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Crystaline Catastrophe (Elite)

akrilonakrilon Member Posts: 137 Arc User
edited July 2013 in Federation Discussion
Encountered a presumed bug with this mission on elite difficulty, where part-way through the run, flying within 10km attack range resulted in repeated one or two shot kills nearly instantly.
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Post edited by akrilon on

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    akistosakistos Member Posts: 16 Arc User
    edited July 2013
    On my full tank character, I can enter this mission, jet past the tholians, and begin circling the CE at one to three clicks, firing away. I've never died using this technique on my tank character. That said, my tanker:

    *fully tank-specced engineer.
    *flying an odyssey with mk X borg two piece set and fleet elite shield.
    *two very rare mk xii field generators, one very rare mk xii kinetic resist console, and a mk xii very rare antiproton resist console.
    *Two copies of Emergency to shields III, one reverse shield polarity III, two engineering team II, plus engineer specific abilities (miracle worker, etc).

    I can understand why an escort might not share my experience.

    I do feel that un-dodgeable one-shot kills are the hallmark of a lazy and/or untalented game designer, and would love to see CC rewritten so that strategy, and not just hull HP, is a deciding factor in the mission.
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    macroniusmacronius Member Posts: 2,526
    edited July 2013
    It hits hard so don't bother doing this one unless you have a good build and decent gear. If you are flying in fresh to 50 with green mk xi you will most likely die. Horribly.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited July 2013
    akrilon wrote: »
    Devs... have you played this??

    It sure feels like you haven't... destruction as soon as you come within range. Please play this. I really think you should. Elite does not need to equal one shot kills. There's no opportunity for strategy.. difficulty in this game seems to be dicatated by the freqeuency of one shot kills. There's nothing fun about this. Please play other MMOs and figure out how to make a fun, but difficult boss encounter.

    Cheers,
    Akrilon.
    akistos wrote: »
    ...
    I do feel that un-dodgeable one-shot kills are the hallmark of a lazy and/or untalented game designer, and would love to see CC rewritten so that strategy, and not just hull HP, is a deciding factor in the mission.


    This happens because there aren't enough Science Ships playing CE Elite. I had to give my Main (a Engineer) a Vesta and a Science BO with a pair of Energy Siphons, to debuff the CE, and he hasn't been in a CE Elite event since then that failed...

    (Now if only people would stop generating clouds of Small Shards that Buff the CE...)
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    I find CCE to be quite easy, now that we know how to debuff the thing.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited July 2013
    This happens because there aren't enough Science Ships playing CE Elite. I had to give my Main (a Engineer) a Vesta and a Science BO with a pair of Energy Siphons, to debuff the CE, and he hasn't been in a CE Elite event since then that failed...

    (Now if only people would stop generating clouds of Small Shards that Buff the CE...)

    pretty much this, and the stacks melt away faster than the entity appys them...even if every single one in the team is hit with large shards.


    there is a mechanic or a power to solve this easily...like in most shows when they find the vulnerable spot.
    Go pro or go home
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    i8472i8472 Member Posts: 225 Arc User
    edited July 2013
    only time it one shot kills

    a) are you're shot from more than one source...

    b) did not get to 10+ away when it's very high damage wave was triggered. *absorption phase. then huge wave destroys all but the most tanked out ships. oh even then if it's absorbed enough it'll just vaporize that tank.

    c) the team allowed it to get to 50+ damage buffed (think it's 2% each) seen it up past 170 buffs. also seen it with no buffs for entire match because couple players brought debuffs and shard control...



    advice grab some CE debuff abilities
    some anti proton resist armor
    and the rest.... well learn in normal?

    silly question do you have shields slotted? what gear are you using? MK XI or MK I what ship? Tier 1 Miranda or Vesta with bubble shield?

    and Tholians hit hard.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2013
    i8472 wrote: »
    only time it one shot kills

    a) are you're shot from more than one source...

    b) did not get to 10+ away when it's very high damage wave was triggered. *absorption phase. then huge wave destroys all but the most tanked out ships. oh even then if it's absorbed enough it'll just vaporize that tank.

    c) the team allowed it to get to 50+ damage buffed (think it's 2% each) seen it up past 170 buffs. also seen it with no buffs for entire match because couple players brought debuffs and shard control...

