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Galaxy, Intrepid and Defiant idea.

vexashenvexashen Member Posts: 0 Arc User
edited August 2014 in Federation Discussion
These three ships have just awful boff layouts and as such are not used heavily by the pvp community.

Here's an idea a fleetmate of mine came up with. On the fleet ship... take the ensign tac boff and make it a universal. With the galaxy do the same with the ensign eng and the ensign sci on the intrepid. Simple solution for the fleet variants that would really make these 3 ships shine as viable counterparts to the other fleet ships that honestly just have much more usable boff layouts.

I'm a huge DS9 fan but the defiant is useless for someone who wants to use 4 dual heavies as it has that one ensign that just inst useable. You can only have so many tac teams an really no other tac skill at the ensign level is really that worthwhile to an escort. With the galaxy you have the same issue but in an engineering point of view. This ship would be a much better support ship if that ensign could be used for a sci slot and much easier to use offensively if you could use it as a tac slot.

The intrepid again has the Commander / LT / Ensign but this time in sci flavor. there truly arent that many useable skills at ensign level of any type to warrant 3 bridge officers of 1 type.

Give us the option on the fleet versions of these ships to use those extra ensign slots as a universal.
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Post edited by vexashen on
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2013
    /support

    I would go even a step further and would do the same as they did with the Ha'feh and its fleet version, make their Lt. Cmdr universal.
    And since starfleet ships are mostly disadvantaged (no DHC, no battlecloak or singularity core, or less turnrate compared to KDF ships) i would say make their Lt.Cmdr AND ensign slot universal.
    The normal T5 verson should get get a universal ensign slot anyway IMHO.

    By doing that Starfleet ships would become much more versatile as tey are supposed to be. Especially the "Hero" ships, which aren't so heroic in STO at all.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    stofskstofsk Member Posts: 1,744 Arc User
    edited September 2013
    I'm actually pretty happy with the Defiant and Intrepid. I would be happier if the ensign were universal, though, but neither ship is all that disadvantaged in the absence of said boff.

    The galaxy though... yeah, that definitely needs something.
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    jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited September 2013
    vexashen wrote: »
    These three ships have just awful boff layouts and as such are not used heavily by the pvp community.

    Here's an idea a fleetmate of mine came up with. Snip!

    Vex -- thanks for posting this. I've been head deep in work lately so I really didn't have the chance.

    Obviously I feel this is a fantastic idea. :)

    Devs, please give us a reason why it can't be done.
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    bridgernbridgern Member Posts: 709 Arc User
    edited September 2013
    I support this idea
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    red01999red01999 Member Posts: 0 Arc User
    edited September 2013
    yreodred wrote: »
    And since starfleet ships are mostly disadvantaged (no DHC, no battlecloak or singularity core, or less turnrate compared to KDF ships) i would say make their Lt.Cmdr AND ensign slot universal.

    This actually makes some sense. Some people try to justify Starfleet ships having less firepower by being "more versatile" - well, there you go. Two bridge positions being universal makes the ship spectacularly more versatile.
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    fireattargetfireattarget Member Posts: 0 Arc User
    edited September 2013
    /supported

    I would love to get rid of these useless Ensign on my Galaxy.
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    moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited September 2013
    +1

    /10 char
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    dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    So is the Qin Raptor and it's Fleet version eligible to get the Universal Ensign? Same BOFF layout as the Defiant.

    Should we go so far as to say any ship with a Commander, Lt.Com and Ensign the same should be given a Universal Ensign?
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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    khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2013
    So is the Qin Raptor and it's Fleet version eligible to get the Universal Ensign? Same BOFF layout as the Defiant.

    Should we go so far as to say any ship with a Commander, Lt.Com and Ensign the same should be given a Universal Ensign?

    I agree with this sentiment.


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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2013
    So is the Qin Raptor and it's Fleet version eligible to get the Universal Ensign? Same BOFF layout as the Defiant.

    Should we go so far as to say any ship with a Commander, Lt.Com and Ensign the same should be given a Universal Ensign?

    Sure, why not?

    Especially if those ships don't have a cloak and couldn't equip DHCs, ;)

    Seriously, i think all T5 ships should have at least a universal ensign slot and starfleet hips that don't have a cloak and DHCs should also get their Lt.Cmdr turned into a uni Lt.Cmdr.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    elric071elric071 Member Posts: 159 Arc User
    edited September 2013
    vexashen wrote: »
    These three ships have just awful boff layouts and as such are not used heavily by the pvp community.

