choice. I have friends that play that have 10+ toons each. The only difference in leveling is each of the two factions and then the half a faction. I would even go as far as saying there needs to be a C-Store purchase for each Rep system as well since those are not account wide.
    <
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    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    lter wrote: »
    Leveling to in this game is really easy and fast compared to most mmo's. However, that doesnt make less true that having an alt-char option (purchaseable or not) to unlock the max level and the stuff you've done with your main, is reasonable in any mmo focused in endgame like this one.

    As for how good and fun is leveling and doing the episodes, well, episodes in this game are generally consider by all critics and entertainment media that has reviewed STO as one of the more awful gameplay experiences ever. Yeah you may like to read the stories but in therms of gameplay they're like cancer. Although you can like it, that doenst allow you to force any other person to enjoy it aswell.


    As for those who sais this would be pay2win, I'd ask: win against who? P2Win is only applicable in pvp games. Do you even pvp? Cause most pvpers in this game would give an arm to have a purchaseable item that would unlock lv50 and all t5 reputations in their alt chars. And for PVE? Where's the p2win there?

    LMAO at the failed logic here. If you hate gameplay so much that you compare it to cancer why are you still playing? I mean is it really fun to do what little end game content we have thousands of times. I have 5 toons at 50 now and only by swapping between them, swapping ships and swapping builds do I keep it interesting. I actually liked going back to basics with Fed Oberth class. It felts 100x more Trek like than what we have in end game. If I could do new missions like those all the time for marks and dilithium I would be so happy as to forgive Cryptic's many sins.

    I guess my question is where do you draw the line? Pay to level ... pay to rep ... pay to gear ... and then what? PvP .... rofl stomping fresh 50 and those who don't want to pay for the advantage. Aren't lockboxes enough .... sometimes I think players are the reason MMOs go bad.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • lterlter Member Posts: 0 Arc User
    edited October 2013
    macronius wrote: »
    LMAO at the failed logic here. If you hate gameplay so much that you compare it to cancer why are you still playing?

    I play pvp, and some pve endgame content with my friends is not as bad... As for the other, I've already answered you in my previous post.
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    lter wrote: »
    What does takes away from you other people purchasing ALTS (again, after you've done all the TRIBBLE with your main). Please be a little more tolerant with things that doesn't affect of force you in any way.


    As for stomping noobs in pvp, that can be already done with main characters, having alts only allows players to focus in its hobby trying another builds, classes, etc. About gear and weapons, nobody has spoken about it, although I personally think in pvp-arenas gear should be equalized (but that's another discussion...)


    And lockbox ships? Dunno why you even mention then, they're not like preciselly given after doing some leveling or completing any rep-grind :confused:

    Don't you see the connection? All of it is progression. You are taking away the key ingredient to MMOs. Level progression, end game progression and gearing is what drives MMOs. I am fine with reducing the amount of grind but taking it away with cash is horrible idea.

    It will hurt other players because if the devs can get away with this they will make leveling 100x time more punishing and then force players to essentially buy their way up. It started in TOR already:

    1) Sprint being unavailable
    2) Limited # of deaths ... pay to buy revive probes

    I am sure they can come up with many more creative impediments. Easy leveling is the single best part of STO. No need to change anything about it.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    lter wrote: »
    I play pvp, and some pve endgame content with my friends is not as bad... As for the other, I've already answered you in my previous post.

    Thank you. Jump straight to fully geared 50 with lockbox ships and dominate. /Thread
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • lterlter Member Posts: 0 Arc User
    edited October 2013
    macronius wrote: »
    Thank you. Jump straight to fully geared 50 with lockbox ships and dominate. /Thread

    Wrong thread, this one is about purchasing level 50 alts in the c-store, not about lockbox ships or gear /Huntedtroll
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    lter wrote: »
    Wrong thread, this one is about purchasing level 50 alts in the c-store, not about lockbox ships or gear /Huntedtroll

    Not trolling ... just drawing a logic deduction on progression. This will be my last post on this thread. I hope this doesn't come to pass and this game turns into farmville (Never played ... just read about it).
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • lterlter Member Posts: 0 Arc User
    edited October 2013
    macronius wrote: »
    Not trolling ... just drawing a logic deduction on progression. This will be my last post on this thread. I hope this doesn't come to pass and this game turns into farmville (Never played ... just read about it).

