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Thalaron Pulse ?

lex0001lex0001 Member Posts: 0 Arc User
edited December 2013 in Romulan Discussion
Why is the Thalaron pulse so weak? If you get any where near Donatra's ,its all over. But the

war birds pules does about 2% damage. Its a waste of 12 seconds. Why pay that $ to get a

ship that does a 12 second light show? ITs Very disappointing . Can something be done about

this ?
Post edited by lex0001 on
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Comments

  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    lex0001 wrote: »
    Why is the Thalaron pulse so weak? If you get any where near Donatra's ,its all over. But the

    war birds pules does about 2% damage. Its a waste of 12 seconds. Why pay that $ to get a

    ship that does a 12 second light show? ITs Very disappointing . Can something be done about

    this ?

    The Scimitar is OP as it is and the Thalaron radiation is actually pretty good in PVE and is not meant to be used in PVP anyway
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited July 2013
    It also depends on how you are speced.

    Thalaron Plse depends on Auxillary Power and Partical Generators (Skill Tree).

    You can slot Partical Generator boosting consoles if you dont want to respec. You could also pop an auxillary battery jsut before acticating the pulse and see if that improves the outcome.

    For max effectiveness, you'd want to spec heavily into Patical Generators and run alot of power to Aux. but, you'll ahve to give up somewhere else... not sure how your specced today, and what class.

    As the previous poster pointed out, its not much of a PvP tool due to the long charge up time (and you are vunerable while its charging (popped a couple scims trying to first this off,... they cant move).


    Johnny

    Star Trek Online, Now with out the Trek....
  • lex0001lex0001 Member Posts: 0 Arc User
    edited July 2013
    Thanks, i have two of the three ships and im trying to decide if its worth getting the third.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    The Scimitar is OP as it is and the Thalaron radiation is actually pretty good in PVE and is not meant to be used in PVP anyway

    The Scimitar is OP?? paper thin hull, weak shields, weak power train, weak structural integrity, weak biofunction, and a useless thaleron canon..
    Calling the scimitar OP is like calling a volvo a muscle car.. Now, your federation escorts.. THOSE can be made easily OP.. The Scimitar, not so much..
    wraith_zps7pzgamff.jpg
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    lex0001 wrote: »
    Thanks, i have two of the three ships and im trying to decide if its worth getting the third.

    Hold off on getting the third. give them time to correct the thing. After flying the corvette around all morning using the weapons and ( usable ) consoles from my scimitar, its quite obvious that the scimitar has a multitude of design flaws and problems that need to be corrected..
    wraith_zps7pzgamff.jpg
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited July 2013
    In the right hands the Scimitar can be a formidible beast, on the right team (cross heals etc) it can be darn near impossible to kill... but that can be said of virtually any ship.

    I do have to agree on the escorts, they could stand to be a little less tanky.

    Star Trek Online, Now with out the Trek....
  • lex0001lex0001 Member Posts: 0 Arc User
    edited July 2013
    wufangchu wrote: »
    Hold off on getting the third. give them time to correct the thing. After flying the corvette around all morning using the weapons and ( usable ) consoles from my scimitar, its quite obvious that the scimitar has a multitude of design flaws and problems that need to be corrected..

    Agreed....thanks for the input:cool:
  • lex0001lex0001 Member Posts: 0 Arc User
    edited July 2013
    I just finished KASE, a team mate has the scimitar with the thalaron pulse, it couldnt even

    take out a few probes. Also team mates pulse didnt even scratch Donatra. Its almost

    laughable. :(
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2013
    well most people don't realize that the pulse is based on aux power and it's exotic damage so particle generators boost it also. If you're running 15 aux and no particle gen points then, well, good luck on doing anything with it. Mine can almost 1 hit most probes and does a good chunk of spheres in KASE, and what the pulse misses its DOT finishes off. The DOT is well over 2k each tic.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    rmy1081 wrote: »
    well most people don't realize that the pulse is based on aux power and it's exotic damage so particle generators boost it also. If you're running 15 aux and no particle gen points then, well, good luck on doing anything with it. Mine can almost 1 hit most probes and does a good chunk of spheres in KASE, and what the pulse misses its DOT finishes off. The DOT is well over 2k each tic.