    Here's an idea a fleetmate of mine came up with. On the fleet ship... take the ensign tac boff and make it a universal. With the galaxy do the same with the ensign eng and the ensign sci on the intrepid. Simple solution for the fleet variants that would really make these 3 ships shine as viable counterparts to the other fleet ships that honestly just have much more usable boff layouts.

    I'm a huge DS9 fan but the defiant is useless for someone who wants to use 4 dual heavies as it has that one ensign that just inst useable. You can only have so many tac teams an really no other tac skill at the ensign level is really that worthwhile to an escort. With the galaxy you have the same issue but in an engineering point of view. This ship would be a much better support ship if that ensign could be used for a sci slot and much easier to use offensively if you could use it as a tac slot.

    The intrepid again has the Commander / LT / Ensign but this time in sci flavor. there truly arent that many useable skills at ensign level of any type to warrant 3 bridge officers of 1 type.

    Give us the option on the fleet versions of these ships to use those extra ensign slots as a universal.

    I support this fully. I love my Defiant, but I find I don't use it because I can't seem to find a good use for the ensign boff slot. If I could put a TSS, Hazard Emitter, or EPtS/W, that would certainly make me fly that ship more.

    As for the Galaxy, I'd love to have an extra FAW or BO on that ship. That would make it a much more viable beam boat. I can't really comment on the Intrepid, never flown it...

    anyway, +1!
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2013
    yreodred wrote: »
    Sure, why not?

    Especially if those ships don't have a cloak and couldn't equip DHCs, ;)

    Seriously, i think all T5 ships should have at least a universal ensign slot and starfleet hips that don't have a cloak and DHCs should also get their Lt.Cmdr turned into a uni Lt.Cmdr.

    That's the thing about the Defiant compared with the Qin: the defiant has a LOT more turnrate while the Qin has the cloak. To get even, the Defiant has to sacrifice one console slot for the cloak and the Qin has to sacrifice one console slot for a turnrate console.

    That's just something people seem to conveniently forget..;)
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    Every c-store and fleet ship with no uni and an ensign should be converted to uni ensign. There are a lot of them.

    All of the rom ships come with 1 or more uni BOFFs. There is no credible argument against giving uni ensign to the other factions anymore.
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    shandypandyshandypandy Member Posts: 632 Arc User
    edited September 2013
    Well, on the tac boff side I would suggest using ROM +crit boffs. At least an extra 1.5% crit chance (or the on with the cloak reduction bits if you have a defiant)

    Yeah, the actual boff powers are a bit useless unless you're running a torp and care for a level 1 spread or high yield, but at least you get summat from the slot.

    Can't really comment on the cruiser side though, tbh.

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    serenity8060serenity8060 Member Posts: 0 Arc User
    edited September 2013
    I've always found it odd that the 3 "hero ships" weren't better off than they are. I'd love to see this happen.

    /support
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    molaighmolaigh Member Posts: 0 Arc User
    edited September 2013
    This is a great idea and, as it would apply to the fleet ships (maybe only?), would drive some money from my pocket into Cryptic's.
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    I've always found it odd that the 3 "hero ships" weren't better off than they are. I'd love to see this happen.

    /support

    I dont like that the "hero" ships are just bad in this game. Sure you can tweak them to your hearts content, but they are still pretty gimped but their overdone specialization, science and tac not so bad, but engineering is straight gimping.

    You would think CBS would have said something about what they did. god could you imagine waht CBS would do if they got wind of how badly people feel about how Cryptic and PWE decided to portray these ships?

    Addition: The Support Cruiser, the Patrol Escort, and the Advanced Reasearch should have been the Boff slots for the "Hero" ships.
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    darthjefdarthjef Member Posts: 8 Arc User
    edited September 2013
    I fully support this and hope that it is given some serious consideration.
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    sisko09sisko09 Member Posts: 61 Arc User
    edited September 2013
    I to give this my support as an avid defiant captain, and as a fan of the Intrepid, I would love to see it become more useful
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    skullleaderrfbsskullleaderrfbs Member Posts: 0 Arc User
    edited September 2013
    I said this in another thread. I agree with the 100%, however, I would even be willing to pay for it. Pay for it? Sure. As everyone usually says it will require money to develop, fine. What about the following ship upgrades:

    Ensign Universal Boff slot 500 zen
    Lieutenant Universal Boff slot 1000 zen
    Lieutenant Commander Boff slot 1500 zen
    Commander Universal Boff slot 2000 zen

    This would be per ship.

