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Why does rear admiral upper half/lower half even exist?

snakethefox2snakethefox2 Member Posts: 15 Arc User
Someone want to tell me? I just got a character up to level 40, and imagine my surprise when I find out that in 5 more levels, I'm going to go up a rank... in nothing except gear. Why would you split 10 levels between 2 ranks? It makes it so there's zero viable reason to buy equipment for that entire 10 levels, because anything you buy that's RALH-quality will be outdated in 5 levels (which is a blink of an eye in STO), and anything RAUH-quality is outdated in 5 more.

It's just an unnecessary obstruction. Now I know a lot of people that have been playing this game for awhile and have it all figured out are going to say stuff like "You shouldn't even buy equipment until you're level 50 anyway" or something equally silly, but I myself don't play to grind the endgame, I play because I enjoy it, at any level. And one of the cornerstones of almost any RPG is gear selection. But it's impossible to find any enjoyment at rear admiral upper/lower half because anything you buy is simply far, far too transient. You've barely even touched it before it's outdated, there's not even any point to playing through these ranks except to grind past them.

Am I missing something here, or were the rear admiral ranks really made to be such a damn useless chore?
Post edited by snakethefox2 on
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Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2013
    The official explaination is probably that said ranks do exist in real life, and that this reflects in a similar fashion into the game.

    In reality however, its because when the game launched, leveling stopped at what is now known as Rear Admiral lower half.
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  • snakethefox2snakethefox2 Member Posts: 15 Arc User
    edited August 2013
    I'm sorry if this comes across as rude, but how does that explain anything? They decided to add more ranks so somehow this necessitated the splitting of rear admiral into 2? Why not just go up past level 50, or have rear admiral upper/lower class share their gear? I don't get it.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    Here's a more canon reason from the show:

    Way back in TOS, the rank of 'Commodore' was the rank above Captain. It was the first level of admiralty in Starfleet at the time.

    In later shows, the Commodore rank was dropped, and just replaced with 'Rear Admiral'. This is more represented in the game as 'Rear Admiral, Lower Half' (aka one admiral pip), and 'Rear Admiral, Upper Half' (aka two admiral pips). Then above that was 'Vice Admiral', or three admiral pips, where we are now.

    Though to REALLY add to the confusion, they were mostly referred to in any show or movie as just 'Admiral', unless it was a TOS episode where someone was specifically mentioned to be the rank of 'Commodore'.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • snakethefox2snakethefox2 Member Posts: 15 Arc User
    edited August 2013
    Alright, but my actual issue here is that there's 2 tiers of equipment crammed within 10 levels of one another. It makes it so there's zero reason to do anything but buy the cheapest TRIBBLE available, crank the difficulty down to "normal", and grind through the rear admiral ranks as quickly as possible. Unless you feel like brazenly throwing away money, that is.
  • knockyknocky Member Posts: 0 Arc User
    edited August 2013
    Alright, but my actual issue here is that there's 2 tiers of equipment crammed within 10 levels of one another. It makes it so there's zero reason to do anything but buy the cheapest TRIBBLE available, crank the difficulty down to "normal", and grind through the rear admiral ranks as quickly as possible. Unless you feel like brazenly throwing away money, that is.


    Your issue is that this is 2013 not 2009 when it was needed.

    The Devs have so many game play bugs, they do not have the time/resources to take out obsolete systems.
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  • snakethefox2snakethefox2 Member Posts: 15 Arc User
    edited August 2013
    So the general consensus here is in agreement that rear admiral upper/lower is redundant, then?
  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    The Upper Half Rank should have been VA, leaving room for VA at level 60 if and when. It also exists as a genuine rank in the USN which arguably is what Starfleet it based on.

    You shouldn't really bother with RALH stuff to be honest. With the exception of the Aegis set, none of it will last you to end game and some of the Mk XII stuff can be used immediately at lvl 45.

