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Dreadnought Cruiser - An Objective Review

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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    edalgo wrote: »
    For doffs use 2 purple damage control doffs then you can drop the EPTW2 and EPTA2. You can substitute AuxSiF1 and Aux2damp1 in there place which will help with healing resist and turning. Grab a purple warp core engineer that boosts power levels on use of EPTX abilities.

    I like the way this guy thinks. In the thread I made for this everyones idea is Aux2Batt cookie cutter build....
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • chilleechillee Member Posts: 176 Arc User
    edited September 2013
    neo1nx wrote: »
    get 2 con doff purple to reduced cooldown of tact team to 15sec, since you don't use an double auxtobat build.

    9 in targetting, accx3 weapons, get accurate trait if you don't already have and get the +10% accuracy tholian console ( accurate and tholian console will help also the phaser lance )

    your accuracy is very important since you use beam overload, you don't want your BO2 fully buff to miss it target don't you?

    for engie power, this use to be my ancient beam buils setup, you don't need to folow it if you don't want.

    engie team1, rsp1, warp plasma<
    this is a matter of choice you can put other thing here
    epts1, auxtodamp1,epts3,auxtosif3

    here for the science you better do as i said:

    just reverse what you have done and it give you:

    he1, tss2 ( shield tanking is better than hull tanking)

    that is if you want to tank better, but you can also do:

    tractor beam1, tss2 ( you will heal your hull with auxtosif3 every 15 sec )

    get at least 1 brace for impact doff purple( shield heal with that power )

    console: tachyo, borg, tholians, zero point energy conduit, cloack,
    and this one that i found very good with beam build to help with pressure after you BO, the point defense console

    that all for the important thing, the rest is up to what you really want to do with the ship.

    He Beam Overloads are useful with all our phaser arrays, but you do realize they don't do anything for your Lance. Why not replace BO1 with FAW1?
    [SIGPIC][/SIGPIC]
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited September 2013
    Personally I think Cryptic will surprise us yet with the X.

    In the meantime, my own wish list.

    Phaser lance: CD reduced to 30 seconds, accuracy increased to ACCx2 minimum.

    Boff stations: lose the Ensign and LT tac stations replace it with a LT Commander tac station. Replace the LT Com engineering and give us Lt Com Universal station.

    Turn rate to 7 minimum..

    Build the cloak into the ship, not have it as a console. Have the cloak as a battle cloak.

    My penneth worth.

    I'm also working on some fan art for a fan based Gal X refit. Just a bit of personal fun i'll let you all know when its ready!

    (Tranfeered over from another thread due to being incorrectly placed!) :P
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    chillee wrote: »
    He Beam Overloads are useful with all our phaser arrays, but you do realize they don't do anything for your Lance. Why not replace BO1 with FAW1?

    if you speak about the 15 second share cooldown with the lance that is not really a problem since the lance got 3 min cooldown.
    it can also do devastating combo that you will not be able to do with faw.

    but that was merely a response to enhanced the use of his build, however, since i don't known what he want to do with it, it hard to give proper advice.

    indeed, if he want to do pvp, a double BO build, when properly managed, is the best way to deal significant damage.
    faw build in pvp is only to clear spam, a good player with tact team+epts+tss will not be worrie about your faw while he alpha strike you.

    if we are talking about pve, well here, that different, a BO +FAW will be better and give more flexibility.
    if he want to do top dps score, a double faw build is recomended tho.

    then again, it all about what he want to do with it, he was not very clear about it.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    Personally I think Cryptic will surprise us yet with the X.

    In the meantime, my own wish list.

    Phaser lance: CD reduced to 30 seconds, accuracy increased to ACCx2 minimum.

    you are dreaming, if cooldown reduction there is you can only hope for it to reach 2 min.
    no console or special ship power got a 30 sec cooldown as far as i known, why would this ship got a special treatment.
    i personally love that it would go to 1.30 min like the gurumba, but knowing the abilitie of cryptic to give crappy stats to everything that look like a galaxy class, i don't hold my breath.

    for the acc increase, i think just 1 acc modifier will do, or better, they redo the way the lance work and make it so it act like beam do, like the gurumba again.
    this way we won't have to align perfectly with the sun and some planetoid to make it work.
    don't worry we will still have the 45? restriction tho.
    Turn rate to 7 minimum..

    yes, but i would call it a minimum AND a maximum, after we will going on the exelsior field.
    Build the cloak into the ship, not have it as a console. Have the cloak as a battle cloak.

