I started playing this game shortly after it came out. I created a fleet, because i wanted to. I didn't have a goal to have the most players in my fleet in the game, because there really wasn't a point to the fleet system.
Then cryptic made a point to the fleet system with the Starbase, leveling up, and Fleet gear.
I thought this was a wonderful idea, it added purpose to the fleet system.
But one fact remained from the old fleet system, Everyone wanted to make one. Why? Because they wanted to lead, not to follow.
Many players have no idea how much it takes to run a fleet. Yet new fleets pop up every day. Its gotten to the point where There are now Too many fleets, and not enough players to join them. And players who do join fleets, only want to join tier 5 fleets, so they can reap the benefits of other peoples hard work.
I believe that the fleet creation system should either be shut down, or only available to Lifetime subscribers. And incentives to join fleets that are tier 2+ should be introduced.
There's simply not enough lifers like us to fill the fleets, most would go back to fooling around solo and that would actually harm to community. What they need to do (and I'm not sure what will become of this) is if you are below a cap on the number of members, it will decrease the amount of resources needed to improve your fleet holdings) or give you a buff that improves the amount of fleet holding currencies you need to complete the deal. It would make it easier for small fleets to get what they need while not affecting the larger fleets in resource requirements.
we recruit people all the time coming from dead or low populated fleets..
to be honest the only reason why everyone wanted to make a fleet is for the free storage..
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I wasnt saying that only lifetime subscribers could be in fleets, im saying from now on, only lifetime subscribers can MAKE fleets. I also like your suggestion where the amount of resources needed would be lowered for lower population fleets. that makes perfect sense.
I wasnt saying that only lifetime subscribers could be in fleets, im saying from now on, only lifetime subscribers can MAKE fleets. I also like your suggestion where the amount of resources needed would be lowered for lower population fleets. that makes perfect sense.
Pardon me, but what problem does that solve exactly? Being a lifetime subscriber means tiddly-****--and it definitely doesn't certify that someone can create and/or sustain a successful fleet. I'm at a loss as to how limiting fleet creation to a cabal of people who simply had more money to spend will help the fleet situation outlined in the OP.
I wasnt saying that only lifetime subscribers could be in fleets, im saying from now on, only lifetime subscribers can MAKE fleets. I also like your suggestion where the amount of resources needed would be lowered for lower population fleets. that makes perfect sense.
You mean only GOLD subscribers.
Cryptic only recognizes Gold and Silver subscriptions.
The Starbase system and it's over priced gear/ships/equipment is a huge joke. Any PvE only player in the game does not NEED anything from the starbase system to be extremely successful in completing this games PvE content.
It has made the PvP system even more P2W and with each new holding and better gear puts it farther and farther out of reach of new players.
The system is a disgusting money grab and too many people are fooled into thinking that they "need" to be involved with it.
I wasnt saying that only lifetime subscribers could be in fleets, im saying from now on, only lifetime subscribers can MAKE fleets. I also like your suggestion where the amount of resources needed would be lowered for lower population fleets. that makes perfect sense.
thats the same elitist snobbery I stopped playing wow for. I ahve been a gold member since beta, and someone who ponies up the lifer sub can make a fleet and I cannot?
I've honestly thoguht about creating a fleet just so i don't have bob @bob spamming me with join Darthe vaders stupid children or some other fleet with an incredibly lame name. if they do ONE thing I think it should be that you cannot be invited to a fleet unless you opt to join the join fleet channel. and any spamming in the main chats channels the fleet gets fined.
thats the same elitist snobbery I stopped playing wow for. I ahve been a gold member since beta, and someone who ponies up the lifer sub can make a fleet and I cannot?
I've honestly thoguht about creating a fleet just so i don't have bob @bob spamming me with join Darthe vaders stupid children or some other fleet with an incredibly lame name. if they do ONE thing I think it should be that you cannot be invited to a fleet unless you opt to join the join fleet channel. and any spamming in the main chats channels the fleet gets fined.
there is an option in the privacy tab under social to turn off fleet invites.
not everyone wants to lead; I don't even want to lead. I refer to myself as a administrator as I merely make sure the holdings are managed.
Limiting who and who cant make fleets is silly, the issue is moot since players will always venture to sensibly managed upper level fleets
the biggest issue in this game at the moment is that any new player joining will need to grind every day for 6 weeks to be on par with the rest of us and any new gaming groups will need to grind for over a year to be on par with holdings.
