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5 things i would like to see in STO

owenfelix69owenfelix69 Member Posts: 100 Arc User
A couple of things I would like to see changed in STO...

*Target Subsystems: I think you should beable to target more than just weapons and shields etc, how about target cloaking device, or target phsers, or target torpedos, or life support. like what you get on bridge commander

*Crew Recovery: I think that when your ship crew is dead, then they remain dead not have your ship crew fully recovered within minutes of you loosing everyone. Maybe even have it split, dead crew and injured crew, that way you could assign durty officers to help in the crew recovery

*Ship repair: I think that if your ship takes major damage then there is only so much you can do in space, and you need to go back to space dock or a ship yard to get fully reapirs, ther more damaged it is then the longer it takes, you may with to wait or take one your your older ships out unit the ship is repaired

*Heading back to a star base: all ships should have to go back to a space dock, for reapir, take on supplies, get new ship crew to recover the ons that have been killed, and refuel

*Torpedoes: You should have to buy torpedoes instead of having an unlimited amount, the bigger the ship, the more you can carry.
Post edited by owenfelix69 on
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  • decroniadecronia Member Posts: 0 Arc User
    edited July 2013
    A couple of things I would like to see changed in STO...

    *Target Subsystems: I think you should beable to target more than just weapons and shields etc, how about target cloaking device, or target phsers, or target torpedos, or life support. like what you get on bridge commander

    The phaser and torps come under the target subsytem: weapons so it is there. On other systems I am not too sure. I would need to think more on them.
    *Crew Recovery: I think that when your ship crew is dead, then they remain dead not have your ship crew fully recovered within minutes of you loosing everyone. Maybe even have it split, dead crew and injured crew, that way you could assign durty officers to help in the crew recovery

    The entire crew mechanism is FUBARed and until that is fixed then nothing should be done to make it worse. They should remove it work on fixing it then re-introduce it. some things in game work with this mess of a system so they could be made to act as though you have a full crew until the fixed crew mechanic returns.
    *Ship repair: I think that if your ship takes major damage then there is only so much you can do in space, and you need to go back to space dock or a ship yard to get fully reapirs, ther more damaged it is then the longer it takes, you may with to wait or take one your your older ships out unit the ship is repaired

    I think this is how it works on elite difficulty and in elite STFs you have to get it repaired to go back to full potential. As to the timer added I think that would be a no-no.
    *Heading back to a star base: all ships should have to go back to a space dock, for reapir, take on supplies, get new ship crew to recover the ons that have been killed, and refuel.

    Hmm again until crew mechanic is fixed then no on the crew. As on the refuel and others it would be a tad tedious after doing it repeatedly. Time taken does not mean a greater game or more immersion.
    *Torpedoes: You should have to buy torpedoes instead of having an unlimited amount, the bigger the ship, the more you can carry.

    No thanks and I fly the larger ships in the game. Add to that this would hit escorts more and so will not happen.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2013
    A couple of things I would like to see changed in STO...

    *Target Subsystems: I think you should beable to target more than just weapons and shields etc, how about target cloaking device, or target phsers, or target torpedos, or life support. like what you get on bridge commander
    The number of subsystem targeting abilities is fine as-is. What needs to happen is a buff to said powers that makes them actually worth using.
    *Crew Recovery: I think that when your ship crew is dead, then they remain dead not have your ship crew fully recovered within minutes of you loosing everyone. Maybe even have it split, dead crew and injured crew, that way you could assign durty officers to help in the crew recovery
    As someone has already mentioned the crew mechanic is already TRIBBLE and in need of a major overhaul.
    *Ship repair: I think that if your ship takes major damage then there is only so much you can do in space, and you need to go back to space dock or a ship yard to get fully reapirs, ther more damaged it is then the longer it takes, you may with to wait or take one your your older ships out unit the ship is repaired

    *Heading back to a star base: all ships should have to go back to a space dock, for reapir, take on supplies, get new ship crew to recover the ons that have been killed, and refuel
    On elite difficulty you have to start carrying around repair components in your inventory in order to repair damage that your ship takes when it blows up. It's an abstract concept, yours is a literal one. Problem is ships blowing up is itself an abstract concept in this game, as it results in a respawn ticker and not, y'know, GAME OVER MAN GAME OVER.

