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Dreadnought Cruiser - An Objective Review

asardetemplariasardetemplari Member Posts: 447 Arc User
edited September 2013 in Federation Discussion
I'm grinding for the Tactical Scimitar, and I wanted to make sure there's nothing else I wanted for my main toon, and I came upon the Dreadnought Cruiser (also known as the Galaxy-X). I wanted to review this ship, but I wanted it to be completely unbiased, so I chose not to buy it, but look at it from the stats point of view. I'm going to do this piece by piece, starting with the armament.

ARMAMENT

The Dreadnought Cruiser comes with 4 Fore and 4 Aft weapons, as well as a Spinal Phaser Lance. From what I understand, the lance's only use is hitting something like a Borg Cube or something that can't exactly get out of the way quick enough. The Dreadnought is also the only Federation Cruiser that can equip dual cannons. That's brilliant. Allowing a cruiser that turns like a whale to equip cannons. Good job there.

ABILITIES

The Dreadnought's bridge officer slots are as follows:

Ensign Tactical
Lieutenant Tactical
Commander Engineering
Lieutenant Commander Engineering
Lieutenant Science

This isn't a bad set up. BUT here's where I have a problem. They give the Dreadnought the ability to use cannons, but they give it insufficient tactical bridge officer ability slots to properly use them. The Engineering and Science abilities make it very tanky depending on your equipment and whatever bridge officer powers take your fancy. On to the consoles.


CONSOLES

This is what the Dreadnought Cruiser comes with:

Enginerring: 4
Tactical: 2
Science:2

First of all, what the hell? This is a DREADNOUGHT Cruiser. This thing was made to fight the Klingons for crying out loud. One slot has to be taken up by a cloak, should you use it. They give what's probably one of the nicest looking cruisers in the game the ability to use cannons, and they shaft it with insufficient tactical capability. Sure, slap some Fleet Neutroniums and some Field Generators, whack MACO shields on it, and you're good to go, but... what the hell? Maybe, just maybe the Fleet Dreadnought Cruiser will have Saucer Separation (which, now that I've seen it separate, i support ^^) and three Tactical consoles, as well as a Lieutenant Tactical in place of a Ensign.

In conclusion: I do not recommend buying this unless they update it. I've seen some badass Dreadnoughts (Haka.. Hakashin? Hakaishin? Dreadnought, you're one of those), but to me it seems like they struggle when it comes to firepower. It's the same with the Galaxy-class. Now I'm not saying they need to make the galaxy-class into a tactical cruiser, but just something to make it have teeth and not make it look like a whale shark that's big and imposing but it does precisely barely anything.
latest?cb=20160406061118&path-prefix=en

Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Post edited by asardetemplari on
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Comments

  • twamtwam Member Posts: 0 Arc User
    edited August 2013
    Pretty good analysis.

    I have it, sometimes use it, but never excel in it. It's not bad and it can take a very firm beating, but, yeah... It's not overly impressive.

    WTB fleet version with additional tac console and Lt Cmdr tac boff.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited August 2013
    Consoles are 4 eng, 2 sci, 3 tac...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • edited August 2013
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited August 2013
    I've been watching Gal-X threads and I see a lot of reoccurring themes. So, I'd like to chime in this thread.

    My concept of a "Dreadnought" fits what this ship can do: Strong defense and heavy (but not consistent) offense while being big, bulky and slow.

    As a Dreadnought I do not expect it to turn like the Excelsior either. It's strengths (what they are) are tempered by it's speed. This is obviously overcome through warp cores or turn-boosting consoles if the player absolutely demands it turn faster.

    It's consoles are fine. It's still, first and foremost, a cruiser. As such, its BOff seating is also on par with expectations. I must admit, the cannon armament option did strike me as odd as well, then it started to make sense after a stretch: It's really good at an alpha strike. This is in-line with how the ship was introduced in the TV show. In game terms, Cryptic designed it to be like the show - fly straight and shoot big. After that, it's going to need a little help.

    I'm still not sure why it should have saucer separation. Although based on the Galaxy-class, it makes perfect sense that the spinal weapon is mounted on the saucer but receives its power from the main hull. The cloaking ability seems to be a decent compromise to having saucer separation: give up one advantage for another.

