Then don't use FAW? If you want the minor damage boost without striking multiple targets, double up the APB or try a higher-rank Tac Team (TT3 is a +30 to the weapons training skills).
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Frankly, I've always thought they should just make all the energy weapon powers work with all energy weapon types; so you can have a 'Canon Overload', or a 'Beam Rapid Fire'.
The lack of equivalence between the powers available to the two weapon types only aggravates the balance debates regarding the weapon types themselves.
Ummm provided there isn't other enemies within range, you can technically use BFAW on a single enemy and at times it is actually more power efficient against a single enemy than not using it FYI.
Needs to be a Boff power, not a modified doff hack.
I agree with that but they could also make a DOFF where it will fire on the main target a greater percentage of shots. Say 30% for common and can be stacked 3 times for 90% of shots fired with BFAW will fire at the targeted NPC rather than everything within range. I wouldnt use it myself as it would hamper my Engi.
As for a beam skill BO is NOT the same as CRF on what it does. BO does an alpha strike and drains power in huge amounts, CRF fires the weapon ~twice as many times on the same target. Those are 2 different uses, BO for an alpha single shot single target and CRF for increasing the amount of times the weapon fires at a single target and allows switching targets if that one dies. BFAW is the equivelant of CSV because they are an AOE attack.
Beams need a CRF equivelant that basicly is BFAW on a single target, maybe a little faster. Cannons have a BO equivelant with the alpha strike inherantly and no skill is needed to replace it. I would prefer the Skill over a DOFF.
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i want a doff that makes FAW a single target skill
Me too.
Or at least a more narrow AOE power, similar to Scatter volley.
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i want a doff that makes FAW a single target skill
Me too.
Or at least a more narrow AOE power, similar to Scatter volley.
I would love to see a cone AOE power for beams. And before anyone mention's that the firing arc of Beam Arrays being a point against this; remember Turrets and CSV. A Turret's firing arc is a complete 360 degrees. Yet if you have all Turrets equipped in your weapon slots, CSV has the cone AOE centered on your current target. But I don't think changes will be made.
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Bo affects 1 target using 1 beam doing a giant single shot spike hit. Bfaw focus uses all beams at rapid fire. Easily more damage and would yield more procs, possibly excluding elachi
seriously. its like, do they even play? slot a doff, FAW becomes beam rapid fire, its perfect. they dont have to add a new skill, change an existing skill, you just add 1 item and you can get the desired functionality, a doff is perfect for this.
seriously. its like, do they even play? slot a doff, FAW becomes beam rapid fire, its perfect. they dont have to add a new skill, change an existing skill, you just add 1 item and you can get the desired functionality, a doff is perfect for this.
I agree.
BFAW =/= BO
However here is a question.
Why is Beam Overload insufficient for what you want to do?
This is a real question, but it's also partly a trick question.
Why is Beam Overload insufficient for what you want to do?
This is a real question, but it's also partly a trick question.
this is more a service for those that say just use BO, im sure you are well aware of these things. :P
FAW=high dps, BO= a shot of spike, that also partially cripples DPS until weapons power levels normalize. even the pve'ers that tell me im a noob for bringing my pvp ship with BO into an stf know this.
the damage is also sub par when used with beam arrays compared to a DBB. with beam arrays, your going to hurt your target more with strong over time damage, then 1 strong punch that will mostly be absorbed, and then a bunch of lower damage shots that will give the guy plenty of time to react and heal himself. you use BO on escorts with DBB in unison with DHCs to deal a crippling level of damage in as short a window as possible, you want your target dead before it has an opportunity to react.
you cant hope to put someone in that position with just beam arrays, so its not worth bothering. what you can do is deal very high DPS in an attempt to overwhelm them with dps they cant keep up with, that a tactic that works with beam arrays
No, I mean, I understand the desire. BO is not an optimal ability unless you want spike damage. Its power drain results in a net DPS reduction, unless you mitigate the drain somehow.
If there's only a single target in range, FAW is straight-up damage and DPS increase so I certainly see the appeal of limiting it so that damage isn't spread among multiple targets.
But I think this is sort of like asking for a doff whose active power is "increases damage". Almost everyone would want to use it, because why not?
That's why I suggested attack patterns and tac team without FAW for increasing single-target damage. Granted, almost everyone with a brain uses both already, but may not think in terms of ap uptime or the very rarely used higher-rank tac teams.
No, I mean, I understand the desire. BO is not an optimal ability unless you want spike damage. Its power drain results in a net DPS reduction, unless you mitigate the drain somehow.
If there's only a single target in range, FAW is straight-up damage and DPS increase so I certainly see the appeal of limiting it so that damage isn't spread among multiple targets.
But I think this is sort of like asking for a doff whose active power is "increases damage". Almost everyone would want to use it, because why not?
That's why I suggested attack patterns and tac team without FAW for increasing single-target damage. Granted, almost everyone with a brain uses both already, but may not think in terms of ap uptime or the very rarely used higher-rank tac teams.
no AoE aspect is hardly better in most situations, like almost all of PVE. it would cost you a doff slot to get a functionality cannons have enjoyed the hell out of since launch. they have had an AoE skill since launch too, hows that fair. and BO? thats not so much a beam skill, as a cannon using escort skill, that uses a single DBB for it. BO on a beam boat pretty much just lowers dps.
Why is Beam Overload insufficient for what you want to do?
This is a real question, but it's also partly a trick question.
For myself the answer is simple.
It was nerfed due to special interwst oitcry. I always enjoyed BO on my builds and the ability to fir it, compensate for the drain via Batt or AtB, then fire it again.
