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Why is respawn counter so damn long

eisen777eisen777 Member Posts: 0 Arc User
I watch the respawn counter 10 times longer than I actually play, why is this damn thing 75 seconds long? I end up just Alt-Tabbing out and watching TV.
Post edited by eisen777 on

Comments

  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2013
    Different missions and different situations have different respawn counters. It depends on when and where you are and what you're doing.

    I haven't seen a respawn timer longer than 10 seconds.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    Each time you die in a short amount of time the counter increases it is meant to punish people who keep dying to much. Only way to avoid it to stop dying a lot in a short period of time. The timer does not increase if you go long periods of time between death.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2013
    In STFs, the more you die, the higher your respawn timer. After about three minutes or so, it resets.

    Same thing for NWS except that it doesn't reset.
    I ask nothing but that you remember me.
  • aarons9aarons9 Member Posts: 961
    edited September 2013
    yeah its really stupid and it hurts the team.

    whenever i notice someone in a pug dying too much, i just leave.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited September 2013
    You're right, dying a lot does hurt the team. People should stop doing that.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    foundrelic wrote: »
    You're right, dying a lot does hurt the team. People should stop doing that.

    Yep that is why the increased timer to try to get people to be better by not want to go a long time without doing anything wile waiting to respawn. It is a good thing I think.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2013
    If you're dying to the point your respawn timer is stupidly long, you're either playing HSE (before the fix in the latest patch at least) or are doing something terribly wrong.
    I ask nothing but that you remember me.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2013
    Timer there to give some penalty to dying, some reason to not kamikaze every 5 seconds.

    Time gets a bit long after a few deaths and it's annoying. But to compare to WoW where you have to either ghost back to your body or have someone rez you it's not that bad. Try dying in a WoW raid... there's 1 or 2 rezs allowed for the whole team, after that you get to be a spectator till the fight is done.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited September 2013
    It's a sad MMO trope existing only because some QQ about there being no other death penalty.

    They should just make it a standard duration so it will be less frustrating causing people just to log out and play some other game.
  • berserkerkitten8berserkerkitten8 Member Posts: 21 Arc User
    edited September 2013
    Actually, if someone with a respawn timer of 75 seconds or more would leave my STF and play something else, I'd be grateful. :P
    Seriously though, people respawning over and over again, throwing themselves right back at the enemy without any clue whatsoever, only to blow up again in ten seconds... you'd think the increased respawn timer would give them a moment to re-think their... ahem... strategy.
    They're not called respect tokens...
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    aarons9 wrote: »
    yeah its really stupid and it hurts the team.

    Counter does not hurt the team; people who die too often, do.
    whenever i notice someone in a pug dying too much, i just leave.

    As if leaving doesn't hurt the team. :( Long live leaver penalty!
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    Seriously though, people respawning over and over again, throwing themselves right back at the enemy without any clue whatsoever, only to blow up again in ten seconds... you'd think the increased respawn timer would give them a moment to re-think their... ahem... strategy.

    They *do* take a moment to think.. and then post on the forum to complain about the timer being unfair. Sigh.

    To state the bloody obvious: if you're dying too much, try and figure out why: then fix the reason.

    I hardly ever die; and I'm usually flying a Vesta. Not saying I *never* die; picture CSE: Borg Cube still in aft range (when I wasn't paying attention), and BoP in fore, both getting a Critical hit on me with heavy (or invisi-) torp, you sometimes bite the dust. Sh*t happens. But I'm usually amongst the last one standing. And that is nothing special really.

    So, let's leave the counter 'as is,' and hope ppl will find other ways to fix their prolonged absence from the match, other than crying foul.
    3lsZz0w.jpg
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2013
    it happened to me a lot til i got better equipment. On ground, I may die a lot on two maps... that's cure and infected. Khi varies, depending on the crit hits by the drones. I've done infected without dying and i've done it and died 10 times. It depends on you, your stuff and your team. Cure though, sigh... I've gone in with a bloody experienced team and killed him quickly and that same team has gone in and died several times.

    Space, I die by being extremely overwhelmed or by a critical hit. Unless I decide to solo the gate and that's a 50/50 for me... heh. But when I was starting, I died a lot because my shields and armour were not up to snuff against the borg. then I got weapons, shields and armour designed to fight the borg. My death count went down and my kill count went way up.
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited September 2013
    meimeitoo wrote: »
    They *do* take a moment to think.. and then post on the forum to complain about the timer being unfair. Sigh.

    To state the bloody obvious: if you're dying too much, try and figure out why: then fix the reason.