    This ship is not, nor should it be, the only ship any Captain flies. Its a situational design, used when needed or wanted. But is clearly not for every situation. A jack-of-all trades is a master of none and it seems to me the only really good thing about this ship, is the spinal lance and survivability.

    I'm not saying Cryptic made the perfect ship, but I do think they made a very reasonably balanced ship in relation to ships of its class.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    I've been watching Gal-X threads and I see a lot of reoccurring themes. So, I'd like to chime in this thread.

    My concept of a "Dreadnought" fits what this ship can do: Strong defense and heavy (but not consistent) offense while being big, bulky and slow.

    As a Dreadnought I do not expect it to turn like the Excelsior either. It's strengths (what they are) are tempered by it's speed. This is obviously overcome through warp cores or turn-boosting consoles if the player absolutely demands it turn faster.

    It's consoles are fine. It's still, first and foremost, a cruiser. As such, its BOff seating is also on par with expectations. I must admit, the cannon armament option did strike me as odd as well, then it started to make sense after a stretch: It's really good at an alpha strike. This is in-line with how the ship was introduced in the TV show. In game terms, Cryptic designed it to be like the show - fly straight and shoot big. After that, it's going to need a little help.

    I'm still not sure why it should have saucer separation. Although based on the Galaxy-class, it makes perfect sense that the spinal weapon is mounted on the saucer but receives its power from the main hull. The cloaking ability seems to be a decent compromise to having saucer separation: give up one advantage for another.

    This ship is not, nor should it be, the only ship any Captain flies. Its a situational design, used when needed or wanted. But is clearly not for every situation. A jack-of-all trades is a master of none and it seems to me the only really good thing about this ship, is the spinal lance and survivability.

    I'm not saying Cryptic made the perfect ship, but I do think they made a very reasonably balanced ship in relation to ships of its class.

    this is a point of view that daesn't come from using the ship extensively , i can tell.
    stating the the lance is a "really good thing" directly discredit you right away.
    this thing have a 3 minute cooldown and a terrible accuracy, if the target isn't flying toward you in a straight line, you have a good chance to either miss or not have the full damage applied to the target.

    as for the alpha strike, a simple defiant can do better with BO3 and 2 and not every 3 minute only, and the defiant will remain efficient even after the alpha.
    and that just in escort ship in the federation camp.
    nowaday you can find cruiser that do this role better in klink, romulan and federation camp.

    but to finish i will quote a guy in the " what is your beef with the galaxy cryptic" thread who resumed it better than me, it was about the galaxy retrofit but it work for the galaxy dreadnought too.
    There is so much on screen that doesn't translate into this game. The most blatant for me is the Cardassian Galor Class Cruiser. In STO this ship is freaking amazing. Very high shield modifier, very good maneuverability, access to spiral disruptors. Yet in the series the Galor was shown to be basically a garbage ship. The Phoenix was able to destroy one even tho the Cardassians had it's prefix codes and were able to lower the Phoenix's shields (The Phoenix being a nebula class, which is also lol TRIBBLE in this game as well fyi). During this same episode, "The Wounded" I believe, the Enterprise encountered a Cardassian Galor Class Cruiser which refused to answer hails and opened fire. hitting the Enterprise several times causing no real damage. The Enterprise finally retaliated firing one blast from their forward phaser array which basically disabled the Cardassian ship and forcing them to answer the hail.

    I know there are a few people seem to think that these "Fix the Galaxy" threads are just a bunch of whining, but if you play the game and understand the mechanics (even just a little). You can see that the ship is really terrible, and also doesn't really go along with how it was shown in the tv series.
    If it's not a big deal then why does this thread have nearly 900 posts and 25 thousand views? Not to mention this is one of many threads asking for the galaxy to be fixed. I don't see any threads asking for the excelsior or the prometheus to get "fixed". It doesn't matter what your personal feelings are about the ship, if you have even the smallest grasp of how this game works you can look at the bridge officer layout and console layout and know that it's TRIBBLE. You don't care because it's not your favorite ship, but I think everyone should get to fly their favorite ship and it would be nice if it was at least somewhat effective.

    If it's fine then why is it so unpopular? How often do you see a Galaxy Class Starship in end game content? It's a pretty rare thing to see them in elite stfs and when you do they are generally exploding or having trouble killing probes in KASE. Only people that are not that familiar with the game, and perhaps die hard galaxy fans, would consider using this ship. It offers nothing when compared with other federation cruisers.

