? love the tac bortas,i used her for months but when i bought the tor'kaht the bortasqu went down to 2nd place.the tor'kaht can resist and dps same as the bortas
100% agreed I have all the zen ships of kdf design but I use the tor'kaht on almost all of my toons now. only 2 exceptions is a engineer in a b'rel and a science officer in a corvette until carrier pets are sorted out.
Trophies for killing FEDS ahh those were the days.
Thank you for the links, the first video answers a question I actually was wondering, which is, whether the ship is able to use DHC, as it doesn't describe it in the zen store at all to do so. And it seems that you can use them. So that's good news. As for the other video I watched, which was an hour long, I think it was a dang good review , I don't care bout it being an hour long, if it's a good review.
anyhow thanks for the links.
I have not found a KDF ship yet that does NOT allow DHCs even little starter BoPs can use them.
Trophies for killing FEDS ahh those were the days.
Glad to see you agree with me, shpoks. I know that I couldn't have said it better myself.
I know that Until I watched that Awesome hour long video, I was only 50% sure about buying it, but after that video, I KNEW 100,000% that I was going to Buy it, and I Now Have!
So.... I GOT the Ship YAHHOOOOOOO!!!(as ya can see from my new avatar picture)!!
And it freaking kicks' Royal BE-Hind !!! I tested it in Battle, No Problem with the turn-rate what-so-ever with me! No problemo!
OH and I TOTALLY LUV the Bridge of the Ship!
Here's the set-up I got , currently. (And I know I don't have to say , though I will, that, it's all "rare" "quality" equipment that I equipped, of course). Now no doubt it ain't the best build , what I got, But it does enough of a good job, that I am FULLY impressed.
Also to point out, I have all Borg tech for engines, shields and deflector .
Ok, alrighty:
Fore:
1- Quantum torpedoe launcher (like those cause of the sound they make ,BWahahaha....what??!?)
1- Disruptor dual heavy cannons
1- Nanite Disruptor dual beam bank
1- Dual Disruptor beam bank
Aft:
1- Quantum torpedoe launcher
3- Disruptor beam array
Consoles:
Engineering:
1- RCS Accelerator
1- Neutronium Alloy
1- Plasmonic Leech
1- Disruptor Auto-cannon
Science:
1- Borg Assimilated Module
Tactical:
5- Disruptor Induction Coil
So I want to Say, Thank You to Those of you who gave Good advice and was not rude at all.
This here is One more STO player that is going to spend more time in the KDF Faction for a while (when I'm not creating Foundry episodes that is).
QAPLA !!!!
Don't do this. This is literally one of the worst builds I've ever seen.
Don't do this. This is literally one of the worst builds I've ever seen.
Agreed! There is a lot of wasted DPS with this config
On topic, It is a good ship... It tends to throw you off since the all the previous tier ships have such good turn rates though. This is what takes some getting used to. I have the Tac and Eng versions, but I use the Tac mainly cos of the 5 tac consoles along with the autocannon.
Use disruptors on this one as the console gets boosted by the disruptor console (just like the veteran reward ship for disruptor barrage)
When built right, this ship can tank and dps at the same time very well in elite STFs. I do not pvp, so I dont really know how well it does there.
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
Star Trek Online has a variety of weapons. They vary in damage per second, and in the degrees of a cone in which they can engage a target. There is an inverse relationship between these two things: weapons with higher damage output have less of a firing cone. STO also has damage falloff for energy weapons. In other words, the closer you are to the target, the more damage you will do with the same weapon at the same power level. These two factors combine to give us the fact that agility equals firepower: The more agile a ship is, the faster it can get into its optimum firing arc for high-damage weapons and the faster it can achieve optimum (short) range.
Agility equals firepower.
What does Bortasqu not have?
You could put on all kinds of things that increase turn rate, but now you have to ask yourself how much you are sacrificing in console slots and equipment selection in order to achieve a decent level of agility, and what could you put on there instead, if you started with a different ship that had decent agility right out of the box.
Special consoles? Nothing with a cooldown of three minutes is going to figure into your overall gameplay strategy in a serious way. When faced with groups of enemies ranging from half a dozen to 20 or more, a console which does anything less than killing every enemy within range is a novelty if you can only use it every three minutes.
Recommendation: Do not buy the Bortasqu. If you want a battlecruiser then get a fleet negh'var for an emphasis on durability or a fleet tor'kaht for an emphasis on firepower, or a fleet corsair for a hangar and some science. Enjoy your hard-hitting non-glacial ship.
