Cryptic: Steadily, we are getting more powerful, High end gear is getting easyer to aquire. However. Our enemies are not improving!
With easyer acess to high end gear, enemys (while remaining the same) Become easyer.
So we need either, A new difficulty level, or enhanced Elite Enemies for STFs and such. Every time something is added to the game that makes players more powerful, the enemies should get a Small Buff. Using Mk X Gear the endgame of STO is beatable. Why? These enemies are programed with Mk XI being "High End"
Now that Mk XI is standard, the Mk X enemies are weak, Mk XII is soon to be standard because of fleets giving easy access.
Enemeys should always be a Mark Below a player, but never more then 2 marks.
At Endgame:
Normal: Mk X rare to XI Uncommon enemies
Advanced: Mk XI uncommon to XII uncommon Enemies
Elite Mk XII rare and greater enemies.
Current:
Normal: Mk IX Common to X Uncommon
Advanced: Mk X Common to X Rare
Elite: Mk X Rare to Mk XI Uncommon.
The good with how it is now is that the grinding is not so bad because it is easier to grind things with the game being easier.
The bad not enough challenge when you use top end stuff.
Solution if you want a challenge do PvP or if you want more challenge from PvE don't use high end ships and gear as well as no Duty officers on active duty.
The good with how it is now is that the grinding is not so bad because it is easier to grind things with the game being easier.
The bad not enough challenge when you use top end stuff.
Solution if you want a challenge do PvP or if you want more challenge from PvE don't use high end ships and gear as well as no Duty officers on active duty.
I do PvP. But it isn't the issue. What I want is a larger curve. The current setup makes Normals beatable solo with standard gear. And elites nearly soloable with Good gear. I shouldn't HAVE to downgrade my ship to get a challenge. (Infact I beat the STF infected elite space in a shuttle with Mk X Gear, and Infected Ground with optional with a team using Mk X Whites Bought at ESD)
You aren't Required to do hard content to get the gear to do it. The rep system allows you to get your Top of the line STF gear without EVER doing an ELite STF. Don't kill fun by making Hard Content Easy for the sake of Grindtastic Grindingful Grindness. Quite frankly if they make the content harder, they will probably increase the reward. Keeping the same precious Grind:Reward Ratio. Easy =/= Fun, and games should be fun.
I do PvP. But it isn't the issue. What I want is a larger curve. The current setup makes Normals beatable solo with standard gear. And elites nearly soloable with Good gear. I shouldn't HAVE to downgrade my ship to get a challenge. (Infact I beat the STF infected elite space in a shuttle with Mk X Gear, and Infected Ground with optional with a team using Mk X Whites Bought at ESD)
You aren't Required to do hard content to get the gear to do it. The rep system allows you to get your Top of the line STF gear without EVER doing an ELite STF. Don't kill fun by making Hard Content Easy for the sake of Grindtastic Grindingful Grindness. Quite frankly if they make the content harder, they will probably increase the reward. Keeping the same precious Grind:Reward Ratio. Easy =/= Fun, and games should be fun.
I though Shuttles had been disabled for STF missions or am I missing something?
True you don't have to do hard content but if you don't do harder content the grind is so very much worse.
I like that the game is not artificially difficult (Often). Currently, this game is not set up for scaling "smart" enemies that use tactics and planning. The only other option for "difficulty" is more insta-deaths and billion hitpoint walls of beef. That is not fun.
I like that the game is not artificially difficult (Often). Currently, this game is not set up for scaling "smart" enemies that use tactics and planning. The only other option for "difficulty" is more insta-deaths and billion hitpoint walls of beef. That is not fun.
I agree here. I think enemys should become more spammy instead of more Hard hitting.
