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How DEF put a bullet in STO, and ACC buried it.

thisslerthissler Member Posts: 2,055 Arc User
edited September 2013 in PvP Gameplay
The original design concept was actually brilliant. Right off the bat, I'm going to say most of you didn't get it then, don't get it now, and won't get it after reading this. And I'm going to give you samples of game mechanics and samples of player behavior in contradiction of those mechanics and you STILL won't get it.

Here's a tip. If you EVER used the terms "bleed, pressure, or per second as modifiers of the word 'damage' you don't get it. So if you find that statement offensive, assuming you're reading this after the first paragraph, this post really isn't for you.

Here's a second and final tip. If you're still here. Dual Heavy Cannons aren't poorly designed. They are superbly designed. They are not the problem. Thinking that they ARE the problem really just means you don't know. Dual Heavy Cannons are fine. If you disagree with that in any degree, well you're wrong.

So. At launch it was actually very difficult if not impossible to kill someone one on one. Assuming both players were awake. And equally practiced and geared. Under that set of circumstances there would be no quick kills. If you're unsure of that and I'm sure you are just go check out the acc and def table, bring a pen and some paper and do a bit of quick math. What you will find is that there was no way to LAND enough damage fast enough to solo kill another ship within a cooldown cycle.

Oftentimes that is mistaken for ships healing being OP. Thats not the case. Or that resistances are too high. Also not the case. What was and is the case is that under normal circumstances DEF was higher than ACC and therefore hit rates and crit rates were comfortably low. That's just a fact. Go check it. Or don't. Your call.

So. The only ways to reliably rob a ship of DEF was to use the abilities that due to the initial bridge officer layouts were restricted to Cruisers or Science ships. There is still to this day one glaring exception. By some strange ****ed up move, TSS abilities were moved to tactical (along with mines) giving them a seriously unintended ability. But whatever. Small potatoes. Most people took the target shields route as no one knew exactly how good it was to **** someones engines. So it was intended that all the good CC went to the non tacs who would then play the part of setting others up for the kill. It wasn't so much rock paper scissors as it was two beats one. Bring a friend, you win.

So this took a bit of teamwork that no one really wanted or understood. Every once in awhile you'll hear someone talking about the "trinity" of 'dps, tank, healing". Yah whatever. Never in the history of STO was that part of the design. Every ship is perfectly capable of dealing with the damage that it could be expected to take by itself. They just have different methods of doing this. This doesn't make certains ships healers or tanks.

It was always damage and CC.

Anyway. If an unpracticed Federation player sat still on a point in Cap and Hold and got SPLATTERED well that's because they robbed themselves of defense. So that doesn't count. And that's what happened. Over and over again. Or cruisers just inching along. Or escorts stopped dead in space so they wouldn't overshoot the target. No one really understood ACC/DEF that well at the time so who can really blame them?

So ONE KDF BOP could take out 2 or 3 federation players on decloak. Just a fact. Because they would just be sitting still. Fedscorts would be blown out of space because they backed up, or simply stopped dead for a shot.

So there was much unhappy! Game is bwoke! Fix pwease! Well no it wasn't broken, it worked fine. Great even. Just no one was told what the underlying mechanic was. It's a game of movement. Keep moving, keep your defense up where it normally should be, and have a wingman. Life will be good. Yah well that was about to change. Someone fixed what wasn't broken.

Someone added 30% ACC into the game. And that's when **** went really bad. Things go downhill FAST when you make a change like that. They took something that actually was balanced, and the MORE players that were involved the MORE balanced it became, and just kicked it in the nuts. They could NEVER balance it again.

They tried. They tried to balance an avoidance stat with resistances. If you don't know how pathetic it is to even try something like that well now you do. NEVERMIND the fact that the avoidance stat was also tied into crit rate AND crit severity. Sort of like tossing gasoline on a fire. Just not smart.

Just for information, these placates play as avoidance stats as well. Do you like and enjoy placates? Those are avoidance mechanics. Nom Nom Nom! How tasty is that?

Anyway of course there was ONE way to balance it. Take ACC back OUT or give DEF out equally to all players.

For some reason the choice taken was a choice I admit I didn't see coming. Give out huge chunks of crit hit, crit d, and defense to one faction. Oh my. That can't be good. Oh well.

So. Moving on. Where's my beer?

