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Buff Quad Cannons

stevehalestevehale Member Posts: 437
edited September 2013 in PvP Gameplay
I'd like to take a short break from some of the incredibly serious discussions to draw attention to a forgotten issue. Quad Cannon DMGx4 mod might be ok in other parts of the game but it's rather underwhelming in PvP. While I'd have preferred them to have been a console that modified DCs and DHCs, could we at least see some different variations? I thought I saw Andorian weapons with different mod options somewhere.

Think about it! ^^
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Post edited by stevehale on

Comments

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    mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited September 2013
    my name is Mrgrocer, and I approve of this post.
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    senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited September 2013
    Quad cannons aren't endgame weapons, and they already have 4x modifiers like Elite Fleet weapons, there is no reason to buff them further.
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    johnny1051johnny1051 Member Posts: 0 Arc User
    edited September 2013
    Sounds like a good idea for an Advanced or Elite Fleet weapon. Or maybe a Lobi store upgrade console that affects Quads....
    [SIGPIC][/SIGPIC]
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    So you are saying you would like them to be DMGx6 then? :P


    Here's my proposal:

    Make an Adv Fleet Version
    ACCx2 DMGx2

    Same number of mods
    Now has ACC
    Balanced vs. Other comparable weapons
    Requires minimal development effort
    Has an inherent cost (dilithium & fleet credits)
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    johnny1051johnny1051 Member Posts: 0 Arc User
    edited September 2013
    So you are saying you would like them to be DMGx6 then? :P


    Here's my proposal:

    Make an Adv Fleet Version
    ACCx2 DMGx2

    Same number of mods
    Now has ACC
    Balanced vs. Other comparable weapons
    Requires minimal development effort
    Has an inherent cost (dilithium & fleet credits)

    I like this, I'd also keep the 1X per ship limit and possibly up the power drain cost.
    [SIGPIC][/SIGPIC]
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    heraldofmanweheraldofmanwe Member Posts: 38 Arc User
    edited September 2013
    I am more interested in them making them available to other energy types. I don't care if the proc is still that of phasers, I just want to be able to put one on my disrupter using (fed aligned) Scimitar without it looking and sounding stupid. Additionally, why not sell them as fleet weapons to those who have the T4 ship. I would love to have three of them on the defiant.
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    maicake716maicake716 Member Posts: 0 Arc User
    edited September 2013
    johnny1051 wrote: »
    I like this, I'd also keep the 1X per ship limit and possibly up the power drain cost.

    Up the power drain? You know it already has the highest power drain right?

    10 from engines and 10 from weapons when fired with other weapons...
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    johnny1051johnny1051 Member Posts: 0 Arc User
    edited September 2013
    maicake716 wrote: »
    Up the power drain? You know it already has the highest power drain right?

    10 from engines and 10 from weapons when fired with other weapons...

    You're right, I forgot it takes from the engines as well, was just thinking of the weapon drain by itself. My bad!
    [SIGPIC][/SIGPIC]
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Crafting Revamp...Craftable Mods of Varying Qualities!

    Crafting Reputation...Ultra Rare Mod Recipes!

    The ability to slot weapons with different mods, destroying the current mod while replacing it with the new mod.

    Etc, etc, etc...they could monetize the Hell out of something like this, no? Think how wonderfully unbalanced the game could become with non-standard mods as well, eh? How about slapping in [Acc]x3[SDisrupt] or [Acc]x2[SDisrupt][ShH] on there, eh?
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    heavy single cannons and quads, stuck forever as 1 only unique weapons :(
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    With them dropping out Quad Plasma now too...yeah, they may want to take a look at the Quad Cannons...meh.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited September 2013
    heavy single cannons and quads, stuck forever as 1 only unique weapons :(

    *back pat* Amen there DDIS, preach it.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    magniacapramagniacapra Member Posts: 544 Arc User
    edited September 2013
    Bah, i'm still waiting for my Heavy Beem Array and Quad Beam Bank!
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    bpharmabpharma Member Posts: 2,022
    edited September 2013
    I would like to be able to get different flavours of them and maybe even equip more than 1 of them. However, and I know this will be unpopular, it should remain only unlocked to those that bought the sao paolo defiant.

    Oh and incidentally no you can't equip the phasers and plasma or disruptor and plasma at the same time, I tried it on tribble =(

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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    wrwfwrwf Member Posts: 14 Arc User
    edited September 2013
    Crafting Revamp...Craftable Mods of Varying Qualities!

    Crafting Reputation...Ultra Rare Mod Recipes!

    The ability to slot weapons with different mods, destroying the current mod while replacing it with the new mod.

    Etc, etc, etc...they could monetize the Hell out of something like this, no? Think how wonderfully unbalanced the game could become with non-standard mods as well, eh? How about slapping in [Acc]x3[SDisrupt] or [Acc]x2[SDisrupt][ShH] on there, eh?