    In addition, all of the endgame content can be accessed by the PVE queue. You don't have to be in the physical location of where the particular map is in order to access said content. It used to be like this, you used to have to be in Gamma Orionis in order to do any of the STFs. They changed that to make the game more accessible. All of your suggestions would make the game less accessible.

    I mean strictly speaking, we already have to go back to starbases in order to do anything relating to buying or selling items from our inventory, unless you happen to be flying that one ship which has a bank/mail console and access to the exchange. Why isn't that good enough? Hell I think it's annoying myself, I don't see why I can't send an email from anywhere in the galaxy and attach whatever I damn well please, rather than having to t-warp to ESD or DS9. Or accessing my bank from inside my own ship.
    *Torpedoes: You should have to buy torpedoes instead of having an unlimited amount, the bigger the ship, the more you can carry.
    Again, this would make the game less accessible than it currently is.
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited July 2013
    Every Sector should have a small social station such as a bank, vendor, etc.
  • decroniadecronia Member Posts: 0 Arc User
    edited July 2013
    stofsk wrote: »
    The number of subsystem targeting abilities is fine as-is. What needs to happen is a buff to said powers that makes them actually worth using.

    True. What suprised me was finding out what is an inherent sci ship thing is actually a tac BOFF skill. I just thought it was a tad starange at the time.

    They could rank it up too, it doesn't matter is you are using a starter sci ship or a Zen store one they all have TSS 1. Tier 1 to 3 ships should have TSS 1, teir 4 to 5 TSS 2 and the Zen ships tier 3. As it is even when it kicks in some aren't ready to take advantage of it and even if they are slow moving torps never make it in time.
  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    I agree with what your saying, I'd prefer each ship carry a load or torps and once there gone you need to replenish you supplies.

    I don't think people are getting the repair ship stuff though, it's if your ship is seriously damaged you take it back to dry dock for a repair, they could even make it like a little project where you have to supply a few things to get it fixed. I don't like that no matter the damage your ship is repairable in space.

    People are always heading back to esd or ds9 anyway, so why not when ur there put ur ship in for repair, and resupply your torpedoes.

    I see what people are saying about escorts having as mallet load of torpedoes but to be fair in this game no1 is ever far for a star base to reload.
  • decroniadecronia Member Posts: 0 Arc User
    edited July 2013
    seanftd wrote: »
    I agree with what your saying, I'd prefer each ship carry a load or torps and once there gone you need to replenish you supplies.

    Then role play it don't force it on those that don't want it this late in the game. Even Blizzard realised how annoiyng it was to have to go back to a vendor for a resource, in their case arrows and bullets. First they increased the stack size, which helped then they removed it entirely, the vendors weren't that far away either.

    If it had been part of the game form the beginning maybe it would be alright but this far into it no thanks.
  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    decronia wrote: »
    Then role play it don't force it on those that don't want it this late in the game. Even Blizzard realised how annoiyng it was to have to go back to a vendor for a resource, in their case arrows and bullets. First they increased the stack size, which helped then they removed it entirely, the vendors weren't that far away either.

    If it had been part of the game form the beginning maybe it would be alright but this far into it no thanks.

    My opinion isn't forcing it on you is it. It's just something I'd like. Something I think should have been in from the start, role playing that isn't the same. If I was forcing it on you then you would be getting it . If they forced this on my I'd be happy with it, it like to add that little more realism to it. I think it would be far more entertaining.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    Some of the OP's points make sense, some don't. I'd rather have a list like this:

    "Five Things I'd Like to See in STO"
    • No lag.
    • No AFK leechers.
    • Bugs fixed, instead of new content.
    • Foundry working as intended.
    • Galaxy-class is fixed.