    Your right, they dont.. I did though so i was constantly maxing out my aux power and running two or three particle generators as well.. I still only did two to four prcent damage on a cube depending on its level of damage.. Further observations showed that i actually did more damage by blowing up next to it.. i found this to be quite disheartening..
    wraith_zps7pzgamff.jpg
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    I think we also have to remeber that Donatras Pulse is a boss super weapon rather than a player one, and will more than likely be borg enhanced, there not gona give players a pulse the same as donatras, because that would be too powerfull when combined with the rest of the ship, I find the pulse is fine even without boosting it, you just need to know when to use it, I have wiped out or severarly damaged multiple groups of ships in PvE just fine with it, it is however useless against larger ships such as drednaughts or tac cubes, yes it will still do a decent amount of damage but u could do more in the same time space with your guns.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • naeviusnaevius Member Posts: 0 Arc User
    edited July 2013
    Maybe a different way of thinking about it:

    What boosts Thalaron Pulse (Aux+PG) is not compatible with what boosts your 5 forward weapons with 5 tac consoles. So...don't use Thalaron Pulse if you want to be efficient. (Even if you boost it, it fires infrequently, so DPS is meh.)

    If you want to kill a cube in 2 shots, fly a T'Varo :)
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  • aexraelaexrael Member Posts: 0 Arc User
    edited July 2013
    It's better suited on the Tulwar with it's 5 Sci console slots .
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited July 2013
    wufangchu wrote: »
    The Scimitar is OP?? paper thin hull, weak shields, weak power train, weak structural integrity, weak biofunction, and a useless thaleron canon..
    Calling the scimitar OP is like calling a volvo a muscle car.. Now, your federation escorts.. THOSE can be made easily OP.. The Scimitar, not so much..

    ...? It has the Hull of a big burly Cruiser, Shields which are certainly decent (and work while under CLOAK), Secondary Shields, Biofunction? You mean Crew? 3,000 is not enough for you? As if they matter.

    The Thalaron Blast is just some icing on the cake and by no means its greatest feature.

    This thing can use ALL abilities from Cloak (and not show itself like the T'Varo or B'rel) for 15 seconds, gets Romulan Battle Cloak, has a freakin' Hangar with some of the most OP pets in the game, 5 Fore Weapons, 3 Aft weapons, 5 Tactical Consoles, Singularity Powers... I do not know what planet you live on my friend but the Scimitar is the very definition of OP. It eclipses everything else in the Romulan fleet and then proceeds to do the same for the Feds and KDF.



    As for the Pulse... Well yes... It is nowhere near Donatra level which annoys me BUT... If you are a Tactical and pop APA, APO III, Tactical Fleet, have good Particle Generator Skill, and a few points into Batteries and pop an Aux Battery you can do some significant damage. I can simultaneously take down a Borg Cube and all 4 Generators in Khitomer Vortex Elite with one shot not to mention clear out huge swaths of enemies and Siege Dreads in Starbase Defense and the like with mine.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    hasukurobi wrote: »
    ...? It has the Hull of a big burly Cruiser, Shields which are certainly decent (and work while under CLOAK), Secondary Shields, Biofunction? You mean Crew? 3,000 is not enough for you? As if they matter.

    incorrect.. it has the numbers of a big burly cruiser.. nothing more. it pops like a hot balloon.. i noticed a long time ago with romulan craft that the numbers can say anything, but not be indicative of any strengths or capabilities.. Read the other posts in here.. i'm not the only one seeing this. most people are..

    As for the thaleron?? i dont know what the hell that thing is.. Enigmatic at best and perhaps the most useless and most useful weapon in the game all at the same time depending on if the player is lucky or not.
    Because of the Scimitar, people I have talked too have packed it in and they will never spend another dime on Cryptic till this bird at least equals the risian corvette in capability and survivability, out of the box before any consoles are added.