    yes a build in cloack just like it was before season 5 ( without loosing a console slot of course ), but no battle cloack.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited September 2013
    neo1nx wrote: »
    if you speak about the 15 second share cooldown with the lance that is not really a problem since the lance got 3 min cooldown.
    it can also do devastating combo that you will not be able to do with faw.

    but that was merely a response to enhanced the use of his build, however, since i don't known what he want to do with it, it hard to give proper advice.

    indeed, if he want to do pvp, a double BO build, when properly managed, is the best way to deal significant damage.
    faw build in pvp is only to clear spam, a good player with tact team+epts+tss will not be worrie about your faw while he alpha strike you.

    if we are talking about pve, well here, that different, a BO +FAW will be better and give more flexibility.
    if he want to do top dps score, a double faw build is recomended tho.

    then again, it all about what he want to do with it, he was not very clear about it.


    I have both FAW and BO
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    My main build is for PvE but i do like to dabble in Kerrat.

    The current set up i have for the ship, i changed a few things here and there and may change more to perfect the build.

    I switch the Tric for a Photon, as the do nearly identical unbuffed damage (according to ingame tooltip)

    My Boffs are mostly the same for sci and tac, but my Eng are now EPtA 1, EPtW 2, EPtSif 2, RSP 3 and EPtS 1, EPtW 2, DEM 2 (i will change them again once i can get someone to train my Boffs as im tac and cant train the Eng skills i want)

    The primary reasoning i had behine this build was
    1. Mostly sustainable damage
    2. The Alpha strike in Kerrat is amazing fully buffed (took out a cube in one fell swoop)
    3. Battle cloaking Honorless Klingons, a quick subspace jump and a 1,2 with the Lance and Heavy grav beam put down an enemy player quite nicely.


    Now i do not want to start a war over why klingons get battle cloaks and so do romulans. And maybe it was just theguys hanging around Kerrat last night. But damn you guys use that way to often. And mostly its jut anuisance until there are three to four of you doing it at the same time.

    I concure with giving the Cloak console we get battle cloak. Because red alert doesnt pop off quickly enough. Or remove the ability to have your cloak stopped because someone shot you while cloaking.

    Yes the FED cloak can do one initial alpha strike, and thats all so it is a REAL alpha.

    Klingons do Alpha, Beta, Charlie, Delta and the list continues on of strikes. And so do romulans.

    And for the Cooldown on the Lance i would settle for 2 Mins but would prefer it halved to 1Min30s. Even though the Guramba gets a 60s CD, I dont need the lance to be that low of a CD. And as i dont have a Garumba mysel can anyone tell me the base Damage of it's Javelin?

    I don't want the ACC increased or the Damage, Just a CD reduction. Oh and a Battle Cloak, possibly to make it fair that we had a Battle Cloak a ......IDK ........25% Chance of failure tacked on?
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    My main build is for PvE but i do like to dabble in Kerrat.

    The current set up i have for the ship, i changed a few things here and there and may change more to perfect the build.

    I switch the Tric for a Photon, as the do nearly identical unbuffed damage (according to ingame tooltip)

    My Boffs are mostly the same for sci and tac, but my Eng are now EPtA 1, EPtW 2, EPtSif 2, RSP 3 and EPtS 1, EPtW 2, DEM 2 (i will change them again once i can get someone to train my Boffs as im tac and cant train the Eng skills i want)

    The primary reasoning i had behine this build was
    1. Mostly sustainable damage
    2. The Alpha strike in Kerrat is amazing fully buffed (took out a cube in one fell swoop)
    3. Battle cloaking Honorless Klingons, a quick subspace jump and a 1,2 with the Lance and Heavy grav beam put down an enemy player quite nicely.


    Now i do not want to start a war over why klingons get battle cloaks and so do romulans. And maybe it was just theguys hanging around Kerrat last night. But damn you guys use that way to often. And mostly its jut anuisance until there are three to four of you doing it at the same time.

    I concure with giving the Cloak console we get battle cloak. Because red alert doesnt pop off quickly enough. Or remove the ability to have your cloak stopped because someone shot you while cloaking.

    Yes the FED cloak can do one initial alpha strike, and thats all so it is a REAL alpha.

    Klingons do Alpha, Beta, Charlie, Delta and the list continues on of strikes. And so do romulans.

