Do you like lag? Because if you do, you would love massive space battles.
I like pets. Dogs, cats and birds.. unfortunately there is no pet in Eve. Only pet alliances.
Most of PvP are small gangs, less than 50 ships involved, and I only see lag (or TiDi) in massive battles, 99% of time playing eve there is no lag, so its fine for me.
The EVE engine can dynamically add hardware when they need to. So when ships start jumping into a system they just keep adding extra capacity to handle the load. As far as I know this can't be done on STO's engine. This engine just offloads to a different server I believe.
Actually they activate "Standby hardware" up to a point.
Once that hardware is reaching capacity the system activates what the EVE crew call "Time Dialation" forceably slowing everything down to prevent lag from killing players.
I loved that beta battle haha, i had not idea what i was beaming into when i realised the borg were everwhere, and then boom im in esd srounded by borg lol fun times
I wasn't around for the Beta but the co-founder of my fleet was and he'll often tell the tale of the day the Borg showed up and were actually a threat.
Kinda wish they'd do that again, turn it into an AU Feature Episode. Fight fight fight and ultimately you're going to lose then Q pulls you out and tells you "THat was a taste of the Borg's TRUE power. You've been fighting cannon fodder, you're still not ready."
Most of the players live in High Secure Space, or Hi-Sec. They are miners, mission runners, traders and industrials.
Some are explorers lost in unknow systems reacheable only through unstable wormholes.
Miners compete for ore... which can be surprisingly hostile. PvP
Mission Runners are probably the least involved in PvP, but they do sell their shiny toys at some point, which is ultimately market PvP.
Traders are as ruthlessly PvPing as any pirate is.
Industrialists tend to PvP against themselves, because in actuality industry in EvE is not profitable except in very specific circumstances. All a result of economic PvP.
Market PVP is far more ruthless in EVE than you may think. This coming from a well known but retired trader. Quite a few of us regularly chat in certain channels, always trying to out-smart each other, loosing and gaining billions at a time due to that.
I also used to have a Blueprint research station in high sec. Keeping war hungry corporations away, as well as keeping the POS as hidden as possible was a near full time job. Not to mention trying to take out/buy out/compete with other researchers. I would definitely classify EVE as 90%+ PVP.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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I think a massive space battle is perfectly reasonable idea. There are fleets big enough to make this interesting and possibly useful. However the discussion should be considered against the resources verses return. Is it worth having devs devout time to this over other areas?
I'm not sold on that point. We know the next Star Base expansion is military related and sounds like it will be a some how related to whatever the next adventure zone is, I expect we will begin hear more info about this, released through the usual channels.
Raise your hand if you really think that PWE would invest the time and money....mostly money....into building or even buying the rights to a new game engine.
But the point is to have occasionnal massive space battle. I think that it is more Star Trek like to have occasionnal big fight (like Wolf 359) that actually matter instead of this arena respawn fest that look like nothing and achieve nothing.
Again, I guess we all know that 4000 ship will and may be should not happen but something between 50-200 ships would be enough for STO. Beside, Fleet will increase the possible tactics and strategy. I will keep my support to this idea.
Dose this mean that sto can never have a battle like this, or is it possable that the game engine can be upgraded, im no expert on this.
I would love it if they could do tings like that, then the game can be ever expanding better and better.
The game engine couldnt handle it, CTD or C2D otherwise known as Crash to Desktop would be so common a complaint to make the idea impossible, Lag on PC's that are 3+ years old or a new laptop would make it impossible to play for most players because the engine is poorly optimized for large events.
Then we have the servers themselves, such huge large battles would require more dedicated hardware and we all know how much PWE wants to invest in hardware.
Next is the network at PWE/Cryptic, It was crashing daily when LOR was released and when NWO beta was released. it couldnt handle dedicating bandwidth of that scale to X number of events without causing lag or crashing, get 75 players in Drozana #1 and there is bandwidth lag, imagine all of them firing 6 to 8 weapons and the pets of many of those firing as well and all the updates for everyones damage that gets sent to you because everyone gets a different package set. the network they have couldnt handle that, there would be too many lag spikes and we already get those now in large groups without combat.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
The fact is with so many people having low graphics cards they could still sort this out i mean a 100 v 100 is out of the question but if you have ever noticed that when your sitting in sol system there is about 50 ships sitting there anyways so all they would have to do is created a map and have a 25 v 25 that would be epic anyway and yes its possible with this engine you can manage fleet actions which are big and common i have seen this in browser games being done THIS is the next step for star trek online in my opinion.
