Perhaps you are merely impolite enough to ask them to do so. They have been deemed Admirals by Cryptic after all and Cryptic is the high authority in these matters.
I just follow military protocols: when 2 officers of the same Rank meet the one Commissioned first has the authority.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Does Starfleet have a senior division? Are command division officers senior to equivalent ranked officers from engineering, or sciences?
It's not really clear-cut in canon - especially since canon is convoluted by writers who just made stuff up to fit the moment rather then following any real protocols. In canon I know of an Admiral Pressman who wore yellow (Engineering) and Admiral McCoy (Medical) who wore blue. Other then that every Admiral I remember seeing wore red. I have no idea how they interact as far as command, ranks, or Commissions.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I think there should be just the level 1-50 and at each step of the way you can pick a preferred reference style. I have captains' pips on each of my feds and they're still referred to as admiral. Might it not be too hard to have a setting under edit character where each player can pick their own reference style: People who choose to play as a captain only will get referenced as captain, and those who want to play as admirals will be referenced as such.
I think there should be just the level 1-50 and at each step of the way you can pick a preferred reference style. I have captains' pips on each of my feds and they're still referred to as admiral. Might it not be too hard to have a setting under edit character where each player can pick their own reference style: People who choose to play as a captain only will get referenced as captain, and those who want to play as admirals will be referenced as such.
This. Forgetting even the mission contacts, it's already coded for the NPCs on ESD to recognize and hail you as Admiral once reaching Admiral so this shouldn't be too much of a stretch to implement a state based check regarding an option in the player interface.
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
It's not really clear-cut in canon - especially since canon is convoluted by writers who just made stuff up to fit the moment rather then following any real protocols. In canon I know of an Admiral Pressman who wore yellow (Engineering) and Admiral McCoy (Medical) who wore blue. Other then that every Admiral I remember seeing wore red. I have no idea how they interact as far as command, ranks, or Commissions.
We really never saw that many Admirals outside of their disconnected image and voice on the viewscreen or ready room terminal. Unless of of course you count the episode were they're controlled by the alien-piloted officer carapace Picard and Riker blow to bits on Earth.
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
I think there should be just the level 1-50 and at each step of the way you can pick a preferred reference style. I have captains' pips on each of my feds and they're still referred to as admiral. Might it not be too hard to have a setting under edit character where each player can pick their own reference style: People who choose to play as a captain only will get referenced as captain, and those who want to play as admirals will be referenced as such.
Okay, here are some rank titles I would like to see:
galae'Enriov - Admiral of the Fleet
khre'Enriov - Vice-Admiral of the Fleet
Enriov - Admiral
khre'Riov - Commodore
Riov - Captain
erei'Riov - Commander
Enarrain - Lieutenant Commander
Arrain - Lieutenant
erei'Arrain - Lieutenant (junior grade)
Erein - Ensign
A 5 star (pip) 'Fleet Admiral' is in charge of the ENTIRE fleet (ALL of Starfleet), while 1-4 star (pip) Admirals command individual fleets (like the 12th Fleet or the Special Operations Fleet). They all answer to the 5 star 'Fleet Admiral'.
No. You're equating modern rank systems with that of Starfleet. At least three Fleet Admirals have featured in Star Trek (on TV at least), Brackett, Nechayev and Shanthi; none of them were Commander in Chief (the position last seen canonically in the character of "Bill" in The Undiscovered Country) which is separate from the Federation President. Fleet Admiral is a regular, if very senior, rank in the command structure of Starfleet.
Admiral should be the maximum rank that is available. There should only be one more level cap increase. The Admiral system should affect Rear Admiral and Vice Admiral ranks. Rear Admiral might give one extra ship in your fleet to command, Vice Admiral might allow 2 ships to fight with you and 2 ships to send missions on, and Admiral will have 4 ships to fight with you and 4 or more ships to send missions on. Of course, while in a team, your fleet would be unavailable based on the number of teammates was available just like how it works on away teams unless it is based around fleets.
I don't agree with Admiral ranks being taken away from those who want them, but I would really like to see the ability to have our characters displayed rank chosen by us. For instance, all of my Fed characters are part of the same fleet. My primary character is the Admiral in command of the task force. All my other characters stop at Captain rank, so they get Captain's pips and displayed title.