    And for the Cooldown on the Lance i would settle for 2 Mins but would prefer it halved to 1Min30s. Even though the Guramba gets a 60s CD, I dont need the lance to be that low of a CD. And as i dont have a Garumba mysel can anyone tell me the base Damage of it's Javelin?

    I don't want the ACC increased or the Damage, Just a CD reduction. Oh and a Battle Cloak, possibly to make it fair that we had a Battle Cloak a ......IDK ........25% Chance of failure tacked on?

    the way you use the galaxy x is very similar to mattjohnsonva.
    so if you want to play like this i would suggest you to ask him for his build.
    he build his ship around the lance, making it kill people in 1 pass with at least 95% chance to hit, but only every 3 minutes, but i bielieve that the lone honorless klingons will think twice before attacking you with that kind of combo.
    he made a post on page 2 of this tread.

    i don't known what is the base damage of the javelin but i heard it is the same as the lance and you have to known that it is not split in 2 shot like the lance, so he don't have a chance to miss the second shot since he don't have one:)
    furthemore the ship got more tactical console slot and more higher BO positions wich give him the potential to better buff the javelin ( much better than what a gal x would do ).
    the javelin work like beam do, so when they hit they applied the full damage, not like the lance who loose % damage related to the target mobility.
    the javelin also drain enemy power to charge itself, reducing the enemy shield resistence.

    so, in a word, the lance suck compare to the javelin.

    one more things, you are using a double BO build but only have single beam array?
    you must slot a DBB if you want to get the most of BO.
    you will not be able to alway fire with it, but when a target will pass in it firing arc it will be day and night in comparison to what you do with single beam.
    and it will not reduced your broadside strenght since you will have less powerdrain.
    and your lance combo ( subspacejump, lance + bo ) will be more devastating
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    neo1nx wrote: »
    the way you use the galaxy x is very similar to mattjohnsonva.
    so if you want to play like this i would suggest you to ask him for his build.
    he build his ship around the lance, making it kill people in 1 pass with at least 95% chance to hit, but only every 3 minutes, but i bielieve that the lone honorless klingons will think twice before attacking you with that kind of combo.
    he made a post on page 2 of this tread.

    i don't known what is the base damage of the javelin but i heard it is the same as the lance and you have to known that it is not split in 2 shot like the lance, so he don't have a chance to miss the second shot since he don't have one:)
    furthemore the ship got more tactical console slot and more higher BO positions wich give him the potential to better buff the javelin ( much better than what a gal x would do ).
    the javelin work like beam do, so when they hit they applied the full damage, not like the lance who loose % damage related to the target mobility.
    the javelin also drain enemy power to charge itself, reducing the enemy shield resistence.

    so, in a word, the lance suck compare to the javelin.

    one more things, you are using a double BO build but only have single beam array?
    you must slot a DBB if you want to get the most of BO.
    you will not be able to alway fire with it, but when a target will pass in it firing arc it will be day and night in comparison to what you do with single beam.
    and it will not reduced your broadside strenght since you will have less powerdrain.
    and your lance combo ( subspacejump, lance + bo ) will be more devastating

    I did change up my build. (once i have more stuff i will change it again)
    http://www.stoacademy.com/tools/skillplanner/?build=ussfearnought_0 Original.
    My doffs are now 3 Blue technicians (working on B'Tran), Marion Francis Dulmer, and a blue evasive guy.
    Switched out a few bridge powers.
    Lt Tac is now Bfaw 1, BO 2
    Eng Com is now, EPtW 1, Aux2Batt 1, Aux2Batt 2, RSP 3
    Lt. Com is now, EPtA 1, DEM 1, DEM 2
    Sci is now, HE 1, TSS 2.

    Changed a front weapon to the Omega torpedo
    Changed the Engines and shields to the Jem Mk XII
    Added the Plasmionic leech.

    Devastating ship. Absolutely Devastating. Especially an Alpha stike(providing the lance doesnt miss) My power levers remain very very constant with power rarely dropping in weapons.(before hitting and EPt or A2B) I cranked a cube(regular not tac) in KASE.

    Once i get the B'Tran stuff running full tilt ill switch to three purple tech doffs. And i know i said i dont like Aux2Batt builds, and i meant that. but i went with one alot like matt's(got his build info from him) So its a little more custom to this ship, and info on a build through me Be gentle dreadnought build in the builds section of the forum.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2013
    This ship was one of the last ships on my Fed Eng Cruiser to get list. Since my last buy was the Excelsior-R. I was going to create more of a beam boat. Since that is how I usually do my cruisers and it does well.