    Fresh news, this game is since season 6 farmville online with fleet farmville system and reputation farmville sytem, proposals like unlock max level and skiping the farm are preciselly in the opposite side.


    Thanks for passing by.
  • beritpandionberitpandion Member Posts: 199 Arc User
    edited October 2013
    I personally would have to say I disagree with the level 50 idea BUT I wouldn't mind a system like other games with a level 30 option. That way you can skip most of the indro missions (not just the tutorial) and get straight to the meat of the game. Plus you'd start off with your first ship being one of the 3 main series one's on the Fed side or a Mogai or one of the many options for the KDF (BOP anyone? :D ) There would still be a grind but especially for the Rom's it would skip all the Dewa and other TRIBBLE (hmmm.. just thought of something maybe with how lax their coding skills were with the Rom side this wouldn't work because of the whole choose a side normally I'd say it would be a simple pop up choose a side box when you opted to do it but if they coded the mission as essential then it might not work). So now that I think about it probably not worth it honestly since so many things keep getting screwed up why give them one more avenue to mess up a toon?
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited October 2013
    elessym wrote: »
    This is not an endgame focused MMO.

    What game are you playing?
    pvp = small package
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited October 2013
    vermatrix wrote: »
    Buying levels would be stupid. It's a mmo game, your supposed to do missions to level up. That goes for any video game that has a leveling system. If anything they should raise the level cap and either add the rank admiral or maybe make some use of the two ranks that are unused. Instead of starting as an ensign maybe start as chief until level 5 then ensign from 5 to 10 then lieutenant junior grade and so on. so the ranks of chief and lieutenant junior grade are not unused and forgotten rank pips, but, usable ranks. I'd preffer the use of those ranks myself to keep new players at lower levels and ranks a bit longer to learn the game better before being kicked from newbie to vice admiral so fast.

    But what if you've played this game for more than a year and you don't need to learn the basics like how to target foes. The episodes don't teach ALL the basics like redistrubting shields for e.g.

    We have to make new toons when a new faction is deemed more advantageous than the old ones. Some people like to try out the new faction also, but I think punishing the veteran to undergo all the boring missions again and 'learning' how to play is really unncessary.
    lan451 wrote: »
    There's another alternative here: "Exp Gifting"

    Back before the Champions Online dev team was disassembled and the game was left to rot (although it finally has a dev team again, yay!) a concept called "Exp Gifting" was kicked around by the devs.

    Basically you go out and play on your mains or any existing max level characters you have and earn exp past the cap. That exp is then stored. In STO we already have a storage mechanic in game in the form of Expertise. So you go and build up a good amount of that exp just by going about your endgame business. But now you want to roll an alt, but don't want to go through the whole dang leveling process all over again.

    At this point you can "box up" the stored exp that you have in an account bound box item and then transfer it to your new alt via your account bank. You then open the item on your alt and get all that exp toward your leveling progress.

    At least part of the tech to do this already exists in STO. As I mentioned before, exp past the cap is stored as Expertise and I know that exp can be granted by items. I've done a few promotions from Alienware Arena that gave me a box with exp in it (around 5k or so). So some of the system is already there.

    This way you still have to go out and earn that exp by playing the game, but at the same time you can skip the leveling up process on your alts.

    Personally this is a system I would like. Anyone else?

    The above is a fantastic idea, I got millions of expertise which could be funnelled to new characters.
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited October 2013
    macronius wrote: »
    This. When does it stop?

    I don't want to level ... 2000 zen to 50
    I don't want to grind reps ... 2000 zen to Tier V per rep
    I don't want to grind gear ... lockbox ships, gear and weapons

    I guess we already have the 3rd one. Like I said, I don't mind convenience for cash but skipping the game completely. What are you going to do? Grind PvE for the fun of it? LOL, you paid to skip it.