    As a test just compare it with 3 of the top federation cruisers that I've listed below and assess the Galaxy's advantages over them, if any.

    Excelsior
    Assault Cruiser Refit
    Odyssey

    The only thing that I can come up with is slightly higher hull hit points, which in the grand scheme of things isn't worth all the disadvantages. The bad: the Galaxy is one of the least maneuverable, has the least amount of tactical ability, and isn't really any more "tankish" then the other three on the list because you don't actually need more then a handful of engineering skills to absorb damage.

    Is it possible to succeed with the Galaxy? Sure... but the truth is that a cruiser captain would be doing better in one of the other available cruisers. I personally have a lot of the federation fleet cruisers. The Galaxy is noticeably absent from my list. I look at the ships bridge officer layout - console layout and I can't think of a use for this ship that all the other cruisers can't do better. It's just a bad ship.
    So the Galaxy is foremost a tank? I agree. .. and therein lays the ships failure. The Galaxy, I Believe, was intended for the purpose of engineering tank as you say. Just as the Defiant , intended to be a damage dealer and the intrepid a cc/sci healer. Thus we have the Holy trinity of the standard mmo. The problem is that sto has evolved away from this normal mmo trinity. For better or worse we find ourselves in a dps race where even the damage dealers can tank without the aid of a sci healer or the need for a tank to hold aggro and migrate incoming damage. The Galaxy is the unfortunate casulty of this and is doomed to failure in this dps race while its Tanking role is for all intents and purposes worthless. All the cruisers I mentioned in earlier posts can tank just as well as the Galaxy, but can also offer their captains more tactical options and better overall damage output.
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  • alexveccialexvecci Member Posts: 119 Arc User
    edited August 2013
    I've been using the Dreadnaught cruiser recently, and as someone who's been playing the game for about 3 years i can tell it all: the Galaxy and derivated starships family need some urgent relooking of their mechanics.

    As neo1nx has said and quoted, the Galaxy's and Galaxy-X's total inadequate performance for today's game standards is reducing this game into a "BIG DPS = WIN" game type.

    For as much the dreadnaught can literally make a punch throught multiple ships with a single spinal lance attack, it's overall alpha and effectivness is ridiculous.

    I, being a sci cpt anyway, once made this try:

    Tac Team + Sensor Scan + Weapon Battery + Spinal Lance = Max 9900 dmg x2 (almost 20k dmg)

    vs.

    Tac Team + Sensor Scan + Weapon Battery + Beam Overload II = up to 16k (critical hit)

    On the very same ship which holds it, the spinal lance (which should be the ultimate weapon for a ship with such an awful turn rate) pales to the damage of a beam overload attack from a beam array.... really, this is totally wrong.

    Given they ain't gonna buff a weapon like that by increasing it's damage, why can't we have it with the same cooldown time as a beam overload, uh?
    Or some romulan might come over to complain about their so useless scimitar having its thalaron pulse being not of the same power as Donatra's?
    Because last time i checked the I.S.S. Stadi in the mirror invasion doesn't one-shoot a player's star cruiser with a spinal lance.

    Cryptic has a problem with dreadnaughts in general, where the ones they like are made the ultimate ships, and the ones they don't like are just reduced to flying marble bathtubs costing 2500 Z each.

    The dreadnaught doesn't need a total buff, it needs it's actual unique role brought up to date with the current needs.
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  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited August 2013
    I see the Gal X regualrly in STF. but it be nice if the lance took on the characteristics of other weapon types.
  • litchy74litchy74 Member Posts: 417 Arc User
    edited August 2013
    I started playing when this game first went F2P and the Gal-X was my first buy, at the time it was a killer but with the power creep that's gone on it has been left behind, here's my take what I want from a fleet version,

    Upgrade the Tac station both by one level
    One extra Tac consule slot


    No saucer separation........this thing had a lance attracted from the neck connected to the saucer, it's not ment to come off.

    Movement buff are not needed especially with fleet RCS+resist all, only level X gear i get 30% resist all and such a turn rate that I power slide all over the place.

    The lance, buff damage, buff accuracy that's badly needed.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • alexveccialexvecci Member Posts: 119 Arc User
    edited August 2013
    I see the Gal X regualrly in STF. but it be nice if the lance took on the characteristics of other weapon types.