In PVE,
STO also has damage falloff for energy weapons. In other words, the closer you are to the target, the more damage you will do with the same weapon at the same power level. These two factors combine to give us the fact that agility equals firepower: The more agile a ship is, the faster it can get into its optimum firing arc for high-damage weapons and the faster it can achieve optimum (short) range.
I think distance (6km or closer ) only matters with with cannons not beams. Beams dont have the distance falloff penalty and beams boats should preferably be 6-10Km from target
You could put on all kinds of things that increase turn rate, but now you have to ask yourself how much you are sacrificing in console slots and equipment selection in order to achieve a decent level of agility, and what could you put on there instead, if you started with a different ship that had decent agility right out of the box.
If using a beam config, you wouldn't really need turn consoles though. And the Bortas does have a 5 tac console which no other KDF ship has
Special consoles? Nothing with a cooldown of three minutes is going to figure into your overall gameplay strategy in a serious way. When faced with groups of enemies ranging from half a dozen to 20 or more, a console which does anything less than killing every enemy within range is a novelty if you can only use it every three minutes.
Useful against elite cubes though I agree its not something you'll be using as frequently against things like probes..
Recommendation: Do not buy the Bortasqu. If you want a battlecruiser then get a fleet negh'var for an emphasis on durability or a fleet tor'kaht for an emphasis on firepower, or a fleet corsair for a hangar and some science. Enjoy your hard-hitting non-glacial ship.
He already got it now I think so we're beyond that point now. I do agree the Flt Tork is an awesome piece. But we're comparing two very different ships. The FT is a different class by itself. I wouldn't call it a cruiser and I wouldn't call it an escort If only most cruisers were built like this
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
I think distance (6km or closer ) only matters with with cannons not beams. Beams dont have the distance falloff penalty and beams boats should preferably be 6-10Km from target
The optimum range for cannons is 2km, not 6km.
Beams have damage falloff. They just have LESS falloff. If you want to see a beam boat really achieve its full potential you have to get in close just like everybody else. (Well: And buff the hell out of your weapon power since Cryptic has decided in their infinite wisdom that they must be horrendously power-hungry)
You're getting the "6km" from the fact that beams start to outperform cannons in this range. But still far less damage than either would do up closes.
Before LoR, DHC builds for the Bortasqu were viable and very potent if you knew what you were doing.
Sadly after the Emergency power to Engines buff with LoR, this is no longer the case.
Honestly don't know what Cryptic were thinking.
All its done is empower escorts and small nimble ships even further, and its not like they needed any more buffing.
I'm still kinda new in STO and I've had the tactical Bortasqu for a few weeks now and I was very impressed with it's firepower and toughness.
It was a big upgrade from my previous ship.
But I've always had a problem with keeping weapons on target.......this ship is awesome against Cubes and other big, slow targets but has a problem with faster enemy ships.
I've gone to better engines for turning, an rcs accelerator, another mod and of course I use emergency maneuvers as much as I can.
And it has all helped.
But then I got a Fleet Tor'Kaht yesterday.
Holy cow.......what a difference.
Yes that autocannon on the Borta is powerful when combined with 4 dual beam banks but it doesn't match the 4 DDHC's I put on the Tork.
And the Tork can keep those dual heavy cannons on target almost all the time, something the Borta can not do with the weaker dual beam banks.
The effective firepower increase with my Tor'Kaht over my Bortasqu took me by surprise because the Bortasqu according to some has more dps.
Against a cube my new Tor'Kaht is probably no better than my Borta but against almost everything else this Tor'Kaht literally tears enemy ships apart.......and it's so much more efficient at doing it.
And after just 1 day I probably still haven't realized the full potential of this thing.
Also.......I can survive much better in intense firefights with the Tor'Kaht, situations where I often died in my Borta I'm now surviving in my Tor'Kaht......often with my shields never being penetrated.
I'm sure in some situations the Bortasqu is better........but I love my new Tor'Kaht
The Bortasq (turn 5.5) is a Slow turning Fed style Cruiser. Our Carrier the Vo'quv turns faster with 6.
The Tor'kaht (turn 10) is one of our faster turning Klingon style Cruiser.
The Negh'var has a Turn of 9.
Compared to a Sovereign with 7 or the Excelsior with 8.