    Of course, none of these are realistic.
    • No lag. Never gonna happen.
    • No AFK leechers. People will always be greedy and lazy.
    • Bugs fixed, instead of new content. Cryptic won't fix bugs unless it's a fatal one.
    • Foundry working as intended. *breaks out into laughter*
    • Galaxy-class is fixed. Hasn't happened for the past 3 years, isn't gonna happen anytime soon.
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  • owenfelix69owenfelix69 Member Posts: 100 Arc User
    edited July 2013
    Role playing it would not work, how are you meant to count how many torpedoes your using in the heat of battle, against multiple targets while using torpedoes high yield... in star trek 6 they checked to see is any torpedoes where fired, and in voyager they had a limited amount, in TNG they were always going back to a star base to get resupplied, and enterprise needed to go back to space dock to get refitted
  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    Some of the OP's points make sense, some don't. I'd rather have a list like this:

    "Five Things I'd Like to See in STO"
    • No lag.
    • No AFK leechers.
    • Bugs fixed, instead of new content.
    • Foundry working as intended.
    • Galaxy-class is fixed.

    Of course, none of these are realistic.
    • No lag. Never gonna happen.
    • No AFK leechers. People will always be greedy and lazy.
    • Bugs fixed, instead of new content. Cryptic won't fix bugs unless it's a fatal one.
    • Foundry working as intended. *breaks out into laughter*
    • Galaxy-class is fixed. Hasn't happened for the past 3 years, isn't gonna happen anytime soon.

    What's wrong with the galaxy?
  • similonsimilon Member Posts: 0 Arc User
    edited July 2013
    seanftd wrote: »
    My opinion isn't forcing it on you is it. It's just something I'd like. Something I think should have been in from the start, role playing that isn't the same. If I was forcing it on you then you would be getting it . If they forced this on my I'd be happy with it, it like to add that little more realism to it. I think it would be far more entertaining.

    Essentially, you said "I think this would make it better" and others pointed out why those changed would make it worse. The "don't force it on..." is much more likely to be a general "developers shouldn't..." rather than "random player with absolutely no influence (fortunately) shouldn't..."

    In response to your 5 points. imo, they'd make the game significantly less enjoyable. This is bad. Sure, there are quite a few people who would like such things, but I'm guessing they'd be a miniscule percentage. Why ruin the game for 99% of the players to make 1% happy?

    Now there's absolutely no reason why you can't count the torpedoes you fire, and stop when you think you should've run out. You could also happily sit on ESD for 6 weeks gametime while they patch up the holes in your ship. Remember, real starfleet captains only have one ship, and commands are hard to acquire. Of course, if your ship blows up, you would then have to wait for a new position to open up. And when you've gone through 3 or 4, they probably wouldn't trust you with them anymore.

    Then all your bridge officers and crew die in combat. Unfortunately, you can't dismiss a boff in the middle of a ground mission - so you'll have to tolerate necromancy.

    It probably wouldn't take long for you to lose your rank for medical reasons. Somebody who keeps charging at borg cubes? Not safe. Look at what happened to Picard! He only took on 2 or 3, and the tried to keep him out of combat because he went a bit iffy in the head. And He's ******n Picard!

    So, the obvious question is Do you want realism, or do you want a nice enjoyable action MMORPG?
    I'm not saying you can't have a nice mix, but the relatively minor* revisions you suggested would be far more than enough to put me off - And probably most other players too.

    Your free to believe whatever you want to, and your welcome to pretend it's the case. Just don't expect people to agree with you ;)

    * Yeah - forcing people to sit on a starbase is not a minor revision - It's a game-ender.
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  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    similon wrote: »
    Essentially, you said "I think this would make it better" and others pointed out why those changed would make it worse. The "don't force it on..." is much more likely to be a general "developers shouldn't..." rather than "random player with absolutely no influence (fortunately) shouldn't..."

    In response to your 5 points. imo, they'd make the game significantly less enjoyable. This is bad. Sure, there are quite a few people who would like such things, but I'm guessing they'd be a miniscule percentage. Why ruin the game for 99% of the players to make 1% happy?

    Now there's absolutely no reason why you can't count the torpedoes you fire, and stop when you think you should've run out. You could also happily sit on ESD for 6 weeks gametime while they patch up the holes in your ship. Remember, real starfleet captains only have one ship, and commands are hard to acquire. Of course, if your ship blows up, you would then have to wait for a new position to open up. And when you've gone through 3 or 4, they probably wouldn't trust you with them anymore.