    Straight to PvP and rofl stomping noobs or fresh 50. I think it is the latter.

    Your not seeing the bigger picture here. I am not advocating new players getting to lvl 50 striaght away, but rather those that have max characters already get the chance to. So at least they learn some basics. But honestly what do you learn playing those episodes? you don't even learn how to redistribute shields or power management or Doffs selection.

    I am a pvper and whether you are a new or old player, you learn about PVP, The fact your last statement proves your ignorance of how PVP works. In fact it seems you want an I win button in PVP. It's PVP, someones got to die. You like to nerf things because your Captain PVE Kirk E dies in PVP? no?

    Channel Tyler Durden is a channel where people organise balanced PVP matches and mix both new and old players together. DDI's Help thread on builds is also useful, both of which are community driven, not by Cryptic and nor can be found doing your 'beloved' episodes.

    Seriously wake up and realise there is more to life than role playing and being a PVE hero.
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2013
    LOL at the notion of buying max level!

    L

    A

    Z

    Y

    Too funny!
    XzRTofz.gif
  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    Why do so many people want to power level to the end? I prefer everything in between start and end myself. Endgame is always boring repeat same content over and over to get new/better gear to do what? Oh yeah... repeat the same content over and over even more. And yes PvP is the same content over and over with the same enemies, they are just more challenging usualy.

    My advice to any new STO players who just started? Forget about endgame and all the OP gear and weapons. Yup forget about that stuff right now. Just enjoy the game and story as much as you can because once you hit lvl 50 you get to jump onto the hamster wheel and run yer lil legs off repeating the same grindy boring stuff over and over until it begins to disgust you and you start to hate the game.. and yet have that one more item to get on one more alt to make them better at repeating.

    In other words OP, my vote is NO c-store power level buy endgame. Play the real game to get to the grind and try to enjoy it, being lvl 50 with all the best gear isnt anything special.
    Join Date: Nobody cares.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited October 2013
    How about an option to purchase the [Console - Universal - Best player in STO] for only 100,000 zen plus your soul?
    EnYn9p9.jpg
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    How about an option to purchase the [Console - Universal - Best player in STO] for only 100,000 zen plus your soul?

    I thought that was LTS and 500,000 day Veteran rewards only? I don't want the regular "common" folk to have it too!
    Inertia just means you can do Powerslides in you carrier!
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  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    How about an option to purchase the [Console - Universal - Best player in STO] for only 100,000 zen plus your soul?

    YES!!! and make it instantly destroy every ship in the zone and can be used as a ground skill killing every player. But nobody else is affected by it and will not know you used it. Call it "Best player in ones eyes" console/device. Use it on ground and in zone chat everyone else in zone starts screaming and dying in zone xhat ofcourse with screams of agony... no do not look over at the crowd at the exchange that didnt change and that guy that is running by is running away from the death you just sent him...

    In space you pop the console before anything else and everything instantly dies! yeah never mind the 2 hour ban(coming soon) for leeching thats a figment of your imagination! everything is/was dead!! Yeah you got the dilithium and marks, they are there you just forgot how much you had.

    /sarcasm/joking for those who didnt get it.
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    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited October 2013
    After having thought about this...it WOULD be nice actually.....with a pre-req of needing one toon of each faction, so that way it actually makes sense.
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited October 2013
    This thread is unbelievable. Something for nothing mentality at its worst.
    [SIGPIC][/SIGPIC]

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  • fovrelfovrel Member Posts: 1,448 Arc User
    edited October 2013
    I want to go a step further, a sophisticated veteran status. With such a feature you can start a new character at any level you want with the condition that you already have a character at that level.

    BTW veteran status has nothing to do with the veteran feature we have in STO. DDO has it. I bought it in their shop and it means I can start a new character at level 4 and can skip the intro and starting levels. STO had it when you had to start a KDF character at level 20.

    Other posters have said it here. For an experienced player leveling a new character is boring especially the starting levels since you only have a couple of abillities.