K'Tinga has a Turn of 11.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
If cryptic reclassified the Bortasqu as a battleship not a battle cruiser, then I don't think as many people will be seeing it, mistakenly, as something that's supposed to be fast and easy to manoeuvre. it isn't, but neither is it a "federation cruiser" it can run Dual Heavy Cannons if you spend the time to learn how to pilot it and if you use Attack Pattern Omega.
However, the Tor'Kaht is easier to fly, but if both ships are sitting face to face, similar builds, with the Bortasqu' tactical cruiser using all 3 pieces of the Set, the Bortasqu will usually win. This does not mean that it is superior to the Tor'Kaht, the same as if they get into a dogfight and the pilot of the Bortasqu doesn't know how to get the Tor'Kaht off his tail and gets destroyed, that doesn't mean the Tor'Kaht is superior.
The entire debate between the fast and nimble Tor'Kaht and the slow, powerhouse that is the Bortasqu boils down to the skill and preference of the pilot. I prefer the Bortasqu because of its size, firepower and ability to pull off an alpha strike. Everyone has their preferences, there is no definitive answer to which is better or whether its worth the cost.
If cryptic reclassified the Bortasqu as a battleship not a battle cruiser, then I don't think as many people will be seeing it, mistakenly, as something that's supposed to be fast and easy to manoeuvre. it isn't, but neither is it a "federation cruiser" it can run Dual Heavy Cannons if you spend the time to learn how to pilot it and if you use Attack Pattern Omega.
I don't think it really needs to be reclassified, although I wouldn't mind it either.
Honestly, when I first saw the Bortasqu' and seen how it looks and how big it is - fast and easily maneuvrable were the last things that crossed my mind. I guess people usually have this initial missconception because they're used to more nimble battlecruisers on the red side, as oposed to the slower more armored ones on the Fed side.
I see it for what it is. I use it as I'm flying a very heavy Starfleet cruiser and it works perfectly fine. Added bonus is that once you master it, you get to use DHC to go with the Autocannon and the 5 tactical consoles. And then it's "Tear stuff apart in seconds Day". :cool:
Obviously the Borta would have a better alpha strike than the Tork because of that auto cannon.
But till that autocannon cools down again the Tor'Kaht is a more powerful ship.
And lets be honest here.......dual heavy cannons aren't much use if you can't keep them on target and the Tor'Kaht is much better at that than the Borta.
It's not even close.
My experience so far after having both, the Tork for 3 days now........ is when you factor in shields the Tor'Kaht is at least as tough and harder to hit.
Comments
100% agreed I have all the zen ships of kdf design but I use the tor'kaht on almost all of my toons now. only 2 exceptions is a engineer in a b'rel and a science officer in a corvette until carrier pets are sorted out.
I have not found a KDF ship yet that does NOT allow DHCs even little starter BoPs can use them.
Don't do this. This is literally one of the worst builds I've ever seen.
Link <<<
maybe this help you a little..
On topic, It is a good ship... It tends to throw you off since the all the previous tier ships have such good turn rates though. This is what takes some getting used to. I have the Tac and Eng versions, but I use the Tac mainly cos of the 5 tac consoles along with the autocannon.
Use disruptors on this one as the console gets boosted by the disruptor console (just like the veteran reward ship for disruptor barrage)
When built right, this ship can tank and dps at the same time very well in elite STFs. I do not pvp, so I dont really know how well it does there.
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
Star Trek Online has a variety of weapons. They vary in damage per second, and in the degrees of a cone in which they can engage a target. There is an inverse relationship between these two things: weapons with higher damage output have less of a firing cone. STO also has damage falloff for energy weapons. In other words, the closer you are to the target, the more damage you will do with the same weapon at the same power level. These two factors combine to give us the fact that agility equals firepower: The more agile a ship is, the faster it can get into its optimum firing arc for high-damage weapons and the faster it can achieve optimum (short) range.
Agility equals firepower.
What does Bortasqu not have?
You could put on all kinds of things that increase turn rate, but now you have to ask yourself how much you are sacrificing in console slots and equipment selection in order to achieve a decent level of agility, and what could you put on there instead, if you started with a different ship that had decent agility right out of the box.
Special consoles? Nothing with a cooldown of three minutes is going to figure into your overall gameplay strategy in a serious way. When faced with groups of enemies ranging from half a dozen to 20 or more, a console which does anything less than killing every enemy within range is a novelty if you can only use it every three minutes.