The time it takes to kill a ship in STO is seconds. And that is perfectly acceptable. It is seconds or it is "never". And that's great. The game is designed that for the most part if you are on top of your CD's you're ok. And if you're not you're toast. Sure there's some wiggle room where a ship could take some crazy hits and come back, or could hand out some crazy hits and kill someone else in a freakish manner. That's not the norm but it is the design. That's the function of criticals. But not important now.

What is important is that when you have an imbalance of the availability of stats like acc and def that function at such a basic level, you can never balance by adding abilities to the top. That's not how balance works. Not in systems anyway. You won't balance this by adding Doffs, Boffs, or Gear. The underlying mechanic or the lowest active methods of gaining these abilities must be made equal. High level passives must be abandoned. Seriously that is junk. Make it go away.


Have a cheery day!!!
Post edited by Unknown User on
«13

Comments

  • roxbadroxbad Member Posts: 695
    edited August 2013
    thissler wrote: »
    The original design concept was actually brilliant. Right off the bat, I'm going to say most of you didn't get it then, don't get it now, and won't get it after reading this. And I'm going to give you samples of game mechanics and samples of player behavior in contradiction of those mechanics and you STILL won't get it.

    I guess I won't bother reading it, then.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2013
    roxbad wrote: »
    I guess I won't bother reading it, then.

    That's actually a good call on your part. My intention isn't to frustrate people that aren't capable of grasping concepts. That would be unkind. So I did put some effort into the first three paragraphs, hoping most of those folks would "weed" themselves out.

    You sir, made it up to the first hurdle and gave it a good long blank stare. Props.

    But you're HAPPY! And therefore I'm happy too!:)

    http://www.youtube.com/watch?v=CMThz7eQ6K0

    In return for your comment, I leave music!
  • roxbadroxbad Member Posts: 695
    edited August 2013
    thissler wrote: »
    You sir, made it up to the first hurdle and gave it a good long blank stare. Props.

    You realize, the claim that you understand player behavior implied in your opening paragraph is not evinced in your approach, yes?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    edit: Meh, never mind...it's depressing.
  • stevehalestevehale Member Posts: 437
    edited August 2013
    For the record, I read it so I can't just dismiss the things I might not have wanted to see by saying I didn't. Having read it, I have a harder time arguing.

    In my opinion, so much is wrong with the game that I have a hard time seeing where they first cuts and edits need to be made. You seem to lay out a pretty straight forward plan that may fix things and may not, but it's certainly more likely to leave us in a better state than we are at present.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    Makes quite a lot of sense to me thissler and I wasn't even there in the days of ages past and long forgotten. ;)

    What you're essentially saying is the system itself, the combat mechanics are busted and no amount of extra bling is going to offset that problem. Right? Or am I way off base here?

    I think the only solution is for some dev to go through every console, weapon and ship type and balance it. Probably call on the PVP community to advise and test perhaps. Only problem its never going to happen.
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
  • hanoverhanover Member Posts: 0 Arc User
    edited August 2013
    That OP may be the biggest pile of arrogant, condescending smugness I have ever encountered on the internet. :rolleyes:
    Does Arc install a root kit? Ask a Dev today!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    edit: I said nothing...honest.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    hanover2 wrote: »
    That OP may be the biggest pile of arrogant, condescending smugness I have ever encountered on the internet. :rolleyes:

    I don't get that from reading what Thissler said. Sure, I disagreed with some of it - feeling that it is subjective, but a difference of opinions on certain things is a far cry from calling somebody arrogant or condescending.
  • hanoverhanover Member Posts: 0 Arc User
    edited August 2013
    I don't get that from reading what Thissler said. Sure, I disagreed with some of it - feeling that it is subjective, but a difference of opinions on certain things is a far cry from calling somebody arrogant or condescending.

    Seriously?


    "Right off the bat, I'm going to say most of you didn't get it then, don't get it now, and won't get it after reading this."

    "If you disagree with that in any degree, well you're wrong."

    "If you don't know how pathetic it is to even try something like that well now you do."



    This is how a smug, contemptible snot expresses himself. Distracts from any dubious merits of the message.
    Does Arc install a root kit? Ask a Dev today!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    hanover2 wrote: »
    Seriously?

    "Right off the bat, I'm going to say most of you didn't get it then, don't get it now, and won't get it after reading this."

