I'm a little disappointed by the performance of some weapons when used against the Borg. Even with the passive from tier three in the reputation system which causes the Borg to adapt slower, there are some weapons that have to be remodulated after a few shots.
I use the Jem Hadar polaron weapon, I even spent 50 lobi crystals to get the mk xii set. The Borg are one of the few enemies I've encountered so far that that receive much damage from this weapon. However, when I'm on Defera, I can't attack two or three of those priests (who have already been weakened after I've thrown a grenade) without them adapting to my weapon. The same goes for the Antiproton autocarbine from one of the borg sets.
Now, I understand the Borg have to adapt, simply because that is what Borg do. But I think it's simply stupid how fast they can adapt to some weapons, considering that these aren't standard weapons AND that I'm using a special passive to slow their adaption. If I use any other antiproton or polaron weapon, they don't adapt half as fast as they do to these weapons.
If a change could be made so that these expensive or special weapons could be more useful against the Borg (especially the one from the Omega reputation, but my opinion is that all weapons should be able to fire more than 7 or 8 shots, surely if they are special weapons and if a passive skill is active), it would be much appreciated.
Adapt slower than what? I rarely have to remodulate.
If you're spraying a minigun at them then you can expect a swift adaption, but even an hour against the weakest borg available (Defera) will teach you not to use those.
The problem is not with the borg adapting too swiftly, but with your choice of weapons.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
At any given time there's at least 3 or 4 things you can do to overcome adaptation.
And to piggyback on that, isn't it already cheesy enough, that the Borg don't adapt to anything in space?
Technically they do adapt in space, in the form of a limited timed resistance to certain damage types in the form of immunities to dots and such for short periods of time.
At any given time there's at least 3 or 4 things you can do to overcome adaptation.
And to piggyback on that, isn't it already cheesy enough, that the Borg don't adapt to anything in space?
3 or 4? Remodulate, switch weapons, melee and.. refresh my memory there.
Unless you're referring to this beauty with 2 energy types.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The STFs are so easy now I can barely stay awake while playing them. Make them any easier and they'll be like the story missions done for laughs.
Use two different energy weapon types, don't use automatic weapons, get the Omega Rep. passive that gives you extra time before adaptation, wear the Rep. gear that has 1-second remodulation.
With the passive alone I've gone through entire ground STFs without having to remodulate at all.
If you are having that much trouble may I suggest hooking up with a fleet and learning how to play the game properly.
Use two different energy weapon types, don't use automatic weapons, get the Omega Rep. passive that gives you extra time before adaptation, wear the Rep. gear that has 1-second remodulation.
With the passive alone I've gone through entire ground STFs without having to remodulate at all.
If you are having that much trouble may I suggest hooking up with a fleet and learning how to play the game properly.
I use two different energy weapons and I am using the passive as I wrote earlier. There's no need for me 'to hook up with a fleet and learn how to play the game properly' as I already know these things, I even said here, in the first post of this page, that I'm using those things.
What I'm saying is that the Borg adapt too quick to certain weapons. Yes, I know there are weapon types that they adapt slower to. But if I buy a weapon with lobi crystals, or a special weapon from the reputation system, is it really too much to expect that those weapons are effective and require less remodulation than weapons that are bought for a few thousand EC from the exchange?
I use two different energy weapons and I am using the passive as I wrote earlier. There's no need for me 'to hook up with a fleet and learn how to play the game properly' as I already know these things, I even said here, in the first post of this page, that I'm using those things.
What I'm saying is that the Borg adapt too quick to certain weapons. Yes, I know there are weapon types that they adapt slower to. But if I buy a weapon with lobi crystals, or a special weapon from the reputation system, is it really too much to expect that those weapons are effective and require less remodulation than weapons that are bought for a few thousand EC from the exchange?
Weapons with rapid fire or AOE are more apt to cause quicker adaptation, their greatest use is to your team in the event of gathering a large crowd of borg and using them to quickly strip their shields so the team can better eliminate them. Granted everyone will still have a tough time with the elites due to their enormous psg strength, but the regular drones become quick work from multi scatter or AOE weapons.
them borg are a wily bunch....sux when they dont listen to reason eh ?
.....seems to me there's a reason they are one of the major threats to the galaxy.
but fwiw you could always 'ask' the borg to stop adapting because it is messing with your shiny new gun....I hear that works.
_______________________
---- FIRE EVERYTHING ! ----
if I buy a weapon with lobi crystals, or a special weapon from the reputation system, is it really too much to expect that those weapons are effective and require less remodulation than weapons that are bought for a few thousand EC from the exchange?
Yes. Yes it is.
Now, if the weapon was specifically anti-borg, I'd agree with you, but since it is just a rifle designed for Jem'Hadar to play with, why would it have any kind of anti-adaptation properties?