    I can add to that. Playing a different class doesn't give you any other game content. Much of the game content for the factions overlap. You can already level a character up with doff missions. This takes time, but you don't have to spend time playing the game.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2013
    I dont overly like the sound of it and i dont expect it to happen, but i try to stick to the idea of 'does it affect me'.

    i cant say i care if people pay money and jump up to 50. it does not affect me and its another way for the game to make money.

    i would want a requirement so they have to have completed one originally for that faction and for their carer so that they dont just turn up to 50 with no idea what they are doing.

    so if you want to level another science romulan, you must have done a science romulan to 50 already. having already leveled a tactical romulan or a science klingon is not good enough. must be like for like.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    Nope, considering it is ridiculously easy to level a character these days, I don't really see the point....
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  • nighthammmernighthammmer Member Posts: 12 Arc User
    edited October 2013
    No successful MMO has ever even thought of doing something like this. The simple fact of the matter is that, it just wouldn't work. After everything else that players must buy including the Fleet Modules for the highest Tier ships, there should be no point in it.

    For the first part it is a slap in the face to all the players that did work to get a lot of what they have. And for the second part, it is another slap in the face of the players that bought and paid for the game years ago, paid their subs faithfully and didn't get as much as a "thanks for sticking around, when we weren't releasing content for a year."

    I for one, bought the collector's edition, paid my sub faithfully, and have a lot of buyers remorse because the thing that I've been wanting (better storyline content for fed and KDF) just isn't happening at a regular basis. Where as in other games that I play, all classes/races/players, get a living world update on a regular basis, whether its every 2 weeks once a month, or once every three months.

    Me as a player who bought and paid for the game, would feel very insulted if they included a pay to max level feature, simply because its lazy gaming, and ultimately renders everything I've done in game for the past 3 years or more even more pointless than it already is.

    Simply put...No. I would not support that type of feature. There are many other ways in which cryptic and PWE can make their money.

    Jay Nighthammer
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    valoreah wrote: »
    How do you figure? If it's limited to those who already have 50's across all factions, what's the difference?

    Only thing I could think of is virtually unlimited dilithium farmer alts, and rapid expansion of the same.

    It is a lot easier to farm dilithium on 50s than it is on 10s (infected runs on each alt is 960 dilithium + processors/marks that can be exchanged every few minutes)
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  • vermatrixvermatrix Member Posts: 335 Arc User
    edited October 2013
    g0h4n4 wrote: »
    But what if you've played this game for more than a year and you don't need to learn the basics like how to target foes. The episodes don't teach ALL the basics like redistrubting shields for e.g.

    No the story missions don't teach everything, some things are trial and error but it helps. Also it would be impossible to limit the sale of any cash shop in that way. They would have to set up a system of some sort to look over every single person playing STO, see if their characters are level 50 then check for any additional characters that person has to grant access to the item to. That's just not possible and even if it was the developers would have to scrap everything and spend the next 3 or 4 years developing such a system, theres no way they will put all that work into an item just to help a few people too lazy to level up their 20 or 30 other characters as if they even need that many
    [SIGPIC][/SIGPIC]
  • edited October 2013
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  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited October 2013
    I've never understood why devs are so set against the idea.

    Not, of course, being able to buy a 50 outright as your first toon as per the OP, that would be frankly absurd.

    But I can't see any good objection to a 50 unlock if you've levelled 1 2 or 3 toons up to 50 the "natural" way.

    When people have done the "story" so many times they're sick of it, then it gets to diminishing returns for the classic "timesink" argument, at least for altoholics.

    That it works for PvP players, is shown by Arenanet, who have done something similar in both GW1 and GW2.

    And I really don't see why it should be a problem for the longevity of the game even for PvE.

    I've thoroughly enjoyed the same "story" and the levelling-up process on 2 toons now. On my 3rd, it's all getting a bit stale, and frankly I'd be willing to pay good money to be able to bypass all that (and replay episodes at my leisure) so I can get straight to the endgame grind and gear up those toons.

    It's the same sort of argument as for the rep grind to V. It's ok on one or two toons to have that preliminary "minor" grind before the "major" gear grind, but after the 2nd or 3rd toon, it's just an annoying block that's more likely to drive you away from the game than keep playing it.
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