    Most folks didn't get it, don't get it, and won't get it. That's just the way it is. That's not arrogance...that's just the way it is.
    hanover2 wrote: »
    "If you disagree with that in any degree, well you're wrong."

    I had no problem disagreeing with Thissler on that point... /shrug
    hanover2 wrote: »
    "If you don't know how pathetic it is to even try something like that well now you do."

    And? I asked for clarification...
    hanover2 wrote: »
    This is how a smug, contemptible snot expresses himself. Distracts from any dubious merits of the message.

    Hrmmm, maybe I've been online for too long - had to deal with people before there was an internet for too long...but uh, hrmm...

    ...I tend to get in trouble (pesky messages from mods) when somebody's showing a bit too much arrogance. I don't like it - rubs me the wrong way. I mean, seriously - I flip out, it's weird...expletives, farm animals, dead relatives, acts that some folks complain aren't physically possible...yeah, hrmm...

    ...I didn't do that with Thissler's post.

    But hey, again - that's just subjective on my part. Didn't really bother me, but that doesn't mean it can't bother somebody else.
  • stevehalestevehale Member Posts: 437
    edited August 2013
    I told him he needs to work on his people skills (don't we all!) but honestly I thought it was just kind of a funny in-your-face style of presenting a point. It's certainly not for everyone but the substance is still there.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    stevehale wrote: »
    I told him he needs to work on his people skills (don't we all!) but honestly I thought it was just kind of a funny in-your-face style of presenting a point. It's certainly not for everyone but the substance is still there.

    Yeah, I can see getting upset if it was read in an already defensive manner...but otherwise, it's just what it is, eh?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2013
    hanover2 wrote: »
    That OP may be the biggest pile of arrogant, condescending smugness I have ever encountered on the internet. :rolleyes:

    No I think that award goes to engscorts that use FAW with a single DBB and no attack patterns then argue with everyone trying to tell him his build doesn't work.:rolleyes:


    The OP has some interesting insights, I need to read it again.
    Tala -KDF Tac- House of Beautiful Orions
  • hanoverhanover Member Posts: 0 Arc User
    edited August 2013
    marc8219 wrote: »
    No I think that award goes to engscorts that use FAW with a single DBB and no attack patterns then argue with everyone trying to tell him his build doesn't work.

    Maybe it doesn't work for you, but that's your limitation, and you're not flying it.
    :P
    Does Arc install a root kit? Ask a Dev today!
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited August 2013
    hanover2 wrote: »
    Maybe it doesn't work for you, but that's your limitation, and you're not flying it.
    :P

    I think it's best this is settled via PVP as it is obvious words are not enough, we tried to be nice and tell you your build wasn't up to scratch.

    I am on from 9am GMT on 23/08/13.

    Handle: @g0h4n4

    add me and challenge me, beware I pack a rainbow build, 4 biofunction monitors and Mk IX shields
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    g0h4n4 wrote: »
    beware I pack a rainbow build

    Two of my guys run rainbow builds.

    1x Elachi Disruptor Beam Array
    2x Polarized Disruptor Beam Array
    2x Nanite Disruptor Beam Array
    1x Plasma-Disruptor Hybrid Beam Array

    I'm preparing them for their Voth Carriers and Foundry farming. ;)
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited August 2013
    Two of my guys run rainbow builds.

    1x Elachi Disruptor Beam Array
    2x Polarized Disruptor Beam Array
    2x Nanite Disruptor Beam Array
    1x Plasma-Disruptor Hybrid Beam Array

    I'm preparing them for their Voth Carriers and Foundry farming. ;)

    Thats not a true rainbow build per say, in a sense they are all the same damage type, rainbow in terms of colour yes but just as lethal
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited August 2013
    stevehale wrote: »
    I told him he needs to work on his people skills (don't we all!) but honestly I thought it was just kind of a funny in-your-face style of presenting a point. It's certainly not for everyone but the substance is still there.

    First off, Thissler is a chick, not a dude. Secondly, her TRIBBLE does not smell. It's usually odorless, sometimes with a light hint of Daffodils.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2013
    Things were a lot different in the beginning, lolz Ramming speeds, shut down VM (cc was stronger in general), hull tankers, aux effecting turnrate instead of enginer power, etc. Iirc Raiders lost a rear weapon mount too at some point. Not to mention a large variety of power creep, including a large variety of boff layouts outside of raiders. I guess I'm not buying 1 v 1s ending in a draw back then (admittedly I didn't PvP much back than).