Borg cubes should use 4 Beams opposed to 1 beam hitting like 4 beams, this allows for healing.
i think there balancing now for future updates with more difficult content rather than releasing content people will struggle with that would cause tears . least i am hoping its that.
as it is now, normal is baby mode, and elite is normal mode.
nobody ever plays normal cause it gives no loot.
i think they should beef up normal to just about where elite is now, give it better loot
beef up elite to be more harder.. but not impossible, and give it better loot.
then make a requirement for playing the new elite. something like where you have to have certain accolades from normals/set gear before you can queue up elite.
oh and one more thing devs, more HP doesnt = harder enemies..
i hate that in these games to make things "hard" they just give something 1 million hit points.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Lets just hope we don't see a repeat of Hive Space or defence of new romulus, eh?
I like the idea of content that gives a challenge, personally I want to think about what is going on and have the NPCs try to stop me killing them rather than either sitting there and dying or zapping me to death in the space of 5 seconds, sadly the last time we got a bit of content that require any remote form of thought (see HSE) it got nerfed to heck So I would like to see the devs give us a similar bit of content and then refuse to nerf it on the basis of you don't have to play it.
I think we are all forgetting that this is a casual single player game for most that plays on-line to chat to other people.
The PvP and Elite PvE are the minority in this game. It may not be what we want to hear in these forums but I suspect the majority of STO player never use or post on these boards. These players expect to get the OP ship at the end and rule all, it's their reward.
As mentioned hard, tricky mission get nerfed fast, they put off the casual paying player, who buys Zen to by pass the grind or get that ubber C-Store ship quickly (at least they think they are ubber).
Mr X who rushed to get to lvl 50 expects his rainbow ship, with no key binds improper set up to be killing all at the end of the game, tell him that now he needs to learn to play he game which means a lot of dieing and listening to other players and I suspect you would never see him and his wallet again.
100th post
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
Yes, the power creep has gotten out of control. I still recall people wanting a new level of difficulty for STFs because Elites have gotten "stupid easy". Part is due to the introduction of new things like Traits, Warp Cores, and to a greater extent Fleet Gear (Advanced and Elite Ultra Rare Gear).
And to me another major thing that has greatly contributed to the power creep is the DPS Parcers. You heard me right, DPS Parcers. People are maxing out their DPS more than anything and even made STFs a game how fast you can win in Space STFs. (Think the current standing is like 4 minutes 18 seconds for KASE). Even worse, more and more people are using these parcers, which means people are less likely to fly Science Ships (except the Vesta and Time ships) and Cruisers (except the Fleet Vor'cha).
This push is one reason why I greatly hate DPS parcers, becasue I want to actually enjoy the game and feel that I'm in Star Trek, not STAR WARS IN BLOWING UP THE DEATH STAR IN A FEW MINUTES! :mad:
Disappointing Cryptic promoted the use of that program than putting their foot down. Now look at the mess, we have to create a new level above Elite and make the AI more challenging (which I hope doesn't involve more 1-shot kills or seriously upping damage in an attempt to be "challenging".)
I think we are all forgetting that this is a casual single player game for most that plays on-line to chat to other people.
The PvP and Elite PvE are the minority in this game. It may not be what we want to hear in these forums but I suspect the majority of STO player never use or post on these boards. These players expect to get the OP ship at the end and rule all, it's their reward.
As mentioned hard, tricky mission get nerfed fast, they put off the casual paying player, who buys Zen to by pass the grind or get that ubber C-Store ship quickly (at least they think they are ubber).
Mr X who rushed to get to lvl 50 expects his rainbow ship, with no key binds improper set up to be killing all at the end of the game, tell him that now he needs to learn to play he game which means a lot of dieing and listening to other players and I suspect you would never see him and his wallet again.