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
I don't agree with Admiral ranks being taken away from those who want them, but I would really like to see the ability to have our characters displayed rank chosen by us. For instance, all of my Fed characters are part of the same fleet. My primary character is the Admiral in command of the task force. All my other characters stop at Captain rank, so they get Captain's pips and displayed title.
This would be acceptable. Wouldn't mind if some players use skill points to level up their command ability while others focus on just their ship. Players should have the choice to be an experienced Captain or a Bada** Admiral. I could care less what a player uses as their rank. However, some titles should never be used for rank like Moist. Kirk's Protege could be a cool rank to be referenced as.
I'm of the frame of mind that extra levels to progress to don't mean squat.
What I want is more varied things to do.
More storyline and quest arcs. Cryptic, there's many unexplored things that could be done with existing arcs. You touch on the subjects a little but don't do anything else afterwards. You move on to something else, i.e. Undine, Elachi, and do nothing else with them. Their appearances in the game are minimal and forgetable. Don't talk about introducing new alien menaces if you have no intention on doing much with them. The Undine for instance is a great example. They're a dangerous threat, and the center issue that shattered the Dominion War-winning alliance of the Federation & Klingon Empire, yet you do nothing to see through this menace from Day 1 of STO.
You need to follow through on these arcs.
PVP: You have for most parts ignored PVP for the entire existence of this game. I was around when STO came out and left after 3-4 months. I still remember all the maps and modes of play for PVP. When I came back in 2012, I was astonished to see PVP was exactly the same state with no attention received. No new modes of PVP. No bigger battles. Not even new maps. Other than certain PVP dailies and pride, there was really no reason to PVP in 2009 when STO came out. In August 2013, it is still the exact same problem, but worse. There's far fewer people PVP'ing now than they did in 2009. Hell, there were so many Feds wanting to PVP in '09 that there simply was not enough KDF players to feed the horrendous Fed PVP Queues at the time. In 2013, we got alot of occasions where the queues just don't kick off.
PVP needs a serious injection of attention.
You guys need to fix and build upon what's already here.
No. You're equating modern rank systems with that of Starfleet. At least three Fleet Admirals have featured in Star Trek (on TV at least), Brackett, Nechayev and Shanthi; none of them were Commander in Chief (the position last seen canonically in the character of "Bill" in The Undiscovered Country) which is separate from the Federation President. Fleet Admiral is a regular, if very senior, rank in the command structure of Starfleet.
If you stop and think about it for 1 minute each rank has 9 grades with a 10th being a promotion so what happened to the 9 grades for vice admiral if anything it could give some more points to upgrade skills that need a bit of work. Also there are always new players and new toons to balance out what could be considered a top heavy organization I would like to see what the overall spread of rank. I for one wouldn't be against the increase of grades for each rank increase as long lvl 50 toons can still use MK XII items. I love the canon points but in the interest of a fun and enjoyable GAME can just accept these little variances form time to time. Lets also look at the whole lieutenant thing and how some one at that rank can command a starship well in war it is sometimes necessary to make allowances and let's face it in the shows or canon the whole quadrant weren't at each others throats may have been a fair bit if tension lol but not really open warfare except for the dominion war and even that was only 2 factions against 3 although that changed when the Cardasians switched sides
I don't care, really. This game doesn't follow established Trek lore nor does it provide anything of it's own. You can make up anything you want, if people somehow feel proud if their player character is adressed as "Admiral" by NPCs besides being an incompetent mute guy or girl that mines dilithium or catches bunnies it's their choice. Nothing in this game matters anyways since there is no consistent world anyway, all we are doing is playing singleplayer missions repeatedly or grind in boring in-game menus.
What this game needs is more content. BUT I would say it's not a new featured episode people want - I don't enjoy those episodes, really. What this game needs is some content generated at random, some "roguelike" experience that keeps you playing like a vastly improved exploration system with lots of different missions that play out differently each time or a perma-RvR mechanic with terriotiral control and consequences for the gameworld (not necessarily PvP but maybe PvE territory control - an alien invasion force forces the player factions once again to unify and in big fleet actions we have to take control of different sectors but get attacked as well).
The level increase or another rank wouldn't mean much to me. A new episode either, it'd be nice but I have completed that in about 10 minutes and will only replay it if I can grind it for some gear. I need something what I can achieve with this gear.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I've set my title as Captain, and have 4 pips on my collar... what else do I need?
All this "Admirals" Stuff for me is only inconsequential game mechanics...
I'm a non-TNG Style Captain and get my hands dirty, simple as that.