    I hardly ever die; and I'm usually flying a Vesta. Not saying I *never* die; picture CSE: Borg Cube still in aft range (when I wasn't paying attention), and BoP in fore, both getting a Critical hit on me with heavy (or invisi-) torp, you sometimes bite the dust. Sh*t happens. But I'm usually amongst the last one standing. And that is nothing special really.

    So, let's leave the counter 'as is,' and hope ppl will find other ways to fix their prolonged absence from the match, other than crying foul.

    agree!!!!!


    the problem is not the game... the problem is you(bad player), that is dying a lot
  • berserkerkitten8berserkerkitten8 Member Posts: 21 Arc User
    edited September 2013
    And if you die a lot, the problem isn't even that difficult to fix. Are you playing an elite STF and your respawn timer is constantly at 75 seconds? Perhaps it's time to practice the non-elite versions for a bit, get better gear, come back to elite when you feel more confident about your setup. Dying on regular STFs too much? Then it's probably time to optimize your setup. There's a huge helpful community out there, lots of people are ready and willing to offer advice, decent gear is very affordable even to casual players - just take a few moments and fix some of the problems with your ship.

    I don't believe reducing death penalty is the answer. Where's the fun in that? Where's the challenge when there are zero consequences to TRIBBLE up? Rush in, shoot, blow up, respawn, rinse, repeat. If mistakes are never punished, there's no reason to get better, no reason to come up with a better strategy and the game may as well just play itself.
    They're not called respect tokens...
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited September 2013
    Many people forget that the average casual player, that makes up the majority of their player base by the way, is not necessarily a Trek geek.

    Things that come naturaly for geeks often elude average people.

    Usually if shown a geek mechanic an average person can get it thereafter.

    However that would prevent the geeks from lording their vast and important knowledge over the average person. You never know when advanced MMO game mechanics might save someone in the RW. :rolleyes:

    I would suggest searching Youtube for video tutorials of the missions you are interested in.

    Fortunateley the same hubris which makes people lord their l337 skills over new comers also drives them to post their missions on Youtube.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited September 2013
    Wait... so there's a higher death timer penalty AND a leaver penalty?

    Tell me WHY I play STFs again?
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    voporak wrote: »
    If you're dying to the point your respawn timer is stupidly long, you're either playing HSE (before the fix in the latest patch at least) or are doing something terribly wrong.

    Agreed.

    Death penalty isn't harsh enough. Start it at 30 seconds and go from there, and that's coming from someone who spends 90% of his gameplay in a glass cannon with no hull heals.
    sunseahl wrote: »
    Wait... so there's a higher death timer penalty AND a leaver penalty?

    Tell me WHY I play STFs again?

    Because they are a good source of dilithium, very easy, and very quick.
    Improve your build, stop running in pugs, and be happy.
    [SIGPIC][/SIGPIC]
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  • berserkerkitten8berserkerkitten8 Member Posts: 21 Arc User
    edited September 2013
    -deleted because I'm stupid
    They're not called respect tokens...
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    Gear? :P
    Leaver penalty is 15 minutes and only if you leave straight away. If you've stayed with your STF group for a while and leave after several minutes, there should be no penalty.

    Leaver penalty is 1 hour in public STF queues, no exceptions.

    Leaver penalty in private queues is non existent.
    [SIGPIC][/SIGPIC]
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  • berserkerkitten8berserkerkitten8 Member Posts: 21 Arc User
    edited September 2013
    Argh! Yes, you're right, it's a whole hour! Stupid Final Fantasy 14 confusing me, ignore my post. >.<
    They're not called respect tokens...
  • nyniknynik Member Posts: 1,628 Arc User
    edited September 2013
    Yep that is why the increased timer to try to get people to be better by not want to go a long time without doing anything wile waiting to respawn. It is a good thing I think.

    The only thing I've seen the increased respawn timer encourage (since it was introduced) is to push people farther towards requiring a one-man army mentality. Now, I respect the ability of players (in any game) to look after themselves, move out of the fire, self-heal etc, but I think it has actually diminished the capacity to engage in quality inter-dependent teamplay in this game, particularly given the transience of the LFG system.

    Instead of encouraging a team to help one another, people are chastised for not helping themselves. I'd rather see an acceptance that a team will do better working together than as separate entities (at least in what I want from teamplay experiences). I'm saying I think things have gone towards the other extreme, where we are NOT playing as a team, but a 5 individuals. In which case, whats the point?
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2013
    I like to have the ability to distract the enemy while i revive my fallen
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2013
    sometimes they end up being a 1 man army
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited September 2013
    topset wrote: »
    Because they are a good source of dilithium, very easy, and very quick.
    Improve your build, stop running in pugs, and be happy.

    Oh that's right.... BNPs, Omega marks... free dili....


    Boy.. I'm glad I have a Risian Corvete with the Mk 12 Borg set and plasma weapons....
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
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