    By the way. i'm in ISE and Khitomer Vortex elite every day. Would love yo see your lady strutt her stuff.. Look for Ms. Budweiser and you found me.. Shes hard to miss..
    wraith_zps7pzgamff.jpg
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    johankreig wrote: »
    I think we also have to remeber that Donatras Pulse is a boss super weapon rather than a player one, and will more than likely be borg enhanced, there not gona give players a pulse the same as donatras, because that would be too powerfull when combined with the rest of the ship, I find the pulse is fine even without boosting it, you just need to know when to use it, I have wiped out or severarly damaged multiple groups of ships in PvE just fine with it, it is however useless against larger ships such as drednaughts or tac cubes, yes it will still do a decent amount of damage but u could do more in the same time space with your guns.


    precisely the problem.. You can do three times more damage with your guns ( maybe more ) than you can with that thaleron.. Something about that just seems very wrong too me..
    wraith_zps7pzgamff.jpg
  • lex0001lex0001 Member Posts: 0 Arc User
    edited July 2013
    rmy1081 wrote: »
    well most people don't realize that the pulse is based on aux power and it's exotic damage so particle generators boost it also. If you're running 15 aux and no particle gen points then, well, good luck on doing anything with it. Mine can almost 1 hit most probes and does a good chunk of spheres in KASE, and what the pulse misses its DOT finishes off. The DOT is well over 2k each tic.

    It would be nice if that's the way to fix this prob but sadly its not.
  • neos472neos472 Member Posts: 580 Arc User
    edited July 2013
    i can see why people think the scimitar is a fragile ship dispite its cruiser grade hull the answer lies within its BOFF seating. The Scimitar is tactically based cruiser/carrier hybrid which means it focuses on pummeling the enemy more than shaking off damage this translates to less healing abilities on hand. However the scimmy is by far a superb DPS cruiser since it can use cannons without any concerns as a added bonus shields while cloaked gives the scimitar a incredible edge when cloaking to protect itself from damage so ya the Scimmy is OP and i really wonder about thalaron gonna need to buy the pack to experiment =)
    manipulator of time and long time space traveler
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    We ( as in the denizens of this forum ) have tried the Boff arrangement. It helps, but even if you have the ultra rare boffs or the EC to buy them it only helps. Some have had better fortune by tossing the scimitars consoles entirely and turning the ship in a a huge beam boat bathtub like the Oddy and others have tossed one or two of the consoles to maintain its cruiser like abilities while retaining the ability to fire while cloaked. Nothing actually fixes it though. You still die two to four times more than any other ship there is. You attract aggro two to three times more than any other ship as well.. The same shields that allow my corvette to take three direct hits from a gate or cube before crumpling disappear as if they never existed on the scimitar, and the thaleron pulse is simply pathetic, regardless of what you do.
    wraith_zps7pzgamff.jpg
  • diplomat9999diplomat9999 Member Posts: 13 Arc User
    edited July 2013
    wufangchu wrote: »
    We ( as in the denizens of this forum ) have tried the Boff arrangement. It helps, but even if you have the ultra rare boffs or the EC to buy them it only helps. Some have had better fortune by tossing the scimitars consoles entirely and turning the ship in a a huge beam boat bathtub like the Oddy and others have tossed one or two of the consoles to maintain its cruiser like abilities while retaining the ability to fire while cloaked. Nothing actually fixes it though. You still die two to four times more than any other ship there is. You attract aggro two to three times more than any other ship as well.. The same shields that allow my corvette to take three direct hits from a gate or cube before crumpling disappear as if they never existed on the scimitar, and the thaleron pulse is simply pathetic, regardless of what you do.

    Your opinions about the Thalaron are entirely incorrect.
    I've personally seen this weapon melt entire groups of ships in sb 24, Elite STSs, Fleet actions. The simple answer is, you're doing it wrong.
    You can say whatever you wish. But the fact is, ive seen proof to the contrary.

    Sorry,
    But it is what it is.
  • neos472neos472 Member Posts: 580 Arc User
    edited July 2013
    wufangchu wrote: »
    We ( as in the denizens of this forum ) have tried the Boff arrangement. It helps, but even if you have the ultra rare boffs or the EC to buy them it only helps. Some have had better fortune by tossing the scimitars consoles entirely and turning the ship in a a huge beam boat bathtub like the Oddy and others have tossed one or two of the consoles to maintain its cruiser like abilities while retaining the ability to fire while cloaked. Nothing actually fixes it though. You still die two to four times more than any other ship there is. You attract aggro two to three times more than any other ship as well.. The same shields that allow my corvette to take three direct hits from a gate or cube before crumpling disappear as if they never existed on the scimitar, and the thaleron pulse is simply pathetic, regardless of what you do.

    have ya tried cloaking rather than stay in a direct firefight?
    manipulator of time and long time space traveler
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    neos472 wrote: »
    have ya tried cloaking rather than stay in a direct firefight?

