test content
What is the Arc Client?
Install Arc

Scheduled Maintenance (August 1, 2013) [Complete!]

24

Comments

  • usscapitalusscapital Member Posts: 985 Arc User
    edited August 2013
    as useal more kack updates instead of new stuff that's wasn't needed just yet

    but NO BUG FIXES OF OUT STANDING BUGS FROM LOR PATCH

    what did you expect ? , this is cryptic you know where adding new stuff is more important that fixing things :rolleyes::P (no profit in that)
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2013
    as useal more kack updates instead of new stuff that's wasn't needed just yet

    but NO BUG FIXES OF OUT STANDING BUGS FROM LOR PATCH

    Do you mean those Out standing, or Outstanding bugs from LoR? :P
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    Glad to see the Aquarius bug being fixed, must admit that was a bit ridiculous to watch. :P

    However, still no fix on the lockout of new KDF chars. :mad:
    Come on guys, really now, we've entered the third month after LoR was released and you still don't find it neccessary to fix this? :confused: That is very amateurish approach. :(
    You fixed the Loremaster lockout and the KDF/Rom PvP wrapper and dailies lockout with the last patch, any reason why new KDF chars. under level 22 still can't participate in fleet actions, get the officer of the watch dailies and such? This is after all a big discrepancy between the factions that are suposed to be equal as of LoR.
    HQroeLu.jpg
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited August 2013
    as useal more kack updates instead of new stuff that's wasn't needed just yet

    but NO BUG FIXES OF OUT STANDING BUGS FROM LOR PATCH

    Aquarius bug was fixed (YES!)

    So you need to rephase to :
    THANK YOU CRYPTIX FOR FIXING MORE LoR BUGS, VERY MUCH APPRECIATED, BUT WOULD NOT MIND A FEW MORE, THANKS. (See I am being polite!)
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • mikearoomikearoo Member Posts: 342 Arc User
    edited August 2013
    Yeah there have been several bugs that have come out with LoR that make playing some characters down right annoying.
  • xepthrixepthri Member Posts: 56 Arc User
    edited August 2013
    So.... Lohlunat bundles. I wonder if it has any correlation to the Exchange.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited August 2013
    Good good. . .

    Glad to see a big patch tbh bug fixes will happen its not summit that can or will happen over night people just need to have patience
    JtaDmwW.png
  • micel942micel942 Member Posts: 21 Arc User
    edited August 2013
    xepthri wrote: »
    So.... Lohlunat bundles. I wonder if it has any correlation to the Exchange.
    sneyeper wrote: »
    I have no idea what it means, and the devs didn't seem too interested in answering this question in the Tribble notes. I ran the Tour though on Tribble with this change and there was no difference between Tour on Holodeck and Tour on Tribble - absolutely no difference at all.


    A lot of people do not understand the Tour of the Galaxy patch notes. Let me clarify. When you ACCEPT a mission like ex. Asteroid Mining, you can't begin the mission again until 20 hours have passed. The cooldown for Asteroid Mining will start the moment you ACCEPT and will continue to clock in until your 20 hours are up regardless if you Hail Starfleet to collect you reward and officially end the mission. What the patch is saying, is this: Some Tour the Galaxy missions were improperly set to either start the mission timer (cooldown) at the start of mission or at the end of a mission upon completion. Now all Tour the Galaxy mission timers will start at the completion of the mission.

    Did I lose anyone?
    [SIGPIC]JOIN, LEAD, PLAY [/SIGPIC]
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited August 2013
    • Tour the Galaxy: Some mission timers were set to start on completion of a mission rather on start, they are all set to start on completion of the mission.

    As far as I'm concerned, they can take their nerfed Tour and shove it.

    Cheers.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited August 2013
    noshuffle wrote: »
    Can we have also a solution to prevent that, when the user issues certain commands, his/hers ship starts to target the freshly launched Romulan Hyper Plasma Torpedoes or pets. Happens frequently that the selected main target isn't no longer aimed when you use, for example, the tactical team and that your ship is starting to aim towards your own "spawn". :rolleyes:

    I don't know what changed that this became an issue. However, in your Control Options, if you set [Never Auto Target Pets] to ON, it stops that from happening.
    All pets will be far less likely to engage enemies beyond a range of 12km

    I wonder if this includes player selected targets? Used to be able to send them up to 15km. Of course, they would wander if there were any active targets... anywhere, but it was still useful.
  • ak255ak255 Member Posts: 317 Arc User
    edited August 2013
    meimeitoo wrote: »
    Dev already said JHAS pet requirements themselves would not change. So, no.