___________________________ The day will not save them. And we own the night.
Now, if the weapon was specifically anti-borg, I'd agree with you, but since it is just a rifle designed for Jem'Hadar to play with, why would it have any kind of anti-adaptation properties?
surpriseingly they even adapt to fast to my anti-borg weapons and use i use the passive and the gear to remodulate just geesh usually in the shows u can kill a few before the others adapt here 2 or 3 hits and bam adapted lol.
If you really want to use full auto weapons like the Jem Hadar Weapon and Auto carbine then i suggest you use the Fire Team Kit.
The borg will still adapt rather quickly, but with the buffs/debuffs at least you can kill most borg before they get the chance to adapt.
Especially the Auto carbine has a lot of synergy with the Fire Team Kit.
As for the previous question if it is really too much to expect that a lobi store item has better properties against borg adaption then the answer is no, providing that the weapon is supposed to be an anti-borg weapon.
Since the Jem Hadar weapon is a general purpose weapon and not specifically designed against the borg it is unreasonable to expect a slower adaption rate.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Now, if the weapon was specifically anti-borg, I'd agree with you, but since it is just a rifle designed for Jem'Hadar to play with, why would it have any kind of anti-adaptation properties?
So in other words, there's no need for me to equip any future alts with special reputation or lobi equipment, because a standard anti-proton weapon bought from the exchange may be more or just as effective in almost all situations.
Well, that's good to know. Thanks for the input all.
Although I'm still wondering what the point is of creating those special weapons if they aren't better in any way...
The strength of the Reputation and lobi weapons is their expose.
They all have their strengths against specific opponents.
Against the Borg, instead of staring blind at lobi weapons, you should remember the basics.
The Borg adapt after X number of hits with X energy type. Using full auto is just spraying the borg with small hits inviting them to adapt.
Against Undine or Tholians full auto works well, though Tholians resist plasma.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I didn't mean overcome as in 'to remove'. I forgot the game uses this word for that pretext.
But for starters how about all the offensive kit/captain powers in the game? Pre-seqencers? Flamethrowers/CRM200? Consumable pets?
There are lots of ways to skin a borg.
Flamethrowers and the CRM200 (basically a cold flamethrower) are not really effective against the borg. They work on the principle of many small hits, not unlike a minigun, and the borg adapt to them quickly.
When we throw in captain powers and kit powers then there is nothing like an engineer to crack the borg. Quick Fix, chroniton mines, transphasic bomb. Easy. Turrets and mortars work, but to a lesser degree.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Yeah, turrets are good because the borg adapt to the turrets individually, thus you can simply spawn new turrets to clear the adaptation. (though they usually get destroyed before then.)
One thing I've noticed is that the [Borg] mod for ground weapons seems to be per hit, not per firing cycle, so it is somewhat better on a weapon that does multiple hits.
Another thing to consider is that procs and secondary effects from weapons still work if the Borg have adapted. So a tetryon rifle can still strip shields, and a plasma rifle can set them on fire. Knockback works too, so there's the possibility of pushing them into warp plasma or off a ledge.
Borg adapting "too quickly?" Excuse me, but have you ever actually watched an episode of Star Trek? Often our heroes were lucky to get in more than one or two shots in before the Borg would adapt.
But with copyright and different gaming companies i doubt that will happen.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I go with the combo of MK XII MACO phaser battle rifle and an elachi disruptor assault pulsewave weapon.
It's worked out very well so far.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
As for use of automatic weapons like Jem Hadar Polaron Full Auto Rifle or Omega Force Antiproton Autocarbine you can use these, but because of the potential of these weapons for rapid Borg Adaption you need to be adapt in using buffs/debuffs to use them effectively. And truthfully the majority of players I've seen lack that skill
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
It's better to snipe them from a safe distance, plus the knock back effect really does help in opening them up to crits, me and my fleetmates do Defera regularly and the tactics we employ is that the snipers knock down the borg, the team mates with the shotgun type weapons finish them off.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Comments
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Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
If you're spraying a minigun at them then you can expect a swift adaption, but even an hour against the weakest borg available (Defera) will teach you not to use those.
The problem is not with the borg adapting too swiftly, but with your choice of weapons.
^^ What he says; I personally love to use my elite phaser pulsewave (shotgun type weapon).
You might try the nanite disruptor pulsewave from the exchange (around 300k ec I think).
I call it, the Stoutes paradox.
At any given time there's at least 3 or 4 things you can do to overcome adaptation.
And to piggyback on that, isn't it already cheesy enough, that the Borg don't adapt to anything in space?
Technically they do adapt in space, in the form of a limited timed resistance to certain damage types in the form of immunities to dots and such for short periods of time.
Praetor of the -RTS- Romulan Tal Shiar fleet!
3 or 4? Remodulate, switch weapons, melee and.. refresh my memory there.
Unless you're referring to this beauty with 2 energy types.
The STFs are so easy now I can barely stay awake while playing them. Make them any easier and they'll be like the story missions done for laughs.
