I have a recommendation, if I may. I didn't see this one mentioned or on the list.
"The Interwarp Experiment" is simply amazing. The story was great, the level layout was excellent (not too big, no issues with stuck BOffs). He provides some great role play options and backgrounds. And it had that "Star Trek Episode" feel to it.
With no insult meant to any of the other wonderful missions already on this list, this is the best Foundry mission I've played.
I greatly enjoyed, "The Sky Above, The Clouds Below" (I don't see it listed here strangely, I did see it on the forums somewhere). It may have been before they turned reviews back on. It captured (as close as an MMO mission can) the feel of playing in my own Star Trek episode and it really felt like Star Trek to me, rather than generic space MMO with Star Trek ships. A well done mission.
Do note that it does a lot of story telling away from your ship and captain by beaming you to the surface. The effect was a little jarring at first (I wasn't sure if my captain was actually there or if I, the player, was observing other events- it turned out it was the latter). Once I figured it out, I actually was interested in the NPCs and what happened, always a good sign of a good story.
Lastly, I have to say that the quality of the missions I've tried has been great. I've had fun in all of them. I'm a relative newcomer to STO, but I played City of Heroes when they first released their editor (may it rest in peace) and the quality here is as good if not a little better. Yes there are farms, but I find a lot of good little story missions and I really appreciate the effort that went into them. So, thanks!
I just want to express my gratitude to those Foundry authors who have taken the time to tell Star Trek stories. Many of my favorite moments of STO occured while playing these Player created missions.
For example the dialog at the the Climax of the currently spotlighted "Sword of the Kuvoh' Mogh" is hilarious and tongue in cheek. THe Klingon first officer comments to his commander that his "Morale is not at 100%" When you face him in battle you will see what he meant! The first time I saw it I had to respawn because he killed my entire landing party while I laughed my head off.
There is a lot of creativity out there and they share for the sheer love of this game and franchise.
At last a full list of foundry episodes! Thanks for the great work kirkfat.
Anyway, I do think it would be the right time for a foundry search engine update, right Brandon? As it is now, 99% of the missions go left unchecked as you dont know their titles (despite kirkfat's awesome work there are so many foundry missions left in darkness) and if you try to filter them in any ways you still get just an incredibly small part of all the UGC. That's really bad, as I do believe The Foundry could be used as a kind of "magnete" for other Star Trek fans and/or players that would enjoy playing Trek-like missions: some of them are incredibly well written. It would be kind of you putting that in your to-do list (and give us at least a confirmation on this thread)
Forgot the author but A Radio blast from the past and Contamination by evil70th are both great. I also enjoyed the sky above me the clouds below.
I am also quite proud of my own mission: A time to search (All missions are Fed) It has positive reviews by Zorbane, Evil70th and an upcoming one by priority one.
It is sad that most of these missions do not appear in the foundry listings.
A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM Parallels: my second mission for Fed aligned Romulans.
Forgot the author but A Radio blast from the past and Contamination by evil70th are both great. I also enjoyed the sky above me the clouds below.
I am also quite proud of my own mission: A time to search (All missions are Fed) It has positive reviews by Zorbane, Evil70th and an upcoming one by priority one.
It is sad that most of these missions do not appear in the foundry listings.
Radio Blast from the Past is one of my favorite missions. Sims cracks me up every single time. And the TOS style is nice.
I played it on my fed-allied Reman, and it still made sense. Which was great.
I just want to express my gratitude to those Foundry authors who have taken the time to tell Star Trek stories. Many of my favorite moments of STO occured while playing these Player created missions.
For example the dialog at the the Climax of the currently spotlighted "Sword of the Kuvoh' Mogh" is hilarious and tongue in cheek. THe Klingon first officer comments to his commander that his "Morale is not at 100%" When you face him in battle you will see what he meant! The first time I saw it I had to respawn because he killed my entire landing party while I laughed my head off.
There is a lot of creativity out there and they share for the sheer love of this game and franchise.
Live Long and Prosper Authors!
Sword of the Kuvah'Magh is my favorite mission EVER.
T'chon is the Worst. Klingon. Ever. and he's so freaking hilarious for it.
I have the same problem with it; I'm so busy laughing at "Gor'don (morale: 47%)" that my boffs get killed.
And the space combat is just tough enough that I can use it to establish minimum DPS and survivability for my builds. I need an ESTF to tell a good build from an OK build and a great build, but SOTKM gets rid of the outright bad builds quick and easy.