    P.S. Pisses me off royally too, as I bought a Jem Dreadnought, thinking I'd have access to JHAS pets (yes, ppl will undoubtedly say I should have checked first; but I wasn't checking to get Elite Tholian Mesh weavers either, to see whether I might perchance have needed another 400+ mil ship as well). But there it is.

    Yeah, same. I thought I could buy those Attack Ships without having to get both ships, especially when looking at the description, in red it says Jem'Hadar Dreadnought Carrier, because that's the only thing that could launch em. They need to update that text to say you need both the Dreadnought and Attack Ship to get the pets. Not physically click on the pets when you try to buy them to tell you that. Cause why would you ever try to buy them BEFORE you get the Dreadnought?
  • doalxkdoalxk Member Posts: 0 Arc User
    edited August 2013
    So do Birds of Prey still fire while cloaked most of the time?
  • edtheheroedthehero Member Posts: 0 Arc User
    edited August 2013
    Risian Lohlunat Pearl Bundles and Fohlunat Favor Bundles now indicate that they will only be available for a limited time, and that they will be removed from the Summer Event store on August 31, 2013.

    Sorry, but what am I missing? If we can't claim the corvette after the 4th, then what's the use of keeping the pearls in the store until the 31st? They are bound on pickup when you buy them, so they expect me to buy them just to hold them until next summer? Unless I'm missing something, that makes no sense.

    However, if we'll still be able to "buy" the corvette by purchasing pearls from the store (after Flying High ends), then it would make sense. But they're not saying that. :confused:
    Slightly updated the Romulan Veteran Female Jacket texture.
    Several issues with proper fit of the Romulan Veteran Female Jacket have been resolved.
    The following uniforms now have tailor presets if owned

    Fixing the Vet jacket...fine.
    The new presets...wtf? Is that something that a bevy of people were asking for? I haven't seen much of that in the forums, at least not when compared with the hundreds of posts asking for fixes and improvements to existing tailor/costume problems. I'm even more confounded because I don't see how those presets would result in more profit. People will not stop buying the C-store costumes just because they can't get the canon colors right.

    This is very disappointing, as usual. This is simply a fix to the latest, newest toy, the carrier UI. I fly a carrier on one of my toons, but I would rather bite the bullet and have them spend their time fixing older and more important bugs.
    Captain Selek - Vulcan (TAC Lvl 50) - U.S.S. Chimera (Fleet Heavy Escort Carrier NCC-92810) / Captain Krell - Liberated Borg Klingon (TAC Lvl 50) - I.K.S. Nogh'Sar (Fleet Qin Heavy Raptor) / Commander Kel'ara Teerel - Romulan (ENG Lvl 50) - R.R.W. Silverhawk (Fleet T'Varo Light Warbird Retrofit) / Fed Fleet: Section 31 / KDF Fleet: Klingon Intelligence / Romulan Fleet (Fed): Romulan Intelligence / STO Handle: @ed583
  • snakeswar2snakeswar2 Member Posts: 245 Arc User
    edited August 2013
    edthehero wrote: »
    Sorry, but what am I missing? If we can't claim the corvette after the 4th, then what's the use of keeping the pearls in the store until the 31st? They are bound on pickup when you buy them, so they expect me to buy them just to hold them until next summer? Unless I'm missing something, that makes no sense.

    However, if we'll still be able to "buy" the corvette by purchasing pearls from the store (after Flying High ends), then it would make sense. But they're not saying that. :confused:

    thats what they implying on this is that u can purchase the corvette after the 4th with this set of patch notes and they never said that the pearl packs purchased by lobi was ending on the 4th as well. i am thinking of they be doing what they did with this past winter event and have the clothing for favors be in the gpl consoles till the 31st also after the end of the summer event ends the 15th
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2013
    ak255 wrote: »
    Yeah, same. I thought I could buy those Attack Ships without having to get both ships, especially when looking at the description, in red it says Jem'Hadar Dreadnought Carrier, because that's the only thing that could launch em. They need to update that text to say you need both the Dreadnought and Attack Ship to get the pets. Not physically click on the pets when you try to buy them to tell you that. Cause why would you ever try to buy them BEFORE you get the Dreadnought?