    RAUH Stuff isn't outdated at 50, most of it you will find can be used at end game as it is mostly mark XI and some mark XII stuff.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited August 2013
    None of the Admiral ranks should exist in the game; we should cap out at Captain and let "Admiral" be a vanity title for fleet leaders.
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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited August 2013
    I would be fine if they did away with the rank titles. We would just be varying levels of Captains. Since that is not the case, here is another option.

    They said they want to wait to increase the level cap until they advance the story. With the level cap would come the rank of Admiral (or Fleet Admiral). They could do it now without the new rank title. This how I would do it.

    Starfleet Command has decided to reinstate the rank of Commodore. The rank structure would then change as so: 40-49 =Commodore - Mk X. 50-59= Rear Admiral (split it if you must but, I prefer not) - Mk XI. 60= Vice Admiral - Mk XII.

    No new rank or equipment level.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited August 2013
    As far as I am concerned, this rank shouldn't even exist.

    The ranks should be as follows:

    * Ensign (0 - 9)
    * Lieutenant Jr Grade (10 - 19)
    * Lieutenant (20 - 29)
    * Lieutenant Commander (30 - 39)
    * Commander (40-49)
    * Captain (50/+)

    In Star Trek you do not see fleets of Admirals flying their star ships about. Sure, some Admirals have ships, but for the most case they're usually on loan. The highest achievable rank for STO should have always been the rank of Captain. The rank of Admiral should either be an accolade unlock (optional) or restricted to Fleet Founders.
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  • snakethefox2snakethefox2 Member Posts: 15 Arc User
    edited August 2013
    I feel the purpose of this topic is being sort of curbed in to a different issue. I'm really none too concerned about the realism/accuracy of the title. It's just a title, and that's easy to ignore (unless you're a roleplayer, I guess).

    What I am struggling to comprehend is why we have segregated item tiers for levels 40-45 and 46-50. This is a more gameplay/game flow oriented concern. In every tier up until now, buying good or at least above average equipment was useful and enjoyable. But having only 5 levels to utilize equipment means that buying anything expensive is a drastic waste of money, because you're only going to be using it for half as long.

    I mean sure, fine, if rear admiral is meant to be the most inane, unfulfilling, and monotonous grinds of all the ranks in STO, then whatever. But it's completely unnecessary, in my opinion.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited August 2013
    I feel the purpose of this topic is being sort of curbed in to a different issue. I'm really none too concerned about the realism/accuracy of the title. It's just a title, and that's easy to ignore (unless you're a roleplayer, I guess).

    What I am struggling to comprehend is why we have segregated item tiers for levels 40-45 and 46-50. This is a more gameplay/game flow oriented concern. In every tier up until now, buying good or at least above average equipment was useful and enjoyable. But having only 5 levels to utilize equipment means that buying anything expensive is a drastic waste of money, because you're only going to be using it for half as long.

    I mean sure, fine, if rear admiral is meant to be the most inane, unfulfilling, and monotonous grinds of all the ranks in STO, then whatever. But it's completely unnecessary, in my opinion.

    If you go by that it's not viable to buy anything unless you hit max level since binging a toon from 1-50 takes a dedicated player probably just a couple of hours/days. Until you hit 50 you can safely use mission rewards and drops, after that you can worry about buying new stuff.

    Why they have to split it I don't know. I'd guess like other people said it has something to do with outdated game mechanics and nobody gives a targ's TRIBBLE about that anyway :D
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    Linking in to another thread here but this is EXACTLY what happens when you raise the level cap without really thinking it through properly and will no doubt be what happens with the current mess of the rank system if they raise it to 60, 70 or 100.

    Yet this is the kind of thing people are screaming for at the moment.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited August 2013
    tc10b wrote: »
    Linking in to another thread here but this is EXACTLY what happens when you raise the level cap without really thinking it through properly and will no doubt be what happens with the current mess of the rank system if they raise it to 60, 70 or 100.

    Yet this is the kind of thing people are screaming for at the moment.