    What many hate about the ship is the turn rate. That never bother me when I was at lv30 with the Galaxy or Romulan D'deridex. That is where the beam boat concept helps. At least that worked for me at that level.

    To me what will really help the ship is a Boff slots overhaul. Look at what the D'Deridex has compared to the Galaxy-R or X. If they boosted them to match similar I think it will do wonders with the ship. And make most players happy with it again. At least it will help it more offensive to make up for lack of turn rate.

    The lack of offense is the main reason why I bought the Excelsior-R over the Galaxy-R or X. I have other ships to get first. So this ship will be on the list for a while longer. One idea I had was to combine the elements of the Galaxy X and Venture. To make a killer looking Galaxy-R or X type ship. Another reason why I'm waiting since that will be a big purchase.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    farmallm wrote: »
    This ship was one of the last ships on my Fed Eng Cruiser to get list. Since my last buy was the Excelsior-R. I was going to create more of a beam boat. Since that is how I usually do my cruisers and it does well.

    What many hate about the ship is the turn rate. That never bother me when I was at lv30 with the Galaxy or Romulan D'deridex. That is where the beam boat concept helps. At least that worked for me at that level.

    To me what will really help the ship is a Boff slots overhaul. Look at what the D'Deridex has compared to the Galaxy-R or X. If they boosted them to match similar I think it will do wonders with the ship. And make most players happy with it again. At least it will help it more offensive to make up for lack of turn rate.

    The lack of offense is the main reason why I bought the Excelsior-R over the Galaxy-R or X. I have other ships to get first. So this ship will be on the list for a while longer. One idea I had was to combine the elements of the Galaxy X and Venture. To make a killer looking Galaxy-R or X type ship. Another reason why I'm waiting since that will be a big purchase.

    Thats the thing, you can certainly zip about in a FAHCR, and it benefits from having that Lt. Commander tac. But its crippled in my P.O.V. by that over abundance of Eng. slots.

    Now if the dreadnought did fianlly get a Fleet version, that tosses another console at it, bumps it the standard 10% hull to 44K, and the standard bump in shields, this ship would be frankly epic.

    Even if it got a console and only 5% hull boost to 42K, hell even if they only gave it the console! I would pick up a FM and get it. That 10th console would allow me to pop the nukara console on and id be done with my build of that ship. Altough id like the Fleet version to get the lnace reducede to 2 Min CD.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    http://www.stoacademy.com/tools/skillplanner/?build=ussfearnoughtv2_0

    Here is a link for my updated build.

    And remember its a Venture-X cause it looks BA that way.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    Bump cause i can, Lets keep this going.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    My doffs are now 3 Blue technicians (working on B'Tran), Marion Francis Dulmer, and a blue evasive guy.

    when you have enought ec, remove the evasive doff and pick on the exchange the helsman trait ( -10 sec cooldown to evasive, +10% turnrate).
    replace him with a brace for impact doff ( purple on rolor nebula chain, like the btran one )
    50% chance to applied shield heal at use of brace for impact
    Switched out a few bridge powers.
    Lt Tac is now Bfaw 1, BO 2
    Eng Com is now, EPtW 1, Aux2Batt 1, Aux2Batt 2, RSP 3
    Lt. Com is now, EPtA 1, DEM 1, DEM 2
    Sci is now, HE 1, TSS 2.

    never use auxtobat in a lt commander slot, it a waste.
    put the second auxtobat power in place of the dem1, you can then transfert this dem to the lt commander.

    i would also advise you to remove eptaux and replace it with epts1, because having only tss2 and rsp is a little risky for your survivability in kerrat.
    Changed the Engines and shields to the Jem Mk XII

    the engine is very good, allow you to have a good defense score, good speed, and help you to not spend skillpoint in weapons performance.
    but, drop the shield and replace it by either a resilient or covariant fleet shield ( i personally go for covariant, i used to be a fan of resilient even before the season 5 maco shield, but since i use every console spot with universal i can't boost the shield capacity with the dedicated science console anymore)

    if you don't have acces to fleet shield yet, go for the adapted maco shield ( this one is really good, best capacity in the game and a placate abilitie when you are fire upon )
    Added the Plasmionic leech.

    don't forget to spend skillpoint in the flow capacitor to enhanced it.
  • edited September 2013
    This content has been removed.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    neo1nx wrote: »
    when you have enought ec, remove the evasive doff and pick on the exchange the helsman trait ( -10 sec cooldown to evasive, +10% turnrate).
    replace him with a brace for impact doff ( purple on rolor nebula chain, like the btran one )
    50% chance to applied shield heal at use of brace for impact.


