test content
What is the Arc Client?
Install Arc

Vor'cha Makes No Sense

sneakysniper13sneakysniper13 Member Posts: 17 Arc User
edited October 2013 in Klingon Discussion
Seriously, the Vor'cha isn't that big, why does it have 1500 crew! Are they strapping ensigns to the hull for extra protection, or making 750 of them run on huge hamster wheels to power the warp drive? I ship that size really only needs a max of 700. I think the Klingon logic is if you have to ram that thing into a Galaxy class, you need all the weight from crew you can get.
Post edited by sneakysniper13 on
«1

Comments

  • caleb143caleb143 Member Posts: 119 Arc User
    edited October 2013
    The game has issues with scaling. this is the canon specs:
    Dimensions
    Length: 481.32 meters
    Width: 341.76 meters
    Height: 106.87 meters
    Specifications
    Decks: 24+
    Crew: 1,900 plus flight crew and troops
    Maximum speed: warp 9.6
    Cruising speed: warp 6
    Armaments: 18 ship-mounted disruptor cannons; 1 large forward disruptor; 3 torpedo launchers
    Defences: Shields; cloaking device

    If anything, they nerfed the vorcha for crew
    tumblr_o0xkrlVud21uuxsqjo1_1280.png
  • tksmittytksmitty Member Posts: 173 Arc User
    edited October 2013
    I'm pretty sure crew numbers is pretty arbitrary unless it's explicitly stated in canon.

    Another crew related thing that don't make sense: They regenerate.

    You can have 0% crew in combat but they magically come back to life as time goes on. Are ALL your crew members zombies?
    Current ship/builds:
    KDF Tac: Bortasqu' Tactical
    Fed Tac: Fleet Gal-X

    Keep those big guns a-thunderin'
  • sneakysniper13sneakysniper13 Member Posts: 17 Arc User
    edited October 2013
    Then you have monsters like the Galaxy with only 1,014 crew and the Sovereign with 700 on he fed side. I have the tiny escort mentality so I don't really get how they fit that many on a starship only slightly longer than a Prometheus class.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    At almost 500 meters long and over 100 tall, the thing is the size of several city blocks or a good-sized skyscraper. Even a contemporary Nimitz-class aircraft carrier is significantly smaller yet has over 5,000 people aboard.

    Plus Klingon ships probably carry a lot of surplus to crew to make up for losses due to stabbing each other for fun. ;)
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    Yeah, people who moan about the crew sizes seem never to notice that the ships are actually practically empty when compared to real life ships. Unless most of that ship is being used for fuel storage, which the schematics never seem to really indicate. There really should be a lot more fuel and propellant on board. Spaceships need a lot of fuel.

    They could quote a crew size of 20000 for a Galaxy and I wouldn't even consider that an unreasonable figure.
    [SIGPIC][/SIGPIC]
  • sneakysniper13sneakysniper13 Member Posts: 17 Arc User
    edited October 2013
    True, that is quite large. I guess seeing my Atrox Carrier parked next to a Vor'cha just made me think it's much smaller than it really is.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    Plus, you have to figure Klingons, being Klingons, probably see manual labor as a solution to things that the Feds would automate.

    All this goes out the window, apparently, when all the crew are now holograms since they can apparently all resurrect themselves from death out of nowhere.
    [SIGPIC][/SIGPIC]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    True, that is quite large. I guess seeing my Atrox Carrier parked next to a Vor'cha just made me think it's much smaller than it really is.

    Problem with space is no sense of scale. I mean even a little ship like the Defiant is like 5 stories tall and the size of a football field.
  • sneakysniper13sneakysniper13 Member Posts: 17 Arc User
    edited October 2013
    Unfortunately, they decided to shrink down the Jem'Hadar dready. Imagine 5 km titans making star cruisers look like runabouts.
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    Then you have monsters like the Galaxy with only 1,014 crew and the Sovereign with 700 on he fed side. I have the tiny escort mentality so I don't really get how they fit that many on a starship only slightly longer than a Prometheus class.

    The Galaxy runs with a compliment of 1000 crew but can take up to 8000 people.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • tksmittytksmitty Member Posts: 173 Arc User
    edited October 2013
    Unfortunately, they decided to shrink down the Jem'Hadar dready. Imagine 5 km titans making star cruisers look like runabouts.