    You see it a lot because most veteran players had it way before F2P for STO was even conceived.

    "Back in the days", like an old man would say, the dreadnaught cruiser was THE cruiser.

    It could be carried easly by both Tac and Eng captains with quite a good efficency once they could get the proper Mk X (at the time max level was lvl40) gear.

    About the lance. You're partially right, the lance needs to be more "adaptable". But remember that being the dreadnaught cruiser amongst starfleet's most advanced or hi-tech ships, it follows starfleet's tradition to use phaser weaponry.
    Infact, the spinal lance DO can be upgraded with phaser relay consoles, but surely the dmg increase it's not as noticeable as on other weapons.
  • alexveccialexvecci Member Posts: 119 Arc User
    edited August 2013
    litchy74 wrote: »
    I started playing when this game first went F2P and the Gal-X was my first buy, at the time it was a killer but with the power creep that's gone on it has been left behind, here's my take what I want from a fleet version,

    Upgrade the Tac station both by one level
    One extra Tac consule slot


    No saucer separation........this thing had a lance attracted from the neck connected to the saucer, it's not ment to come off.

    Movement buff are not needed especially with fleet RCS+resist all, only level X gear i get 30% resist all and such a turn rate that I power slide all over the place.

    The lance, buff damage, buff accuracy that's badly needed.


    Actually, if you look closer, the lance it's made to almost foldable-like.

    Speed buff maybe not, but giving 1 or 2 extra deg/s to the turn rate wouldn't hurt anyone's TER or andorian escort. (And i say this that i got Mk XI Enhanced Neutroniums, 2 with HullRep and 1 with Turn + Adv Fleet Combat Impulse)

    Again, the spinal lance's the problem. Its only integrated ability (which apparently prevents the dreadnaught to have a fleet-issued version) it's not worth the ship itself.
    last night i made another try with the spinal lance, and i could reach almost 40k dmg on a tac cube after it got:

    - About 3-4 sensor analysis debuffs
    - 2 sensor scans
    - destab. plasma torpedo debuff
    - aceton beam x2
    - no shields
    - plasma hull melt

    It's ridiculous.....
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited August 2013
    recon2130 wrote: »
    I'm honestly really surprised its not something Cryptic do as a standard thing.

    You would think that when a game has evolved like STO has they would go back every once in a while and "refit" the older stuff so that they can deal with the new demands players now have. I mean, I hate to compare STO to the series, but they did it on DS9 with the Excelsiors and Miranda's during the Dominion War. Why can't they do it here? (...)


    Because most of the old ships are already sold. In fact, most of the ships which are now almost useless date back to the pre-F2P era. If they update those ships they probably don't profit from it as much in comparision to release a new ship like the regent which had to be bought by old and new players alike. For the same reason, an old ship could not be updated to be equal to a new ship because it would neglect the need to buy the new one.
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  • jellico1jellico1 Member Posts: 2,719
    edited August 2013
    the 2000 zen price on this ship should be lowered to Free

    The ship is just that bad

    The last 3 free ships are much better than this expensive failure as a ship

    It should mount any cannon
    spinal lance CD lowered to 30 seconds damaged increased by 50%
    The cloak should be part of the ship not a console

    it was the first ship i bought :(
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • alexveccialexvecci Member Posts: 119 Arc User
    edited August 2013
    jellico1 wrote: »
    the 2000 zen price on this ship should be lowered to Free

    Nope, free is too much, i'd say that -2000 zen would suffice (you buy it, you get 2000 zen!)
    The ship is just that bad

    ermm.... not reeally BAD, but surely needs to be reworked.
    The last 3 free ships are much better than this expensive failure as a ship

    bringing rhode island or gorn phalanx in elite stf? ok, challenge accepted.
    It should mount any cannon

    it already can...
    spinal lance CD lowered to 30 seconds damaged increased by 50%
    The cloak should be part of the ship not a console

    1. No, dmg is fine if you lower CD.
    2. THAT is right, the cloak console is annoying....
    it was the first ship i bought :(

