With the fixed spawn points in Ker'rat, it is even more fun to hang out there! Sure, you need to be alert, but that is part of the fun, isn't it?
Yay to this fix!
Remember, STO is nothing but a cosmetics game, where only the rule of cool matters. The game mechanics are intentionally out of balance, don't try to "optimize" anything, as it would just frustrate you.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
So, like...legit, honest-to-Q, totally and wholly fixed?
yes, but at least one spawn point is right next to a node which can spawn you right next to a cube...and the borg don't mind spawn camping. Otherwise it's awesome!!! With all the spawns spread out, no more camping and less lag on spawn Thanks for the fix. Its been a long time coming
Well even if it isn't perfect, still, that will eliminate so many issues in the future. Though for spawning near a cube...eh, that just keeps it exciting. At worst, you die again and can continue the fight.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
If it's working as intended, it should also clean up mines and torpedoes on map resets. So, no more leaving mines all over spawn points for the forced map restart after completing a run.
If it's working as intended, it should also clean up mines and torpedoes on map resets. So, no more leaving mines all over spawn points for the forced map restart after completing a run.
thanks a bunch for working on it. now use it as a template to make more zones like this!
I wish we could have a "classic" Kerrat instance where everyone starts at the KDF spawn and its still able to be mined. Thats a big part of the fun there.
Well, it was nice when the numbers were halfway even. When you were the only Klingon spawning in an Armada of Feds, it wasn't. And that happened often.
Sometimes it was the exact opposite.
But yeah, I didn't appreciate my T'Varo being placed into a very hazardous position because the instance restarted - and having that happen to a Vo'Quv built around MES is even worse.
And because I know somebody will inevitably ask "Why would you build a Vo'Quv around MES?"...
I built it for fun. Using a Vo'Quv as a Scimitar of sorts due to the battle cloak of the BoPs can't really deal a lot of damage, but it's a really good way of making hostile players really, REALLY angry because they can't hurt you.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
My only complaint, besides the spawning next to a borg cube (which I don't mind as much), is if my fighters are deployed at respawn and I was too far away from the spawn point, I lose control of my fighters and cant launch anymore till the old ones find their way back or they die.
I wish we could have a "classic" Kerrat instance where everyone starts at the KDF spawn and its still able to be mined. Thats a big part of the fun there.
Eh, I got tired of the Feddies spawncamping us 50% of the time. Wasn't too bad if the odds were even, but most of the time the Feds would have the numerical advantage.
Now there's no spawncamping, and I'm fine with that. I greatly prefer smaller-scale skirmishes rather than big, lag-inducing battles.
If it's working as intended, it should also clean up mines and torpedoes on map resets. So, no more leaving mines all over spawn points for the forced map restart after completing a run.
Thank you for continuing the work on the zone. It really is appreciated, a lot of folks spoke favorably of the change in the zone-chat. The biggest problem Ker'rat was having was the inescapable spawnganking at every reset, especially when unclassy players kept laying mines on the spawnpoint.
I think the only real issues left are switching to different zones and the glitchy Borg.
Eh, I got tired of the Feddies spawncamping us 50% of the time. Wasn't too bad if the odds were even, but most of the time the Feds would have the numerical advantage.
Now there's no spawncamping, and I'm fine with that. I greatly prefer smaller-scale skirmishes rather than big, lag-inducing battles.
But my tricobalt mines and consoles are gathering dust now:(
It leads to some pretty epic battles to where people try to find the mischevious cloaked brel mining the spawn and try to stop it before reset lol
That would be so awesome... Klingon war themed they should be, I tell you guys - given the number of players per faction in the game, maybe instead of the Borg, there should be a Klingon starbase?
Perhaps... I would like to see a new zone setup like Nvak... where both factions come but get teamed together randomly on 2 sides.
It would be great for the zone pvp wise if when ever someone zoned it it would put them on which ever side had the least players.
No more zones full of 19 feds and one klink for hours... but a zone where half the zone is red team and half is blue team ALL the time... would be a lot more fun.
Right now Kerrat is full of great PvP for 1-2 hours a day... the rest of the time its one side being outnumbered 5 to 1 for hours on end. (which can be fun at times... but gets old)
I want to ask... can we have a Red-Fed button? A button that tells you you'll be put on the opposite faction until you leave the zone or switch back? Pretty please? It's an open PvP zone after all, I want to fight on the side I want to fight on.
I want to ask... can we have a Red-Fed button? A button that tells you you'll be put on the opposite faction until you leave the zone or switch back? Pretty please? It's an open PvP zone after all, I want to fight on the side I want to fight on.
I know they considered the wrong side switch bugs before to be bugs... but ya
It would be awsome to have a
Enter War Zone button
and a
Enter War Zone Opposite Faction
Comments
yes, but at least one spawn point is right next to a node which can spawn you right next to a cube...and the borg don't mind spawn camping. Otherwise it's awesome!!! With all the spawns spread out, no more camping and less lag on spawn Thanks for the fix. Its been a long time coming
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
LOL, yeah. I kind of considered that a "feature" rather than a bug.
I fixed it for ya.
Poor soul didnt have time to log out.
Warping into dpIII web mines was not much fun.
No kidding. Everyone here was going ape**** crazy about Cryptic NOT fixing spawn issue and now you do not like it?
Anyway - seems we got first PvP-only fix since STO started. Good thing. I'm only sad that I wont be able to play RedFed anymore. But well...
thanks a bunch for working on it. now use it as a template to make more zones like this!
Sometimes it was the exact opposite.
But yeah, I didn't appreciate my T'Varo being placed into a very hazardous position because the instance restarted - and having that happen to a Vo'Quv built around MES is even worse.
And because I know somebody will inevitably ask "Why would you build a Vo'Quv around MES?"...
I built it for fun. Using a Vo'Quv as a Scimitar of sorts due to the battle cloak of the BoPs can't really deal a lot of damage, but it's a really good way of making hostile players really, REALLY angry because they can't hurt you.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Unless of course you get insta vaped by HY plasma.
Eh, I got tired of the Feddies spawncamping us 50% of the time. Wasn't too bad if the odds were even, but most of the time the Feds would have the numerical advantage.
Now there's no spawncamping, and I'm fine with that. I greatly prefer smaller-scale skirmishes rather than big, lag-inducing battles.
Thank you for continuing the work on the zone. It really is appreciated, a lot of folks spoke favorably of the change in the zone-chat. The biggest problem Ker'rat was having was the inescapable spawnganking at every reset, especially when unclassy players kept laying mines on the spawnpoint.
I think the only real issues left are switching to different zones and the glitchy Borg.
Happened to me more times than I'd like to admit.
But my tricobalt mines and consoles are gathering dust now:(
It leads to some pretty epic battles to where people try to find the mischevious cloaked brel mining the spawn and try to stop it before reset lol
Perhaps... I would like to see a new zone setup like Nvak... where both factions come but get teamed together randomly on 2 sides.
It would be great for the zone pvp wise if when ever someone zoned it it would put them on which ever side had the least players.
No more zones full of 19 feds and one klink for hours... but a zone where half the zone is red team and half is blue team ALL the time... would be a lot more fun.
Right now Kerrat is full of great PvP for 1-2 hours a day... the rest of the time its one side being outnumbered 5 to 1 for hours on end. (which can be fun at times... but gets old)
I know they considered the wrong side switch bugs before to be bugs... but ya
It would be awsome to have a
Enter War Zone button
and a
Enter War Zone Opposite Faction
Feds vs Klingons. Unlimited number of players.
Rules of Acquisition at Priority One