    Hey that's alot of zen when your talking multiple ships?

    Yeah it is, but doesn't it really fix ALL the issues we have with the ships AND provide a revenue source?
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    rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited September 2013
    Support.

    Maybe also for the Fleet Excelsior. I have no issues at all with 3 ens eng slots, but it would be nice to have a little more versatility when needed most.
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    lomax6996lomax6996 Member Posts: 512 Arc User
    edited September 2013
    vexashen wrote: »
    These three ships have just awful boff layouts and as such are not used heavily by the pvp community.

    Here's an idea a fleetmate of mine came up with. On the fleet ship... take the ensign tac boff and make it a universal. With the galaxy do the same with the ensign eng and the ensign sci on the intrepid. Simple solution for the fleet variants that would really make these 3 ships shine as viable counterparts to the other fleet ships that honestly just have much more usable boff layouts.

    I'm a huge DS9 fan but the defiant is useless for someone who wants to use 4 dual heavies as it has that one ensign that just inst useable. You can only have so many tac teams an really no other tac skill at the ensign level is really that worthwhile to an escort. With the galaxy you have the same issue but in an engineering point of view. This ship would be a much better support ship if that ensign could be used for a sci slot and much easier to use offensively if you could use it as a tac slot.

    The intrepid again has the Commander / LT / Ensign but this time in sci flavor. there truly arent that many useable skills at ensign level of any type to warrant 3 bridge officers of 1 type.

    Give us the option on the fleet versions of these ships to use those extra ensign slots as a universal.

    I SO 2nd this emotion!! As to some of the suggestions here that go even above and beyond this I say this, alone, would make the Fleet Defiant a true Duke of New York! (you know... A # 1). I fly a Fleet Defiant that is maxed out for AP and I run 4 DHC fore and all turrets aft. It works great in PVE and, in truth I can hold my own in PVP most of the time (which simply means I don't suck completely heheheheh)... but that one change would, IMO, rank the Defiant up there with any other Escort/Tac Cruiser I fly (Fleet Norgh, Fleet Torkaht, Fleet Mogai). Yes, please... make that Ensign Tac slot a Universal... make the change retroactive for anyone who already owns one!
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    oridjerraaoridjerraa Member Posts: 313 Arc User
    edited September 2013
    An excellent idea. Warp plasma will liquefy organic material on contact. Oh wait...


    As an owner of the fleet defiant, a ship I love but seldom use, I would be very happy to see such a change. Hell, Cryptic, I might even spend some money and pick up a fleet Galaxy and Intrepid. Selling more ships won't hurt, will it?
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    ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited September 2013
    I'll support this idea.

    But let's be honest here...the Galaxy needs alot more help than just a BOff tweak.

    And its rather dis-satisfying that Cryptic STILL hasn't responded to the community on the hideous nature of the Galaxy in a forum thread a mile long. It's obvious that people feel very strongly about the ship, you would think that they would consider doing SOMETHING to rectify the situation, be it a re-release (3) pack of ships or whatever.

    But, back on topic...anything to help these iconic ships I'll support. Something is better than nothing in my book.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
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    trekkietravistrekkietravis Member Posts: 214 Arc User
    edited September 2013
    I absolutely agree! It would help these ships be a lot more versatile!
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    oridjerraaoridjerraa Member Posts: 313 Arc User
    edited September 2013
    I'll support this idea.

    But let's be honest here...the Galaxy needs alot more help than just a BOff tweak.

    And its rather dis-satisfying that Cryptic STILL hasn't responded to the community on the hideous nature of the Galaxy in a forum thread a mile long. It's obvious that people feel very strongly about the ship, you would think that they would consider doing SOMETHING to rectify the situation, be it a re-release (3) pack of ships or whatever.

    But, back on topic...anything to help these iconic ships I'll support. Something is better than nothing in my book.

    Vex, the guy who created this thread, has had pretty impressive results with his Galaxy builds, both pve and pvp. Turn rate and console slot allocations is only a weakness for those too impatient to deal with a ship like the Galaxy. The only real and justifiable problem with ship as is the absolutely worthless 3rd ensign engineering console.