    Virus,

    BAs and DHCs are apples and oranges.

    A closer comparison would be 4 DCHs, 3 turrets vs 4 DBB and 3 turrets for pure energy builds, or at least 7-8 BA (w/optional weapon) aux2batt battle cruiser build (dem et al) vs escort build. Or, a single cannon vs BA Battle Cruiser build.

    Off topic, I'd be interested in what is benefited more from the Rommy Overdrive Singularity ability a 4-3 escort or 7-8 BA battle cruisers.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • edited August 2013
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    edit: I just spent 30 minutes wandering about one of my starbases...yeah, I'm going to stop posting for a wee while now. Have fun, all...
  • bareelbareel Member Posts: 3 Arc User
    edited August 2013
    Actually there are only two places I feel I must disagree. Ok three.

    1) DHCs are unbalanced especially compared to DCs but the amount is not enough to worry about.

    2) Avoidance of damage is comparable to resisting damage just more random and prone to 'swings'. The real problem is that while methods exist to reduce an enemies ability to avoid damage in the beginning there is still little or no way to reduce an enemies ability to resist damage to their shields.

    3) The original design concept was poor for PvP. The new design concept is still poor for PvP. Attrition style systems work much, much better when properly designed and is why no MMO PvP has ever had nearly the success of MOBAs. This also illustrates that 'scenarios' are much better than simple 'arenas' when it comes to PvP. This is because they have a much better built in 'tolerance' for imbalance while still remaining enjoyable.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2013
    While reading through this I started to wonder..

    Shouldn't Beams, with their built in Accuracy component almost be the equivalent to DHC's with their CrtD Bonus because of Accuracy Overflow? :confused:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2013
    edit: I just spent 30 minutes wandering about one of my starbases...yeah, I'm going to stop posting for a wee while now. Have fun, all...

    Boo stealth edit.

    Anway, ask yourself this, BO DBB double tap forward? Or option for mix of rear BA BO w/forward DBB? Or rear double tap BO w/5DCHs forward? I wouldn't under estimate 50k crits from a BA. And w/things zipping around w/epte changes a player can't count on maintaining close range.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    p2wsucks wrote: »
    Boo stealth edit.

    Anway, ask yourself this, BO DBB double tap forward? Or option for mix of rear BA BO w/forward DBB? Or rear double tap BO w/5DCHs forward? I wouldn't under estimate 50k crits from a BA. And w/things zipping around w/epte changes a player can't count on maintaining close range.

    Fleet Mogai w/ Romulan Tac Captain

    Traits - Accurate, Astrophysicist, Crippling Fire, Elusive, Helmsman, Inspirational, Last Ditch Effort, Operative, Singularity Specialist

    Reputation
    New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
    Nukara - Enhanced Shield Penetration, Aux Power Config - Offense, Refracting Tetryon Cascade
    Omega - Omega Weapon Training, Omega Graviton Amplifier

    TT1, BO2, BO3, APO3
    TS1, CRF1

    EPtS1, DEM1, EPtW3
    ST1, HE2
    TB1


    (4x Sub/Sup Op, Sub/Infil)

    DOFFs - SE(DEM), WCE(Cleanse), EWO(BO), 2x Conn(TT+Acc)

    Deflector - Omega Mk XII
    Engine - Omega Mk XII
    Core - Elite Fleet Reinforced Mk XII [SingA][Jump][SCap][AMP][SSS]
    Shields - KHG Mk XII/AMACO Mk XII

    Weapons
    Fore - Heavy Crescent, Subspace Torp, Elachi/Polarized Disruptor DBB, Experimental Array
    Aft - Cutting Beam, Hyper Torp, Nanite Disruptor Turret

    Consoles
    Tac - 4x Induction Coil Mk XII
    Eng - Borg, Nukara, 0Point, Bioneural
    Sci - Shield Absorptive Frequency Generator, Ionized Particle Beam

    Wouldn't it be funny...if the last piece of damage in the 2x BO, CRF, TS, TT, FOMM, APA, APO, DEM, EPtW, TB, Hyperflux, Tet Cascade, Ionized Particle, Ambush, etc, etc, etc...er, if the last piece of damage was actually a plink from the Turret?

    At this point, it's hard not to feel that it's kind of moot to discuss certain things, eh?

