As the title suggests, which do people use and why?
I know there was an old post on this, but I think this may be out of date.
Also, how do they rate compared to the new slew of Romulan faction and Elachi weapons?
An important consideration is the tac consoles effect. My UI indicates that Ambiplasma Envelope consoles are giving my Omega and Romulan weapons a healthy boost, but this is flatly contradicted in old posts.
I have no experience with parsing combat data.
Anyone know for sure whether in combat the rates are boosted?
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I like Omega more because they reach target faster as well as they can't be shot down and also that you don't have to worry about splash damage if your using them against a target your very close to.
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Omega is really good for 1-on-1 combat and it's fast reload time is great for taking down the target fast.
Romulan Hypers are somewhat good in a multiple-engagement combat. And NPCs tend to target these, so at times can take off some fire off your ship. However, they are slow and can be easily outran. But when they hit, they do hit hard.
I use both, mount the romulan hyper plasma in front and the omega in the rear..... the hyper in front comes in real handy by also using purple doffs to decrease torpedo load times.... sure they can be shot down easier than the omega.... but when there is a stream of 12 or ore coming on target.... different story.
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rattler2Member, Star Trek Online ModeratorPosts: 58,533Community Moderator
edited September 2013
Romulan Hyper-Plasma vs Tholians... not really good. Dang crystal bugs just shoot em down like nobody's business. Against anything else... pretty decent.
The Omega torpedo is really just another powerful torpedo with a couple of gimmicks.
The Hyper plasma torpedo launcher might at first seem to be the same.
However the HPTL fills a role that the Omega can not. Give it 3 projectile duty officers and it becomes a poor mans AUX Cannon.
There are numerous science ships which suffer from the need to pump power into too many subsystems at once. Spamming hyper plasma torpedoes is a fantastic way for them to achieve sustained conventional damage to supplement their science powers without diverting power from aux to weapons.
If you are just shooting at stationery and/or slow targets, the rom torps will work more effectively
If you are fighting moving targets and/or different kinds of targets, and can keep the ship pointed at the target(s), then the omega torp works great as a mega-cannon--just fire a torp once every second and do incredible damage. It also has decent high-yield and spread upgrades for when you encounter something like a cube or gate.
Omega seems to be great for events like Atmospheric assault because you gotta high damage weapon that fires rapidly so those little elachi ships can't dodge them all continuously like they do with standard torpedoes even the photons have issues with elachi shuttles. It also does alot for an exotic damage build sci or exotic damage build engineer captain.
I use both, mount the romulan hyper plasma in front and the omega in the rear..... the hyper in front comes in real handy by also using purple doffs to decrease torpedo load times.... sure they can be shot down easier than the omega.... but when there is a stream of 12 or ore coming on target.... different story.
I agree, I use both. The cool down doesn't conflict when on separated to the front/rear, but which should go on the front?
Against slow targets (elite Borg STF's with large gateways etc.) the Romulan Hyper torpedo is best in front. Against fast targets the Omega. The stated dps for the Omega is far in excess of any other weapon I've come across, with zero energy drain. With the Romulan on the rear, and three Purple/Blue torpedo Boff's, when I run away many enemies disintegrate!
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Omega charges do the least damage. The high yield is intense though. But the torpedo is not affected by projectile doffs
Roms torps do mediocre damage by themselves but if all three connect they do the most dps. Projectile doffs do affect them and such they are usually off cool down. They cam be shot down.
I use rom, in pve there is no contest. For pvp, I prefer quantums or transphasics
The Romulan hyper plasma torpedo is great has loads of damage and fires quickly but on big cruisers like the scimitar you will do more damage to your own ship than you will do to your target, this is my problem atm only way I have found to use it is put the ship in reverse or use repulsor beams to keep the target at max range.
Currently thinking of mounting it in the rear so it fires backwards
The Romulan hyper plasma torpedo is great has loads of damage and fires quickly but on big cruisers like the scimitar you will do more damage to your own ship than you will do to your target, this is my problem atm only way I have found to use it is put the ship in reverse or use repulsor beams to keep the target at max range.
Currently thinking of mounting it in the rear so it fires backwards
I've that or used it in sliding attacks on a decloaking alpha strike.... the scim has a lot of inertia due to its size while still being maneuverable..... I can move sideways and keep my nose on targets.
The borg torp for me. Borg marks are practically falling out of the sky for requisitions compared to how stingy the game is with grudgingly coughing up a Rom mark or two! (Elite conduit > everything else)
On a more serious note, does anyone know what actually got changed in the borg torp a couple weeks ago? For months it's been bugged to have unlimited charges that never run out with a stuck "5" supply never going down. Now the counter goes down from 5 charges to 1 with each shot, but it just resets back to 5 and keeps firing! The patch said the charges would be properly consumed now, although that doesn't appear to matter if the counter is just going to reset anyway.