100th post
your so spot on with this analysis it makes me sad , i want my RPG back awell its gone now
Hmm, i dont think more weaps/health would make difference in challenge, i think npc should have acces to more boff skill at higher difficulty rather then more health/dmg, as i seen the elite (and advanced) is nothing more than +hp/dmg to npc which for a less offensive ship is no challenge but lot time to bring down these npc and for purple/UR gear offensive players they still have enough raw power to deal with them and the difference is that it takes a few more seconds to take care of elite diff npc, so both ways the difficulty really not changed but the time required to deal with npc, so again, more boff skill for npc could prove some challenge, i bet guys would be like WTH if a cube would use a GW1 or EPTS3, they should either get a set of skills or for real challenge even a random skill that we can calculate for and keeps a suprise for us if we engage them, maybe a random eptx or a science skill like hazard emitters on a sphere would be interesting to see, or even a random set of boff+doff like cube would use DEM3 with marion would be interesting and if at least 1 skill is random all the time then it would stay interesting maybe even challenging
I think we are all forgetting that this is a casual single player game for most that plays on-line to chat to other people.
The PvP and Elite PvE are the minority in this game. It may not be what we want to hear in these forums but I suspect the majority of STO player never use or post on these boards. These players expect to get the OP ship at the end and rule all, it's their reward.
As mentioned hard, tricky mission get nerfed fast, they put off the casual paying player, who buys Zen to by pass the grind or get that ubber C-Store ship quickly (at least they think they are ubber).
Mr X who rushed to get to lvl 50 expects his rainbow ship, with no key binds improper set up to be killing all at the end of the game, tell him that now he needs to learn to play he game which means a lot of dieing and listening to other players and I suspect you would never see him and his wallet again.
100th post
this is why the "normal" missions should be for everyone and the "elite" ones for those who want a challenge..
i like a challenge sometimes.. i shouldnt have to go out of my way to team up with shuttles or low level ship/weapons to get it.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I like that my char becomes better/stronger with new levels/equipment. If everything would be scaled to challange no matter what then there would be no progression and every improvement that could be worked for a waste of time. If you do not like that your character is able to beat enemies faster after working for new equip, why do you took the new equip silly?
Besides that: The observant player may have noticed that cryptic already improved the NPCs in a far better way than just MOAR HP by letting them use a certain amount of special skills.
Shuttles were disabled for STFs because it made them look bad after people completed every STF in all shuttle teams with options.
And the content diference is small.
Personally I wanna have fun playing a game. I don't wanna have to run something mind numblingly easy 100000000000000000 Times.
Have you considered that not all games are for all players? Not everyone has the very best item in every slot? Not everyone spends hours everyday just playing games?
This push is one reason why I greatly hate DPS parcers, becasue I want to actually enjoy the game and feel that I'm in Star Trek, not STAR WARS IN BLOWING UP THE DEATH STAR IN A FEW MINUTES! :mad:
I always go into DS9 mentality when I play STO, solves it for me.
Have you considered that not all games are for all players? Not everyone has the very best item in every slot?
I think he has, have you considered that it is sometimes fun to have a difficulty level for when you do (after 30 minutes of play everyday) get the endgame gear?
Challenge demands thought and for some of us thinking about gameplay is fun.
I would much rather see an additional difficulty level than buffing existing material.
Games in general, multiplayer games in particular, when updated tend to be buffed because, for a variety of reasons, the most likely complaints are not going to come from casual or new players - the average complaint is "MOAR DIFFICULTY."
This is especially problematic on a game like STO that depends on a lot of things like radically differing equipment, skills, crew skills, a large number of keybinds, knowing how it all works together, etc.
I'd rather see "mega super duper elite" levels and zones than just shifting the entire game that direction. Not everyone min-maxes their toons to within an inch of their life, and I think there's room in a game like this for people who just aren't going to take advantage of every possible feature or haunt the build advice forum.
They just don't have to play on "mega super duper elite."
The power increase Does need to happen and Is! It's all building up to the release if the new harder enemies in S8 when we receive new STF's etc.
Otherwise if they left it as it js/was ppl would cry and whine once they release S8 and ppl started getting squashed every 5 minutes lol
Have you considered that not all games are for all players? Not everyone has the very best item in every slot? Not everyone spends hours everyday just playing games?
This post is not about having high end gear
This is about The standards.