I would like to add my mission "The Arena" by kevanousk to the list. it has all types of gameplay in it, and a good TOS quality. It has only had 4 reviews, but please try it out and give it a chance.
I just did the entire PURITY I through VI and gained a little over 540 Marks good series from the SBUGC guys. Story wise I loved "PURITY of Vision" the CityScape was well developed.
Now if we can just have a thread with this weeks reviews of the Missions played and the Players reward opinions; Which can be used to constructively improve the next Foundry weekend installment.
I would like to add Perfection, part 1 and part 2. I would also like to add Scars of the pride, part 1 and part 2. If you could show that Perfection comes first it would be appreciated. That way people know the right order to play the missions in.
If I may offer a suggestion. Perhaps it would be worth starting a third list for Romulan missions? I realize it wouldn't be a huge list to start but it would better help players find the few Romulan missions there are. (And with the upcoming Foundry challenge, the list will hopefully grow.)
was really good - I wonder if they are still around...good standards to go by...time for me to check out the high reviews - more good standards as I will be starting my own as well; mostly a Roleplay for my character and any RP'ers who want to check it out; they should be puzzle oriented.
(Edit: I just found the post so I will be doing these missions - I wonder if the author is still doing any ...
I greatly enjoyed, "The Sky Above, The Clouds Below" (I don't see it listed here strangely, I did see it on the forums somewhere). It may have been before they turned reviews back on. It captured (as close as an MMO mission can) the feel of playing in my own Star Trek episode and it really felt like Star Trek to me, rather than generic space MMO with Star Trek ships. A well done mission.
Do note that it does a lot of story telling away from your ship and captain by beaming you to the surface. The effect was a little jarring at first (I wasn't sure if my captain was actually there or if I, the player, was observing other events- it turned out it was the latter). Once I figured it out, I actually was interested in the NPCs and what happened, always a good sign of a good story.
Second this. One of the more inventively designed missions out there. The uneasy transition to "observer" is easily overcome once the story gets rolling. The technique serves the plot well. The conclusion is one of the most moving endings to a mission I've seen since "Mayns of Balnar Moon".
This would have been an episode up there with "The Inner Light" had it made it to the TV screen.
Second this. One of the more inventively designed missions out there. The uneasy transition to "observer" is easily overcome once the story gets rolling. The technique serves the plot well. The conclusion is one of the most moving endings to a mission I've seen since "Mayns of Balnar Moon".
This would have been an episode up there with "The Inner Light" had it made it to the TV screen.
I just played this one last night and I agree, it a very well written mission with a lasting effect on the player. Some of the combat is a bit overbalanced, especially for a 'story' mission, but that can be overlooked by the tale that is told. It could also use a bit of polish here and there as well (what mission can't? :P), but I would certainly say it would make a fine addition to the List.
As long as we're talking about GREAT missions, Capt Hunter - I just finished your Treasure of Argelius 2-parter.
Take a bow. That was incredibly well-made! The attention that went into the Argelian city was like nothing I've seen before in a Foundry mission. The place was alive with activity and felt like a real city. The foggy night made famous in "Wolf in the Fold" was faithfully and lovingly recreated.
I must confess to enjoying part 2 over the first part, which was dedicated to a great deal of setup. Once the story started rolling with your amazing cliffhanger, the excitement didn't stop. The firefight in the old casino with Bloodraine's men was more fun than we should be allowed to have. And the final battle in space was knuckle-biting good.
Loved the final few lines of the mission. Very familiar-feeling TOS style humor there.
Gave you a full five-star rating on 2, a four-star on 1. Loved it.
As long as we're talking about GREAT missions, Capt Hunter - I just finished your Treasure of Argelius 2-parter.
Take a bow. That was incredibly well-made! The attention that went into the Argelian city was like nothing I've seen before in a Foundry mission. The place was alive with activity and felt like a real city. The foggy night made famous in "Wolf in the Fold" was faithfully and lovingly recreated.
I must confess to enjoying part 2 over the first part, which was dedicated to a great deal of setup. Once the story started rolling with your amazing cliffhanger, the excitement didn't stop. The firefight in the old casino with Bloodraine's men was more fun than we should be allowed to have. And the final battle in space was knuckle-biting good.
Loved the final few lines of the mission. Very familiar-feeling TOS style humor there.