    I'd rather have a overall system revamp, the current one with the continuous adding of ships, consoles, is just too much for a new 50 character. the system was in place to allow for everyone (at the time of the subscription system) to play on the ship they wanted, how they wanted.
    Now we have a P2W model (and yes that is MY opinion), which caters to "paying costumers" with non stock ships (i.e., above the average stats) with shiny consoles, which ppl will obviously want to get the sets.
    This "mind boggling" ship release spree without a revamp is just insulting for ppl that actually want to play a game in a fun competitive multi-environment. PvE is just too grindy, its the same thing over and over and over. The amount of escorts in pvp is just overwhelming. That calls for something, doesn't it? You rarely see a sci ship in a match unless its on a premade. I love playing a sci, on a sci ship, I'd love to have some tank to be able to support my team. "(/)(&$)/" that, the first thing ppl do on a match is pop the sci ship, its easy.
    The reputation system is in place, fine, its nice, yes, but it just adds to the discrepancies in the system that seriously needs a ranked matchmaking system.
    The queues are a joke.
    Worst is the player mindset, for those who spent money on :Dpixels:D, everyone else is a noob because "its fun watching you pop".
    You know who has the last laugh? Those who didnt spend a dime, when its shut down.
    *This rant is now over, you may proceed to flame, poster wont revisit the post*
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    wrwf wrote: »
    *This rant is now over, you may proceed to flame, poster wont revisit the post*

    1) Players aren't going to change their behavior. That's obvious. This isn't the first game to experience such issues. People are people - they've been doing it for thousands upon thousands of years. Yes, the internet makes it easier - Cryptic makes it easier - it's not going to change.

    2) Cryptic isn't going to change anything - other than to find more ways to monetize things. They're selling traits now - there are going to be more lockboxes than stuff they have to put in them, so they're likely to start monetizing all sorts of things...so yeah, I can see them selling weapon mods down the road instead of weapons. They'll sell all sorts of crafting things - and - it will make the situation that much worse.

    3) Several folks have voiced concerns over the new ship and requiring the Quads for the 2pc bonus. Then again, several folks have asked where the Quad+ 2pc bonuses are for Disruptors and Phasers, eh? It goes back to #1 and #2...
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    rattraps123rattraps123 Member Posts: 101 Arc User
    edited September 2013
    I agree the Quad Cannons need a [Acc] X 2 Buff
    cSLYSLc.gif
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    omegashinzonomegashinzon Member Posts: 0 Arc User
    edited September 2013
    wrwf wrote: »
    I'd rather have a overall system revamp, the current one with the continuous adding of ships, consoles, is just too much for a new 50 character. the system was in place to allow for everyone (at the time of the subscription system) to play on the ship they wanted, how they wanted.
    Now we have a P2W model (and yes that is MY opinion), which caters to "paying costumers" with non stock ships (i.e., above the average stats) with shiny consoles, which ppl will obviously want to get the sets.
    This "mind boggling" ship release spree without a revamp is just insulting for ppl that actually want to play a game in a fun competitive multi-environment. PvE is just too grindy, its the same thing over and over and over. The amount of escorts in pvp is just overwhelming. That calls for something, doesn't it? You rarely see a sci ship in a match unless its on a premade. I love playing a sci, on a sci ship, I'd love to have some tank to be able to support my team. "(/)(&$)/" that, the first thing ppl do on a match is pop the sci ship, its easy.
    The reputation system is in place, fine, its nice, yes, but it just adds to the discrepancies in the system that seriously needs a ranked matchmaking system.
    The queues are a joke.
    Worst is the player mindset, for those who spent money on :Dpixels:D, everyone else is a noob because "its fun watching you pop".
    You know who has the last laugh? Those who didnt spend a dime, when its shut down.
    *This rant is now over, you may proceed to flame, poster wont revisit the post*

    Your view is refreshing and accurate. They can either acknowledge and fix these issues or run the game into the ground. Sure, they'll make a short term profit selling trinkets. But for how long?
    1) Players aren't going to change their behavior. That's obvious. This isn't the first game to experience such issues. People are people - they've been doing it for thousands upon thousands of years. Yes, the internet makes it easier - Cryptic makes it easier - it's not going to change.

    2) Cryptic isn't going to change anything - other than to find more ways to monetize things. They're selling traits now - there are going to be more lockboxes than stuff they have to put in them, so they're likely to start monetizing all sorts of things...so yeah, I can see them selling weapon mods down the road instead of weapons. They'll sell all sorts of crafting things - and - it will make the situation that much worse.

    3) Several folks have voiced concerns over the new ship and requiring the Quads for the 2pc bonus. Then again, several folks have asked where the Quad+ 2pc bonuses are for Disruptors and Phasers, eh? It goes back to #1 and #2...

    So basically let the bottom rung rule the landscape and "Deal wif it."?
    [SIGPIC][/SIGPIC]
    If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
    So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    So basically let the bottom rung rule the landscape and "Deal wif it."?

    Accept it...then make the decision to deal with it or to walk away from it.

    I really enjoyed WoW (Vanilla WoW). I even muddled through the changes with BC. I /facepalmed my way through LK. I knew Cata was going to be catastrophic, but I gave them the benefit of the doubt...and a week later when I walked away from WoW after six years.

    I really enjoyed EVE. I left that game after five years.

    I really enjoyed Shadowbane - even with various issues. I left that game during the Throne of Oblivion beta.

    I really enjoyed Ultima Online...I had had enough by Blackthorn's and was gone.

    I can name several more games...have probably even forgotten some games.

    There's something - there's something you don't like, you can either deal with it or you can walk away...

    STO's very close to the walking away thing for me. For now, I'm dealing with it in my own way - generally not giving a TRIBBLE about results, just having that moment of fun here and there...but it's hard to see that I'm doing little more than picking at cracker crumbs on the floor when I could be doing something else with my time.
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