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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited July 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    That would be great Bran.
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  • magniacapramagniacapra Member Posts: 544 Arc User
    edited July 2013
    skollulfr wrote: »
    horses for courses, their rendering system is likely more suited to much higher numbers of objects from the ground up. not to mention eve ships are balanced by size/cost, sto's by the lolfest of the not fit for purpose, obsolete mmo trinity.


    limits on the number of objects the renderer can deal with and concerns over players with weak hardware likely play a part in that.

    possible issues with bandwidth on co-located pwe servers could be an issue too.

    Things like map size and the (better imo) combat engine are baked into the engine and can not scale. But CCP have hundreds of employees working on eve, cryptic still have double digits iirc.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2013
    Looking at the EVE event, they had to slow the game down to 10% of normal in order for the servers to make the necessary calculations.

    No estimate on the real cost to players, yet; but a much smaller event earlier in the year laid waste to about $15,000 in ships.

    I wonder how everyone who plays here would feel if their ships were destroyed for good?
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    Of course everyone who got their glory by spawn camping is angry at this change. :rolleyes:
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    Sure.

    Bring plenty of KDF players though, since Red Fed got taken away I'm left with a lack of people to fight! :)
    I ask nothing but that you remember me.
  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    Of course everyone who got their glory by spawn camping is angry at this change. :rolleyes:

    This. Lots of people don't like the new Ker'rat because it got rid of the large-scale spawncamp fights. I personally got tired of having to deal with it, especially since I'm a KDF player that tends to be outnumbered 2-3 to 1 most of the time I'm in Ker'rat.
    tIqIpqu' 'ej nom tIqIp
  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    deokkent wrote: »
    It's boring. Kerrat seems to be more pve now.

    There really aren't enough KDF players bothering with Ker'rat. I can't say I blame them, it usually offers about the same amount of rewards as arenas and C+H matches. The kill/die missions are doable in those areas, too. Some KDF like to loiter in Ker'rat taking potshots at Feddies until the queue pops.

    The fact of the matter is this: I fly a BoP in PvP. I wouldn't consider myself in the top tier of PvPers, especially since I can't tank very well (due to the fact that it's a BoP and I'm personally not great shakes at tanking smoothly). I'm not really interested in making solo runs against JHASes, timeships, lobi ships, and other ships that clearly outclass the BoP in many respects. I'll make runs against cruisers, but there are some good cruiser captains out there who can both tank and dish out damage (especially DEM builds, good lord those hurt). If I have 1-2 reliable BoP wingmen working with me, I'd say we'd attack just about anything. . .and 1 escort is probably a match for two BoPs in a dogfight. BoPs are best in packs, out of necessity, though the best BoP pilots can successfully solo-run a lot more than I can.
    tIqIpqu' 'ej nom tIqIp
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    deokkent wrote: »
    It's boring. Kerrat seems to be more pve now.

    It's more PvP now. Spawncamping's not PvP. ;)

    Folks looking for a fight will usually fly "up" - and - tada, fighting will ensue. There might be one big battle going on - there might be 2-3 smaller battles going on.

    Then again, there may be no battles going on up there. There might be fighting taking place down amongst the Borg.

    Or there simply may not be any fighting going on...

    ...but again, 10+ folks camping 1-2 folks - well, that's not fighting anyway.
  • spherbspherb Member Posts: 53 Arc User
    edited July 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    If all fleets are invited I would be interested this truely sounds like a no BS event :)
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2013
    spherb wrote: »
    If all fleets are invited I would be interested this truely sounds like a no BS event :)

    might have to dust off the chain wave slow ya down wells i used to play with he does a kerrat thing...


    mmmmm nothing like 10-20+ shockwaves due to pets.... mmmmm
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    I think it would depend on what you had planned for the event. Since Ker'rat is an Open PVP Area, running something as a "Community Event" in ker'rat can get Trolled easily by fleets that are... Annoyed.. at Cryptic and want to ruin the fun. :(
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  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    Wouldn't you need to fix the instance switching issue before holding events there?
  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    skurf wrote: »
    Wouldn't you need to fix the instance switching issue before holding events there?

    This. And presumably, they'd want to expand the per-zone player cap. . .it's something like 12-15 people right now, I think. That's when Ker'rat stops putting people into the zone, anyways. We can't really test the capacity because the zone-switching is broken and we can't view the populations of the zones as well.
    tIqIpqu' 'ej nom tIqIp
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited August 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    Ten thumbs up from me.
    EnYn9p9.jpg
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2013
    How would you all feel about me running a Community Ker'rat PvP Event now that this fix is in? :) I already have a different event planned for this week's, but maybe a future one?

    Cheers,

    Brandon =/\=

    Kerrat instances are pretty small compared to social and "adventure zone" maps, you'd likely need to increase how many people can get into each one.
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