Gave you a full five-star rating on 2, a four-star on 1. Loved it.
Thanks for the kind words. Replies like this are the reason we authors try so hard!
Another great mission by Kirkfat. Gave it a slightly lower four star rating due solely to the fact that the story ended a little too abruptly.
Well written characters, especially the snide little P'Taki (wanted to sic my security chief on him) and a nice homage to a classic TOS episode - won't say which one.
The mid-game puzzle was a fun challenge (took me about 10 min to figure it out) and I found myself wishing for more like that in the same mission.
This is simply one of the best. Best way to describe this one is a Christmas stocking for true Trek fans. Extremely well-written dialogue and one of the more intriguing plots to come along in recent memory. All managed to be woven together with story elements found in every single Trek series (save for TAS as far as I could tell).
This mission also has one of the most compelling bad guys since Gul Dukat. His monologing just made him all that much more evil.
As mentioned before, the hard-core Trek fan will find goodies galore in this one. Can't recommend this one enough!!
Couple of bugs in the sequences and space combats scenarios, but nothing that makes a serious deal-breaker.
Favorites is Spectres, Episode Six. Another Man's Hell. And the one with the alien city from outside the galaxy which the name excepts me for the moment.
Played a great one last night called "Lineage" by Captain_Revo.
Was one of the most original stories I'd seen in quite a while, and very much in the Trek wheelhouse. Would have made an EXCELLENT episode. The plot deals with a non-allied world - Rolar - which is reluctantly allowing Starfleet to come in for a mutual exchange of cultural studies, despite the fact that previous encounters with off-worlders have had a negative impact. The Rolarians have reopened their gates.
What makes this society such a scientific find is the fact that their entire planet phase shifts out of our universe at regular intervals for about five minutes. What is five minutes to you, your crew, the federation, etc.....is about a half a century to them. Starfleet assigns you to record their society, before-and-after, in that phase shift. Beam down, take readings, shake hands, beam up, let shift occur, and return to see what happens in 47 of their years.
Leave it to the Klingons to throw a giant GIANT wrench to the machinery.
This mission not only has fantastic premise, but also makes smart use of the Klingons in a way that I haven't seen in Trek before. While watching Trek on the big and small screens, I used to be excited at seeing their appearance, as they are undoubtedly my favorite alien race. They seem to be a favorite of Foundry authors as well - they are used again and again quite a bit. Their frequent appearances have unfortunately made me skip a lot of Klingon-based missions as of late, so I was glad to see such a smart use of them with Revo's "Lineage".
Gave this one 5 stars. Wonderful, and the end will have you thinking for a loooong time.
Feeling fortunate to have played thru not one, not two, but three (four if you count that one was a two-parter) absolutely GRAND missions.
- The first was called "Missing" by Wahoosleg. I'd originally tried playing this about 6 months or so ago but a glitch caused me to get stuck behind a wall which was a show-stopper. The author was alerted to this and made the correction and I just got around to giving it another go and I'm overjoyed that I did.
This is (another) direct sequel to the events of TMP. Without giving away too much, we get to see just what became of V'ger and a couple other key figures in that film. Very imaginatively put together, and featuring a quirky, original character to lend the player a bit of guidance (if one can call it that).
- Next, I queued up the two-parter "Rise of Darkness" by Jake81nx. This was a cool, "deal with the devil" type plot that revisits (briefly) a race only seen once in the early days of TNG, and shows us a new threat to the galaxy that is convincingly sinister in behavior and appearance. Adding to the brilliance are extremely well-designed maps that add to the immersion. You'll also get to see something that Starfleet has kept up its sleeve for quite sometime that makes your jaw hit the floor. Some very original ideas in this one.
- Finally, this long, incredible ride was capped off by the simply astonishing "Shadows of the Past" by Backyardserenade. For someone who states up front that English is not his/her first language, I'd be hard pressed to guess that. The writing is top-notch, the game design super-intelligent, and the attention to detail and Trek-lore here is pretty hard to beat. This would've been a notable DS9 episode, bar none. I absolutely hate, hate, HATE that so far this is his/her only contribution to the Foundry because I really want to play more of Backyardserenade's stuff. The story will genuinely move you.
Sure hope the winning streak keeps up. I want more, but the bar has been raised so incredibly high now.