    Looking up around the forums or google would have sufficed to prevent that.
    The dreadnaught can however be still an asset, but you need to properly equip it, otherwise yeah, it's better a lvl10 rhode island refit...
  • jellico1jellico1 Member Posts: 2,719
    edited August 2013
    alexvecci wrote: »
    Nope, free is too much, i'd say that -2000 zen would suffice (you buy it, you get 2000 zen!)



    ermm.... not reeally BAD, but surely needs to be reworked.



    bringing rhode island or gorn phalanx in elite stf? ok, challenge accepted.
    Risian corvette
    Enterprise C
    Kamarang the Breen ship ect...Not the give away garbage that was just released



    it already can...
    Dual Heavy Cannons ?...Not the last time i used it


    1. No, dmg is fine if you lower CD.
    2. THAT is right, the cloak console is annoying....



    Looking up around the forums or google would have sufficed to prevent that.
    The dreadnaught can however be still an asset, but you need to properly equip it, otherwise yeah, it's better a lvl10 rhode island refit...

    bought the ship when i first started before i learned to not trust cryptic...Now i just make sure the people in my fleet know the REAL facts before they spend there Zen
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • alexveccialexvecci Member Posts: 119 Arc User
    edited August 2013
    jellico1 wrote: »

    bought the ship when i first started before i learned to not trust cryptic...Now i just make sure the people in my fleet know the REAL facts before they spend there Zen



    The dreadnaught do can mount DHC, like also Quad ones.

    And btw you do well to tell people the facts, i try to do the same with mine before they buy stuff like the Gal R for Tac cpt.s
  • edited August 2013
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  • emarosa26emarosa26 Member Posts: 125 Arc User
    edited August 2013
    I'm really glad I've read this thread. I've been planning to buy a ship in the near future, and had my sights on the Galaxy-X (Mostly because it looks cool). But, now I don't think I'll take that risk.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited August 2013
    emarosa26 wrote: »
    I'm really glad I've read this thread. I've been planning to buy a ship in the near future, and had my sights on the Galaxy-X (Mostly because it looks cool). But, now I don't think I'll take that risk.

    it's not as bad i some people here are saying. Lance accuracy is a problem at times, but with PDP from Thunderchild and with fire at will beam overload, with power to weapns makes the ship tough, it's my prefered fed ship for PVE.
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited August 2013
    There's a reason it was smarter to pick the Excelsior in Starfleet Command instead of a Dreadnought or Battleship.

    Dreadnoughts and practicality do not go hand-in-hand, often there is too great a sacrifice for raw firepower. Of course a competent pilot can make it function, but it's far from an optimal use of expenditure.
    [SIGPIC][/SIGPIC]

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  • veraticusveraticus Member Posts: 250 Arc User
    edited August 2013
    it's not as bad i some people here are saying. Lance accuracy is a problem at times, but with PDP from Thunderchild and with fire at will beam overload, with power to weapns makes the ship tough, it's my prefered fed ship for PVE.

    Oh, it is.
    It is, was, my only ship. Sure I had tried others, but I never stuck it out with them.
    But I think that you and I have found ways of making it work for us.
    We see that it isn't the best ship out there sure. But we don't really see ourselves holding anyone back either. We make it work for us +)
  • kronosathkronosath Member Posts: 0 Arc User
    edited August 2013
    I would only say that Tor'Kaht (Vorcha Fleet Version) and Negh Var Fleet version seem to be not as bad as the Galaxy-X. In fact the Tor'Kaht might be the best battle cruiser in the game. Scimitar is a good ship (ok 5000 zen the bundle). Are they not iconic for the Klingon and Romulan sides? Granted that Galaxy line is the oldest in the game, but why not make a total refit.

    And what is stopping Cryptic to make a bundle with the Galaxy X variant as a tactical and give the option for the people that already have it to buy the full bundle with the additional 2500 zen and see a crazy sale like the Scimitar one.

    For me the issue is that they do not see it. They believe, sales wise, that new is better and not iconic is better.

    My belief is that Scimitar sales proves them wrong.