    Indeed. When I visited the Elite Fleet store, and I drooled over their stats, all it said was "Jem'Hadar Dreadnought Carrier." I didn't 'buy' them yet, at the time, cuz I didn't have the Dreadnought yet. Yet this is what I should have done: cuz only when you (want to) buy them will you get the message that says: "Oh yeah, btw, you need the 450mil bug ship too. Fooled you!! Haha!"
    3lsZz0w.jpg
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited August 2013
    Our weekly scheduled maintenance has begun! We expect downtime to last for 3 hours and I will post again once it is complete. Thanks!

    Cheers,

    Brandon =/\=
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2013
    edthehero wrote: »
    Fixing the Vet jacket...fine.
    The new presets...wtf? Is that something that a bevy of people were asking for? I haven't seen much of that in the forums, at least not when compared with the hundreds of posts asking for fixes and improvements to existing tailor/costume problems. I'm even more confounded because I don't see how those presets would result in more profit. People will not stop buying the C-store costumes just because they can't get the canon colors right.

    This is very disappointing, as usual. This is simply a fix to the latest, newest toy, the carrier UI. I fly a carrier on one of my toons, but I would rather bite the bullet and have them spend their time fixing older and more important bugs.

    Couldn't have said it better myself.

    Yes, presets, smesets! What's the point, Cryptic, of 'dummifying' costumes when you can't even be bothered fixing all the missing body (and outfit) parts on now as good as all my Embassy boffs?! How many times have I asked for a fix to this?! And how many times have you ignored it!?

    And my Advanced Delta Flyers still mysteriously disappear in Azure Nebula.
    3lsZz0w.jpg
  • orici1701orici1701 Member Posts: 201 Arc User
    edited August 2013
    Our weekly scheduled maintenance has begun! We expect downtime to last for 3 hours and I will post again once it is complete. Thanks!

    Cheers,

    Brandon =/\=

    can we please have a ETA on the caitian sun glasses Please bran, ive been waiting and waiting. we paid for the race so we should really get it fixed ASAP ty. oh and good job on ur work so far
  • emt27emt27 Member Posts: 167 Arc User
    edited August 2013
    Many carrier pet fixes.. what about elite orion raiders?

    They rarely pick up anything since LoR started :confused:.

    Wouldn't complain if they didn't cost so much:mad:
    Say something relavant or hold your tongue
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2013
    If this is taking 3 hours I wonder how long it would take to fix KDF costumes.

    The Cryptic employees have been on good behavior for a long time it seems... No one has been forced to use the Klingon Computer as punishment in years.
  • knochengeigerknochengeiger Member Posts: 89 Arc User
    edited August 2013
    All you guys are just cute, how you never give up thinking anybody at cryptic gives a **** what you would like to be fixed or what would be necessary. Keep up your naive optimism - makes me smile.
    We want to keep the foundry.
  • jiltedkittenjiltedkitten Member Posts: 25 Arc User
    edited August 2013
    I am just hoping they fixed the issue with BOff Uniform Tailoring. It is rather annoying to get a BOff, go to change their look (either when you first commission them or later at the tailor) and the game crashes to desktop.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2013
    All you guys are just cute, how you never give up thinking anybody at cryptic gives a **** what you would like to be fixed or what would be necessary. Keep up your naive optimism - makes me smile.

    Tbh, I think Cryptic half-way cares. It's PWE that doesn't.
    3lsZz0w.jpg
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited August 2013
    If this is taking 3 hours I wonder how long it would take to fix KDF costumes.

    The Cryptic employees have been on good behavior for a long time it seems... No one has been forced to use the Klingon Computer as punishment in years.

    There may be some confusion on how patches work. No dev is actually in the game "fixing" bugs during maintenance. That's all done internally beforehand and then included in a patch. Typically, you can begin patching your client shortly after maintenance begins (maybe during the first half, or so) -- the maintenance being conducted is what determines the ETA, and not all maintenances have included patches.

    Cheers,

    Brandon =/\=
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2013
    There may be some confusion on how patches work. No dev is actually in the game "fixing" bugs during maintenance. That's all done internally beforehand and then included in a patch. Typically, you can begin patching your client shortly after maintenance begins (maybe during the first half, or so) -- the maintenance being conducted is what determines the ETA, and not all maintenances have included patches.

    Cheers,

    Brandon =/\=

    Hey Bran, you here :D .