    Actually, I have. I didnt use it often as i've got this whole psycho thing going about cowardice but i have used it, and its usually about the time everything in the general area notices me and i get the one shot from hell with the resulting ten to thirty second wait. Meh.. i'm now flying a corvette so maybe i dont belong in this thread any more, but its ten times the ship the scimitar ever was.

    That not withstanding though, the cloak should be the icing on the cake. it shouldnt be a replacement for shields. Its a battleship. It shouldnt need to cloak. it should have armor up the wazoo and a cannon the size of a telephone pole. Instead, the hull is the first thing to go and it goes easily and the thaleron?? yeah,, pay to win or die being laughed at. Its a pathetic ship.
    wraith_zps7pzgamff.jpg
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    Your opinions about the Thalaron are entirely incorrect.
    I've personally seen this weapon melt entire groups of ships in sb 24, Elite STSs, Fleet actions. The simple answer is, you're doing it wrong.
    You can say whatever you wish. But the fact is, ive seen proof to the contrary.

    Sorry,
    But it is what it is.

    A quick scan of this forum will show conclusively that what you have seen is the rare exception to the norm and far from the norm itself.. I maintain my opinion..
    wraith_zps7pzgamff.jpg
  • syndonaisyndonai Member Posts: 348 Arc User
    edited July 2013
    So... has anyone else noticed that the aggro caused by the thalaron pulse has been increased dramatically?

    To the point where on STFs, probes will divert their course to attack you, and even the transformers will open fire on you with beams & plasma torps.

    Look out, lol.
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  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    syndonai wrote: »
    So... has anyone else noticed that the aggro caused by the thalaron pulse has been increased dramatically?

    To the point where on STFs, probes will divert their course to attack you, and even the transformers will open fire on you with beams & plasma torps.

    Look out, lol.

    Yeahh, its really puzzling.. first they build this ship with the potential to be the mostspectacular object theyve ever created, then they nerf it and start throwing enough at it to make it almost unplayable regardless of your layout.. its almost like they want to bury it..
    First ISE this morning. Didnt die once.. I even started thinking it was my lucky day..
    First KASE done right after ISE?? i died three times in the first two minutes and another three time over the rest of the mission. twice by generator fire, once from >10Km by a gate..
    I went back to the corvette. I think cryptic's loose TRIBBLE finally fell out.
    wraith_zps7pzgamff.jpg
  • toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    wufangchu wrote: »
    We ( as in the denizens of this forum ) have tried the Boff arrangement. It helps, but even if you have the ultra rare boffs or the EC to buy them it only helps. Some have had better fortune by tossing the scimitars consoles entirely and turning the ship in a a huge beam boat bathtub like the Oddy and others have tossed one or two of the consoles to maintain its cruiser like abilities while retaining the ability to fire while cloaked. Nothing actually fixes it though. You still die two to four times more than any other ship there is. You attract aggro two to three times more than any other ship as well.. The same shields that allow my corvette to take three direct hits from a gate or cube before crumpling disappear as if they never existed on the scimitar, and the thaleron pulse is simply pathetic, regardless of what you do.

    You are doing it wrong, I never ever say that but I must now

    I use the Scimitar (3 pack with Falcion hull), i dont have the best fleet gear available or entirely mk xii consoles and it works great for me (engie cap)

    Borg gates in STF and eSTF, I dont understand how you can take only 1-3 hits, my shield nevr drops (EPtS2, TT, RSP, RSF) and maybe the occasional Science team, if the worst hapens and you get a shoot through pop secondairy shields and evasive for the damage resist buff

    in pvp it is a hit and fade beast and with a decent boff set up for species traits you can be 100m off there hull and the enemy dont notice you, get it to a nice firing position and let rip, they are either dead or crippled. even use cloaked barrage to drop a drone to distract them whilst you fire. a high resist ship or the risa speed deamon can survive by legging it or tanking there butts off but they are in no position to fight back immediatly, the last cap and hold i had kills 24, deaths 4 (they eventuialy decided to immobilize spam me) damage 1.1 millioln, healing 1.05 million. thats up there with both top line escorts and top line science ships