    I don't need a Galaxy with a base turn rate of ten and 4 tactical console slots. I don't need dual heavy cannons to make the Galaxy perform on par with other Federation cruisers. Hell, I don't need dem + marion to make it a beast with an engineer captain. Asking for those kinds of things is a sure way to make it not happen.
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    ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited September 2013
    oridjerraa wrote: »
    Vex, the guy who created this thread, has had pretty impressive results with his Galaxy builds, both pve and pvp. Turn rate and console slot allocations is only a weakness for those too impatient to deal with a ship like the Galaxy. The only real and justifiable problem with ship as is the absolutely worthless 3rd ensign engineering console.

    I don't need a Galaxy with a base turn rate of ten and 4 tactical console slots. I don't need dual heavy cannons to make the Galaxy perform on par with other Federation cruisers. Hell, I don't need dem + marion to make it a beast with an engineer captain. Asking for those kinds of things is a sure way to make it not happen.

    Tactical console slots dont matter? Are you serious?

    I'd go so far as to say they are the only console slots that DO matter.

    Since weapon damage boosts from Tactical consoles stack, the difference in firepower between a ship with 2 Tac consoles and a ship with 3 Tac consoles is pretty steep. You're talking a 44% increase to phaser damage (on a beam boat, due to turn rate) versus 66% increase to phaser damage. That's huge. And not only that, you can actually feel that difference in the game play.

    When I run my Odyessy Beam Boat, I melt opponents. If I run the Exploration Cruiser Retrofit, it feels like I'm attempting surgery with a butterknife.

    Sure, you can make a viable build with the Galaxy. But any build you make with it is instantly outshined by EVERY OTHER CRUISER IN GAME, simply because of the Tactical Consoles. Forget the BOff slots. The base damage difference alone is enough to make the Galaxy inferior to anything else you can fly.

    The BOff slot issue is simply sour frosting on a molding cake.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
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    antaran5antaran5 Member Posts: 37 Arc User
    edited September 2013
    I said this in another thread. I agree with the 100%, however, I would even be willing to pay for it. Pay for it? Sure. As everyone usually says it will require money to develop, fine. What about the following ship upgrades:

    Ensign Universal Boff slot 500 zen
    Lieutenant Universal Boff slot 1000 zen
    Lieutenant Commander Boff slot 1500 zen
    Commander Universal Boff slot 2000 zen

    This would be per ship.

    Hey that's alot of zen when your talking multiple ships?

    Yeah it is, but doesn't it really fix ALL the issues we have with the ships AND provide a revenue source?

    as much as your idea is something that would be possible it leaves the gates wide open for changing the role of a ship. I'm a Tactical Escort pilot myself and hate the useless ensign tactical slot but the rest of the layout is fine, so just making the ensign slot universal would be sufficient.
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2013
    The Galaxy Dreadnought BOFF layout would work perfect for the Galaxy. It has enough Engineering powers and uses the Ensign for tac. I say using Dreadnought layout with the Ensign turned universal, and the science LT turned universal because I rarely use the science to heal anyway. I think this should happen for the Galaxy because the Dread is the same ship with added engines and weapons.
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    oridjerraaoridjerraa Member Posts: 313 Arc User
    edited September 2013
    Tactical console slots dont matter? Are you serious?

    I'd go so far as to say they are the only console slots that DO matter.

    Since weapon damage boosts from Tactical consoles stack, the difference in firepower between a ship with 2 Tac consoles and a ship with 3 Tac consoles is pretty steep. You're talking a 44% increase to phaser damage (on a beam boat, due to turn rate) versus 66% increase to phaser damage. That's huge. And not only that, you can actually feel that difference in the game play.

    When I run my Odyessy Beam Boat, I melt opponents. If I run the Exploration Cruiser Retrofit, it feels like I'm attempting surgery with a butterknife.

    Sure, you can make a viable build with the Galaxy. But any build you make with it is instantly outshined by EVERY OTHER CRUISER IN GAME, simply because of the Tactical Consoles. Forget the BOff slots. The base damage difference alone is enough to make the Galaxy inferior to anything else you can fly.

    The BOff slot issue is simply sour frosting on a molding cake.

    Tactical consoles account for a ballpark figure of 5% of your total damage each(rounding down for each subsequent console of the same type added beyond the first). The number displayed on those consoles is misleading, they only add to base weapon damage. Theses are not exact numbers, but just something to give you an idea of just how weak those consoles are compared to weapon power.

    Fact is, an emergency power to weapons 3 will give far more bang for its buck than a mark XII very rare tactical console. Yes, you can stack the two together, but with the benefits of universal consoles, especially lobi consoles, that can be slotted anywhere, no ship needs 3+ tactical consoles to be considered highly competitive in dps.
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