    Still waiting for my birthday patch/present, i don't really count the tour nerf a present :P.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • jiltedkittenjiltedkitten Member Posts: 25 Arc User
    edited August 2013
    There may be some confusion on how patches work. No dev is actually in the game "fixing" bugs during maintenance. That's all done internally beforehand and then included in a patch. Typically, you can begin patching your client shortly after maintenance begins (maybe during the first half, or so) -- the maintenance being conducted is what determines the ETA, and not all maintenances have included patches.

    Cheers,

    Brandon =/\=

    Can we get some of the people with nothing but negative things to say about the game and Cryptic banned from the forums? It gets old seeing the same people constantly insulting the game and company. If they find it that bad they need to stop playing and go elsewhere rather then subject those of us who enjoy the game to their whining and complaining. They do not even offer any input on how to fix what they view as issues with the game of company. While I admit the game is not perfect, no game is. Sure there are bugs that pop up, but for the most part they do not break the game nor ruin the fun. Those problems that do occur that do this are quickly addressed (such as the fix for the random desktop crashing that happened a few weeks ago). Big whoop if clipping on clothing is not fixed, while annoying it does NOT break the game to make it unplayable. As for those claiming Cryptic never listens nor does it respond to valid complaints, I call BS. Not once have I had a ticket I submitted for a problem get ignored nor was I ever told "To bad, suck it up". Keep up the good work Cryptic, I for one enjoy STO, and I know you listen and fix things as you are able.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited August 2013
    emt27 wrote: »
    Many carrier pet fixes.. what about elite orion raiders?

    They rarely pick up anything since LoR started :confused:.

    A quick scan of the relevant Klingon thread would indicate otherwise :

    http://sto-forum.perfectworld.com/showpost.php?p=11632631&postcount=77

    They picked up plenty of things, just not the certain "item" that you are looking for. Should I complain about my "Explore ruins missions" which I invested an army of 20 purple Research Lab Scientist doffs turning up Alien Artifcat once out of 20-25 tries? Because those doffs cost a hell a lot more than some slavers.
    Wouldn't complain if they didn't cost so much:mad:

    This is ridiculous beyond comprehension. :rolleyes: 45K dilithium = less than 6 days of refining, 4 days on two toons and 2 days on three toons. 100K Fleet marks can be earned simply by donating skill points, data samples. Meanwhile, the said pets were stealing upward of 200 contrabands / day. Even at a modest price of 40K ec per contraband, that means they were bringing about 8 million ec / day. Even if you have just for a month and assume you don't farm everyday, but 20 days out of month, you will bring in easily 160 million ec. :eek:

    Of course, greedy Klinks have the audacity to complain "they cost too much"? For comparison, elite Fed pets cost just as much but they never steal anything ever. Should we complain about Fed pets cost so much but don't bring anything at all?
  • thumpyechothumpyecho Member Posts: 298 Arc User
    edited August 2013
    ......Soooooo........what stealth nerf or game break will happen this time??.......(sigh)....
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited August 2013
    iskandus wrote: »
    A quick scan of the relevant Klingon thread would indicate otherwise :

    http://sto-forum.perfectworld.com/showpost.php?p=11632631&postcount=77

    They picked up plenty of things, just not the certain "item" that you are looking for. Should I complain about my "Explore ruins missions" which I invested an army of 20 purple Research Lab Scientist doffs turning up Alien Artifcat once out of 20-25 tries? Because those doffs cost a hell a lot more than some slavers.



    This is ridiculous beyond comprehension. :rolleyes: 45K dilithium = less than 6 days of refining, 4 days on two toons and 2 days on three toons. 100K Fleet marks can be earned simply by donating skill points, data samples. Meanwhile, the said pets were stealing upward of 200 contrabands / day. Even at a modest price of 40K ec per contraband, that means they were bringing about 8 million ec / day. Even if you have just for a month and assume you don't farm everyday, but 20 days out of month, you will bring in easily 160 million ec. :eek:

    Of course, greedy Klinks have the audacity to complain "they cost too much"? For comparison, elite Fed pets cost just as much but they never steal anything ever. Should we complain about Fed pets cost so much but don't bring anything at all?

    If you feds are so concerned that your pets dont steal think of the faction your in and if you want pets that steal join the KDF.

    The solution is simple less crying and more dying

    or as some say less QQ and more pew pew :)
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2013
    thumpyecho wrote: »
    ......Soooooo........what stealth nerf or game break will happen this time??.......(sigh)....

    Would love to see the Doff sell-ability removed :D, getting popcorn ready to see the *don't whine because the tour was nerfed, i like this fix*-people whine now their ec-farm has been disabled :P .
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
This discussion has been closed.