    I actually have the Helmsman. so i can hit Evasive every like 5 seconds at the moment. :D

    neo1nx wrote: »
    never use auxtobat in a lt commander slot, it a waste.
    put the second auxtobat power in place of the dem1, you can then transfert this dem to the lt commander.

    So swith it up so Aux2Batt 1 and 1, And DEM 2 and 2?
    neo1nx wrote: »
    i would also advise you to remove eptaux and replace it with epts1, because having only tss2 and rsp is a little risky for your survivability in kerrat.

    It is a tough call and pretty risky. But with the massive cooldown reductions, and the Purples ill have coming soonish, its worth the risk to be able to bump my Aux power before hitting those, THEN hitting Aux2Batt for a little boost to Aux2Batt.
    neo1nx wrote: »
    the engine is very good, allow you to have a good defense score, good speed, and help you to not spend skillpoint in weapons performance.
    but, drop the shield and replace it by either a resilient or covariant fleet shield ( i personally go for covariant, i used to be a fan of resilient even before the season 5 maco shield, but since i use every console spot with universal i can't boost the shield capacity with the dedicated science console anymore).

    if you don't have acces to fleet shield yet, go for the adapted maco shield ( this one is really good, best capacity in the game and a placate abilitie when you are fire upon )

    don't forget to spend skillpoint in the flow capacitor to enhanced it.

    The reason i went with both is the Crew Bracing and Power insulator boost. Ill have to look into how i can play with my skills for the Leech console.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    Pleased you found it useful, enjoy and keep an eye out for our next SRS Galaxy Wing Event, we just recently ploughed through HSE with 5 of them, no problem at all. Details are posted on the forum. Join out Chat channel if you wish, send me an ingame mail to be added. Matt@TFR_MACO_SPECIALIST

    Cheers
    Matt

    You got it man. Ill even bust out my Plasma build Fleet Galaxy every now and then, its going to follow this build alot. Focused a tad more around plasma instead of the Lance.

    Keep an eye out for my ships

    The U.S.S. FearNought
    and The U.S.S. Mjolnir

    and i gotta admit people get the reasoning behind my dreadnought beign the FearNought, most assume its supposed to mean you should fear it, until of course i type FEARNOUGHT CITIZEN! then immediatly subspace jump and then do a BO and Lance :D It's a Hero ship:rolleyes:
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • edited September 2013
    This content has been removed.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    I think the key thing here is practise. You can listen to other people's advice and draw on their varying experience, but practise makes perfect and my Dread build which is being updated this week on the forum has taken over a year of tweaking. I'll change something and then use it for a week to see the difference, I used to keep a log of all the Lancings to see if a change gave more crits for example.

    In the end you will find what works best for you and your play style with practise, lots and lots of it. Kerrat is the best environment for this and the best home for the decloaking alpha striker where time constraints are not an issue like they are in the arena.

    Most defiently, im finding builds that work really well across ships that are, comparativle close in slots and boffs and such.

    Practice very much makes perfect. And what works in varying degrees for some people.

    My other thread the Be Gentle Dreadnought build, has pretty much come to a close as we are now down to such fine points that itsd obvious we are basically debating preference at this point.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    I actually have the Helmsman. so i can hit Evasive every like 5 seconds at the moment. :D

    well, hehe, after it up to you, helsman trait is the equivalent of 2 purple evasive doff ( 2x 5 sec ).
    so it go like 45s - 10s -4s (blue evasive ) that give you 31 second cooldown.

    if you remove the blue you will have "just" 35 second cooldown instead of 31, that is worth in my opinion a 50% chance of a 1500 shield heal on eatch facing every minute.
    So swith it up so Aux2Batt 1 and 1, And DEM 2 and 2?

    if you want, or giving that you are using an auxtobat build, having just one version could be enought.
    so that give you 2 options: either you slot a second dem2 power, so you will have the best availability of this power.
    or use the auxtobat abiliti to take advantage of the reduce cooldown on dem to slot an epts3 in the other ltcommander slot, this will also allow you to use eptaux1 in the ensign slot like you wanted to.
    It is a tough call and pretty risky. But with the massive cooldown reductions, and the Purples ill have coming soonish, its worth the risk to be able to bump my Aux power before hitting those, THEN hitting Aux2Batt for a little boost to Aux2Batt.