For a game with the average player lifespan of less than 2 months this is unacceptable for the longevity of the game. Instead of adding more grind they should be focusing on more player created content, expanding foundry, player made custom pvp maps, etc
The Starbase system and it's over priced gear/ships/equipment is a huge joke. Any PvE only player in the game does not NEED anything from the starbase system to be extremely successful in completing this games PvE content.
It has made the PvP system even more P2W and with each new holding and better gear puts it farther and farther out of reach of new players.
The system is a disgusting money grab and too many people are fooled into thinking that they "need" to be involved with it.
LOL, you could not be more wrong...fleet gear is NOT overpriced, especially for what you get. Fleet weapons, ships and gear are some of the best in game. There is a reason why it is Ultra Rare and not Very Rare. How is 10K dil and 20k fleet credits overpriced compared to a 22K dil weapon from the rep store? You can get 20K fleet credits in 30 min, 10K dil, well thats alot less than 22k.
You need to try another game if you think the stuff is overpriced. Sounds like someone is a little upset because they can not obtain fleet gear or ships lol.
I made the switch to fleet weapons after I ran a parser with my overpriced Romulan Plasma stuff and then compared it to a parser with fleet plasma..big enough difference in DPS to warrant the 2 days of work to equip my ship in full fleet weapons, and every other characters ships in fleet weapons after that.
LOL, you could not be more wrong...fleet gear is NOT overpriced, especially for what you get. Fleet weapons, ships and gear are some of the best in game. There is a reason why it is Ultra Rare and not Very Rare. How is 10K dil and 20k fleet credits overpriced compared to a 22K dil weapon from the rep store? You can get 20K fleet credits in 30 min, 10K dil, well thats alot less than 22k.
You need to try another game if you think the stuff is overpriced. Sounds like someone is a little upset because they can not obtain fleet gear or ships lol.
I made the switch to fleet weapons after I ran a parser with my overpriced Romulan Plasma stuff and then compared it to a parser with fleet plasma..big enough difference in DPS to warrant the 2 days of work to equip my ship in full fleet weapons, and every other characters ships in fleet weapons after that.
Umm you wrong if you factor in the costs of getting to a T4 or T5 base and all the extra holdings to get that gear.
And you need this better gear and a parser to be effective at PvE?? If so you need to up your play skills not your gear.
The Starbase system and it's over priced gear/ships/equipment is a huge joke. Any PvE only player in the game does not NEED anything from the starbase system to be extremely successful in completing this games PvE content.
It has made the PvP system even more P2W and with each new holding and better gear puts it farther and farther out of reach of new players.
The system is a disgusting money grab and too many people are fooled into thinking that they "need" to be involved with it.
not everyone wants to lead; I don't even want to lead. I refer to myself as a administrator as I merely make sure the holdings are managed.
Limiting who and who cant make fleets is silly, the issue is moot since players will always venture to sensibly managed upper level fleets
the biggest issue in this game at the moment is that any new player joining will need to grind every day for 6 weeks to be on par with the rest of us and any new gaming groups will need to grind for over a year to be on par with holdings.
For a game with the average player lifespan of less than 2 months this is unacceptable for the longevity of the game. Instead of adding more grind they should be focusing on more player created content, expanding foundry, player made custom pvp maps, etc
I can only write that both of these posts strike me as entirely too true. Meaningless gear grind with a dead PVP system as the only outlet for the rewards is kind of a worthless endeavor. I think Cryptic could have made a cool MMO out of their ideas but the Trek IP demands something different. The sad thing is that's why most people are playing it seems. They want the FED ship captain experience and this is a grindy war game without the content to deliver it.
I sympathize with the OP's situation and the exasperation feelt for the fleet system. You are hardly alone in this sentiment. I myself have been an outspoken critic of the system and wrote several controversial threads on the subject, one of them being This.
My thoughts remain as I stated on that thread and I look forward to see better days for those who strive against the odds.
Let's say you want a T-5 fleet because you don't want to pay no one for the equipment. You start out and hope to build but soon discover what the OP did, players aren't interested in the 'nobody' fleet. It's hard to understand, but that's exactly how it's supposed to work. In other words, if you want your fleet to succeed and gather player's attention: You have to be the attention. There's a reason some fleets use antics that at times borders on breaking the rules to be heard and seen. Sure, we the ordinary players without top fleets may not like it, but deep down we all wish we had that T-5 fleet under our own rules.