    Heck, somebody can probably tweak that build there and make it even better...

    ...so yeah, I edited my previous posts - feeling it's kind of moot.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    webdeath wrote: »
    While reading through this I started to wonder..

    Shouldn't Beams, with their built in Accuracy component almost be the equivalent to DHC's with their CrtD Bonus because of Accuracy Overflow? :confused:

    yes...I totally agree
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2013
    Fleet Mogai w/ Romulan Tac Captain

    Traits - Accurate, Astrophysicist, Crippling Fire, Elusive, Helmsman, Inspirational, Last Ditch Effort, Operative, Singularity Specialist

    Reputation
    New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
    Nukara - Enhanced Shield Penetration, Aux Power Config - Offense, Refracting Tetryon Cascade
    Omega - Omega Weapon Training, Omega Graviton Amplifier

    TT1, BO2, BO3, APO3
    TS1, CRF1

    EPtS1, DEM1, EPtW3
    ST1, HE2
    TB1


    (4x Sub/Sup Op, Sub/Infil)

    DOFFs - SE(DEM), WCE(Cleanse), EWO(BO), 2x Conn(TT+Acc)

    Deflector - Omega Mk XII
    Engine - Omega Mk XII
    Core - Elite Fleet Reinforced Mk XII [SEP][W->S][SCap][AMP][SST]
    Shields - KHG Mk XII/AMACO Mk XII

    Weapons
    Fore - Heavy Crescent, Subspace Torp, Elachi/Polarized Disruptor DBB, Experimental Array
    Aft - Cutting Beam, Hyper Torp, Nanite Disruptor Turret

    Consoles
    Tac - 4x Induction Coil Mk XII
    Eng - Borg, Nukara, 0Point, Bioneural
    Sci - Shield Absorptive Frequency Generator, Ionized Particle Beam

    Wouldn't it be funny...if the last piece of damage in the 2x BO, CRF, TS, TT, FOMM, APA, APO, DEM, EPtW, TB, Hyperflux, Tet Cascade, Ionized Particle, Ambush, etc, etc, etc...er, if the last piece of damage was actually a plink from the Turret?

    At this point, it's hard not to feel that it's kind of moot to discuss certain things, eh?

    Heck, somebody can probably tweak that build there and make it even better...

    ...so yeah, I edited my previous posts - feeling it's kind of moot.

    Sadly, I can't follow a lot of that since I stopped paying attention to the power creep awhile back. Just kinda happy the t'varo retro is sorta like what the B'rel used to be capable of as far as dog fighting goes.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • wildeye042wildeye042 Member Posts: 87 Arc User
    edited August 2013
    I understand where this is coming from. Ideally, skills are countered by other skills (i.e., Starship Maneuvers v. Starship Targeting Systems), consoles by other consoles (i.e., +Damage v. +Heal/+Resist), abilities by other abilities (i.e., Tractor Beam v. Auxiliary Power to the Inertial Dampeners), Neutrino Deflector Arrays v. Graviton Deflector Arrays, etc. You pick what you want to focus on and defend against and live with those choices. Ships offer different console configurations and stats to accommodate the different playing styles but, overall, things should be balanced letting each Captain's ability to use what they have determine the outcome.

    Unfortunately, something went horribly wrong along the way and the balance has tipped toward sheer damage output, the holy DPS, making for a decidedly less interesting game. Unfortunately, with the introduction of the Subspace Integration Circuit, a universal pocket crowd control console, it's clear that Cryptic has given up and decided to turn everyone into a Tac officer.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    p2wsucks wrote: »
    Sadly, I can't follow a lot of that since I stopped paying attention to the power creep awhile back. Just kinda happy the t'varo retro is sorta like what the B'rel used to be capable of as far as dog fighting goes.

    Some of it is just going to be my own non-standardized shorthand...hrmmm, I'll do a general glossary of the whole thing (not just for you, but anybody looking at it) from top to bottom. Though, I think I made a mistake - not sure you can resequence the base racial trait (I'm used to Aliens - so I'll drop Singularity Specialist). I screwed up on the Core too, a /rant/facepalm build - stupid of me...I'll replace that with a Singularity Core below.