Recommendation: Do not buy the Bortasqu. If you want a battlecruiser then get a fleet negh'var for an emphasis on durability or a fleet tor'kaht for an emphasis on firepower, or a fleet corsair for a hangar and some science. Enjoy your hard-hitting non-glacial ship.
He already got it now I think so we're beyond that point now. I do agree the Flt Tork is an awesome piece. But we're comparing two very different ships. The FT is a different class by itself. I wouldn't call it a cruiser and I wouldn't call it an escort If only most cruisers were built like this
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
The optimum range for cannons is 2km, not 6km.
Beams have damage falloff. They just have LESS falloff. If you want to see a beam boat really achieve its full potential you have to get in close just like everybody else. (Well: And buff the hell out of your weapon power since Cryptic has decided in their infinite wisdom that they must be horrendously power-hungry)
You're getting the "6km" from the fact that beams start to outperform cannons in this range. But still far less damage than either would do up closes.
Agility remains equal to firepower.
Sadly after the Emergency power to Engines buff with LoR, this is no longer the case.
Honestly don't know what Cryptic were thinking.
All its done is empower escorts and small nimble ships even further, and its not like they needed any more buffing.
It was a big upgrade from my previous ship.
But I've always had a problem with keeping weapons on target.......this ship is awesome against Cubes and other big, slow targets but has a problem with faster enemy ships.
I've gone to better engines for turning, an rcs accelerator, another mod and of course I use emergency maneuvers as much as I can.
And it has all helped.
But then I got a Fleet Tor'Kaht yesterday.
Holy cow.......what a difference.
Yes that autocannon on the Borta is powerful when combined with 4 dual beam banks but it doesn't match the 4 DDHC's I put on the Tork.
And the Tork can keep those dual heavy cannons on target almost all the time, something the Borta can not do with the weaker dual beam banks.
The effective firepower increase with my Tor'Kaht over my Bortasqu took me by surprise because the Bortasqu according to some has more dps.
Against a cube my new Tor'Kaht is probably no better than my Borta but against almost everything else this Tor'Kaht literally tears enemy ships apart.......and it's so much more efficient at doing it.
And after just 1 day I probably still haven't realized the full potential of this thing.
Also.......I can survive much better in intense firefights with the Tor'Kaht, situations where I often died in my Borta I'm now surviving in my Tor'Kaht......often with my shields never being penetrated.
I'm sure in some situations the Bortasqu is better........but I love my new Tor'Kaht
The Tor'kaht (turn 10) is one of our faster turning Klingon style Cruiser.
The Negh'var has a Turn of 9.
Compared to a Sovereign with 7 or the Excelsior with 8.
K'Tinga has a Turn of 11.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
However, the Tor'Kaht is easier to fly, but if both ships are sitting face to face, similar builds, with the Bortasqu' tactical cruiser using all 3 pieces of the Set, the Bortasqu will usually win. This does not mean that it is superior to the Tor'Kaht, the same as if they get into a dogfight and the pilot of the Bortasqu doesn't know how to get the Tor'Kaht off his tail and gets destroyed, that doesn't mean the Tor'Kaht is superior.
The entire debate between the fast and nimble Tor'Kaht and the slow, powerhouse that is the Bortasqu boils down to the skill and preference of the pilot. I prefer the Bortasqu because of its size, firepower and ability to pull off an alpha strike. Everyone has their preferences, there is no definitive answer to which is better or whether its worth the cost.
I don't think it really needs to be reclassified, although I wouldn't mind it either.
Honestly, when I first saw the Bortasqu' and seen how it looks and how big it is - fast and easily maneuvrable were the last things that crossed my mind. I guess people usually have this initial missconception because they're used to more nimble battlecruisers on the red side, as oposed to the slower more armored ones on the Fed side.
I see it for what it is. I use it as I'm flying a very heavy Starfleet cruiser and it works perfectly fine. Added bonus is that once you master it, you get to use DHC to go with the Autocannon and the 5 tactical consoles. And then it's "Tear stuff apart in seconds Day". :cool:
But till that autocannon cools down again the Tor'Kaht is a more powerful ship.
And lets be honest here.......dual heavy cannons aren't much use if you can't keep them on target and the Tor'Kaht is much better at that than the Borta.
It's not even close.
My experience so far after having both, the Tork for 3 days now........ is when you factor in shields the Tor'Kaht is at least as tough and harder to hit.