    Then all your bridge officers and crew die in combat. Unfortunately, you can't dismiss a boff in the middle of a ground mission - so you'll have to tolerate necromancy.


    It probably wouldn't take long for you to lose your rank for medical reasons. Somebody who keeps charging at borg cubes? Not safe. Look at what happened to Picard! He only took on 2 or 3, and the tried to keep him out of combat because he went a bit iffy in the head. And He's ******n Picard!

    So, the obvious question is Do you want realism, or do you want a nice enjoyable action MMORPG?
    I'm not saying you can't have a nice mix, but the relatively minor* revisions you suggested would be far more than enough to put me off - And probably most other players too.

    Your free to believe whatever you want to, and your welcome to pretend it's the case. Just don't expect people to agree with you ;)

    * Yeah - forcing people to sit on a starbase is not a minor revision - It's a game-ender.


    Your talking as if it suggest taking all the fun out of this, also I think your mixing comments with me and the original poster .
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2013
    1. No instant repair, and a complete revamp of the repair mechanic to be like Starfleet command 2
    2. Subsystem targeting.
    3. WAY slower Plasma torpedo recharge time, and MUCH higher energy cost as well limited equipability. Ships were built around a single launcher because they were so massively energy hungry and powerful, sadly these are modelled like Photon torps in STO.
    4. NEW non-rep missions added to the game with every season
    5. NON renewable crew while NOT at starbase. When your crew is DEAD they should not come back to life simply by staying out of combat. A players should have to return to base to replenish DEAD crew members.

    ...These are in addition to the usual less grind, less bugs, more stable servers, less lag, more PvP requests.
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  • kirk201okirk201o Member Posts: 58 Arc User
    edited July 2013
    similon wrote: »
    Essentially, you said "I think this would make it better" and others pointed out why those changed would make it worse. The "don't force it on..." is much more likely to be a general "developers shouldn't..." rather than "random player with absolutely no influence (fortunately) shouldn't..."

    In response to your 5 points. imo, they'd make the game significantly less enjoyable. This is bad. Sure, there are quite a few people who would like such things, but I'm guessing they'd be a miniscule percentage. Why ruin the game for 99% of the players to make 1% happy?

    Now there's absolutely no reason why you can't count the torpedoes you fire, and stop when you think you should've run out. You could also happily sit on ESD for 6 weeks gametime while they patch up the holes in your ship. Remember, real starfleet captains only have one ship, and commands are hard to acquire. Of course, if your ship blows up, you would then have to wait for a new position to open up. And when you've gone through 3 or 4, they probably wouldn't trust you with them anymore.

    Then all your bridge officers and crew die in combat. Unfortunately, you can't dismiss a boff in the middle of a ground mission - so you'll have to tolerate necromancy.

    It probably wouldn't take long for you to lose your rank for medical reasons. Somebody who keeps charging at borg cubes? Not safe. Look at what happened to Picard! He only took on 2 or 3, and the tried to keep him out of combat because he went a bit iffy in the head. And He's ******n Picard!

    So, the obvious question is Do you want realism, or do you want a nice enjoyable action MMORPG?
    I'm not saying you can't have a nice mix, but the relatively minor* revisions you suggested would be far more than enough to put me off - And probably most other players too.

    Your free to believe whatever you want to, and your welcome to pretend it's the case. Just don't expect people to agree with you ;)

    * Yeah - forcing people to sit on a starbase is not a minor revision - It's a game-ender.


    You can't know weather 99% want this or not, so don't start the numbers game until you have actually spoken to each and every single player to get an accurate percentage .
  • hevachhevach Member Posts: 2,777 Arc User
    edited July 2013
    seanftd wrote: »
    What's wrong with the galaxy?

    Basically? It's really good at something the game's design puts very little value in being good at, and sacrifices what the game consistently rewards to get there. It's kind of like being an expert shoemaker in a world populated by snails.

