I always liked the temporal lock box I got all the doffs from it the wells a mobius and all the guns sets and unis that came out for it. However the rewards for the newer lockboxes are better than some of the stuff in the temporal one.
The point is not just that Cryptic hides the number, it's that they make the number seem higher than it is with the scrolling spam. This is done intentionally to deceive the user, and IMO, that's shady.
Oh.. Philosophy. I like that.
It is almost as interesting as psychology and religion.
-Like standing infront of a mirror, pointing at yourself saying my god is greater than your God. -Next thing is you ask a friend come in to mediate as a politician between you and the image in the mirror...
The point is not just that Cryptic hides the number, it's that they make the number seem higher than it is with the scrolling spam. This is done intentionally to deceive the user, and IMO, that's shady.
You're implying what, exactly? That Cryptic's system messages are lying?
No, I don't. But I offer that it's a cultural difference and not an argumentative one. I am sure there are plenty of things done in your country that would be odd to me. That doesn't make them wrong.
No, I don't. But I offer that it's a cultural difference and not an argumentative one. I am sure there are plenty of things done in your country that would be odd to me. That doesn't make them wrong.
Personally, the Temporal Lockboxes are my favorites - the Timeships are okay, but I was actually rather fond of the Temporal Duty Officer Assignments; they were amusingly creative, filled with delicious pop-culture references, and if you did a good enough job, you got a DOff out of it. (Never did manage to get the one I really wanted though...)
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
i mainly like the tal shiar and the elachi only gotten the mu assualt cruiser from a tal shiar which i had off the exchange for cheap so i gave it to a friend otherwise love the dilithium mine claims and the weapons.
You're implying what, exactly? That Cryptic's system messages are lying?
No. But if you don't understand how the system messages work, it seems like it wouldn't be a useful investment of time to explain it.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
No, marketing. Which, as we've already agreed, is often shady.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
I open Dominion boxes for the best chance of Rich Mining Claims.
Before those came along I opened Cardassian boxes for the moderate chance of a Gamma Quadrant Elite doff pack.
But in all cases I only open a lockbox expecting to get Lobi. Those two just optimize my chance of a slightly better prize. I certainly wouldn't open one in the hopes of a grand prize.
You're implying what, exactly? That Cryptic's system messages are lying?
No, they're pointing out that the true purpose of flashing winners' names across your screen is to give you the false impression that if they're winning, you will too, and thereby encourage you to keep trying. This effect increases as the messages become more frequent. It is also exactly why casinos are filled with the sound of clattering coins in the trays of slot machines.
This tactic takes advantage of a very vulnerable aspect of human psychology whereby a "near miss" of success reinforces our drive to try again--which is useful in skill-based activities. However, games of chance appear to trigger the same drive. Here's a short article with regard to a study done on the subject: "Close Call Counts: Neuroscience of Gambling Addictions."
There is no lock box that interests me since theres no guarantee you will get a premium ship out of it.
The odds are to slim to gamble on id rather take my money to los vegas on the strip then gamble on these rediculous lock boxes.
I just open up enough lockboxes to get the lobi I need to purchase those bind on pickup items in the lobi store, if I get a lockbox ship, then cool. I can always sell lockbox keys on the exchange to get the lockbox and lobi items I want.
There are also messages that say people win the no win scenario that pop up all the time. This happens a lot so I guess it means that no win is ez mode that you can do in shuttles now. amirite????
It's pixels, it really doesn't affect anyone's real life. Also, no one is forced to do any of it, nada! Now if someone gambled his/her real life fortunes away to the point of bankruptcy in a virtual game, I fear this individual is in need of immediate psychiatric help.
Otherwise, this sounds like one of those cases of people that do not want to take responsibility of their own actions.
I think you missed the point.
It's not that people aren't responsible for their own actions, but that there are people out there who exploit weaknesses we all have that make us less in control. Is a drunk person responsible for their actions if someone were to take advantage of them? You could argue that they were responsible for getting drunk, but that doesn't absolve the other person from their responsibility in exploiting them, does it? While the degree of harm is debatable, harm is still taking place.
I don't begrudge people who choose to spend their money on these things: it's their money to with as they please. But I do take issue with business practices that subvert and exploit consumers.
In time I imagine governments will start to reign in on some of the more seedy F2P mechanics. F2P itself, after all, is a variation of price discrimination, which is interestingly only illegal when the producer is selling to a distributor--not a consumer (I wonder why distributors are protected, but not consumers?).
Oh no you don't! You're not running away lol :P (feel free to not reply; obviously... That will definitely make me sad though).
I think I got the point just fine. I'm just not ready nor willing to accept that sto players are bunch of weak minded people. Star trek fans are indeed passionate people, but weak minded? Gimme evidence first, only until then I'm willing to accept sto players are "drunkards" lol.
Anyways, taking advantage of drunks? Whoa! Talk about taking things to the extreme; apple and oranges dude. Of course it's bad to take advantage of drunks, but is this really what you think is happening here?!! No wonder you frown upon lockboxes.
I'm not saying STO players are weak-minded, I'm saying they're human.
The point of the example I gave is to point out that even very intelligent people can get themselves into situations where their self-control is weakened, either through their own action or the action of others. In the example of the drunk, you have someone who put themselves in a situation where they could be and are exploited, but should that excuse someone who knowingly takes advantage of them? I think the situations, while different in degree, are still analogous.
The fundamental point I'm trying to make is that people being exploited aren't always aware of what's happening. And don't get me wrong; I'm not saying that everyone who buys a lockbox key is being exploited (I think a lot of people who criticize the lockboxes are incorrectly accused of saying that every lockbox sale is exploitation), but those aren't the people that PWE is targeting; they're after the suggestible people who won't realize they're being enticed, cajoled, and encouraged to spend more and more money on something with varying and questionable value.
