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Romulan Hyper Torpedo vs Omega Torpedo

malachicartwrighmalachicartwrigh Member Posts: 11 Arc User
As the title suggests, which do people use and why?
I know there was an old post on this, but I think this may be out of date.

Also, how do they rate compared to the new slew of Romulan faction and Elachi weapons?

An important consideration is the tac consoles effect. My UI indicates that Ambiplasma Envelope consoles are giving my Omega and Romulan weapons a healthy boost, but this is flatly contradicted in old posts.
I have no experience with parsing combat data.
Anyone know for sure whether in combat the rates are boosted?
...Can you bind the chains of the Pleiades or loose the cords of Orion?...
Post edited by malachicartwrigh on

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    marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    I like Omega more because they reach target faster as well as they can't be shot down and also that you don't have to worry about splash damage if your using them against a target your very close to.
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    sunseahlsunseahl Member Posts: 827 Arc User
    edited September 2013
    I use the Romulan Torp as part of the weapon set only otherwise my romulan plasma beam is worthless...


    although... it's nice that i can launch a maximum of 6 of the hairy little balls of plasma with Torpedo spread ^-^
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2013
    Omega is really good for 1-on-1 combat and it's fast reload time is great for taking down the target fast.

    Romulan Hypers are somewhat good in a multiple-engagement combat. And NPCs tend to target these, so at times can take off some fire off your ship. However, they are slow and can be easily outran. But when they hit, they do hit hard.
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    tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2013
    I use both, mount the romulan hyper plasma in front and the omega in the rear..... the hyper in front comes in real handy by also using purple doffs to decrease torpedo load times.... sure they can be shot down easier than the omega.... but when there is a stream of 12 or ore coming on target.... different story.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,177 Community Moderator
    edited September 2013
    Romulan Hyper-Plasma vs Tholians... not really good. Dang crystal bugs just shoot em down like nobody's business. Against anything else... pretty decent.
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    pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited September 2013
    The Omega torpedo is really just another powerful torpedo with a couple of gimmicks.

    The Hyper plasma torpedo launcher might at first seem to be the same.

    However the HPTL fills a role that the Omega can not. Give it 3 projectile duty officers and it becomes a poor mans AUX Cannon.

    There are numerous science ships which suffer from the need to pump power into too many subsystems at once. Spamming hyper plasma torpedoes is a fantastic way for them to achieve sustained conventional damage to supplement their science powers without diverting power from aux to weapons.
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    rustiswordzrustiswordz Member Posts: 824 Arc User
    edited September 2013
    I like my Hyper Plasma 'I win!' Torpedo!

    'For when to absolutely, positively got to kill everybody in the room! Accept no substitutes!'

    :D
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    If you are just shooting at stationery and/or slow targets, the rom torps will work more effectively

    If you are fighting moving targets and/or different kinds of targets, and can keep the ship pointed at the target(s), then the omega torp works great as a mega-cannon--just fire a torp once every second and do incredible damage. It also has decent high-yield and spread upgrades for when you encounter something like a cube or gate.
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited September 2013
    Omega seems to be great for events like Atmospheric assault because you gotta high damage weapon that fires rapidly so those little elachi ships can't dodge them all continuously like they do with standard torpedoes even the photons have issues with elachi shuttles. It also does alot for an exotic damage build sci or exotic damage build engineer captain.
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    twamtwam Member Posts: 0 Arc User
    edited September 2013
    Out of these two, definitely Omega. Mostly because I don't like the UI clutter of the other one. Also, those torps are too slow.
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    malachicartwrighmalachicartwrigh Member Posts: 11 Arc User
    edited September 2013
    tekehd wrote: »
    I use both, mount the romulan hyper plasma in front and the omega in the rear..... the hyper in front comes in real handy by also using purple doffs to decrease torpedo load times.... sure they can be shot down easier than the omega.... but when there is a stream of 12 or ore coming on target.... different story.

    I agree, I use both. The cool down doesn't conflict when on separated to the front/rear, but which should go on the front?
    Against slow targets (elite Borg STF's with large gateways etc.) the Romulan Hyper torpedo is best in front. Against fast targets the Omega. The stated dps for the Omega is far in excess of any other weapon I've come across, with zero energy drain. With the Romulan on the rear, and three Purple/Blue torpedo Boff's, when I run away many enemies disintegrate!
    ...Can you bind the chains of the Pleiades or loose the cords of Orion?...
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    malachicartwrighmalachicartwrigh Member Posts: 11 Arc User
    edited September 2013
    Any idea on whether the UI 'hover-over-the-fire-torpedo-button' stats are confirmed by someone who knows how to parse the combat data?