EDIT - Wanted to add that these missions (as these are the types of missions I seek out) are HEAVY on dialog and story and light to medium on ground and space combat, with "Rise of Darkness" being the heaviest on combat.
Comments
I'll second this. Great mission!
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Do note that it does a lot of story telling away from your ship and captain by beaming you to the surface. The effect was a little jarring at first (I wasn't sure if my captain was actually there or if I, the player, was observing other events- it turned out it was the latter). Once I figured it out, I actually was interested in the NPCs and what happened, always a good sign of a good story.
Lastly, I have to say that the quality of the missions I've tried has been great. I've had fun in all of them. I'm a relative newcomer to STO, but I played City of Heroes when they first released their editor (may it rest in peace) and the quality here is as good if not a little better. Yes there are farms, but I find a lot of good little story missions and I really appreciate the effort that went into them. So, thanks!
For example the dialog at the the Climax of the currently spotlighted "Sword of the Kuvoh' Mogh" is hilarious and tongue in cheek. THe Klingon first officer comments to his commander that his "Morale is not at 100%" When you face him in battle you will see what he meant! The first time I saw it I had to respawn because he killed my entire landing party while I laughed my head off.
There is a lot of creativity out there and they share for the sheer love of this game and franchise.
Live Long and Prosper Authors!
Anyway, I do think it would be the right time for a foundry search engine update, right Brandon? As it is now, 99% of the missions go left unchecked as you dont know their titles (despite kirkfat's awesome work there are so many foundry missions left in darkness) and if you try to filter them in any ways you still get just an incredibly small part of all the UGC. That's really bad, as I do believe The Foundry could be used as a kind of "magnete" for other Star Trek fans and/or players that would enjoy playing Trek-like missions: some of them are incredibly well written. It would be kind of you putting that in your to-do list (and give us at least a confirmation on this thread)
Added. Thanks.
I am also quite proud of my own mission: A time to search (All missions are Fed) It has positive reviews by Zorbane, Evil70th and an upcoming one by priority one.
It is sad that most of these missions do not appear in the foundry listings.
Parallels: my second mission for Fed aligned Romulans.
I played it on my fed-allied Reman, and it still made sense. Which was great.
Sword of the Kuvah'Magh is my favorite mission EVER.
T'chon is the Worst. Klingon. Ever. and he's so freaking hilarious for it.
I have the same problem with it; I'm so busy laughing at "Gor'don (morale: 47%)" that my boffs get killed.
And the space combat is just tough enough that I can use it to establish minimum DPS and survivability for my builds. I need an ESTF to tell a good build from an OK build and a great build, but SOTKM gets rid of the outright bad builds quick and easy.
Honor of Orions
Honor of the Empire
TRIBBLE Hydra! Hail Janeway!
Now if we can just have a thread with this weeks reviews of the Missions played and the Players reward opinions; Which can be used to constructively improve the next Foundry weekend installment.
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
I loved that one!:D
I havnt ben around for awhile but I recall
Nagus List <<<
was really good - I wonder if they are still around...good standards to go by...time for me to check out the high reviews - more good standards as I will be starting my own as well; mostly a Roleplay for my character and any RP'ers who want to check it out; they should be puzzle oriented.
(Edit: I just found the post so I will be doing these missions - I wonder if the author is still doing any ...
Cmdr Zeta
Second this. One of the more inventively designed missions out there. The uneasy transition to "observer" is easily overcome once the story gets rolling. The technique serves the plot well. The conclusion is one of the most moving endings to a mission I've seen since "Mayns of Balnar Moon".
This would have been an episode up there with "The Inner Light" had it made it to the TV screen.
I just played this one last night and I agree, it a very well written mission with a lasting effect on the player. Some of the combat is a bit overbalanced, especially for a 'story' mission, but that can be overlooked by the tale that is told. It could also use a bit of polish here and there as well (what mission can't? :P), but I would certainly say it would make a fine addition to the List.
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Take a bow. That was incredibly well-made! The attention that went into the Argelian city was like nothing I've seen before in a Foundry mission. The place was alive with activity and felt like a real city. The foggy night made famous in "Wolf in the Fold" was faithfully and lovingly recreated.
I must confess to enjoying part 2 over the first part, which was dedicated to a great deal of setup. Once the story started rolling with your amazing cliffhanger, the excitement didn't stop. The firefight in the old casino with Bloodraine's men was more fun than we should be allowed to have. And the final battle in space was knuckle-biting good.