And that's my last post on the matter. I don't wanna derail the discussion.
I'm not saying STO players are weak-minded, I'm saying they're human.
The point of the example I gave is to point out that even very intelligent people can get themselves into situations where their self-control is weakened, either through their own action or the action of others. In the example of the drunk, you have someone who put themselves in a situation where they could be and are exploited, but should that excuse someone who knowingly takes advantage of them? I think the situations, while different in degree, are still analogous.
The fundamental point I'm trying to make is that people being exploited aren't always aware of what's happening. And don't get me wrong; I'm not saying that everyone who buys a lockbox key is being exploited (I think a lot of people who criticize the lockboxes are incorrectly accused of saying that every lockbox sale is exploitation), but those aren't the people that PWE is targeting; they're after the suggestible people who won't realize they're being enticed, cajoled, and encouraged to spend more and more money on something with varying and questionable value.
And that's my last post on the matter. I don't wanna derail the discussion.
Yeah. Lockboxes can be opened for free.
I have no problem creating Dilithium>Zen>Keys.
It's not like I intend to open 100eds of lockboxes, all at once, either.QUOTE]
Is it really "free"? You actually have to "grind" to obtain whatever means (ZEN, EC, DIL, KEYS). So actually grinding=JOB:eek:
Are you here to relax, and enjoy STO or just keep on grinding like there is no tomorrow similar to a Chinese concentration camp (PWE)?
This F2P model is far from perfect and grinding for "money" is not doable. Might as well get a real world job . Unless you are a TRIBBLE who enjoy the pain most people would "spent" real money for boxes. The reality is that PWE does make money from most and the deterrent being those who think they can grind. More power to you but honestly you can do so much better with a real job rather spend all your time in a grinding orgy for resources
Comments
but that's not all you get ! call in the next ten minutes, and we'll double your purchase for FREE ! (shipping and handling not included)
and be one of the first 50 callers, and you can take home this authentic imitation siamese twin replica !
supplies are limited, certain restriction may apply, offer not available in WV......
---- FIRE EVERYTHING ! ----
Oh.. Philosophy. I like that.
It is almost as interesting as psychology and religion.
-Like standing infront of a mirror, pointing at yourself saying my god is greater than your God. -Next thing is you ask a friend come in to mediate as a politician between you and the image in the mirror...
You're implying what, exactly? That Cryptic's system messages are lying?
No, I don't. But I offer that it's a cultural difference and not an argumentative one. I am sure there are plenty of things done in your country that would be odd to me. That doesn't make them wrong.
True. We can surely agree about that
^Words that every player should keep in mind, especially whenever there's a problem with the game...
The odds are to slim to gamble on id rather take my money to los vegas on the strip then gamble on these rediculous lock boxes.
Of course! Like I said, I'm not trying to be argumentative.
No. But if you don't understand how the system messages work, it seems like it wouldn't be a useful investment of time to explain it.
No, marketing. Which, as we've already agreed, is often shady.
Before those came along I opened Cardassian boxes for the moderate chance of a Gamma Quadrant Elite doff pack.
But in all cases I only open a lockbox expecting to get Lobi. Those two just optimize my chance of a slightly better prize. I certainly wouldn't open one in the hopes of a grand prize.
No, they're pointing out that the true purpose of flashing winners' names across your screen is to give you the false impression that if they're winning, you will too, and thereby encourage you to keep trying. This effect increases as the messages become more frequent. It is also exactly why casinos are filled with the sound of clattering coins in the trays of slot machines.
This tactic takes advantage of a very vulnerable aspect of human psychology whereby a "near miss" of success reinforces our drive to try again--which is useful in skill-based activities. However, games of chance appear to trigger the same drive. Here's a short article with regard to a study done on the subject: "Close Call Counts: Neuroscience of Gambling Addictions."
I just open up enough lockboxes to get the lobi I need to purchase those bind on pickup items in the lobi store, if I get a lockbox ship, then cool. I can always sell lockbox keys on the exchange to get the lockbox and lobi items I want.
I think you missed the point.
It's not that people aren't responsible for their own actions, but that there are people out there who exploit weaknesses we all have that make us less in control. Is a drunk person responsible for their actions if someone were to take advantage of them? You could argue that they were responsible for getting drunk, but that doesn't absolve the other person from their responsibility in exploiting them, does it? While the degree of harm is debatable, harm is still taking place.
I don't begrudge people who choose to spend their money on these things: it's their money to with as they please. But I do take issue with business practices that subvert and exploit consumers.
In time I imagine governments will start to reign in on some of the more seedy F2P mechanics. F2P itself, after all, is a variation of price discrimination, which is interestingly only illegal when the producer is selling to a distributor--not a consumer (I wonder why distributors are protected, but not consumers?).
Anyway, this is getting off-topic. Apologies!
I'm not saying STO players are weak-minded, I'm saying they're human.
The point of the example I gave is to point out that even very intelligent people can get themselves into situations where their self-control is weakened, either through their own action or the action of others. In the example of the drunk, you have someone who put themselves in a situation where they could be and are exploited, but should that excuse someone who knowingly takes advantage of them? I think the situations, while different in degree, are still analogous.
The fundamental point I'm trying to make is that people being exploited aren't always aware of what's happening. And don't get me wrong; I'm not saying that everyone who buys a lockbox key is being exploited (I think a lot of people who criticize the lockboxes are incorrectly accused of saying that every lockbox sale is exploitation), but those aren't the people that PWE is targeting; they're after the suggestible people who won't realize they're being enticed, cajoled, and encouraged to spend more and more money on something with varying and questionable value.
And that's my last post on the matter. I don't wanna derail the discussion.
100% agree with what you are saying.