    And yes I bought the Scimitar bundle but I prefer the iconic Mogai (Valdore skin)
    Fed Sci: Tethys U.S.S. Chronos Aionios, U.S.S. Denomon Gnosis {Fleet: HSF}
    KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
    Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    litchy74 wrote: »
    I started playing when this game first went F2P and the Gal-X was my first buy, at the time it was a killer but with the power creep that's gone on it has been left behind, here's my take what I want from a fleet version

    hmm, sorry, no.
    when the game went free to play, so you mean season 5: call to arm.
    the galaxy x was already behind everythings else at that time.

    it is true that the gap is growing with all new ship and universal console, we don't have the number of console of a fleet ship and if we want the cloack we must sacrifice an other one.

    but the galaxy x never was a "killer".

    season 5 give him 3 tact console slot at the price of transforming the integrated cloack into a console, and got a little bump to the hullpoint.

    3 month before season 4 , gecko update the ship by increasing the lance firepower to 2 time it older value and give him, at last, it 4th weapons slot in the back.

    you would said that this ship got all the love she need, but all what was given should have been there since the beguining.
    no one would buy a cstore tier 5 cruiser with only 8 console slot, 3 weapons slot in the back nowaday.
  • asardetemplariasardetemplari Member Posts: 447 Arc User
    edited August 2013
    I prefer the Sovereign myself. I've had the Fleet Assault Cruiser for awhile.
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    it's not as bad i some people here are saying. Lance accuracy is a problem at times, but with PDP from Thunderchild and with fire at will beam overload, with power to weapns makes the ship tough, it's my prefered fed ship for PVE.

    well that is a bit subjectiv, i grant you that, what is bad for you may not be bad for me.
    this is also my prefered ship... at all. and when you properly build it with good gear and well thaught skillpoint layout you can do great things with it.
    the problem is when you realize all what you have done for this ship, that would have give you far much better result in others cruiser.
    and that here where you realize how bad it is.
  • chainfallchainfall Member Posts: 258 Arc User
    edited August 2013
    I remember when people would be kicked from Fleets for flying a Gal-X in STFs.
    ~Megamind@Sobekeus
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    jellico1 wrote: »
    the 2000 zen price on this ship should be lowered to Free

    The ship is just that bad

    The last 3 free ships are much better than this expensive failure as a ship

    It should mount any cannon
    spinal lance CD lowered to 30 seconds damaged increased by 50%
    The cloak should be part of the ship not a console

    it was the first ship i bought :(

    now comon, that a bit extreme..
    the lance firepower don't need to be increase, it accuracy in the other hand need some love.
    the fact that the lance rarely do better damage than a BO1 for example is due to that.
    because when your ship isn't properly allign with the target you loose a big part of the dps.

    if the way the lance work would be "rework" to have something functioning more like a beam overload it would be fantastic.
    and i don't care that we would not be able to kill 4 target perfectly align in the beam shot, is that thing ever happened to any of you in pvp anyway, heck, even in pve.

    with LOR and the trait respec everyone have now acces to accurate trait, and i known that my lance miss much less thank to it nowaday, and i sometime do insane crit that i didn't do before, it even surprised me, it is not rare now, that i kill the target with the lance only ( if the target is not at full hull and shield )
    even if i known that this only happened against people that are not good enought to protect themselve properly , it is still good to see the progress.


    i am all for reducing the cooldown of the lance, but hey! 30 sec, that a joke?
    i would be in heaven if they give him the same cooldown as the gurumba ( 1minute 30sec )
    but even 2 minute would feel like a big improvement, especially if the accuracy is enhanced.

    as for the cloack, i completely agree, we loose a console slot just to use an abilitie that is sold as part of the ship abilitie, and it even not a battle cloack!!
    not that i want a battle cloack, but if this one take a console slot it must be worth it!!
    the dreadnought cruiser didn't get a favor from cryptic for having a cloack! it cannon, just like the negvar can cloack, i wonder what the klink and romulan would said if we make their cloakc and battle cloack a console?
  • veraticusveraticus Member Posts: 250 Arc User
    edited August 2013
    chainfall wrote: »
    I remember when people would be kicked from Fleets for flying a Gal-X in STFs.

    Happened all to often :(
  • atalossataloss Member Posts: 563 Arc User
    edited August 2013
    I'm grinding for the Tactical Scimitar,....

    That's all I needed to read!
    Good luck bro and I wish you well on your grind.

    I personally gave up grinding for a Jem'Hadar Dreadnought Carrier. I have much respect for all of you grinders out their, it take "a lot" (heavy emphasis on a lot) to keep grinding.

    When you finally reach your goal, I'll see you on an Elite STF and I'll nod my head in agreement at your success.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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