    Also add flying the lower hull science ship range to your list. I fly a fleet Nova with rare/Vrare Mk XI/Mk XII gear (tailored for PvP) and the number of times I get killed in CEE compared to PvP is stupidly high, the percentage of those that comprise of 1 hit is 80 to 90
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    staq16staq16 Member Posts: 1,181 Arc User
    edited July 2013
    Can't say this mission is broken. It was, but now is quite achievable.

    akrilon - what ship / class are you using? The interesting thing IMO is that it's the one mission where Tac / Escorts really seem to struggle, but more durable ships do better. I gave up CCE with my Tacs in escorts, but my carrier-flying engineer always did well and my sci seemed happy as well.
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    questeriusquesterius Member Posts: 8,331 Arc User
    edited July 2013
    akrilon wrote: »
    Devs... have you played this??

    It sure feels like you haven't... destruction as soon as you come within range. Please play this. I really think you should. Elite does not need to equal one shot kills. There's no opportunity for strategy.. difficulty in this game seems to be dicatated by the freqeuency of one shot kills. There's nothing fun about this. Please play other MMOs and figure out how to make a fun, but difficult boss encounter.

    Cheers,
    Akrilon.

    CCE is not broken. I can play it and survive with tactical escort (captain level), mirror advanced escort and the risian corvette.

    Not only do i survive, i usually get one of the top ranks as well.

    Is it easier to play with an Intrepid retrofit or bulky Ambassador?
    Yes, but with a little skill you can do CCE without problems in an escort.
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    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2013
    You need to de-buff it. I'ts not some normal boss you just zerg until it dies.
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    aexraelaexrael Member Posts: 0 Arc User
    edited July 2013
    akrilon wrote: »
    Devs... have you played this??

    It sure feels like you haven't... destruction as soon as you come within range. Please play this. I really think you should. Elite does not need to equal one shot kills. There's no opportunity for strategy.. difficulty in this game seems to be dicatated by the freqeuency of one shot kills. There's nothing fun about this. Please play other MMOs and figure out how to make a fun, but difficult boss encounter.

    Cheers,
    Akrilon.

    Tactical Analysis: Crystalline Entity
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    originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    adamkafei wrote: »
    Also add flying the lower hull science ship range to your list. I fly a fleet Nova with rare/Vrare Mk XI/Mk XII gear (tailored for PvP) and the number of times I get killed in CEE compared to PvP is stupidly high, the percentage of those that comprise of 1 hit is 80 to 90

    If you get 1 shotted in CCE in a science ship it is your own fault.

    Slot a single tachyon beam, and problem solved. Tachyon beam is by far the best way to strip recrystallize buffs. Most of the Flow Capacitors skills work (ES, TR, etc) but Tachyon beam is the best (and the game tells you that).

    I have a swappable boff for CE that replaces transfer shield strength with a tachyon beam on every toon I play.


    That is the problem with CCE, people never read that briefing (they should give you a briefing time before the match like other fleet stuff does to give people a chance to read the chat box). The chat box at the start of CC is NOT just story fluff, and tells you that you need to do to fight the thing and keep it from getting astronomical damage buffs (someone above said they saw the CE with something like +340% damage)

    Personally I applaud the Devs for creating an event that going in with 7 Tac/Escorts kitted out for max dps will likely prevent you from succeeding (unless one or two escort captains with half a brain swap in a tach beam 1, in which case it will become super easy)
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    originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    akistos wrote: »
    I do feel that un-dodgeable one-shot kills are the hallmark of a lazy and/or untalented game designer, and would love to see CC rewritten so that strategy, and not just hull HP, is a deciding factor in the mission.

    I think its hillarious that you say that after ignoring the strategy briefing at the start of the match.
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    dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    akrilon wrote: »
    Devs... have you played this??

    It sure feels like you haven't... destruction as soon as you come within range. Please play this. I really think you should. Elite does not need to equal one shot kills. There's no opportunity for strategy.. difficulty in this game seems to be dicatated by the freqeuency of one shot kills. There's nothing fun about this. Please play other MMOs and figure out how to make a fun, but difficult boss encounter.