    And the problem is widespread enough in the game itself that it's probably easier to fix the ship than try to fix the game (and the result might be more fun anyway).
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited July 2013
    and in voyager they had a limited amountd
    Funny they didnt seem to run out either and they were never in a star base for 7 years and every episode they were fully repaired as well
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  • ocean1ocean1 Member Posts: 0 Arc User
    edited July 2013
    *Target Subsystems: I think you should beable to target more than just weapons and shields etc, how about target cloaking device, or target phsers, or target torpedos, or life support. like what you get on bridge commander

    I would love to see more targeting of systems. It was a staple of Star Trek, yet way under used in game. And as long as it?s confined to Sci-Ships and taking up BOffs powers it will stay under used.
    *Crew Recovery: I think that when your ship crew is dead, then they remain dead not have your ship crew fully recovered within minutes of you loosing everyone. Maybe even have it split, dead crew and injured crew, that way you could assign durty officers to help in the crew recovery

    The whole Crew system needs to be reworked. But, yes dead crewmen need to stay dead.
    *Ship repair: I think that if your ship takes major damage then there is only so much you can do in space, and you need to go back to space dock or a ship yard to get fully reapirs, ther more damaged it is then the longer it takes, you may with to wait or take one your your older ships out unit the ship is repaired

    This gets into Risk vs. Reward. STO has no risk, everything is Time vs. Reward. I am fine with high risk as long as the reward is worth it. Risk of forced space-dock repairs for new super rare shiny, sounds good to me.
    *Torpedoes: You should have to buy torpedoes instead of having an unlimited amount, the bigger the ship, the more you can carry.

    Due to having a replicator on board I would say this is not need.

    My 5:
    1. Star trek was all about ship and crew. I would like to see more things centered on this. More things to do in your ship and more interaction with the crew.
    2. More Exploration.
    3. Rework of the BOff powers. Why do I have a dozen BOffs with the rank of Commander on my ship (Of course only five in a slot)? It seems every ship in Star Fleet is captained by an Admiral and crewed by Commanders.
    4. I would like scanning to be expanded. There should be color coded glow lines pointing to different things in the area, not just the nearest.
    5. Random Patrols and Alerts that mean something.

    Bonus ? Many, many, many more episodes. Tons more, please.
  • topsettopset Member Posts: 0 Arc User
    edited July 2013

    in voyager they had a limited amount
    Go ahead and count how many torpedos they fired in 7 seasons. They started with what, 60? Care for a little wager?

    in TNG they were always going back to a star base to get resupplied
    This never happened. Worf never once said "Captain, we're running low on Torpedos, we should head back to Starbase 54 to get resupplied" Not once did they ever explicitly mention getting more torpedos from what I remember.

    Enterprise needed to go back to space dock to get refitted
    Again, they only went back to space dock to upgrade their "phase cannons" - not to get more torpedos.

    The fact of the matter is this, on the shows - torpedos were unlimited. The same way that nobody ever had to use the bathroom and people only ever ate when it gave you some good time for dialog between two characters. They never just ate for the sake of it, pissed for the sake of it or resupplied for the sake of it.

    Deal with it.
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  • jahkejahke Member Posts: 0 Arc User
    edited July 2013
    eldarion79 wrote: »
    Every Sector should have a small social station such as a bank, vendor, etc.

    /agree

    Ive wondered why this isn't already in place. Of course space is vast and one could go years w/out finding a friendly port, but in established sectors, imho, there should be SOME kind of backwater station there somewhere. It's not bad though, when you throw in the "call freighter" for good measure, but, it would be cool.
  • hevachhevach Member Posts: 2,777 Arc User
    edited July 2013
    Go ahead and count how many torpedos they fired in 7 seasons. They started with what, 60? Care for a little wager?

    They had 38 at the start of The Cloud. The writers paid attention to that for a long time, too. Aside from a continuity hole in scorpion, going into Year of Hell, they had no more than 13 by meticulous counting. On screen dialog gave the number at 11 (due to an ambiguous scene in Basics during which either 2 or 4 were fired this lines up fine). The ones used in YoH presumably were returned by the time travel reset, leaving them 11 after that episode. They went on to fire 58 more torpedoes by the end of the series (not counting transphasics, which presumably came from future-Janeway's ship and not Voyager's stock).
  • similonsimilon Member Posts: 0 Arc User
    edited July 2013
    kirk201o wrote: »
    You can't know weather 99% want this or not, so don't start the numbers game until you have actually spoken to each and every single player to get an accurate percentage .