    Traits
    Accurate: +10% Bonus Accuracy
    Astrophysicist: +10 Sensors, +10 Flow Caps, +10 Particle Gens
    Covert Operative: +1.5% Crit Hit, +3.8% Crit Severity, -10% CD Cloak
    Crippling Fire: -2.4 Accuracy on a Crit Hit (can stack 3 times)
    Elusive: +10% Bonus Defense
    Helmsman: +10% Turn, -10s CD Evasive Maneuvers
    Inspirational Leader: 10% proc (any BOFF ability use) +10 all Starship Skills for 15s (can stack 3 times)
    Last Ditch Effort: +Damage Resistance w/ Go Down Fighting (can stack 3 times)
    Romulan: +Stealth while Cloaking, +Damage with Ambush

    Reputation
    Precision: +3% Crit Hit
    Sensor Targeting Assault: on Crit, 20% proc to Placate 2s
    Quantum Singularity Manipulation: +100 Science Skills for 8s, Cloaks after 3s (shields do not drop)
    Enhanced Shield Penetration: +2.5% bleedthrough with directed energy weapon attacks
    Auxiliary Power Configuration - Offense: up to +25 Weapons Training/Energy Weapons/Projectile Weapons (scales wtih Aux)
    Refracting Tetryon Cascade: PBAoE within 3km (chains up two more targets within 5km) X damage to initial targets, 0.5*X damage to 2nd targets, 0.4*X damage to 3rd targets (does Tetryon damage)
    Omega Weapon Training: +30 Weapon Training
    Omega Graviton Amplifier: 2.5% (directed energy weapons)/5% (projectile weapons) proc to do 751.4 kinetic damage with 100% shield penetration (if it procs, it's always 751.4 damage...can't be buffed, can't be resisted)

    BOFF Abilities
    TT1: +18 Weapons Training/Energy Weapons/Projectile Weapons, removes boarding parties, distributes shields, removes Tactical debuffs
    BO2: 725% beam damage (-50 Weapon Power)
    BO3: 846% beam damage (-50 Weapon Power)
    APO3: +25% Damage, +35.5 Damage Resistance, +150% Turn, +150% Speed, +45% Defense, Immunity to Movement/Disable Debuffs
    TS1: 171% torp damage to up 3 enemies (100% to-hit, Torp Spread does not miss)
    CRF1: 130% cannon damage via DPS (increased fire rate)
    EPtS1: +X Shield Heal, +Y Shield Damage Reduction, repairs disabled shields
    DEM1: +28 hull damage per directed energy weapon pulse
    EPtW3: +16.6% directed energy weapon damage, +X Weapon Power, repairs disabled weapons
    ST1: +X shield heal, clears Science debuffs
    HE2: +X hull HoT, +Y Damage Resistance, clears Hazard debuffs
    TB1: ~minor damage, disables cloak, slows/snares/parks (thus reducing Bonus Defense)

    BOFF Traits
    4x Subterfuge/Superior Operative & 1x Subterfuge/Superior Infiltrator:
    +16.3% Defense, +950 Stealth, +8% Crit Hit, +20% Crit Severity, +10s Ambush duration, +10% Ambush damage, -CD for Cloak

    Note: Stealth was supposed to stop stacking back in March - it's stacking again.

    DOFFs
    System Engineer (DEM): Reduces Weapon Power drain while using DEM
    Warp Core Engineer (EPtX Cleanse): on EPtX use, 40% proc to cleanse all negative effects (Debuffs, Control, DoTs, etc) provides a CoT (cleanse over time, lol - meh) cleansing every 0.5s for 2s
    Energy Weapons Officer (BO Penetration): on BO use, 30% proc for 35% shield penetration for other attacks for 4s
    Conn Officer (TT +Acc/Per): on TT use, 20% proc for +100 Perception and +5% Bonus Accuracy (swingy DOFF, as multiples do not add rolls but rather add the buff - so you could get +200 Perception/+10% Bonus Accuracy from the 20% proc)

    Main Ship Gear
    Omega Deflector Mk XII: +26.2 Sensors, +17.5 Targeting, +17.5 Inertial Damps, +8.8 Grav Gens, +17.5 Insulators, +17.5 Part Gens
    Omega Hyper Engines Mk XII: for the Omega 2pc set bonus
    Honor Guard/AMACO Covariant Shields Mk XII: on receiving directed energy damage, 25% proc to -25% bonus accuracy and 1s placate
    Elite Fleet Reinforced Mk XII [SingA][Jump][SCap][AMP][SSS]: +20% Singularity Charge Rate, +100% Singularity Jump Accuracy Debuff, +Shield Heal, +Shield Power, repairs disabled shields, +3.3% All Damage per Subsystem @75 or more power (so up to +13.2%), +Slipstream Speed