All without Marion or anything other than micromanagement of abilities.
slot a doff, FAW becomes beam rapid fire, its perfect. they dont have to add a new skill, change an existing skill, you just add 1 item and you can get the desired functionality, a doff is perfect for this.
The problem with that is that beams then cannot be used in an AoE fashion at all then (edit: while the doff is slotted).
What if I want BFAW3 for AoE and BFAW2 for focused single target fire?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
Anyways, I agree with this thought
My PvE/PvP hybrid skill tree
How is that not exactly like BO with a graphical variance?
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
The lack of equivalence between the powers available to the two weapon types only aggravates the balance debates regarding the weapon types themselves.
~Tear
The two are not equivalent; they behave in very different ways.
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I agree with that but they could also make a DOFF where it will fire on the main target a greater percentage of shots. Say 30% for common and can be stacked 3 times for 90% of shots fired with BFAW will fire at the targeted NPC rather than everything within range. I wouldnt use it myself as it would hamper my Engi.
As for a beam skill BO is NOT the same as CRF on what it does. BO does an alpha strike and drains power in huge amounts, CRF fires the weapon ~twice as many times on the same target. Those are 2 different uses, BO for an alpha single shot single target and CRF for increasing the amount of times the weapon fires at a single target and allows switching targets if that one dies. BFAW is the equivelant of CSV because they are an AOE attack.
Beams need a CRF equivelant that basicly is BFAW on a single target, maybe a little faster. Cannons have a BO equivelant with the alpha strike inherantly and no skill is needed to replace it. I would prefer the Skill over a DOFF.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Make all energy weapon skills weapon agnostic.
Me too.
Or at least a more narrow AOE power, similar to Scatter volley.
I would love to see a cone AOE power for beams. And before anyone mention's that the firing arc of Beam Arrays being a point against this; remember Turrets and CSV. A Turret's firing arc is a complete 360 degrees. Yet if you have all Turrets equipped in your weapon slots, CSV has the cone AOE centered on your current target. But I don't think changes will be made.
Bo affects 1 target using 1 beam doing a giant single shot spike hit. Bfaw focus uses all beams at rapid fire. Easily more damage and would yield more procs, possibly excluding elachi
BO does not equal focused bfaw by any means
My PvE/PvP hybrid skill tree
whats the firing arc for dhc? Now whats the firing arc for beams?
which has the most narrow firing arc?
you want dhc with beams animation.Bet you also want escort with cruiser holoemitter.
Isn't the gap between fore and aft Bram arrays 45 degrees?
My PvE/PvP hybrid skill tree
Maybe, but the end result is the same.
-(after FAW cycle) higher than norm dmg, just not as spike. Yeah maybe more proc chance.
I guess I would be excited if this were added as a Boff ability but meh to the doff idea.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
Do you mean as in distance from all targets?
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
In that case, I want a doff (or boff ability) that can make cannons attack subsystems.
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seriously. its like, do they even play? slot a doff, FAW becomes beam rapid fire, its perfect. they dont have to add a new skill, change an existing skill, you just add 1 item and you can get the desired functionality, a doff is perfect for this.
I agree.
BFAW =/= BO
However here is a question.
Why is Beam Overload insufficient for what you want to do?
This is a real question, but it's also partly a trick question.
this is more a service for those that say just use BO, im sure you are well aware of these things. :P
FAW=high dps, BO= a shot of spike, that also partially cripples DPS until weapons power levels normalize. even the pve'ers that tell me im a noob for bringing my pvp ship with BO into an stf know this.
the damage is also sub par when used with beam arrays compared to a DBB. with beam arrays, your going to hurt your target more with strong over time damage, then 1 strong punch that will mostly be absorbed, and then a bunch of lower damage shots that will give the guy plenty of time to react and heal himself. you use BO on escorts with DBB in unison with DHCs to deal a crippling level of damage in as short a window as possible, you want your target dead before it has an opportunity to react.
you cant hope to put someone in that position with just beam arrays, so its not worth bothering. what you can do is deal very high DPS in an attempt to overwhelm them with dps they cant keep up with, that a tactic that works with beam arrays
If there's only a single target in range, FAW is straight-up damage and DPS increase so I certainly see the appeal of limiting it so that damage isn't spread among multiple targets.
But I think this is sort of like asking for a doff whose active power is "increases damage". Almost everyone would want to use it, because why not?
That's why I suggested attack patterns and tac team without FAW for increasing single-target damage. Granted, almost everyone with a brain uses both already, but may not think in terms of ap uptime or the very rarely used higher-rank tac teams.
no AoE aspect is hardly better in most situations, like almost all of PVE. it would cost you a doff slot to get a functionality cannons have enjoyed the hell out of since launch. they have had an AoE skill since launch too, hows that fair. and BO? thats not so much a beam skill, as a cannon using escort skill, that uses a single DBB for it. BO on a beam boat pretty much just lowers dps.
Fine by me if we get a Cannon Overload.
Though I too must wonder if a single target Faw does not already exist in Beam Overload?
R.I.P
For myself the answer is simple.
It was nerfed due to special interwst oitcry. I always enjoyed BO on my builds and the ability to fir it, compensate for the drain via Batt or AtB, then fire it again.
All without Marion or anything other than micromanagement of abilities.
R.I.P
The problem with that is that beams then cannot be used in an AoE fashion at all then (edit: while the doff is slotted).
What if I want BFAW3 for AoE and BFAW2 for focused single target fire?
It needs to be a boff ability...
Basically a DOFF that turns CRF or CSV into a 'Cannon Overload' much like one of the Andorian Escort's consoles?