    I don't think they CAN raise the level cap, really. Imagine the rage when all our purple MKXII buy and rep gear becomes obsolete :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    Oh they witter on about it on Priority One like it's a great idea and people on the forums seem to agree.

    It's the next "big thing" to happen with the game with little to no contextual support for it.
  • chainfallchainfall Member Posts: 258 Arc User
    edited August 2013
    angrytarg wrote: »
    I don't think they CAN raise the level cap, really. Imagine the rage when all our purple MKXII buy and rep gear becomes obsolete :D

    But people in other certain MMOs love it when all their purple TRIBBLE is obsoleted, they get to grind for more purple TRIBBLE!
    ~Megamind@Sobekeus
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited August 2013
    and anything RAUH-quality is outdated in 5 more.

    Wrong, aside from the VA ships, all endgame equipment is RAUH leveled, weapons, armor, ground equipment, all of it is designated as ''Read Admiral: Upper Half''.
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  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited August 2013
    The cash cow says "Moo".
    Any more questions?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Between the 2350s and 2360s Starfleet had two Rear Admiral ranks: RA, lower half, and full RA. In later years it was just consolidated to Rear Admiral. So the fact that you see it in the game isn't really that far outside of canon.

    I've long said that RA should just be consolidated into one 10-level rank like the rest, just called Rear Admiral, but I have no idea how much coding would be involved in doing that. I do think they could just change the existing titles to just say Rear Admiral, though.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited August 2013
    angrytarg wrote: »
    If you go by that it's not viable to buy anything unless you hit max level since binging a toon from 1-50 takes a dedicated player probably just a couple of hours/days.
    I find no fault in this conclusion, since it is entirely true. If you are a casual player who doesn't really care about things like "efficiency" and "power", then you have no need to waste your money on it. If you're a serious player, then you're going to junk that stuff within hours if not minutes, and there is also no sense in buying it.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2013
    So why don't we have Lieutenant Junior Grade too if Commodore is needed?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    orangeitis wrote: »
    So why don't we have Lieutenant Junior Grade too if Commodore is needed?
    We do have the title available for JG. DStahl once said they'd add the title for Commodore too, but it never happened.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited August 2013
    I'm sorry if this comes across as rude, but how does that explain anything? They decided to add more ranks so somehow this necessitated the splitting of rear admiral into 2? Why not just go up past level 50, or have rear admiral upper/lower class share their gear? I don't get it.

    The explanation is that Star Trek has follow the real life US naval ranks through it's production. In TOS, they used the rank of Commodore because it was in use in the 1960's. When TNG started production, they never used Commodore because the US NAvy drop the used of Commodore in the 1980's. It's us was replaced with Rear Admiral. STO continues that use that same connotation.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited August 2013
    I feel the purpose of this topic is being sort of curbed in to a different issue. I'm really none too concerned about the realism/accuracy of the title. It's just a title, and that's easy to ignore (unless you're a roleplayer, I guess).

    What I am struggling to comprehend is why we have segregated item tiers for levels 40-45 and 46-50. This is a more gameplay/game flow oriented concern. In every tier up until now, buying good or at least above average equipment was useful and enjoyable. But having only 5 levels to utilize equipment means that buying anything expensive is a drastic waste of money, because you're only going to be using it for half as long.

    I mean sure, fine, if rear admiral is meant to be the most inane, unfulfilling, and monotonous grinds of all the ranks in STO, then whatever. But it's completely unnecessary, in my opinion.

    You were told. Originally, there were only 45 levels, and RALH, was the rank at 45. They added 5 more levels - which were in the original plans, but got put on hold as they rushed to meet their deadline - I guess. This is how they solved the problem.

    No, it is not elegant.