    I thought my meaning was obvious. I never claimed or pretended my numbers were accurate or factual, surely you've been in conversations where people say "99% yada-whatever.." to mean the vast majority?

    Forgive me for expecting such conversational tropes to be correctly interpreted.

    And kirk201o - Sorry if you feel I blamed you for something you didn't say, I respond to multiple people in a post. If the point doesn't relate to you, it wasn't intended for you :)
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  • kirk201okirk201o Member Posts: 58 Arc User
    edited July 2013
    similon wrote: »
    I thought my meaning was obvious. I never claimed or pretended my numbers were accurate or factual, surely you've been in conversations where people say "99% yada-whatever.." to mean the vast majority?

    Forgive me for expecting such conversational tropes to be correctly interpreted.

    And kirk201o - Sorry if you feel I blamed you for something you didn't say, I respond to multiple people in a post. If the point doesn't relate to you, it wasn't intended for you :)

    um my last post was my first contribution to this thread lol so im not confused lol
  • epsilons232epsilons232 Member Posts: 0 Arc User
    edited July 2013
    Fix STO's economy. It is broken in so many ways
    1) Drastic, unannounced nerfs effecting in flow
    2) Too much loot
    3) Only 2 outflow of items: Discard or sell to Vendor
    4) Exchange useless except for small amount of items, like ships and (very) rare weapons/ tac consoles
    5) Too many different type of currencies, each with their own specialized use and limited interchangability


    Ad 1) Most recent one CD on Tour of Universe
    Ad 2) In some missions I get twice full inventory
    Ad 3) Some suggestions to get more outflow: destroyed after major ship damage, destroy after X amount of usage, consumed when upgrading (higher Mk or quality) or modifying proc another similar item
    Ad 4) Partly related to previous items. Most(80-90%??) sell/ are offered around 50% value, Lockbox ships for x M, blue/purple weapons (antiproton, plasma) for 30k-2M
    Interface is very clumsy; you have to know what to look/query for before you can find it, like ship names (especially ships), Boffs with trait X lvl III, doffs with spec X are not queryable.
    Frequent wrong result due to incorrect labeling of items:eg [Disruptor Dual Cannons Mk VII [Acc]x2] is actually Polaron Mk XI [CrtD]
    Ad 5) EC, FC, Dil, ZEN, Lobi, GPL, Favors, Marks. ZEN is the only one with value. Probably how Cryptic likes it because they get RL currency for those.
  • bumblebushbumblebush Member Posts: 9 Arc User
    edited July 2013
    seanftd wrote: »
    I agree with what your saying, I'd prefer each ship carry a load or torps and once there gone you need to replenish you supplies.

    I don't think people are getting the repair ship stuff though, it's if your ship is seriously damaged you take it back to dry dock for a repair, they could even make it like a little project where you have to supply a few things to get it fixed. I don't like that no matter the damage your ship is repairable in space.

    People are always heading back to esd or ds9 anyway, so why not when ur there put ur ship in for repair, and resupply your torpedoes.

    I see what people are saying about escorts having as mallet load of torpedoes but to be fair in this game no1 is ever far for a star base to reload.

    Iv been wanting this integrated in game over a year ago when i first started playing.
    If this happened, you, me, and alot of other players would enjoy it.
    To me it would just make a feel of the game being a whole lot more realistic then it already is.
    decronia wrote: »
    Then role play it don't force it on those that don't want it this late in the game. Even Blizzard realised how annoiyng it was to have to go back to a vendor for a resource, in their case arrows and bullets. First they increased the stack size, which helped then they removed it entirely, the vendors weren't that far away either.

    If it had been part of the game form the beginning maybe it would be alright but this far into it no thanks.

    And at the same time i agree with you. It is far to late to add something like this in-game.
    Also if i would like something like this in-game, I would dislike it too.:)

    It would just be to much of a waist and time, and so cost effective. Who knows how much it would cost to resupply on torpedoes and energy for beams, depending on how much you want and/or need.