The standard gear in STO is a Mark and a half above the Strongest enemy in STO.
The enemy should = the player
NOT The enemy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Player
u know hard games always kill random queued teams and ppl need to look for team longer time then they need to finish instance in hard games. Do u think sto would be better game when ppl would need to look for team for hour or more to can finish instance and only ppl with the best ship and gear could finish and play instances ?
This game can't be difficult due to the way they have designed it.
We have tiny health pools, massive damage and long cooldowns on every heal skill but usable by every ship.
Those 3 things go against the trinity you find in most MMOs and as STO has tried to copy it to some extent, it fails miserably. Mainly because of the above reasons.
An enemy that 1 shots you with a telegraphed, avoidable attack is fine.
An enemy that 1 shots you with a regular, not crit attack with no advanced notice is not.
The former makes for enjoyable, interactive gameplay. The latter is what we have and the reason it is what we are stuck with is because our "health bars" are so damn small compared to the amount of damage the enemy do and, in fact, we do! This is really not helped but us having our hp split into 2 even smaller bars.
The game needs a complete overhaul which would take weeks of programming time to be brought up to the level where it can become a proper MMO as opposed to a glorified browser game. People repeatedly ask for more complex and challenging content without realising that, due to the fundamental design of the game, the developers can't deliver this despite, I suspect, wanting to.
Mistakes they made in the first week of development:
Having seperate shield and hull heath bars. Unnessasary. Should have been one health bar augmented by the shield slot.
Energy weapons for shields, torps for hull. A common reccurance in trek games but a really stupid premise with no grounds in canon. Shields should not nullify 90% of a weapon system mearly by existing.
All heals being usable by everyone. Transfer Shield Strength and Hazard Emitters in particular should start at Lt rank. The dps class have access to far too many heals.
All heals having long cooldowns but healing for huge amounts. Makes a healer class impossible to implement.
Having chosen a 2 health bar system, putting both Engineering Team and Science Team on the same cooldown. Makes healing multiple people impossible again, makes a healer class impossible to implement.
A "to hit" calculation being as simple as Accuracy - Defence where every ship can get a 50% dodge chance and escorts get 80% easy. Just bad.
The game needs a complete overhaul which would take weeks of programming time to be brought up to the level where it can become a proper MMO as opposed to a glorified browser game. People repeatedly ask for more complex and challenging content without realising that, due to the fundamental design of the game, the developers can't deliver this despite, I suspect, wanting to.
Sorry to go a bit off topic. Oh and despite my indicated Join Date I have been here since day 1.
u know hard games always kill random queued teams and ppl need to look for team longer time then they need to finish instance in hard games. Do u think sto would be better game when ppl would need to look for team for hour or more to can finish instance and only ppl with the best ship and gear could finish and play instances ?
There needs to be an option yes. It doesn't take an hour to find a team.
PUG Casual (current normal)
PUG Normal (equivalent to a current advanced)
PUG Advanced (current elite)
PUG Elite (new)
Team Nightmare (new)
Entry into any level outside of Team Nightmare and PUG Casual...based on account experience (reduces the requirements to hit the next level) and itemization.
Comments
The bad not enough challenge when you use top end stuff.
Solution if you want a challenge do PvP or if you want more challenge from PvE don't use high end ships and gear as well as no Duty officers on active duty.
I do PvP. But it isn't the issue. What I want is a larger curve. The current setup makes Normals beatable solo with standard gear. And elites nearly soloable with Good gear. I shouldn't HAVE to downgrade my ship to get a challenge. (Infact I beat the STF infected elite space in a shuttle with Mk X Gear, and Infected Ground with optional with a team using Mk X Whites Bought at ESD)
You aren't Required to do hard content to get the gear to do it. The rep system allows you to get your Top of the line STF gear without EVER doing an ELite STF. Don't kill fun by making Hard Content Easy for the sake of Grindtastic Grindingful Grindness. Quite frankly if they make the content harder, they will probably increase the reward. Keeping the same precious Grind:Reward Ratio. Easy =/= Fun, and games should be fun.