    Oh, and I still have a lot of Mk X equipment that I use daily.
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  • jetwtfjetwtf Member Posts: 1,207
    edited August 2013
    Why would you split 10 levels between 2 ranks? It makes it so there's zero viable reason to buy equipment for that entire 10 levels, because anything you buy that's RALH-quality will be outdated in 5 levels (which is a blink of an eye in STO), and anything RAUH-quality is outdated in 5 more.

    best thing to do when hitting lvl 40 is buy your gear for the next 10 levels, blue and purple MK X are rather cheap and will last until lvl 50. Upgrade at lvl 50 but dont go spending a mint because the reputation and fleet gear you will be getting is what you really want.

    Do the jem hadr or breen set missions for impulse engines, shields, and deflector when you hit lvl 50. Do the jem hadr ground set as well. Save money because those all will be replaced with rep or fleet gear. The warp core you bought at LvL 40 is good enough until you get a fleet core.

    Armor or RCS? use the LvL 40 stuff you already got and replace with fleet when you can. Sci consoles have quality fleet versions.

    Buy better weapons and better tac consoles only!

    MK XI in any color is not really worth buying So save that money for stuff that is.
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  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited August 2013
    Commodore is an awesome Rank.


    I will always consider myself Commodore of my ship!


    *Remembers the amazing Commodore Decker*
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    I hope STO get's better ...
  • lordcorrinolordcorrino Member Posts: 163 Arc User
    edited August 2013
    They mirror U.S. Navy ranks. It has to do with standardization and pay grades. Traditionally there were three general ranks (Major General, Lieutenant General, General) and three admiral ranks (Rear Admiral, Vice Admiral, Admiral). Then in some armies Brigadier got elevated to general rank (Brigadier General in the U.S. Army). This caused much butthurt when all the Rear Admirals got to wear two stars and got two star pay. So they literally split the list of rear admirals in half, hence Rear Admiral, Lower Half (one star) and Rear Admiral, Upper Half (two star).

    Commodore isn't used because it creates too much confusion. Anytime an Admiral detaches ships from his fleet for an independent mission the senior Captain gets called Commodore for the duration. Also, the U.S. Navy uses it for sub-fleet organizations such as destroyer squadrons.

    Personally, I wish they would change it to Commodore & Rear Admiral. This is fantasy after all and there is no need to follow U.S. Navy ranks that religiously.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    They mirror U.S. Navy ranks. It has to do with standardization and pay grades. Traditionally there were three general ranks (Major General, Lieutenant General, General) and three admiral ranks (Rear Admiral, Vice Admiral, Admiral). Then in some armies Brigadier got elevated to general rank (Brigadier General in the U.S. Army). This caused much butthurt when all the Rear Admirals got to wear two stars and got two star pay. So they literally split the list of rear admirals in half, hence Rear Admiral, Lower Half (one star) and Rear Admiral, Upper Half (two star).

    Commodore isn't used because it creates too much confusion. Anytime an Admiral detaches ships from his fleet for an independent mission the senior Captain gets called Commodore for the duration. Also, the U.S. Navy uses it for sub-fleet organizations such as destroyer squadrons.

    Personally, I wish they would change it to Commodore & Rear Admiral. This is fantasy after all and there is no need to follow U.S. Navy ranks that religiously.

    Actually there is no reason why a multispecies organization several centuries into the future should follow the ranking system of a one particular earth nation whatsoever.
  • hornet6hornet6 Member Posts: 101 Arc User
    edited August 2013
    I too enjoy the upper/lower admiral phase the least but there are ways to make it a little more fun. Try saving all your "X" level weapons in your account bank. You can get these from crafting or from from drops. You are just "stuck" with the character bound items so just use them or sell them for ec. If you have "white" non-binding items, save those in your bank and re-use them when you need them. It makes the process less painful. Also, replay any episode missions that reward "X" gear that is non-binding or "account" binding. Save these too and the skill poins you get will help you reach your end game level. Like puberty, this a phaseof the game that we all must work though. It's good to be a little tedious before reaching endgame. That which we achieve too easily, we esteem too lightly.
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