Use two different energy weapon types, don't use automatic weapons, get the Omega Rep. passive that gives you extra time before adaptation, wear the Rep. gear that has 1-second remodulation.
With the passive alone I've gone through entire ground STFs without having to remodulate at all.
If you are having that much trouble may I suggest hooking up with a fleet and learning how to play the game properly.
I use two different energy weapons and I am using the passive as I wrote earlier. There's no need for me 'to hook up with a fleet and learn how to play the game properly' as I already know these things, I even said here, in the first post of this page, that I'm using those things.
What I'm saying is that the Borg adapt too quick to certain weapons. Yes, I know there are weapon types that they adapt slower to. But if I buy a weapon with lobi crystals, or a special weapon from the reputation system, is it really too much to expect that those weapons are effective and require less remodulation than weapons that are bought for a few thousand EC from the exchange?
Weapons with rapid fire or AOE are more apt to cause quicker adaptation, their greatest use is to your team in the event of gathering a large crowd of borg and using them to quickly strip their shields so the team can better eliminate them. Granted everyone will still have a tough time with the elites due to their enormous psg strength, but the regular drones become quick work from multi scatter or AOE weapons.
Praetor of the -RTS- Romulan Tal Shiar fleet!
.....seems to me there's a reason they are one of the major threats to the galaxy.
but fwiw you could always 'ask' the borg to stop adapting because it is messing with your shiny new gun....I hear that works.
---- FIRE EVERYTHING ! ----
Yes. Yes it is.
Now, if the weapon was specifically anti-borg, I'd agree with you, but since it is just a rifle designed for Jem'Hadar to play with, why would it have any kind of anti-adaptation properties?
The day will not save them. And we own the night.
surpriseingly they even adapt to fast to my anti-borg weapons and use i use the passive and the gear to remodulate just geesh usually in the shows u can kill a few before the others adapt here 2 or 3 hits and bam adapted lol.
The borg will still adapt rather quickly, but with the buffs/debuffs at least you can kill most borg before they get the chance to adapt.
Especially the Auto carbine has a lot of synergy with the Fire Team Kit.
As for the previous question if it is really too much to expect that a lobi store item has better properties against borg adaption then the answer is no, providing that the weapon is supposed to be an anti-borg weapon.
Since the Jem Hadar weapon is a general purpose weapon and not specifically designed against the borg it is unreasonable to expect a slower adaption rate.
So in other words, there's no need for me to equip any future alts with special reputation or lobi equipment, because a standard anti-proton weapon bought from the exchange may be more or just as effective in almost all situations.
Well, that's good to know. Thanks for the input all.
Although I'm still wondering what the point is of creating those special weapons if they aren't better in any way...
The strength of the Reputation and lobi weapons is their expose.
They all have their strengths against specific opponents.
Against the Borg, instead of staring blind at lobi weapons, you should remember the basics.
The Borg adapt after X number of hits with X energy type. Using full auto is just spraying the borg with small hits inviting them to adapt.
Against Undine or Tholians full auto works well, though Tholians resist plasma.
I didn't mean overcome as in 'to remove'. I forgot the game uses this word for that pretext.
But for starters how about all the offensive kit/captain powers in the game? Pre-seqencers? Flamethrowers/CRM200? Consumable pets?
There are lots of ways to skin a borg.
Grenades = mass of dead borg
Flamethrowers and the CRM200 (basically a cold flamethrower) are not really effective against the borg. They work on the principle of many small hits, not unlike a minigun, and the borg adapt to them quickly.
When we throw in captain powers and kit powers then there is nothing like an engineer to crack the borg. Quick Fix, chroniton mines, transphasic bomb. Easy. Turrets and mortars work, but to a lesser degree.
One thing I've noticed is that the [Borg] mod for ground weapons seems to be per hit, not per firing cycle, so it is somewhat better on a weapon that does multiple hits.
My character Tsin'xing
My character Tsin'xing
http://www.youtube.com/watch?v=lDa6qc93nNs
We have it easier here.
But with copyright and different gaming companies i doubt that will happen.
It's time to go all Highlander on their asses. There can be only one! :mad:
My character Tsin'xing
It's worked out very well so far.
-Lord Commander Solar Macharius
Any pulsewave assault will do actually.
But beside that there are several weapons which perform really good against the borg.
Federation_Type_3_Phaser_Rifle
Synchronic_Proton_Distortion_Prototype_Rifle
Hirogen_Tetryon_Blast_Rifle
These are just some examples.
As for use of automatic weapons like Jem Hadar Polaron Full Auto Rifle or Omega Force Antiproton Autocarbine you can use these, but because of the potential of these weapons for rapid Borg Adaption you need to be adapt in using buffs/debuffs to use them effectively. And truthfully the majority of players I've seen lack that skill
-Lord Commander Solar Macharius