    Cheers,
    Akrilon.

    The devs played this, in a well organised team with 9 other developers using the abilities they mentioned in the opening brief.

    Your playing it with 9 other weirdo's who probably think Escort or GTFO and ignored the brief.

    It's the difference between my fleet doing a 5 min ISE and me attempting to Pug it.

    Pugs fail because 99% of this game can be won with fly an escort with DHCs and Turrets at the target with autofire on. These people don't play on Elite so when things get hard they complain it's unfair, the park and shoot mentality should work everywhere.

    I am all for the upping of the difficulty and a penalty for failure being added to this game. In WoW your gear got damaged by death. In this game your ship should always be damaged by PVE death and you should be locked out of ques when your ship is broken (apply the same rules to ground).

    There is little reward for improving your skills in this game, so making challenging events becomes hard because 75% of the player base doesn't really know how to play and the other 24% run premades. If you know what your doing that puts you in the 1% of people who know what to do and actually Pug.
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    johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited July 2013
    originpi wrote: »
    Personally I applaud the Devs for creating an event that going in with 7 Tac/Escorts kitted out for max dps will likely prevent you from succeeding

    THIS... so very much this!

    Star Trek Online, Now with out the Trek....
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    johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited July 2013
    I am all for the upping of the difficulty and a penalty for failure being added to this game. In WoW your gear got damaged by death. In this game your ship should always be damaged by PVE death and you should be locked out of ques when your ship is broken (apply the same rules to ground).

    Yes please...

    I personally that a critical injury should exclude you from the queues, and should only be healable at a starbase with a sufficiently tiered shipyard (The social zones (ESD, Q'onos, DS9) and Fleet base shipyard (say T3), or Medical Center (ground injuries)

    Major injuries/damage should exclude you from the queues but can be self healed with the standard components/regens we have available today.

    Star Trek Online, Now with out the Trek....
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    stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited July 2013
    originpi wrote: »
    Personally I applaud the Devs for creating an event that going in with 7 Tac/Escorts kitted out for max dps will likely prevent you from succeeding (unless one or two escort captains with half a brain swap in a tach beam 1, in which case it will become super easy)

    While i agree, i must say that i have actually seen a bunch of well geared escorts shred that crystal so fast that it never really stacked any buffs.
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    morpheusssssmorpheusssss Member Posts: 36 Arc User
    edited July 2013
    I play nothing but tactical officers and consequently escorts. I've played CEE a few times and I find it refreshing that you can't get away with just shooting the thing to death you actually have to think about what you're doing! Especialy if you're an Escort as you get shredded by that thing. Its become to easy to shread threw almost every opponent in this game (if you're using an Escort) and I'm not even sporting any of the MK XII Borg kit yet. So I agree wit the others I think the devs got it right with this one.
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    originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    stumpfgobs wrote: »
    While i agree, i must say that i have actually seen a bunch of well geared escorts shred that crystal so fast that it never really stacked any buffs.

    In all likelyhood you have the one or two not-dumb escort pilots who brought in a Tachyon beam, energy syphon or similar.

    Slightly less likely but still possible, you have a whole team of intelligent and skilled players who successfully avoided (or destroyed) large shards and made the recrystallize buff a non-issue.

    Either way it was not a team of lowest common denominator tac escorts as it often can be if you join the queue.


    Two things frustrate me in the CC games.

    The first is that, despite how they changed it when it was a feature event to make this a non-issue, the CE again tends to hug the planet atmosphere so I get snowblinded often.

    The second and infinitely more so is the ignorance of players. I want to switch to the CE/Tholian team everytime I read some pug saying "WTF! STOP GETTING HIT BY SHARDS, YOU ARE HEAL THE BOSS NOOB!"
    or something similar.

    In case you are unaware and are reading this: The above is completely incorrect. Shards do not heal the CE. He CE heals because it has a strong passive regen. The shards give the CE a damage buff called Recrystallize which stacks and can be removed by certain science powers (essentially everything effected by flow capacitors)
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited July 2013
    Oddly my best results have come from using my free Oddy.

    Then again, my Oddy loves to spew warp plasma and it can tank the shockwave attack.
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