    Thalereon pulse, 6 ranks of partical gen skills and an Aux/shield power set up to toggle in to plus any tac abilities (they do buff thaleron damage especialy APO) and if you want to by extra malicious EPAux. initial plast on STF borg 45K with a 45K DOT burn, 90K total to up to 10 targets.. ide call that a result
  • thelastlegatethelastlegate Member Posts: 84 Arc User
    edited July 2013
    This weapon should be capable of one hitting a borg cube
    and totally useless against stuff that moves out of the way
  • toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    This weapon should be capable of one hitting a borg cube
    and totally useless against stuff that moves out of the way

    A cube has 1.1 million hitpoints, i suspect one could call that OP. not to mention that the thaleronn pulse (in canon) caused no damage at all, it is biogenic, anything biological is toast but causes no damage to nonbiological. Following canon the pulse should only destroy undine ships and intrepid class (biological circuitry), any other ship hit should be left a floating derelict with no crew or only phonic crew alive

    Sure it would kill every borg on the cube but borg can survive for a short time without there biologicals
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited July 2013
    While I thus far much prefer my fleet T'varo which I fly like a Raptor with a EBC, I picked up the 3 piece Scimitar set.

    I'm still getting used to it, certainly great potential. I am just running a 2 piece set for better maneuvering, and have no interest in the Tharalon Pulse.

    Once I can get some good armor consoles with bonus turn, the Zero point console, and the assimilated console, and the KDF honor guard set or Borg Set on her things will be much better.

    I had this problem with my Vesta too, bought it loved it at first, but had problems. Stopped using it for a while, then ironed out a build, and have loved it since.

    Now Fleet T'varo's big red ball of doom is so much damn fun, but the Scimitar just needs it's kinks worked out. Took me forever to grind the dilithium for it, wasn't going to pay cash like I did with the Vesta.

    Romulan ships also need more attention to energy levels, something which I am still working with on this ship.

    But if you are going the tharolon pulse way it would make sense to go torp heavy up front and high Aux levels.

    I am personally more inclined to end up with 2x DHC, 2x Photon Torps, and Omeg torp front, with 2x turrets rear and a Borg cutting beam. Mixing elite fleet and nanite disrupters.

    I would think if you go tharolon and aux using the LTC universal for sci makes sense, meanwhile I am putting an engineer in that slot.

    Honestly my only complaint at all is the ship is it is too damn big, I get stuck on stuff.
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  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    You are doing it wrong, I never ever say that but I must now

    I use the Scimitar (3 pack with Falcion hull), i dont have the best fleet gear available or entirely mk xii consoles and it works great for me (engie cap)

    Borg gates in STF and eSTF, I dont understand how you can take only 1-3 hits, my shield nevr drops (EPtS2, TT, RSP, RSF) and maybe the occasional Science team, if the worst hapens and you get a shoot through pop secondairy shields and evasive for the damage resist buff

    in pvp it is a hit and fade beast and with a decent boff set up for species traits you can be 100m off there hull and the enemy dont notice you, get it to a nice firing position and let rip, they are either dead or crippled. even use cloaked barrage to drop a drone to distract them whilst you fire. a high resist ship or the risa speed deamon can survive by legging it or tanking there butts off but they are in no position to fight back immediatly, the last cap and hold i had kills 24, deaths 4 (they eventuialy decided to immobilize spam me) damage 1.1 millioln, healing 1.05 million. thats up there with both top line escorts and top line science ships

    Thalereon pulse, 6 ranks of partical gen skills and an Aux/shield power set up to toggle in to plus any tac abilities (they do buff thaleron damage especialy APO) and if you want to by extra malicious EPAux. initial plast on STF borg 45K with a 45K DOT burn, 90K total to up to 10 targets.. ide call that a result

    Dear sir madam or child as the case may be. Thank you for your expert opinion and interjection regarding myself, my ship and they way i use it.. You must be a god, as having never met me; fought with me; or seen my ships stats, you can surmise that I am "doing it wrong". I stand in awe of you omniscient wisdom and greatness..

    PS.. did you pick up on the part where the gentleman stated the generators are now one shotting scimitars?? Generators never even HAD weapons before. now they do.
    wraith_zps7pzgamff.jpg
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