    These figures are significantly boosted by the Ambiplasm tac console (or the Plasma burn figures by the Infuser con)
    ...Can you bind the chains of the Pleiades or loose the cords of Orion?...
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Omega charges do the least damage. The high yield is intense though. But the torpedo is not affected by projectile doffs

    Roms torps do mediocre damage by themselves but if all three connect they do the most dps. Projectile doffs do affect them and such they are usually off cool down. They cam be shot down.

    I use rom, in pve there is no contest. For pvp, I prefer quantums or transphasics
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    davos2kdavos2k Member Posts: 0 Arc User
    edited September 2013
    The Romulan hyper plasma torpedo is great has loads of damage and fires quickly but on big cruisers like the scimitar you will do more damage to your own ship than you will do to your target, this is my problem atm only way I have found to use it is put the ship in reverse or use repulsor beams to keep the target at max range.

    Currently thinking of mounting it in the rear so it fires backwards
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    tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2013
    davos2k wrote: »
    The Romulan hyper plasma torpedo is great has loads of damage and fires quickly but on big cruisers like the scimitar you will do more damage to your own ship than you will do to your target, this is my problem atm only way I have found to use it is put the ship in reverse or use repulsor beams to keep the target at max range.

    Currently thinking of mounting it in the rear so it fires backwards

    I've that or used it in sliding attacks on a decloaking alpha strike.... the scim has a lot of inertia due to its size while still being maneuverable..... I can move sideways and keep my nose on targets.
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    xpectadeth68xpectadeth68 Member Posts: 0 Arc User
    edited September 2013
    Loving the hyper on forwardso far,just need the purple doffs for faster load times,and will work on omega for rear next.

    Jolan Tru
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited September 2013
    The borg torp for me. Borg marks are practically falling out of the sky for requisitions compared to how stingy the game is with grudgingly coughing up a Rom mark or two! (Elite conduit > everything else) :confused:

    On a more serious note, does anyone know what actually got changed in the borg torp a couple weeks ago? For months it's been bugged to have unlimited charges that never run out with a stuck "5" supply never going down. Now the counter goes down from 5 charges to 1 with each shot, but it just resets back to 5 and keeps firing! The patch said the charges would be properly consumed now, although that doesn't appear to matter if the counter is just going to reset anyway.
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    erei1erei1 Member Posts: 4,081 Arc User
    edited September 2013
    I use the rom torp for the rom set, the beam is pretty useless on an escort.
    The omega torp is not that bad, but the 3set bonus from the borg is useless, and I already use the beam cutter and the console.
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    senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited September 2013
    erei1 wrote: »
    I use the rom torp for the rom set, the beam is pretty useless on an escort.
    The omega torp is not that bad, but the 3set bonus from the borg is useless, and I already use the beam cutter and the console.

    Ummmm its far far far from useless.
    Its extremely useful, especially in PvP.

    2 seconds of 99% damage reduction, thats a lot if it procs while your taking heavy fire.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    It's going to depend on what you're flying and your style of flying it. I don't fly any park and shoot boats, so any boat that I fly that has one has both - Omega fore and Hyper aft (I don't want to risk getting caught in the splash)...whether it's all projectile or mixed energy/projectile.
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    dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited September 2013
    If I'm in an Brog STF, I put the the Romulan torps up front, Omega in the rear. I find they work better against all the stationary stuff.

    If I'm doing Fleet actions like No Win, Federation Fleet alert or Azure, I switch to Omega up front, and Rommie torp in the rear. Gravity Well the groups of ships, plus Scatter Volley plus Torp Spread 3 (include all the tac buffs to) = awesome. On Azure, i can clear all the Tholians on a 3 point ship ( can't remember the name ATM) in about 30 seconds or less.
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    seannewboyseannewboy Member Posts: 667 Arc User
    edited September 2013
    As someone said, the romulan one gets better with a rom/reman powertrain set installed which boosts the torpedoes speed and defense, which means they have to send more firepower more quickly after them.
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    erei1erei1 Member Posts: 4,081 Arc User
    edited September 2013
    Ummmm its far far far from useless.
    Its extremely useful, especially in PvP.

    2 seconds of 99% damage reduction, thats a lot if it procs while your taking heavy fire.
    I don't know for pvp, but for pve, a 1% proc for a 2s invul is useless. It will never proc at the right time.
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited September 2013
    I love the Hyper Torp. On my Fed main, she non stop sends a stream of them.

    While yes three at a time are not that powerful, but when 20 or more are heading for a target, it really gets ridiculous lol ;)
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    robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2013
    I tend to do the annoying trick that the big DD used to do with me. Hit the opponent with the Borg tractor beam Hit High Yield Plasma torp and hit them with fiery Plasma if there still alive after the combination of Tetryon Beams and Plasma fire a Transphasic torpedo pretty much finishes him off.
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