Loved the final few lines of the mission. Very familiar-feeling TOS style humor there.
Gave you a full five-star rating on 2, a four-star on 1. Loved it.
Thanks for the kind words. Replies like this are the reason we authors try so hard!
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Another great mission by Kirkfat. Gave it a slightly lower four star rating due solely to the fact that the story ended a little too abruptly.
Well written characters, especially the snide little P'Taki (wanted to sic my security chief on him) and a nice homage to a classic TOS episode - won't say which one.
The mid-game puzzle was a fun challenge (took me about 10 min to figure it out) and I found myself wishing for more like that in the same mission.
This is simply one of the best. Best way to describe this one is a Christmas stocking for true Trek fans. Extremely well-written dialogue and one of the more intriguing plots to come along in recent memory. All managed to be woven together with story elements found in every single Trek series (save for TAS as far as I could tell).
This mission also has one of the most compelling bad guys since Gul Dukat. His monologing just made him all that much more evil.
As mentioned before, the hard-core Trek fan will find goodies galore in this one. Can't recommend this one enough!!
Couple of bugs in the sequences and space combats scenarios, but nothing that makes a serious deal-breaker.
Has absolutely no combat, but does a fantastic job involving a space mystery - really capturing the whole 'explore the unknown' that makes Trek great.
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Was one of the most original stories I'd seen in quite a while, and very much in the Trek wheelhouse. Would have made an EXCELLENT episode. The plot deals with a non-allied world - Rolar - which is reluctantly allowing Starfleet to come in for a mutual exchange of cultural studies, despite the fact that previous encounters with off-worlders have had a negative impact. The Rolarians have reopened their gates.
What makes this society such a scientific find is the fact that their entire planet phase shifts out of our universe at regular intervals for about five minutes. What is five minutes to you, your crew, the federation, etc.....is about a half a century to them. Starfleet assigns you to record their society, before-and-after, in that phase shift. Beam down, take readings, shake hands, beam up, let shift occur, and return to see what happens in 47 of their years.
Leave it to the Klingons to throw a giant GIANT wrench to the machinery.
This mission not only has fantastic premise, but also makes smart use of the Klingons in a way that I haven't seen in Trek before. While watching Trek on the big and small screens, I used to be excited at seeing their appearance, as they are undoubtedly my favorite alien race. They seem to be a favorite of Foundry authors as well - they are used again and again quite a bit. Their frequent appearances have unfortunately made me skip a lot of Klingon-based missions as of late, so I was glad to see such a smart use of them with Revo's "Lineage".
Gave this one 5 stars. Wonderful, and the end will have you thinking for a loooong time.
- The first was called "Missing" by Wahoosleg. I'd originally tried playing this about 6 months or so ago but a glitch caused me to get stuck behind a wall which was a show-stopper. The author was alerted to this and made the correction and I just got around to giving it another go and I'm overjoyed that I did.
This is (another) direct sequel to the events of TMP. Without giving away too much, we get to see just what became of V'ger and a couple other key figures in that film. Very imaginatively put together, and featuring a quirky, original character to lend the player a bit of guidance (if one can call it that).
- Next, I queued up the two-parter "Rise of Darkness" by Jake81nx. This was a cool, "deal with the devil" type plot that revisits (briefly) a race only seen once in the early days of TNG, and shows us a new threat to the galaxy that is convincingly sinister in behavior and appearance. Adding to the brilliance are extremely well-designed maps that add to the immersion. You'll also get to see something that Starfleet has kept up its sleeve for quite sometime that makes your jaw hit the floor. Some very original ideas in this one.
- Finally, this long, incredible ride was capped off by the simply astonishing "Shadows of the Past" by Backyardserenade. For someone who states up front that English is not his/her first language, I'd be hard pressed to guess that. The writing is top-notch, the game design super-intelligent, and the attention to detail and Trek-lore here is pretty hard to beat. This would've been a notable DS9 episode, bar none. I absolutely hate, hate, HATE that so far this is his/her only contribution to the Foundry because I really want to play more of Backyardserenade's stuff. The story will genuinely move you.
Sure hope the winning streak keeps up. I want more, but the bar has been raised so incredibly high now.
EDIT - Wanted to add that these missions (as these are the types of missions I seek out) are HEAVY on dialog and story and light to medium on ground and space combat, with "Rise of Darkness" being the heaviest on combat.