The fact is with so many people having low graphics cards they could still sort this out i mean a 100 v 100 is out of the question but if you have ever noticed that when your sitting in sol system there is about 50 ships sitting there anyways so all they would have to do is created a map and have a 25 v 25 that would be epic anyway and yes its possible with this engine you can manage fleet actions which are big and common i have seen this in browser games being done THIS is the next step for star trek online in my opinion.
There's a big, honkin' difference between '50 ships sitting in-system' as opposed to '50 ships murdering the TRIBBLE out of each other'. Abilities generate stress on the system, and force your computer to exert itself more to render the graphics. That's why PvP matches of 5v5 or 10v10 are often lag-fests for the people involved.
Comments
This is not true.
Most of the players live in High Secure Space, or Hi-Sec. They are miners, mission runners, traders and industrials.
Some are explorers lost in unknow systems reacheable only through unstable wormholes.
I like pets. Dogs, cats and birds.. unfortunately there is no pet in Eve. Only pet alliances.
Most of PvP are small gangs, less than 50 ships involved, and I only see lag (or TiDi) in massive battles, 99% of time playing eve there is no lag, so its fine for me.
Actually they activate "Standby hardware" up to a point.
Once that hardware is reaching capacity the system activates what the EVE crew call "Time Dialation" forceably slowing everything down to prevent lag from killing players.
I wasn't around for the Beta but the co-founder of my fleet was and he'll often tell the tale of the day the Borg showed up and were actually a threat.
Kinda wish they'd do that again, turn it into an AU Feature Episode. Fight fight fight and ultimately you're going to lose then Q pulls you out and tells you "THat was a taste of the Borg's TRUE power. You've been fighting cannon fodder, you're still not ready."
Miners compete for ore... which can be surprisingly hostile. PvP
Mission Runners are probably the least involved in PvP, but they do sell their shiny toys at some point, which is ultimately market PvP.
Traders are as ruthlessly PvPing as any pirate is.
Industrialists tend to PvP against themselves, because in actuality industry in EvE is not profitable except in very specific circumstances. All a result of economic PvP.
I also used to have a Blueprint research station in high sec. Keeping war hungry corporations away, as well as keeping the POS as hidden as possible was a near full time job. Not to mention trying to take out/buy out/compete with other researchers. I would definitely classify EVE as 90%+ PVP.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Starbase 24 lags...
Yea... MASSIVE battles on the scale people are talking about won't work.
normal text = me speaking as fellow formite
colored text = mod mode
I'm not sold on that point. We know the next Star Base expansion is military related and sounds like it will be a some how related to whatever the next adventure zone is, I expect we will begin hear more info about this, released through the usual channels.
But the point is to have occasionnal massive space battle. I think that it is more Star Trek like to have occasionnal big fight (like Wolf 359) that actually matter instead of this arena respawn fest that look like nothing and achieve nothing.
Again, I guess we all know that 4000 ship will and may be should not happen but something between 50-200 ships would be enough for STO. Beside, Fleet will increase the possible tactics and strategy. I will keep my support to this idea.
Skanvak Drakken
http://lamaisondesdrakkens.clan-box.com/index.php
yes we could easily have our 500 ship battles
cause sometimes its party time!
The game engine couldnt handle it, CTD or C2D otherwise known as Crash to Desktop would be so common a complaint to make the idea impossible, Lag on PC's that are 3+ years old or a new laptop would make it impossible to play for most players because the engine is poorly optimized for large events.
Then we have the servers themselves, such huge large battles would require more dedicated hardware and we all know how much PWE wants to invest in hardware.
Next is the network at PWE/Cryptic, It was crashing daily when LOR was released and when NWO beta was released. it couldnt handle dedicating bandwidth of that scale to X number of events without causing lag or crashing, get 75 players in Drozana #1 and there is bandwidth lag, imagine all of them firing 6 to 8 weapons and the pets of many of those firing as well and all the updates for everyones damage that gets sent to you because everyone gets a different package set. the network they have couldnt handle that, there would be too many lag spikes and we already get those now in large groups without combat.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
There's a big, honkin' difference between '50 ships sitting in-system' as opposed to '50 ships murdering the TRIBBLE out of each other'. Abilities generate stress on the system, and force your computer to exert itself more to render the graphics. That's why PvP matches of 5v5 or 10v10 are often lag-fests for the people involved.