I though Shuttles had been disabled for STF missions or am I missing something?
True you don't have to do hard content but if you don't do harder content the grind is so very much worse.
Shuttles were disabled for STFs because it made them look bad after people completed every STF in all shuttle teams with options.
And the content diference is small.
Personally I wanna have fun playing a game. I don't wanna have to run something mind numblingly easy 100000000000000000 Times.
I do not.
I like that the game is not artificially difficult (Often). Currently, this game is not set up for scaling "smart" enemies that use tactics and planning. The only other option for "difficulty" is more insta-deaths and billion hitpoint walls of beef. That is not fun.
I agree here. I think enemys should become more spammy instead of more Hard hitting.
Borg cubes should use 4 Beams opposed to 1 beam hitting like 4 beams, this allows for healing.
However this is a topic for a diferent post.
as it is now, normal is baby mode, and elite is normal mode.
nobody ever plays normal cause it gives no loot.
i think they should beef up normal to just about where elite is now, give it better loot
beef up elite to be more harder.. but not impossible, and give it better loot.
then make a requirement for playing the new elite. something like where you have to have certain accolades from normals/set gear before you can queue up elite.
oh and one more thing devs, more HP doesnt = harder enemies..
i hate that in these games to make things "hard" they just give something 1 million hit points.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I like the idea of content that gives a challenge, personally I want to think about what is going on and have the NPCs try to stop me killing them rather than either sitting there and dying or zapping me to death in the space of 5 seconds, sadly the last time we got a bit of content that require any remote form of thought (see HSE) it got nerfed to heck So I would like to see the devs give us a similar bit of content and then refuse to nerf it on the basis of you don't have to play it.
The PvP and Elite PvE are the minority in this game. It may not be what we want to hear in these forums but I suspect the majority of STO player never use or post on these boards. These players expect to get the OP ship at the end and rule all, it's their reward.
As mentioned hard, tricky mission get nerfed fast, they put off the casual paying player, who buys Zen to by pass the grind or get that ubber C-Store ship quickly (at least they think they are ubber).
Mr X who rushed to get to lvl 50 expects his rainbow ship, with no key binds improper set up to be killing all at the end of the game, tell him that now he needs to learn to play he game which means a lot of dieing and listening to other players and I suspect you would never see him and his wallet again.
100th post
Join The Space Invaders,..... Federation and KDF fleets.
And to me another major thing that has greatly contributed to the power creep is the DPS Parcers. You heard me right, DPS Parcers. People are maxing out their DPS more than anything and even made STFs a game how fast you can win in Space STFs. (Think the current standing is like 4 minutes 18 seconds for KASE). Even worse, more and more people are using these parcers, which means people are less likely to fly Science Ships (except the Vesta and Time ships) and Cruisers (except the Fleet Vor'cha).
This push is one reason why I greatly hate DPS parcers, becasue I want to actually enjoy the game and feel that I'm in Star Trek, not STAR WARS IN BLOWING UP THE DEATH STAR IN A FEW MINUTES! :mad:
Disappointing Cryptic promoted the use of that program than putting their foot down. Now look at the mess, we have to create a new level above Elite and make the AI more challenging (which I hope doesn't involve more 1-shot kills or seriously upping damage in an attempt to be "challenging".)
your so spot on with this analysis it makes me sad , i want my RPG back awell its gone now
this is why the "normal" missions should be for everyone and the "elite" ones for those who want a challenge..
i like a challenge sometimes.. i shouldnt have to go out of my way to team up with shuttles or low level ship/weapons to get it.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Besides that: The observant player may have noticed that cryptic already improved the NPCs in a far better way than just MOAR HP by letting them use a certain amount of special skills.
You could alway campaign for the old STF's to be re-instated (along side their current versions) , with a balance pass for Mk XII gear .