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  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited July 2013
    A couple of things I would like to see changed in STO...

    *Target Subsystems: I think you should beable to target more than just weapons and shields etc, how about target cloaking device, or target phsers, or target torpedos, or life support. like what you get on bridge commander

    *Crew Recovery: I think that when your ship crew is dead, then they remain dead not have your ship crew fully recovered within minutes of you loosing everyone. Maybe even have it split, dead crew and injured crew, that way you could assign durty officers to help in the crew recovery

    *Ship repair: I think that if your ship takes major damage then there is only so much you can do in space, and you need to go back to space dock or a ship yard to get fully reapirs, ther more damaged it is then the longer it takes, you may with to wait or take one your your older ships out unit the ship is repaired

    *Heading back to a star base: all ships should have to go back to a space dock, for reapir, take on supplies, get new ship crew to recover the ons that have been killed, and refuel

    *Torpedoes: You should have to buy torpedoes instead of having an unlimited amount, the bigger the ship, the more you can carry.

    I agree with everything, these additions to the game would be wonderful including my proposal on my sig.
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • seanftdseanftd Member Posts: 319 Arc User
    edited August 2013
    I know a lot of people are saying its to late to implement these things into the game now , I understand tht some would love this( me :D) and others don't want it. At the end of the day we can't keep everyone happy ( I wish) lol

    What other ideas do people have they would like to see in game?
  • kyleurichkyleurich Member Posts: 0 Arc User
    edited August 2013
    My five are...

    1) I would like to see a overhaul on ground combat fluidity. It still feels clunky.

    2) More ship customization options. Both visual as well as Boff stations. Example: Fleet assault cruiser, 1 eng, 1 tac, 1 science mandatory with the rest being open for what ever a person wants. I wouldn't expect every ship to be like this but a couple would be cool. As for visual customization, I would like to see a "Ship nacelle bundle" or something similar on the zen store to add that extra bit of customization to our ships. I think a Cheyenne class would look pimp with regent nacelles...it would.


    3.customizable ship interior would be fun. I know this one is not a big priority, however I was remembering that it was a lot of fun when SWG was still out. When you went to another players housing it had a sense of ownership. It also could be very entertaining when you really didn't feel like doing anything but relaxing. You have a weapon you really like put it on your wall (well a copy of it for display purposes only), you get a ship model as part of a reward put it in the ready room on display where you want to put it, you were given a tribble rug by some dignitary, rock that on your floor.... it would also make the "invite to bridge" more useful. As it is now its more like, "dude check out the inside of my ship...yeah it looks just like yours.....cool, right".

    4.Open up sector space to look like space instead of going from one box to another.

    5.More STF's


    Most of my suggestions are for visual changes. I agree that bugs and game mechanics should come first with content second and then these extra's. I do remember how large a part some of these things were in a few of the other games I have played that have added extra customization and the zen store could make butt load of money by adding additional bundles for such things to there store.

    Either way the game is a blast to play but those are my 5.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited August 2013
    1 ) ITS REAAAL!! emote for the feds

    2) Captain Klaa hair for the KDF

    3) Bikinis for all females all factions

    4) FEs that include picard and kirk in them

    5) Playable breen , cardassian toons for F2P and Tholian toons for LTS like the liberated borg thing they get.
  • otisnobleotisnoble Member Posts: 1,290 Arc User
    edited August 2013
    Toungue planted firmly in cheek.:P

    *God Mode
    *Pick Pocket
    *Kill all enemies button
    *Treasure room
    * Phase through walls not just during rubberbanding

    LOL LOL LOL
    Fleet Admiral Stephen
  • bruccybruccy Member Posts: 292 Arc User
    edited August 2013
    to fly as a squadron with ships from my hanger that i can switch between in flight dependng on circumstance . they can already scale difficulty of missions for single ships why not multiple.

    thats it i dont really care about anything else nothing they can add to game would be any differant to any other mmorpg .i have however felt it was very wasteful that i can have 20 ships in my hanger and only ever benefit from 1
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