    If only I could fly a JHDC the size the beauties from "What You Leave Behind". Alas. we are stuck with the "Valiant" model.
    Current ship/builds:
    KDF Tac: Bortasqu' Tactical
    Fed Tac: Fleet Gal-X

    Keep those big guns a-thunderin'
  • jer5488jer5488 Member Posts: 506 Arc User
    edited October 2013
    I imagine Klingon ships only give personal space to the highest officers. Captain, First Officer, Chief Engineer, Med Officer, Head of Tactical. Everyone else probably hotbunks. So for every private bed on a Federation ship - you can imagine that the same bed on a KDF boat always has someone asleep in it.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    The only time you really got a sense of scale was seeing the Corvette parked on Risa.
    [SIGPIC][/SIGPIC]
  • ooiueooiue Member Posts: 0 Arc User
    edited October 2013
    I'd like the Regent's Negh'var (aka the Mirror Negh'var)

    Now THAT would be scaling :D
    Play my missions on Holodeck!
    Return of Ja'Dok Series (6 Part Series)
    Enemy of the Exile Series (4 Part Series)
    Task Force Ja'Dok Series (3 Part Series)
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    Trek has often had terrible scaling issues, especially in the CGI era, since they occasionally get this peculiar idea that you can simply scale up a ship model arbitrarily to produce a ship. It does not work that way. There's a reason we don't have skyscraper-sized ants in real life, and that's because they would collapse under their own weight. Simply upscaling a model results in giant windows and multi-level bridge domes.
    [SIGPIC][/SIGPIC]
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited October 2013
    Klingons are not known for comfort. It is entirely possible that they cram crews onboard much like how many navy ships are. In addition to having several people share a room with bunk beds, there is also a concept called "hot bunking" where two or three people share a bed. As one person gets up, another person crawls into the newly vacated bed.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited October 2013
    tksmitty wrote: »
    I'm pretty sure crew numbers is pretty arbitrary unless it's explicitly stated in canon.

    Another crew related thing that don't make sense: They regenerate.

    You can have 0% crew in combat but they magically come back to life as time goes on. Are ALL your crew members zombies?

    I think thats due to the use of holographic crew members on both sides so the regeneration rate is probably due to that but then again im just guessing
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Actually the sadder part about crew is that it dies SO easily.

    Even the world's weakest lvl 1 NPC Miranda firing it's dinky, weak little photon torpedo still has a chance to kill 10%, and 'disable' 20% of even the biggest, baddest, toughest ship with it's 1000+ crew.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited October 2013
    tksmitty wrote: »
    I'm pretty sure crew numbers is pretty arbitrary unless it's explicitly stated in canon.

    Another crew related thing that don't make sense: They regenerate.

    You can have 0% crew in combat but they magically come back to life as time goes on. Are ALL your crew members zombies?

    its crew strength not crew members. in battle some get trapped behind emc force fields and can not make it to the location to do repairs or they get wounded that sort of thing so repair rates are slower when its a low number. as time passes and more things are fixed they speed back up. and the strength of the crew gets stronger.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited October 2013
    Then you have monsters like the Galaxy with only 1,014 crew and the Sovereign with 700 on he fed side. I have the tiny escort mentality so I don't really get how they fit that many on a starship only slightly longer than a Prometheus class.

    Klingon ships have always been designed with combat in mind. including assault troops. imagine boarding an enemy ship . you need a assault team to kill the other crew then skilled crew to possibly take command and control of the 2nd ship. so numbers are higher. plus if a officer is not preforming his/her duty it is the duty of the officer below them to take them out and replace them.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    mimey2 wrote: »
    Actually the sadder part about crew is that it dies SO easily.

    Even the world's weakest lvl 1 NPC Miranda firing it's dinky, weak little photon torpedo still has a chance to kill 10%, and 'disable' 20% of even the biggest, baddest, toughest ship with it's 1000+ crew.
    Yeah they need to change that to scale more to hull damage. the current system is wonky....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • edited October 2013
    This content has been removed.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2013
    mimey2 wrote: »
    Actually the sadder part about crew is that it dies SO easily.

    Even the world's weakest lvl 1 NPC Miranda firing it's dinky, weak little photon torpedo still has a chance to kill 10%, and 'disable' 20% of even the biggest, baddest, toughest ship with it's 1000+ crew.

    Its TRIBBLE




    (because its not Scottish)


    But still TRIBBLE.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2013
    Ship sizes in this game are TRIBBLE. My K'Tinga retrofit is almost identical in size to the Vor'cha retrofit. I was in space right next to one, nacelles to nacelles, and we were just about the same length.

    On the other hand you see these rom ships literally taking up more space than a freaking PLANET, being some 20x as big as the biggest fed ship. It's nuts. Romulus is gone. They don't have the shipyards to make stuff like that. If anything they would go smaller and smaller. The early tier ships are still too big! The very first tier ships should be no larger than a constitution class. Look it up. The biggest D'Direx should be larger than a Galaxy class, but not so big the SOB can fit in between the upper and lower wings, which is what it looks like most times.