But it would be a mistake to blame the game or them for being attention seekers. It's plain human nature to be attracted to the most unusual things. The ordinary and average bears very little interest to people. That's why the biggest celebrities are the ones whose unusual behavior makes tabloid headlines. Because sad fact is, That's what it takes to be noticed nowadays, and that lack of respect attitude humans tend to have for each other is so bad, some would rather be known for doing something bad, than not be known at all.
As Beiber said, "you should respect me." You don't have to be in his shoes to understand what he meant. If he acts mean and a jerk sometimes, look around; that's what he has to deal with and some people don't know any other way than return eye for eye. It's the oldest rule of human nature in the world. He may not be an ideal example, but it's similar to what the small fleet leader faces.
You want recognition from players when you don't have what everyone else considers a fleet worth joining? Here's a tip from someone who's been there: Don't follow their rules. Make your own. Doesn't mean you need to be disruptive, but you don't have to be complacent. Carve your own niche, persevere and with patience, you'll have what you wanted.
I don't understand the "I don't want to be told what to do." attitude.
My Fed Main is a cofounder in a fleet. Small fleet but we're ticking along at an okay pace.
With the exceptions of what projects are running and who can access what (Stores and such) we don't tell members what to do. We offer advice and assistance when asked but we don't issue orders.
My KDF alt is in a fleet that has about 400 members. Again, the leadership doesn't tell anyone what to do.
It's like people think JOINING a fleet makes you subservient to the founders of it. That couldn't be further from the truth.
Best part of this is, if you join a fleet and its run by tyrants, you can leave.
While I personally don't care about fleet size or the like, I do care that you think that you should be able to dictate how other people play the game. If a few friends want to make a fleet why shouldn't they be able to?
And even with your proposed changes why would lifetime subscribers be able to make fleets? Why let anyone make a fleet at all with that mindset?
Yes there are loads of fleets out there, but guess what some are used for bank space while others will probably get nowhere, but it is in their own right if they choose to make one.
For you to say that a subscriber should be the only one allowed to create a fleet is a perfect example of saying you are better than others, and those who spend loads of money should be the only privileged one to own and operate a fleet.
The stuff you can acquire from fleet stores isn't even needed at all to play the game, it's nothing more than fluff and all that fluff comes at a heavy cost to build a fleet up enough to even get the goodies.
My only argument is that fleet ships should not have a zen related item like the fleet ship module involved, because it puts a zen price on fleet ships after all the costs of building a fleet up to even purchase one.
What they choose for costs in dilithium and EC's or FC's is fine, but to put a zen value on fleet items is plain greed making 90% of fleet ships a C-Store ship just with a fleet name, and no fancy console.
I run two one man fleets (KDF/Fed) - not because I want to lead nor because I do not want to follow. I don't want the drama. I know I'll never get T5 and I don't care about T5. Nothing from a Starbase is required in the least...it's just something else to do.
Face it, you can do all the PvE content in the game with RA ships and whatever loot you picked up along the way or buy off the Exchange. Anything above that just makes the content easier - what's the point of it being easier? To grind up more rewards to make the content that much easier? For what? To grind up faster to get more rewards to make it even easier?
I don't have the skill in PvP where the gear would matter - the guy with the gear and the skill is still going to smoke me.
Reputation, Fleet, DOFFing, etc, etc, etc...all those little Star Trekville things - that's all they are. Maybe I want this, okay - I'll start working toward it...nah, I want this - so I start working toward that. Etc, etc, etc...there's no rush - there's no pressure - there's no drama.
I run two one man fleets (KDF/Fed) - not because I want to lead nor because I do not want to follow. I don't want the drama. I know I'll never get T5 and I don't care about T5. Nothing from a Starbase is required in the least...it's just something else to do.
Face it, you can do all the PvE content in the game with RA ships and whatever loot you picked up along the way or buy off the Exchange. Anything above that just makes the content easier - what's the point of it being easier? To grind up more rewards to make the content that much easier? For what? To grind up faster to get more rewards to make it even easier?
I don't have the skill in PvP where the gear would matter - the guy with the gear and the skill is still going to smoke me.
Reputation, Fleet, DOFFing, etc, etc, etc...all those little Star Trekville things - that's all they are. Maybe I want this, okay - I'll start working toward it...nah, I want this - so I start working toward that. Etc, etc, etc...there's no rush - there's no pressure - there's no drama.
