I just finished a STF and left before collecting my loot. I realized it just as i clicked leave map now button.WHY IS THE LEAVE MAP BUTTON FLASHING IN MY FACE WHILE I AM DOING THE WHOLE THING JUST FOR THE LOOT!!!
i am there for the marks and dilithium those are just number going up can't that be automated. it's a major nuisance for such a minor thing. even a pop-up saying "you have unclaimed item(s) on this map are you sure you want to leave?" would do the job.
you click the leave map now button and realize you made a mistake only a second later and there is no way of going back and fixing it. at that point your dilithium and mark are gone for good.PLEASE CRYPIC FINALLY GET THIS FIXEDEDIT: some people seem to mis the point so ill add this.
Now, now. The button plays to the psychology of the untrained mind to do whatever it's told to do, whether it wants to or not.
exactly my point!
i my case it was a tired mind, that why just a second of not paying attention cost me all my loot and there is no way to get to it after you did.
STFs are among the more demanding missions in STO so you focus on them while you are trying to complete the objectives. when you finish them you tend to relax a bit. you can then allow your concentration to lapse. (which you are more likely to do when you are tired.)
in this moment ,when you are possibly/likely paying a little less attention (then you should), a big pop-up appears in the middle of the screen telling you to leave the map.the game is psychologically setting you up to do the opposite of what you want to do.
that's the worst kind of bad game design there is, 3 years in and it still isn't fixed.....
maybe now you understand what's really pissing me off
i do agree with OP..
why are some automatic, like azure.. and some not like CC..
there is NO reason to have to pick up loot at the end of missions.. it should go in your inventory automatically.
sometimes when you die its a PITA to find out where the loot dropped..
one time i flew around CC until the timer ran out and i couldnt find that damn thing.
then it auto warped me out.
this actually makes it worse. STO has no uniform way of dealing whit this. if seasoon 8 is meant to be all about endgame maybe crypic should be paying some attention to creating a intelligent, intuitive and uniform way of rewarding players for completing (endgame) group content at the end of a mission/STF/ETC.
The best solution is not auto loot but have the same pop up that we all had in every story mission or system patrol except we dont need to click the square icon to the right of the title in the journal. Once the mission completes it should pop up with a congratulations text and a list of rewards and the button being collect rewards. This way at the end of every event you can review the reward and you know you collected it because hitting the button is the only way to remove the pop up window. never should exit be the first message you recieve even in story missions, reward first then exit.
this would be just about the perfect solution. players have complained that not picking up loot themselves makes it feel that the game is not rewarding them. having your reward pop-up in your face would certainly prevent that. (GW2 style
there will always be afkers but giving us the option to kick them and invite a new player will benefit us more while doing missions and can't unintentionally "hurt" non-afking players.
this is a serious UI problem (the worst UI issue imho) that existed from launch day. STO is nearing its 4th anniversary and it's still not fixed. it pissing me of crypic isn't fixing serious issues like these.
crypic is always claiming that the greats thing about (working on) MMO games is that they keep on improving as time passes. well sometimes that means looking back at what you have been doing. decide what worked out and what didn't. use that information to lay out course for the future and fixing the old content to bring it to the current standard.
along this line i would still suggest that if crypic wants season 8 to be about end-game they should take a look about how the game has been rewarding the players for completing (end-game) content and develop a uniform and intuitive way of doing it from now on and apply this to all content that currently exists (including STFs).