I always go into DS9 mentality when I play STO, solves it for me.
I think he has, have you considered that it is sometimes fun to have a difficulty level for when you do (after 30 minutes of play everyday) get the endgame gear?
Challenge demands thought and for some of us thinking about gameplay is fun.
Games in general, multiplayer games in particular, when updated tend to be buffed because, for a variety of reasons, the most likely complaints are not going to come from casual or new players - the average complaint is "MOAR DIFFICULTY."
This is especially problematic on a game like STO that depends on a lot of things like radically differing equipment, skills, crew skills, a large number of keybinds, knowing how it all works together, etc.
I'd rather see "mega super duper elite" levels and zones than just shifting the entire game that direction. Not everyone min-maxes their toons to within an inch of their life, and I think there's room in a game like this for people who just aren't going to take advantage of every possible feature or haunt the build advice forum.
They just don't have to play on "mega super duper elite."
It has to stop, even "Elite" STFs become fairly trivial without even having all of the latest gear by now.
Let's give our NPC enemies a hand and a chance to fight back, this will make things more interesting.
Otherwise if they left it as it js/was ppl would cry and whine once they release S8 and ppl started getting squashed every 5 minutes lol
This post is not about having high end gear
This is about The standards.
The standard gear in STO is a Mark and a half above the Strongest enemy in STO.
The enemy should = the player
NOT The enemy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Player
We have tiny health pools, massive damage and long cooldowns on every heal skill but usable by every ship.
Those 3 things go against the trinity you find in most MMOs and as STO has tried to copy it to some extent, it fails miserably. Mainly because of the above reasons.
An enemy that 1 shots you with a telegraphed, avoidable attack is fine.
An enemy that 1 shots you with a regular, not crit attack with no advanced notice is not.
The former makes for enjoyable, interactive gameplay. The latter is what we have and the reason it is what we are stuck with is because our "health bars" are so damn small compared to the amount of damage the enemy do and, in fact, we do! This is really not helped but us having our hp split into 2 even smaller bars.
The game needs a complete overhaul which would take weeks of programming time to be brought up to the level where it can become a proper MMO as opposed to a glorified browser game. People repeatedly ask for more complex and challenging content without realising that, due to the fundamental design of the game, the developers can't deliver this despite, I suspect, wanting to.
Mistakes they made in the first week of development:
Having seperate shield and hull heath bars. Unnessasary. Should have been one health bar augmented by the shield slot.
Energy weapons for shields, torps for hull. A common reccurance in trek games but a really stupid premise with no grounds in canon. Shields should not nullify 90% of a weapon system mearly by existing.
All heals being usable by everyone. Transfer Shield Strength and Hazard Emitters in particular should start at Lt rank. The dps class have access to far too many heals.
All heals having long cooldowns but healing for huge amounts. Makes a healer class impossible to implement.
Having chosen a 2 health bar system, putting both Engineering Team and Science Team on the same cooldown. Makes healing multiple people impossible again, makes a healer class impossible to implement.
A "to hit" calculation being as simple as Accuracy - Defence where every ship can get a 50% dodge chance and escorts get 80% easy. Just bad.
The game needs a complete overhaul which would take weeks of programming time to be brought up to the level where it can become a proper MMO as opposed to a glorified browser game. People repeatedly ask for more complex and challenging content without realising that, due to the fundamental design of the game, the developers can't deliver this despite, I suspect, wanting to.
Sorry to go a bit off topic. Oh and despite my indicated Join Date I have been here since day 1.
whiners and criers go back to normal and 'elite'
there should be a setting for 'Nintendo hard'
period.
all other arguments are invalid.
There needs to be an option yes. It doesn't take an hour to find a team.
PUG Normal (equivalent to a current advanced)
PUG Advanced (current elite)
PUG Elite (new)
Team Nightmare (new)
Entry into any level outside of Team Nightmare and PUG Casual...based on account experience (reduces the requirements to hit the next level) and itemization.