Face it, you can do all the PvE content in the game with RA ships and whatever loot you picked up along the way or buy off the Exchange.
Actually one can do the endgame content in CMDR ships with common Mk X gear (did so myself recently to prove the point) and be competent and now die (if you're good enough).
Actually one can do the endgame content in CMDR ships with common Mk X gear (did so myself recently to prove the point) and be competent and now die (if you're good enough).
Yes endgame content is a joke. They should update it a lot before they do anything else really.
These little fleets are funny but you know they should be allowed to exist just like any other fleet. As far as I knew, I thought you already had to be a Gold member or have at least made purchases on your account in order to be able to make a fleet.
My major issue with Fleets/Guilds in STO is that the Starbase & Fleet Ship system absolutely caters to large fleets and grinds to a near halt smaller ones.
I started playing this game shortly after it came out. I created a fleet, because i wanted to. I didn't have a goal to have the most players in my fleet in the game, because there really wasn't a point to the fleet system.
Then cryptic made a point to the fleet system with the Starbase, leveling up, and Fleet gear.
I thought this was a wonderful idea, it added purpose to the fleet system.
But one fact remained from the old fleet system, Everyone wanted to make one. Why? Because they wanted to lead, not to follow.
Many players have no idea how much it takes to run a fleet. Yet new fleets pop up every day. Its gotten to the point where There are now Too many fleets, and not enough players to join them. And players who do join fleets, only want to join tier 5 fleets, so they can reap the benefits of other peoples hard work.
I believe that the fleet creation system should either be shut down, or only available to Lifetime subscribers. And incentives to join fleets that are tier 2+ should be introduced.
Thoughts?
OR EVEN BETTER!
FLEET LEADER SUBSCRIPTION!
You have to pay $10 a year for a fleet , ether that make one or keep it running.
And if you buy 2 years, you can get free 100,000 dilithium to contribute TO ONLY the fleet!
Does not really solve an awful lot of problems though.
People will still want to ONLY join T5, like they already do.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.
The Starbase system and it's over priced gear/ships/equipment is a huge joke. Any PvE only player in the game does not NEED anything from the starbase system to be extremely successful in completing this games PvE content.
It has made the PvP system even more P2W and with each new holding and better gear puts it farther and farther out of reach of new players.
The system is a disgusting money grab and too many people are fooled into thinking that they "need" to be involved with it.
I didn't think much of this until all the "elite" pet spam from tier 5 SB started showing up all over the field. Its getting hard to even target a player nowadays with Photonic fleet, carrier pets, vesta/armitage/scimi pets, oodles of web mines (ok I contribute to this one), etc. all combined with the dozens of placates that keep breaking your target lock. A target opponent player directly in front of you button is seriously needed. Tab always want to blow up a photonic ship 3kms behind you or some stupid yellowstone pet. Clicking on the target is unresponsive at best, given the speed of STO PvP.
The problem is not that they want to "Lead" a fleet... They want to "OWN" a fleet... They want to call it theirs, and they want to be able to make the rules on their own.
Problem is: No one... not even the highest General Leads, without the people below him accepting their leadership.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
I have recently been promoted to Fleet Leader in Gamma Sigma Command and quite frankly I agree with the OP the only ones who join a fleet want to get the Tier V gear.
For people like myself have put loads into this starbase but due to only being a handful of members (Which has dwindled considerably after season 7) The starbase has never made it to Tier 3 (I am trying to do this myself but due to diltihium and fleet mark grinding takes its toll. Also With the Embassy and Mining Rep it is even harder to get there. I believe I may be old and gray however cryptic do not care for the smaller fleets as long as there is money coming in from the big fleets
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
if u want to run a small fleet with the top gear available in it you can do it just fine.
Its not easy, but a lot of folks do it.
You can A: Think outside the box. Run multiple toons to feed it, pay other players to help donate to it in ec.
B: visa master card works wonders for those dil requirements.
C: stop expecting people to just flock to your fleet because you want them to, earn respect, recruit members, give incentives. whatever.
Comments
Everything would be balanced.
we recruit people all the time coming from dead or low populated fleets..
to be honest the only reason why everyone wanted to make a fleet is for the free storage..
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
true that.
and other than that...I dont see any reason to be in one.... been solo perfectly fine the whole ride.