    Weapons
    Heavy Crescent Wave Cannon: SHC Disruptor, +60% Crit Severity, 2.5% proc 100% shield penetration and ignore 50% damage resistance
    Subspace Torp: +60% Crit Severity, 10% proc disable for 2s
    Polarized Disruptor Dual Beam Bank: 2.5% proc/2.5% proc -X damage resistance/-Y all current power levels
    Experimental Romulan Plasma Beam Array: 2.5% proc/2.5% proc +X Plasma DoT/-Y damage resistance (there for the 3pc mainly), +6%Crit Hit
    Cutting Beam: there for the 2pc
    Hyper-Torp: meh, torp spam pseudo mine blah, blah - there for the 3pc mainly
    Nanite Disruptor: 2.5% proc -X damage resistance and +Y shield bleedthrough

    Note1: The Disruptor debuff from the Polarized and Nanite stack (Pol-Dis, Nan-Dis, and the Pla-Dis hybrid debuffs all stack - don't know if the Elites do as well). The Pol-Dis and Pla-Dis are dual procs...both apply, just like the Nan-Dis. Still unsure if it is 2x 2.5% rolls for Pol-Dis/Pla-Dis, 1x 2.5% roll like the Nan-Dis. Same thing is a consideration for the Rom Plasma.

    Note2: I didn't pick mods on the weapons. Folks have their own preferences.

    Consoles
    4x VR Mk XII Induction Coils: +30% base (TRIBBLE/Mk 0) Disruptor damage (+120% base damage)
    Assimilated (Borg): +5 Weapon Power, +5.1 Hull Repair, +0.92% Crit Hit, +9.2% Crit Severity
    Nukara Particle Converter: +5 Shield Power, +17.3 Insulators, +17.3 Part Gens, +10% Beam Accuracy
    Bioneural Infusion Circuits: +17.2 Structural Integrity, +17.2% Subspace Decomp, +15.2% Crit Severity
    Shield Absorptive Frequency Generator: can't remember the specifics, heals based on energy damage done to the target
    Ionized Particle Beam: electrical damage (Aux based) drains Aux, some debuff

    Note: I didn't pick up the Mogai stuff, so I'm very fuzzy on it - somebody that did could provide the actual info. Same will apply later with the 2pc. I went T'varo for EBC shenanigans.

    Captain Abilities
    APA3: +50% Damage, +5% Crit Hit, +50% Crit Severity, +120% Turn
    FoMM3: -50 Damage Resistance, -150 Stealth
    TI3: -CD Tac BOFFs
    GDF3: @50 hull or less, +X% Damage
    TF2: +30% Damage, +16 Targeting, +16 Maneuvers

    Set Bonuses
    Omega Force 2pc (Tetryon Glider): -X Shields per directed energy weapon pulse
    Silent Enemy 2pc (Subspace Disruptions): +7.6% Disruptor damage (base), +15.2 Shield System
    Romulan Singularity Harness 2pc (Plasma Conductive Circuitry): +7.6% Plasma damage (base/Energy only), +15.2 EPS
    Romulan Singularity Harness 3pc (Plasma Hyperflux): w/ Experimental Array 222-224% damage beam damage, 222-224% Plasma DoT damage, -32.3 (or so) damage resist (vs. 2.5% proc for -10 with normal firing mode)
    Omega Adapted Borg Technology 2pc (Omega Weapon Amplifier): 2.5% proc +10 Weapon Power, +500 Current Weapon Power Drain Resistance Rating, +500 Maximum Weapon Power Drain Resistance Rating
    Mogai 2pc (Enhanced Weapon Systems Efficiency): like, OWA w/o the proc, eh? Honestly, don't know - don't fly a Mogai

    The term "powercreep" completely fails to address the current state of the game, lol. And like I said, no doubt the pro builders out there could make this ship even more deadly...and also of note, it's not even September. S8's coming later this year - we'll have more goodies and more goodies and more goodies.

    It's kind of funny...if you drink too much, have done too many /facepalms or /headesks...

    ...so it's kind of why I decided that it was relatively moot to carry on that discussion about Fixed Damage Ratios between weapons.
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