I use the rom torp for the rom set, the beam is pretty useless on an escort.
The omega torp is not that bad, but the 3set bonus from the borg is useless, and I already use the beam cutter and the console.
I use the rom torp for the rom set, the beam is pretty useless on an escort.
The omega torp is not that bad, but the 3set bonus from the borg is useless, and I already use the beam cutter and the console.
Ummmm its far far far from useless.
Its extremely useful, especially in PvP.
2 seconds of 99% damage reduction, thats a lot if it procs while your taking heavy fire.
It's going to depend on what you're flying and your style of flying it. I don't fly any park and shoot boats, so any boat that I fly that has one has both - Omega fore and Hyper aft (I don't want to risk getting caught in the splash)...whether it's all projectile or mixed energy/projectile.
If I'm in an Brog STF, I put the the Romulan torps up front, Omega in the rear. I find they work better against all the stationary stuff.
If I'm doing Fleet actions like No Win, Federation Fleet alert or Azure, I switch to Omega up front, and Rommie torp in the rear. Gravity Well the groups of ships, plus Scatter Volley plus Torp Spread 3 (include all the tac buffs to) = awesome. On Azure, i can clear all the Tholians on a 3 point ship ( can't remember the name ATM) in about 30 seconds or less.
As someone said, the romulan one gets better with a rom/reman powertrain set installed which boosts the torpedoes speed and defense, which means they have to send more firepower more quickly after them.
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I tend to do the annoying trick that the big DD used to do with me. Hit the opponent with the Borg tractor beam Hit High Yield Plasma torp and hit them with fiery Plasma if there still alive after the combination of Tetryon Beams and Plasma fire a Transphasic torpedo pretty much finishes him off.
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Comments
although... it's nice that i can launch a maximum of 6 of the hairy little balls of plasma with Torpedo spread ^-^
Romulan Hypers are somewhat good in a multiple-engagement combat. And NPCs tend to target these, so at times can take off some fire off your ship. However, they are slow and can be easily outran. But when they hit, they do hit hard.
The Hyper plasma torpedo launcher might at first seem to be the same.
However the HPTL fills a role that the Omega can not. Give it 3 projectile duty officers and it becomes a poor mans AUX Cannon.
There are numerous science ships which suffer from the need to pump power into too many subsystems at once. Spamming hyper plasma torpedoes is a fantastic way for them to achieve sustained conventional damage to supplement their science powers without diverting power from aux to weapons.
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If you are fighting moving targets and/or different kinds of targets, and can keep the ship pointed at the target(s), then the omega torp works great as a mega-cannon--just fire a torp once every second and do incredible damage. It also has decent high-yield and spread upgrades for when you encounter something like a cube or gate.
I agree, I use both. The cool down doesn't conflict when on separated to the front/rear, but which should go on the front?
Against slow targets (elite Borg STF's with large gateways etc.) the Romulan Hyper torpedo is best in front. Against fast targets the Omega. The stated dps for the Omega is far in excess of any other weapon I've come across, with zero energy drain. With the Romulan on the rear, and three Purple/Blue torpedo Boff's, when I run away many enemies disintegrate!
These figures are significantly boosted by the Ambiplasm tac console (or the Plasma burn figures by the Infuser con)
Roms torps do mediocre damage by themselves but if all three connect they do the most dps. Projectile doffs do affect them and such they are usually off cool down. They cam be shot down.
I use rom, in pve there is no contest. For pvp, I prefer quantums or transphasics
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Currently thinking of mounting it in the rear so it fires backwards
I've that or used it in sliding attacks on a decloaking alpha strike.... the scim has a lot of inertia due to its size while still being maneuverable..... I can move sideways and keep my nose on targets.
Jolan Tru
On a more serious note, does anyone know what actually got changed in the borg torp a couple weeks ago? For months it's been bugged to have unlimited charges that never run out with a stuck "5" supply never going down. Now the counter goes down from 5 charges to 1 with each shot, but it just resets back to 5 and keeps firing! The patch said the charges would be properly consumed now, although that doesn't appear to matter if the counter is just going to reset anyway.
The omega torp is not that bad, but the 3set bonus from the borg is useless, and I already use the beam cutter and the console.
Ummmm its far far far from useless.
Its extremely useful, especially in PvP.
2 seconds of 99% damage reduction, thats a lot if it procs while your taking heavy fire.
If I'm doing Fleet actions like No Win, Federation Fleet alert or Azure, I switch to Omega up front, and Rommie torp in the rear. Gravity Well the groups of ships, plus Scatter Volley plus Torp Spread 3 (include all the tac buffs to) = awesome. On Azure, i can clear all the Tholians on a 3 point ship ( can't remember the name ATM) in about 30 seconds or less.
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I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
While yes three at a time are not that powerful, but when 20 or more are heading for a target, it really gets ridiculous lol
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Brigadier General Jokag IKS Gorkan
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