I wish I was that good at filtering stuff out. I find the game's frequent reminders to be extremely distracting when I'm trying to convince myself that my character is just a Captain.
Comments
Does Starfleet have a senior division? Are command division officers senior to equivalent ranked officers from engineering, or sciences?
This. Forgetting even the mission contacts, it's already coded for the NPCs on ESD to recognize and hail you as Admiral once reaching Admiral so this shouldn't be too much of a stretch to implement a state based check regarding an option in the player interface.
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
We really never saw that many Admirals outside of their disconnected image and voice on the viewscreen or ready room terminal. Unless of of course you count the episode were they're controlled by the alien-piloted officer carapace Picard and Riker blow to bits on Earth.
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
Okay, here are some rank titles I would like to see:
galae'Enriov - Admiral of the Fleet
khre'Enriov - Vice-Admiral of the Fleet
Enriov - Admiral
khre'Riov - Commodore
Riov - Captain
erei'Riov - Commander
Enarrain - Lieutenant Commander
Arrain - Lieutenant
erei'Arrain - Lieutenant (junior grade)
Erein - Ensign
These, of course, are Romulan titles.
No. You're equating modern rank systems with that of Starfleet. At least three Fleet Admirals have featured in Star Trek (on TV at least), Brackett, Nechayev and Shanthi; none of them were Commander in Chief (the position last seen canonically in the character of "Bill" in The Undiscovered Country) which is separate from the Federation President. Fleet Admiral is a regular, if very senior, rank in the command structure of Starfleet.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
This would be acceptable. Wouldn't mind if some players use skill points to level up their command ability while others focus on just their ship. Players should have the choice to be an experienced Captain or a Bada** Admiral. I could care less what a player uses as their rank. However, some titles should never be used for rank like Moist. Kirk's Protege could be a cool rank to be referenced as.
Fixed your list so it is accurate to Trek canon.
What I want is more varied things to do.
More storyline and quest arcs. Cryptic, there's many unexplored things that could be done with existing arcs. You touch on the subjects a little but don't do anything else afterwards. You move on to something else, i.e. Undine, Elachi, and do nothing else with them. Their appearances in the game are minimal and forgetable. Don't talk about introducing new alien menaces if you have no intention on doing much with them. The Undine for instance is a great example. They're a dangerous threat, and the center issue that shattered the Dominion War-winning alliance of the Federation & Klingon Empire, yet you do nothing to see through this menace from Day 1 of STO.
You need to follow through on these arcs.
PVP: You have for most parts ignored PVP for the entire existence of this game. I was around when STO came out and left after 3-4 months. I still remember all the maps and modes of play for PVP. When I came back in 2012, I was astonished to see PVP was exactly the same state with no attention received. No new modes of PVP. No bigger battles. Not even new maps. Other than certain PVP dailies and pride, there was really no reason to PVP in 2009 when STO came out. In August 2013, it is still the exact same problem, but worse. There's far fewer people PVP'ing now than they did in 2009. Hell, there were so many Feds wanting to PVP in '09 that there simply was not enough KDF players to feed the horrendous Fed PVP Queues at the time. In 2013, we got alot of occasions where the queues just don't kick off.
PVP needs a serious injection of attention.
You guys need to fix and build upon what's already here.
Keep reading the post ...
Seems to cover what OP was worried about.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
What this game needs is more content. BUT I would say it's not a new featured episode people want - I don't enjoy those episodes, really. What this game needs is some content generated at random, some "roguelike" experience that keeps you playing like a vastly improved exploration system with lots of different missions that play out differently each time or a perma-RvR mechanic with terriotiral control and consequences for the gameworld (not necessarily PvP but maybe PvE territory control - an alien invasion force forces the player factions once again to unify and in big fleet actions we have to take control of different sectors but get attacked as well).
The level increase or another rank wouldn't mean much to me. A new episode either, it'd be nice but I have completed that in about 10 minutes and will only replay it if I can grind it for some gear. I need something what I can achieve with this gear.
Get the Forums Enhancement Extension!
I've set my title as Captain, and have 4 pips on my collar... what else do I need?
All this "Admirals" Stuff for me is only inconsequential game mechanics...
I'm a non-TNG Style Captain and get my hands dirty, simple as that.
I wish I was that good at filtering stuff out. I find the game's frequent reminders to be extremely distracting when I'm trying to convince myself that my character is just a Captain.