    Cryptic are all over the place with ship scaling. They have no concept of scale.
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    icsairguns wrote: »
    Klingon ships have always been designed with combat in mind. including assault troops. imagine boarding an enemy ship . you need a assault team to kill the other crew then skilled crew to possibly take command and control of the 2nd ship. so numbers are higher. plus if a officer is not preforming his/her duty it is the duty of the officer below them to take them out and replace them.

    Pretty much this. Klingon ships are not like Federation ships. They carry more crew, because that allows for more combat-related actions. Larger Klingon ships, in particular, carry extensive ground forces in order to occupy territory and board enemy ships. They have a much more effective record with that than the Federation does.

    Then there's the fact that Klingon ships traditionally have a higher crew loss ratio, because a lot of the crew are basically disruptor fodder. Bekks in the KDF are like enlisted security guys or low-ranking MACOs. They're not like Starfleet officers. Starfleet ships, by comparison, are filled with specialists and more highly-trained personnel (every Starfleet ensign and above goes through 4 years of Starfleet academy). The downside of this is that it takes longer to replace them, because you've gotta train 'em. Either that or rely on enlisted personnel that might not be quite as effective. So Starfleet doesn't replace its losses quite as well as the KDF does.
    tIqIpqu' 'ej nom tIqIp
  • ooiueooiue Member Posts: 0 Arc User
    edited October 2013
    That would explain why the Vo'Quv has the largest complement of any flyable ship there is, because its one of the biggest - and it is 50m shorter than the Atrox, but has 1000 more crew
    Play my missions on Holodeck!
    Return of Ja'Dok Series (6 Part Series)
    Enemy of the Exile Series (4 Part Series)
    Task Force Ja'Dok Series (3 Part Series)
  • benovidebenovide Member Posts: 397
    edited October 2013
    Seriously, the Vor'cha isn't that big, why does it have 1500 crew! Are they strapping ensigns to the hull for extra protection, or making 750 of them run on huge hamster wheels to power the warp drive? I ship that size really only needs a max of 700. I think the Klingon logic is if you have to ram that thing into a Galaxy class, you need all the weight from crew you can get.

    The Vorcha has a 1,000 man compliment of Klingon Marines. come on, take 5 mins to look up the Canan.
  • benovidebenovide Member Posts: 397
    edited October 2013
    timezarg wrote: »
    Pretty much this. Klingon ships are not like Federation ships. They carry more crew, because that allows for more combat-related actions. Larger Klingon ships, in particular, carry extensive ground forces in order to occupy territory and board enemy ships. They have a much more effective record with that than the Federation does.

    Then there's the fact that Klingon ships traditionally have a higher crew loss ratio, because a lot of the crew are basically disruptor fodder. Bekks in the KDF are like enlisted security guys or low-ranking MACOs. They're not like Starfleet officers. Starfleet ships, by comparison, are filled with specialists and more highly-trained personnel (every Starfleet ensign and above goes through 4 years of Starfleet academy). The downside of this is that it takes longer to replace them, because you've gotta train 'em. Either that or rely on enlisted personnel that might not be quite as effective. So Starfleet doesn't replace its losses quite as well as the KDF does.

    Dude, a Klingon Officer spends over 10 years in the Imperial Academy. Holy crud batman.

    The difference primarily is in military tasking. Klingon vessels are designed to not only fight in space, but to slaughter the enemy on the ground. Even with fewer men, federation soldiers were killed. More Feds were killed than Klingons during the Klingon Federation War.

    Same reasoning as to how Caradassias fleet and army was nearly wiped out before the Dominion came along. Klingons learn war, they learn how to operate and develop their technology, but their dominant focus is war. That's why even a Bird of Prey has a compliment of Marines.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2013
    It also had a recon variant. It's all canon.

    Here's the reference link
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    benovide wrote: »
    Dude, a Klingon Officer spends over 10 years in the Imperial Academy. Holy crud batman.

    The difference primarily is in military tasking. Klingon vessels are designed to not only fight in space, but to slaughter the enemy on the ground. Even with fewer men, federation soldiers were killed. More Feds were killed than Klingons during the Klingon Federation War.

    Same reasoning as to how Caradassias fleet and army was nearly wiped out before the Dominion came along. Klingons learn war, they learn how to operate and develop their technology, but their dominant focus is war. That's why even a Bird of Prey has a compliment of Marines.

    Yeah, that's officers. The majority of soldiers on-board probably aren't officers. Hence, disruptor fodder.

    Whereas in Starfleet, the majority of the crewmen have gone through 4 years of Starfleet Academy. Ensigns, Lieutenants, etc. There are some enlisted folks (like O'Brien and some of the engineers serving under him), but I get the feeling they aren't the majority.
    tIqIpqu' 'ej nom tIqIp
Sign In or Register to comment.