---- FIRE EVERYTHING ! ----
Pardon me, but what problem does that solve exactly? Being a lifetime subscriber means tiddly-****--and it definitely doesn't certify that someone can create and/or sustain a successful fleet. I'm at a loss as to how limiting fleet creation to a cabal of people who simply had more money to spend will help the fleet situation outlined in the OP.
You mean only GOLD subscribers.
Cryptic only recognizes Gold and Silver subscriptions.
It has made the PvP system even more P2W and with each new holding and better gear puts it farther and farther out of reach of new players.
The system is a disgusting money grab and too many people are fooled into thinking that they "need" to be involved with it.
thats the same elitist snobbery I stopped playing wow for. I ahve been a gold member since beta, and someone who ponies up the lifer sub can make a fleet and I cannot?
I've honestly thoguht about creating a fleet just so i don't have bob @bob spamming me with join Darthe vaders stupid children or some other fleet with an incredibly lame name. if they do ONE thing I think it should be that you cannot be invited to a fleet unless you opt to join the join fleet channel. and any spamming in the main chats channels the fleet gets fined.
there is an option in the privacy tab under social to turn off fleet invites.
Limiting who and who cant make fleets is silly, the issue is moot since players will always venture to sensibly managed upper level fleets
the biggest issue in this game at the moment is that any new player joining will need to grind every day for 6 weeks to be on par with the rest of us and any new gaming groups will need to grind for over a year to be on par with holdings.
For a game with the average player lifespan of less than 2 months this is unacceptable for the longevity of the game. Instead of adding more grind they should be focusing on more player created content, expanding foundry, player made custom pvp maps, etc
LOL, you could not be more wrong...fleet gear is NOT overpriced, especially for what you get. Fleet weapons, ships and gear are some of the best in game. There is a reason why it is Ultra Rare and not Very Rare. How is 10K dil and 20k fleet credits overpriced compared to a 22K dil weapon from the rep store? You can get 20K fleet credits in 30 min, 10K dil, well thats alot less than 22k.
You need to try another game if you think the stuff is overpriced. Sounds like someone is a little upset because they can not obtain fleet gear or ships lol.
I made the switch to fleet weapons after I ran a parser with my overpriced Romulan Plasma stuff and then compared it to a parser with fleet plasma..big enough difference in DPS to warrant the 2 days of work to equip my ship in full fleet weapons, and every other characters ships in fleet weapons after that.
Umm you wrong if you factor in the costs of getting to a T4 or T5 base and all the extra holdings to get that gear.
And you need this better gear and a parser to be effective at PvE?? If so you need to up your play skills not your gear.
I can only write that both of these posts strike me as entirely too true. Meaningless gear grind with a dead PVP system as the only outlet for the rewards is kind of a worthless endeavor. I think Cryptic could have made a cool MMO out of their ideas but the Trek IP demands something different. The sad thing is that's why most people are playing it seems. They want the FED ship captain experience and this is a grindy war game without the content to deliver it.
My thoughts are, that you should think more about your thoughts before you write them down.
I sympathize with the OP's situation and the exasperation feelt for the fleet system. You are hardly alone in this sentiment. I myself have been an outspoken critic of the system and wrote several controversial threads on the subject, one of them being This.
My thoughts remain as I stated on that thread and I look forward to see better days for those who strive against the odds.
Let's say you want a T-5 fleet because you don't want to pay no one for the equipment. You start out and hope to build but soon discover what the OP did, players aren't interested in the 'nobody' fleet. It's hard to understand, but that's exactly how it's supposed to work. In other words, if you want your fleet to succeed and gather player's attention: You have to be the attention. There's a reason some fleets use antics that at times borders on breaking the rules to be heard and seen. Sure, we the ordinary players without top fleets may not like it, but deep down we all wish we had that T-5 fleet under our own rules.
But it would be a mistake to blame the game or them for being attention seekers. It's plain human nature to be attracted to the most unusual things. The ordinary and average bears very little interest to people. That's why the biggest celebrities are the ones whose unusual behavior makes tabloid headlines. Because sad fact is, That's what it takes to be noticed nowadays, and that lack of respect attitude humans tend to have for each other is so bad, some would rather be known for doing something bad, than not be known at all.
As Beiber said, "you should respect me." You don't have to be in his shoes to understand what he meant. If he acts mean and a jerk sometimes, look around; that's what he has to deal with and some people don't know any other way than return eye for eye. It's the oldest rule of human nature in the world. He may not be an ideal example, but it's similar to what the small fleet leader faces.