    that the problem, boosting aux before auxtobat won't give you the boost in dps you think it will, it negligeable since it is divided in 3 different subsytem.
    that is a tipical example where the sacrifice in survivability is not worth the little boost in dps, but if you do what i said in the post above, you will be able to continue to do that, if you still want to,with the added survivability of an epts3 every 30 sec
    The reason i went with both is the Crew Bracing and Power insulator boost. Ill have to look into how i can play with my skills for the Leech console.

    then if that is what you wanted you have clearly not choose the best solution.

    if you have 6 or 9 point in power insulator, that is good enought, you won't see a drastic improvement by slotting the jem shield mk12 with it 26.2 power insulator given by the 2 pieces set bonus.

    so what left for the jem shield then?kinetic and crew resistence?
    well, there is a better set for that too, it is the adapted maco set, let compare them

    jem shield:

    6241.5 shield capacity
    173.4 shield regen
    +10 kinetic damage
    +75 crew death/disable resistance


    2 piece set: dominion sinergy
    +13 polaron damage
    +26.2 power insulator


    adapted maco:

    8431.5 shield capacity
    150.6 shield regen
    chance to applying subvert
    targetting array to damage owner
    -20% accuracy for 10sec,placate for 1 sec


    2 piece set: tactical readyness
    +25% bonus to torpedo
    +8.8 aux power setting
    slowly return missing crew to disable status
    ( work during combat )
    +70% resistance to crewman loss
    +8.8 crew recorvery loss


    i am currently refiting a breen ship to do NWS so the number i got in shield capacity and other could vary from the one you would have with a galaxy x, but what is important is the difference between them.

    so my advice, keep the jem engine but slot the adapted maco shield and deflector
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    at this point the build like my one in the builds subforum, is into the personal taste region, Up time is good for DEM, and as i dont have purple Doffs for tech yet the most up time i can get is better, what i lose with the Jem shields in strength i gain in hull from the Maco, one of the reason i kept it on.

    And i do know that as its divided into three sub systems i get less dps than i think but i also scoot along faster and have better shield regen.

    And scooting along is very important in a dread she is a slow monkey.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    at this point the build like my one in the builds subforum, is into the personal taste region, Up time is good for DEM, and as i dont have purple Doffs for tech yet the most up time i can get is better, what i lose with the Jem shields in strength i gain in hull from the Maco, one of the reason i kept it on.

    And i do know that as its divided into three sub systems i get less dps than i think but i also scoot along faster and have better shield regen.

    And scooting along is very important in a dread she is a slow monkey.

    Yes, at this point it is up to personal preferences, however for the power level don't forget to include in your equation the leech, when properly spec the console is capable to give you 20 power in eatch subsystem, then take the elite warp core into it, and you will see that you can have plenty of power to fill your subsystem.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2013
    They need to make the Lance actually hit and do damage before any changes to the ship should be made.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2013
    I've made the Gal-X stand up well enough in PVP. Yes, there are superior Cruiser choices if want more TAC in your Fed Cruisers, but, IMO, it's all on the player.

    Simply put, if you want to be more offensive with this ship, you have to use your ENG BOFF stations to do it. And with the Gal-X being "STO Traditional ENG Cruiser" it has a very high ENG BOFF skill count. You have ridiculous space to make this ship tough enough and putting in hitting power when you need it. You can do it with Aux2Batt, or not.

    I normally play KDF, but for a challenge and not hopping onto the blatantly obvious superior cruisers (Fleet Sovereign, Fleet Excelsior), I took the challenge of the Gal-X for PVP, and enjoyed seeing some familiar KDF players that I've previously fought alongside with, gunning for me.

    "It's a Gal-X! KILL IT!"

    I've thought the same also when I fly KDF, but really, even the regular BOFF build Cruisers are good to go. Depends on the player, depends on how you set her up, depends on how you play it.

    You go in with a defeated attitude with your ship, you were defeated already even before you spawned into the zone.

    Not sure if some of you aware, but for all the glory Escorts get in this game, it is NOT a bad time for Cruisers. It sucks for Science Ships, and Escorts still get all the attention from Cryptic, but Cruisers, whether they are Cmdr / LtCdr ENG or Cmdr / Lt ENG setups, it is a decent time for them.
    XzRTofz.gif
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