You want recognition from players when you don't have what everyone else considers a fleet worth joining? Here's a tip from someone who's been there: Don't follow their rules. Make your own. Doesn't mean you need to be disruptive, but you don't have to be complacent. Carve your own niche, persevere and with patience, you'll have what you wanted.
My Fed Main is a cofounder in a fleet. Small fleet but we're ticking along at an okay pace.
With the exceptions of what projects are running and who can access what (Stores and such) we don't tell members what to do. We offer advice and assistance when asked but we don't issue orders.
My KDF alt is in a fleet that has about 400 members. Again, the leadership doesn't tell anyone what to do.
It's like people think JOINING a fleet makes you subservient to the founders of it. That couldn't be further from the truth.
Best part of this is, if you join a fleet and its run by tyrants, you can leave.
And even with your proposed changes why would lifetime subscribers be able to make fleets? Why let anyone make a fleet at all with that mindset?
For you to say that a subscriber should be the only one allowed to create a fleet is a perfect example of saying you are better than others, and those who spend loads of money should be the only privileged one to own and operate a fleet.
The stuff you can acquire from fleet stores isn't even needed at all to play the game, it's nothing more than fluff and all that fluff comes at a heavy cost to build a fleet up enough to even get the goodies.
My only argument is that fleet ships should not have a zen related item like the fleet ship module involved, because it puts a zen price on fleet ships after all the costs of building a fleet up to even purchase one.
What they choose for costs in dilithium and EC's or FC's is fine, but to put a zen value on fleet items is plain greed making 90% of fleet ships a C-Store ship just with a fleet name, and no fancy console.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Face it, you can do all the PvE content in the game with RA ships and whatever loot you picked up along the way or buy off the Exchange. Anything above that just makes the content easier - what's the point of it being easier? To grind up more rewards to make the content that much easier? For what? To grind up faster to get more rewards to make it even easier?
I don't have the skill in PvP where the gear would matter - the guy with the gear and the skill is still going to smoke me.
Reputation, Fleet, DOFFing, etc, etc, etc...all those little Star Trekville things - that's all they are. Maybe I want this, okay - I'll start working toward it...nah, I want this - so I start working toward that. Etc, etc, etc...there's no rush - there's no pressure - there's no drama.
You sir are my hero!!
Actually one can do the endgame content in CMDR ships with common Mk X gear (did so myself recently to prove the point) and be competent and now die (if you're good enough).
These little fleets are funny but you know they should be allowed to exist just like any other fleet. As far as I knew, I thought you already had to be a Gold member or have at least made purchases on your account in order to be able to make a fleet.
OR EVEN BETTER!
FLEET LEADER SUBSCRIPTION!
You have to pay $10 a year for a fleet , ether that make one or keep it running.
And if you buy 2 years, you can get free 100,000 dilithium to contribute TO ONLY the fleet!
Does not really solve an awful lot of problems though.
People will still want to ONLY join T5, like they already do.
I hope STO get's better ...
I didn't think much of this until all the "elite" pet spam from tier 5 SB started showing up all over the field. Its getting hard to even target a player nowadays with Photonic fleet, carrier pets, vesta/armitage/scimi pets, oodles of web mines (ok I contribute to this one), etc. all combined with the dozens of placates that keep breaking your target lock. A target opponent player directly in front of you button is seriously needed. Tab always want to blow up a photonic ship 3kms behind you or some stupid yellowstone pet. Clicking on the target is unresponsive at best, given the speed of STO PvP.
Problem is: No one... not even the highest General Leads, without the people below him accepting their leadership.
For people like myself have put loads into this starbase but due to only being a handful of members (Which has dwindled considerably after season 7) The starbase has never made it to Tier 3 (I am trying to do this myself but due to diltihium and fleet mark grinding takes its toll. Also With the Embassy and Mining Rep it is even harder to get there. I believe I may be old and gray however cryptic do not care for the smaller fleets as long as there is money coming in from the big fleets
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Its not easy, but a lot of folks do it.
You can A: Think outside the box. Run multiple toons to feed it, pay other players to help donate to it in ec.
B: visa master card works wonders for those dil requirements.
C: stop expecting people to just flock to your fleet because you want them to, earn respect, recruit members, give incentives. whatever.